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https://github.com/UberGames/lilium-voyager.git
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* Displace the '\n's passed to SV_Shutdown
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parent
ef4dad1875
commit
4ec0c94828
4 changed files with 7 additions and 7 deletions
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@ -1053,7 +1053,7 @@ void CL_Connect_f( void ) {
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if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) {
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// if running a local server, kill it
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SV_Shutdown( "Server quit\n" );
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SV_Shutdown( "Server quit" );
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}
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// make sure a local server is killed
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@ -283,13 +283,13 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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longjmp (abortframe, -1);
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} else if ( code == ERR_DROP || code == ERR_DISCONNECT ) {
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Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
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SV_Shutdown (va("Server crashed: %s\n", com_errorMessage));
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SV_Shutdown (va("Server crashed: %s", com_errorMessage));
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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com_errorEntered = qfalse;
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longjmp (abortframe, -1);
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} else if ( code == ERR_NEED_CD ) {
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SV_Shutdown( "Server didn't have CD\n" );
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SV_Shutdown( "Server didn't have CD" );
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if ( com_cl_running && com_cl_running->integer ) {
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CL_Disconnect( qtrue );
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CL_FlushMemory( );
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@ -301,7 +301,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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longjmp (abortframe, -1);
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} else {
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CL_Shutdown ();
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SV_Shutdown (va("Server fatal crashed: %s\n", com_errorMessage));
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SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage));
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}
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Com_Shutdown ();
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@ -321,7 +321,7 @@ do the apropriate things.
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void Com_Quit_f( void ) {
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// don't try to shutdown if we are in a recursive error
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if ( !com_errorEntered ) {
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SV_Shutdown ("Server quit\n");
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SV_Shutdown ("Server quit");
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CL_Shutdown ();
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Com_Shutdown ();
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FS_Shutdown(qtrue);
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@ -646,7 +646,7 @@ void SV_FinalMessage( char *message ) {
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if (cl->state >= CS_CONNECTED) {
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// don't send a disconnect to a local client
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if ( cl->netchan.remoteAddress.type != NA_LOOPBACK ) {
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SV_SendServerCommand( cl, "print \"%s\"", message );
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SV_SendServerCommand( cl, "print \"%s\"\n", message );
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SV_SendServerCommand( cl, "disconnect" );
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}
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// force a snapshot to be sent
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@ -771,7 +771,7 @@ void SV_Frame( int msec ) {
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// the menu kills the server with this cvar
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if ( sv_killserver->integer ) {
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SV_Shutdown ("Server was killed.\n");
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SV_Shutdown ("Server was killed");
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Cvar_Set( "sv_killserver", "0" );
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return;
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}
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