* qvm files no longer installed by "make copyfiles"

* Loopback clients only get snapshots at the server frame rate now
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* JPEG chroma subsampling disabled if the quality value is >= 85
  (Anonymous <nkylqinhvgcbyl@mailinator.com>)
* cl_lanForcePackets. When set to 0 (default is 1) the cl_maxpackets setting
  will be ignored if on a LAN. (Anonymous <nkylqinhvgcbyl@mailinator.com>)
This commit is contained in:
Tim Angus 2006-08-13 17:09:05 +00:00
parent acd2473fce
commit e41d081710
7 changed files with 20 additions and 16 deletions

View file

@ -1760,17 +1760,6 @@ ifneq ($(BUILD_GAME_SO),0)
$(COPYDIR)/missionpack/.
endif
ifneq ($(BUILD_GAME_QVM),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3/vm
$(INSTALL) -m 0755 $(BR)/baseq3/vm/qagame.qvm $(COPYDIR)/baseq3/vm/qagame.qvm
$(INSTALL) -m 0755 $(BR)/baseq3/vm/cgame.qvm $(COPYDIR)/baseq3/vm/cgame.qvm
$(INSTALL) -m 0755 $(BR)/baseq3/vm/ui.qvm $(COPYDIR)/baseq3/vm/ui.qvm
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack/vm
$(INSTALL) -m 0755 $(BR)/missionpack/vm/qagame.qvm $(COPYDIR)/missionpack/vm/qagame.qvm
$(INSTALL) -m 0755 $(BR)/missionpack/vm/cgame.qvm $(COPYDIR)/missionpack/vm/cgame.qvm
$(INSTALL) -m 0755 $(BR)/missionpack/vm/ui.qvm $(COPYDIR)/missionpack/vm/ui.qvm
endif
clean: clean-debug clean-release
$(MAKE) -C $(LOKISETUPDIR) clean

View file

@ -645,7 +645,7 @@ qboolean CL_ReadyToSendPacket( void ) {
}
// send every frame for LAN
if ( Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
if ( cl_lanForcePackets->integer && Sys_IsLANAddress( clc.netchan.remoteAddress ) ) {
return qtrue;
}

View file

@ -72,6 +72,8 @@ cvar_t *cl_inGameVideo;
cvar_t *cl_serverStatusResendTime;
cvar_t *cl_trn;
cvar_t *cl_lanForcePackets;
clientActive_t cl;
clientConnection_t clc;
clientStatic_t cls;
@ -2484,6 +2486,7 @@ void CL_Init( void ) {
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);
// userinfo
Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );

View file

@ -355,6 +355,8 @@ extern cvar_t *cl_allowDownload;
extern cvar_t *cl_conXOffset;
extern cvar_t *cl_inGameVideo;
extern cvar_t *cl_lanForcePackets;
//=================================================
//

View file

@ -1816,6 +1816,11 @@ void SaveJPG(char * filename, int quality, int image_width, int image_height, un
* Here we just illustrate the use of quality (quantization table) scaling:
*/
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
/* If quality is set high, disable chroma subsampling */
if (quality >= 85) {
cinfo.comp_info[0].h_samp_factor = 1;
cinfo.comp_info[0].v_samp_factor = 1;
}
/* Step 4: Start compressor */
@ -1890,6 +1895,11 @@ int SaveJPGToBuffer( byte *buffer, int quality,
jpeg_set_defaults(&cinfo);
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
/* If quality is set high, disable chroma subsampling */
if (quality >= 85) {
cinfo.comp_info[0].h_samp_factor = 1;
cinfo.comp_info[0].v_samp_factor = 1;
}
/* Step 4: Start compressor */
jpeg_start_compress(&cinfo, TRUE);

View file

@ -423,7 +423,7 @@ void RB_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName
}
ri.FS_WriteFile( fileName, buffer, 1 ); // create path
SaveJPG( fileName, 95, glConfig.vidWidth, glConfig.vidHeight, buffer);
SaveJPG( fileName, 90, glConfig.vidWidth, glConfig.vidHeight, buffer);
ri.Hunk_FreeTempMemory( buffer );
}
@ -727,7 +727,7 @@ const void *RB_TakeVideoFrameCmd( const void *data )
if( cmd->motionJpeg )
{
frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95,
frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 90,
cmd->width, cmd->height, cmd->captureBuffer );
ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
}

View file

@ -583,11 +583,11 @@ void SV_SendMessageToClient( msg_t *msg, client_t *client ) {
// set nextSnapshotTime based on rate and requested number of updates
// local clients get snapshots every frame
// local clients get snapshots every server frame
// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
// added sv_lanForceRate check
if ( client->netchan.remoteAddress.type == NA_LOOPBACK || (sv_lanForceRate->integer && Sys_IsLANAddress (client->netchan.remoteAddress)) ) {
client->nextSnapshotTime = svs.time - 1;
client->nextSnapshotTime = svs.time + (1000/sv_fps->integer);
return;
}