Replaced various "baseq3" strings with the centrally defined BASEGAME macro.

This commit is contained in:
Thilo Schulz 2006-04-26 11:27:12 +00:00
parent 88b2b82b00
commit 70fca10af2
3 changed files with 7 additions and 7 deletions

View file

@ -2600,7 +2600,7 @@ void Com_WriteConfiguration( void ) {
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
Com_WriteCDKey( fs->string, &cl_cdkey[16] );
} else {
Com_WriteCDKey( "baseq3", cl_cdkey );
Com_WriteCDKey( BASEGAME, cl_cdkey );
}
#endif
}

View file

@ -2182,7 +2182,7 @@ int FS_GetModList( char *listbuf, int bufsize ) {
continue;
}
// we drop "baseq3" "." and ".."
if (Q_stricmp(name, "baseq3") && Q_stricmpn(name, ".", 1)) {
if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) {
// now we need to find some .pk3 files to validate the mod
// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
@ -2618,7 +2618,7 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
havepak = qfalse;
// never autodownload any of the id paks
if ( FS_idPak(fs_serverReferencedPakNames[i], "baseq3") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
continue;
}
@ -2829,7 +2829,7 @@ static void FS_Startup( const char *gameName ) {
}
}
Com_ReadCDKey( "baseq3" );
Com_ReadCDKey(BASEGAME);
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
if (fs && fs->string[0] != 0) {
Com_AppendCDKey( fs->string );
@ -2877,7 +2877,7 @@ static void FS_CheckPak0( void )
for( path = fs_searchpaths; path; path = path->next ) {
if( path->pack &&
!Q_stricmpn( path->pack->pakBasename, "pak0", MAX_OSPATH ) &&
(!Q_stricmpn( path->pack->pakGamename, "baseq3", MAX_OSPATH ) ||
(!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH ) ||
!Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH ))) {
foundPak0 = qtrue;
@ -2903,7 +2903,7 @@ static void FS_CheckPak0( void )
if( !foundPak0 ) {
Com_Error( ERR_FATAL, "Couldn't find pak0.pk3. Check that your Q3\n"
"executable is in the correct place and that every file\n"
"in the baseq3 directory is present and readable." );
"in the %s directory is present and readable.", BASEGAME);
}
}

View file

@ -768,7 +768,7 @@ void SV_WriteDownloadToClient( client_t *cl , msg_t *msg )
Com_Printf( "clientDownload: %d : begining \"%s\"\n", cl - svs.clients, cl->downloadName );
missionPack = FS_idPak(cl->downloadName, "missionpack");
idPack = missionPack || FS_idPak(cl->downloadName, "baseq3");
idPack = missionPack || FS_idPak(cl->downloadName, BASEGAME);
if ( !sv_allowDownload->integer || idPack ||
( cl->downloadSize = FS_SV_FOpenFileRead( cl->downloadName, &cl->download ) ) <= 0 ) {