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* Fix to (static!) buffer overflow in renderer (from Thilo Schulz)
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@ -619,7 +619,7 @@ void RB_CalcColorFromOneMinusEntity( unsigned char *dstColors )
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{
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int i;
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int *pColors = ( int * ) dstColors;
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unsigned char invModulate[3];
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unsigned char invModulate[4];
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int c;
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if ( !backEnd.currentEntity )
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