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https://github.com/UberGames/lilium-voyager.git
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Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players.
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parent
3afbcc9854
commit
3a1c4aa457
2 changed files with 21 additions and 17 deletions
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@ -168,7 +168,7 @@ static ID_INLINE void END_CHUNK( void )
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afd.chunkStackTop--;
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bufIndex = afd.chunkStack[ afd.chunkStackTop ];
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bufIndex += 4;
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WRITE_4BYTES( endIndex - bufIndex - 1 );
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WRITE_4BYTES( endIndex - bufIndex - 4 );
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bufIndex = endIndex;
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bufIndex = PAD( bufIndex, 2 );
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}
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@ -223,7 +223,7 @@ void CL_WriteAVIHeader( void )
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if( afd.motionJpeg )
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WRITE_STRING( "MJPG" );
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else
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WRITE_STRING( " BGR" );
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WRITE_4BYTES( 0 ); // BI_RGB
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WRITE_4BYTES( 0 ); //dwFlags
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WRITE_4BYTES( 0 ); //dwPriority
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@ -248,15 +248,18 @@ void CL_WriteAVIHeader( void )
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WRITE_4BYTES( afd.width ); //biWidth
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WRITE_4BYTES( afd.height ); //biHeight
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WRITE_2BYTES( 1 ); //biPlanes
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WRITE_2BYTES( 24 ); //biBitCount
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WRITE_2BYTES( 32 ); //biBitCount
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if( afd.motionJpeg ) //biCompression
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if( afd.motionJpeg ) { //biCompression
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WRITE_STRING( "MJPG" );
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else
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WRITE_STRING( " BGR" );
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WRITE_4BYTES( afd.width *
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WRITE_4BYTES( afd.width *
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afd.height ); //biSizeImage
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} else {
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WRITE_4BYTES( 0 ); // BI_RGB
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WRITE_4BYTES( afd.width *
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afd.height*4 ); //biSizeImage
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}
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WRITE_4BYTES( 0 ); //biXPelsPetMeter
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WRITE_4BYTES( 0 ); //biYPelsPetMeter
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WRITE_4BYTES( 0 ); //biClrUsed
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@ -485,7 +488,7 @@ void CL_WriteAVIVideoFrame( const byte *imageBuffer, int size )
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// Index
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bufIndex = 0;
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WRITE_STRING( "00dc" ); //dwIdentifier
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WRITE_4BYTES( 0 ); //dwFlags
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WRITE_4BYTES( 0x00000010 ); //dwFlags (all frames are KeyFrames)
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WRITE_4BYTES( chunkOffset ); //dwOffset
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WRITE_4BYTES( size ); //dwLength
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SafeFS_Write( buffer, 16, afd.idxF );
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@ -715,6 +715,7 @@ const void *RB_TakeVideoFrameCmd( const void *data )
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const videoFrameCommand_t *cmd;
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int frameSize;
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int i;
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char swapper;
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cmd = (const videoFrameCommand_t *)data;
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@ -729,21 +730,21 @@ const void *RB_TakeVideoFrameCmd( const void *data )
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{
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frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95,
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cmd->width, cmd->height, cmd->captureBuffer );
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ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
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}
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else
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{
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frameSize = cmd->width * cmd->height * 4;
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// Vertically flip the image
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for( i = 0; i < cmd->height; i++ )
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for( i = 0; i < frameSize; i = i + 4) // Swap R and B
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{
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Com_Memcpy( &cmd->encodeBuffer[ i * ( cmd->width * 4 ) ],
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&cmd->captureBuffer[ ( cmd->height - i - 1 ) * ( cmd->width * 4 ) ],
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cmd->width * 4 );
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}
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}
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swapper = cmd->captureBuffer[ i ];
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cmd->captureBuffer[ i ] = cmd->captureBuffer[ i + 2 ];
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cmd->captureBuffer[ i + 2 ] = swapper;
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ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
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}
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ri.CL_WriteAVIVideoFrame( cmd->captureBuffer, frameSize );
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}
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return (const void *)(cmd + 1);
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}
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