Commit graph

346 commits

Author SHA1 Message Date
Thilo Schulz
48b03a035b Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
Thilo Schulz
44fb8f49b6 Fix adding multiple entries for same server when using globalservers several times, patch by Tequila 2011-02-06 17:59:23 +00:00
Tim Angus
c61ad8a074 * Fix fp literals 2011-02-04 17:22:42 +00:00
Thilo Schulz
31d99e2c4e Fix division by zero, reported by Simon McVittie 2011-02-04 17:16:53 +00:00
Thilo Schulz
67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
Thilo Schulz
3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
cd3e202fca - Add parameter checking to CL_*Ping* functions.
- Remove unused CL_UpdateServerInfo function
2011-01-27 17:07:07 +00:00
Zachary Slater
e2e8b566e7 Sony NGP Support.
Alan Cox provided these patch notes:
Guvf vf npghnyyl n cngpu gb eryvrir hapbzsbegnoyr btt/ibeovf pbafgreangvbanoyr pbzcvyr-gvzr jneavatf sebz /qri/uhznapbagebyyre

Gunaxf 2 lbh.
2011-01-27 07:30:21 +00:00
Zachary Slater
275d3b45b5 Patch from /dev/humancontroller (thx) 2011-01-27 07:00:35 +00:00
Thilo Schulz
5c0ae99642 Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
Tim Angus
c081b9c1fd * (bug #4800) Don't prepend a slash to console commands if they're empty
* (bug #4800) Limit console input length such that there is always room for a
  leading slash
2010-12-19 17:35:01 +00:00
Thilo Schulz
eb2860f756 Fix "unhandles OpenAL error", and sound fallback behaviour for model files. Thanks Ansa89 for reporting, and Zack Middleton for the patch. 2010-08-29 18:11:15 +00:00
Thilo Schulz
5fe2a61910 Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Ludwig Nussel
34d616dbef enable (dummy) cdkey calls in standalone mode to prevents mods from crashing 2010-02-28 08:58:03 +00:00
Tim Angus
005f870ebe * Sys_Dialog for more user friendly error reporting
* (bug #3932) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
6f9b34ef75 avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
Ludwig Nussel
9b1a3387cb fix mumble coordinate transmission 2010-01-06 13:47:38 +00:00
Ludwig Nussel
42b8b8ecec make reason for voip disable more visible 2010-01-06 13:47:35 +00:00
Ludwig Nussel
6ebc650542 set default rate to broadband 2010-01-06 13:47:32 +00:00
Ludwig Nussel
4abf1aa398 mmap could fail, handle gracefully 2010-01-04 16:02:01 +00:00
Ludwig Nussel
f19d437564 update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
Tim Angus
3b63c54a24 * Fix demo playback being broken, not entirely sure by what or when 2009-11-11 10:51:33 +00:00
Thilo Schulz
be0a82d496 - Add stopmusic command
- Make cvar s_muted read-only
2009-11-10 01:55:54 +00:00
Thilo Schulz
2a0812bc06 Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
Thilo Schulz
e8ae8f5d3a Remove leftover stub 2009-11-10 00:25:48 +00:00
Thilo Schulz
258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz
018de1dd2e Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
Thilo Schulz
e345f9f81f New batch of fixes for the OpenAL part:
- Don't play sources outside the listening range (Thanks Kpaxian for bringing this to my attention)                                                         
 - Handle previously unhandled errors for old OpenAL sample implementation which does not support AL_SEC_OFFSET (sounds won't be synchronized then),
   thanks to Tequila from SmokingGuns for reporting this.
2009-10-27 11:13:33 +00:00
Thilo Schulz
0ecfcfa872 Make not playing loop sources weaker in priority, so if we have reached the maximum number of sources, inaudible loops are removed first. 2009-10-26 23:20:05 +00:00
Thilo Schulz
0adae90465 Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore. 2009-10-26 05:02:18 +00:00
Thilo Schulz
0bdf52e2fb Show color codes in full length, patch by Amanieu (#4318) 2009-10-25 19:51:32 +00:00
Thilo Schulz
3c501df298 A few more last fixes that will handle some special cases 2009-10-24 08:33:12 +00:00
Thilo Schulz
1ea420e8a8 Better stop than just pause. 2009-10-23 23:51:00 +00:00
Thilo Schulz
898f1ed2f7 Don't kill sources out of range, just pause them. Make sure the listener gets the impression sources have been continuing to run in the background. 2009-10-23 23:32:52 +00:00
Thilo Schulz
465c6101e0 remove redundancy 2009-10-23 12:30:00 +00:00
Thilo Schulz
d12751f62b Synchronize looping ambient sounds (#2984) 2009-10-23 12:18:49 +00:00
Thilo Schulz
fd57c987c4 Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
Thilo Schulz
290f51e353 - Change default openal lib to libopenal.so.1
- USE_OPENAL_DLOPEN=1 now default
2009-10-13 15:39:39 +00:00
Thilo Schulz
fc539dc46a Improve OpenAL error handling, patch by Ben Millwood. https://bugzilla.icculus.org/show_bug.cgi?id=3776 2009-10-13 15:23:17 +00:00
Thilo Schulz
186f30a74f Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060 2009-10-12 17:17:15 +00:00
Thilo Schulz
d86dd71327 Fix environment variable handling for Linux, make setenv command added before parsing of configuration files. (https://bugzilla.icculus.org/show_bug.cgi?id=3626) 2009-10-12 16:03:18 +00:00
Thilo Schulz
387dc9d6ff Don't need a call to va() for this 2009-10-12 03:21:02 +00:00
Thilo Schulz
691da05b74 Whoops.. don't make it overwrite cmds in case of recursive error. 2009-10-11 18:34:15 +00:00
Thilo Schulz
fee5a4a157 Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
Thilo Schulz
ff2f143882 Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474 2009-10-08 22:26:10 +00:00
Thilo Schulz
dd572db7d6 Rewrite of key event processing, thanks to /dev/humancontroller and Ben Millwood. https://bugzilla.icculus.org/show_bug.cgi?id=3374 2009-10-03 23:35:07 +00:00
Ryan C. Gordon
b9f033d1fa Prevent hang in S_UpdateBackgroundTrack() with some sample rates.
Fixes Bugzilla #4022.
2009-09-15 06:19:04 +00:00
Ryan C. Gordon
6978dcf645 Don't send a 0-length command to cgame during map_restart.
Fixes Bugzilla #3965.
2009-09-15 06:15:00 +00:00
Ryan C. Gordon
d47be89f0a Removed broken music fading code from snd_dma.
Fixes Bugzilla #3757.
2009-09-15 00:53:02 +00:00
Ryan C. Gordon
2cf2911131 Added s_muteWhenUnfocused cvar (thanks, Chris!).
Fixes Bugzilla #3768.
2009-09-14 16:25:29 +00:00
Tim Angus
64a0a078d2 * Fix warning in cl_main.c
* Fix bug #4026 (SDL dx backend doesn't work on some machines)
2009-09-14 12:34:31 +00:00
Ryan C. Gordon
2bd4c89203 Better handling of "voip" console command.
Prints usage info and current gain values, and catches a case where we
 report an error where no error exists.

  Fixes Bugzilla #4018.
2009-09-14 01:37:59 +00:00
Tim Angus
de8364102d * Fix typo in cl_avi.c (Ben Millwood/bubu^) 2009-09-08 21:47:18 +00:00
Zachary Slater
d34e91ef68 More 3966 business:
http://bugzilla.icculus.org/show_bug.cgi?id=3966
I'm hopeful that the server browser will surrender.
2009-07-07 22:13:06 +00:00
Zachary Slater
20c374e87b Fix for bad ping times, see bug 3966 but note that this patch is different, got a fresh one from
Amanieu in irc.
2009-07-04 19:43:13 +00:00
Thilo Schulz
02195ea8bd Make client send a random challenge number in getchallenge requests 2009-06-01 05:29:28 +00:00
Thilo Schulz
4e8a181073 I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
Thilo Schulz
e4d0c14f70 Revert changes of rand() to random() as random() was redefined in quake3. 2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea - Introduce seeding of the random number generator at startup
- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Thilo Schulz
1f779efbb8 Minor fix for server infostring. Thanks to slacker 2009-05-22 00:34:37 +00:00
Ludwig Nussel
b35c63f37a don't modify s_alDevice and add fallback to let openAL choose the device 2009-05-08 09:13:06 +00:00
Ludwig Nussel
de19303320 mark s_alDriver CVAR_LATCH 2009-05-08 09:13:03 +00:00
Tim Angus
53adde9fb2 * Fix leaking OpenAL buffers (Amanieu) 2009-03-15 12:39:53 +00:00
Tim Angus
72dea0a184 * Fix some new GCC 4.3 warnings
* Fix many many strict aliasing warnings, now that it's re-enabled
2008-11-10 23:55:22 +00:00
Ludwig Nussel
7c19978aaa fix variable declaration (#3849) 2008-11-10 09:47:14 +00:00
Ludwig Nussel
c754d6fdfb fix strict aliasing issues
Patch by Przemysław Iskra (#3805)
2008-11-03 17:03:54 +00:00
Ludwig Nussel
1e02c641bc move location of version string in console a bit
patch by 'devhc97' (#3758)
2008-11-02 17:39:25 +00:00
Ludwig Nussel
5a3eda3485 specify alDevice instead of NULL when asking for for ALC_EXTENSIONS
patch by Ben Millwood (#3777)
2008-11-02 17:32:25 +00:00
Ludwig Nussel
ce907f32cc fix return value of CL_cURL_CallbackWrite (#3804) 2008-10-24 07:08:52 +00:00
Ludwig Nussel
7d9ba904ec fix crash with videos on ppc (#2523,3802). Patch by Przemysław Iskra 2008-10-24 07:02:35 +00:00
Tim Angus
130c0c6575 * Move command argument completion from being hard coded to being associated
with the individual commands to be completed
2008-09-16 21:05:22 +00:00
Tim Angus
47ee177430 * Supply specific identifier to the master server (Mathieu Olivier) 2008-09-15 20:24:04 +00:00
Tim Angus
b2d87c4b2a * Add Com_HexStrToInt
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Thilo Schulz
9dd887b2ea - Add scope id to ipv6 addresses.
- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster

Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
c0328ab4f6 * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on
  azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
  that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus
b555d68b3f * (bug #3729) server dependencies on client.h (Ben Millwood)
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering
  <gabriel.schnoering@gmail.com>)
* (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett
  <baggett.patrick@figglesoftware.com>) and...
* (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__
2008-08-22 22:47:26 +00:00
Tim Angus
5b4dc4c743 * Tidy up the keyboard code a bit, add in_keyboardDebug 2008-08-19 21:32:23 +00:00
Tim Angus
2cf5052786 * (bug 3674) Change default for s_alGain from 0.4 to 1.0 2008-08-08 18:27:06 +00:00
Tim Angus
d13269c5bb * Restrict OpenAL capture support test hack to OS X, where it is required; this
fixes a crash on exit with Windows when using OpenAL
2008-08-03 19:31:42 +00:00
Ludwig Nussel
2ed334b2be fix build without VOIP (David Severwright, bug#3720) 2008-07-16 07:15:09 +00:00
Tim Angus
d84d418086 * Remove cl_platformSensitivity as it predates the move to SDL everywhere 2008-07-12 13:31:31 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Tim Angus
391bb74c44 * Don't start UI when starting client binary with +set dedicated 1 2008-07-06 15:47:15 +00:00
Tim Angus
9d469692f3 * Fix killserver command for client binary based dedicated server 2008-07-06 10:55:19 +00:00
Tim Angus
b601941240 * Fixed client binary dedicated server
* Revert 1286 as the checks are no longer redundant following above fix
2008-07-06 01:30:42 +00:00
Ryan C. Gordon
1e21a3e258 VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits. 2008-07-05 04:38:16 +00:00
Ryan C. Gordon
fc0ba1a53f Whitespace cleanup. 2008-06-29 04:05:28 +00:00
Ryan C. Gordon
21d1cd380b Don't show VoIP meter in all the common scenarios. 2008-06-29 04:04:33 +00:00
Ryan C. Gordon
ee54985383 VoIP: allow targetting last attacker, or the one in your crosshairs. 2008-06-25 05:51:05 +00:00
Ryan C. Gordon
f8d6828f15 VoIP: Added cheapie VoIP meter. 2008-06-25 05:50:44 +00:00
Ryan C. Gordon
a7b854d65f VoIP: Save own voice when recording a demo.
We fake a server packet and write it directly to the demo file at the point
 where we'd transmit to the server. This is a little nasty, but it seems to
 be the most reasonable solution.
2008-06-08 08:25:25 +00:00
Ryan C. Gordon
28c48a8cf9 VoIP: Don't lose gain for good if using VAD on disconnect.
This temporarily disables VAD so the system can clean up recording state.
2008-06-08 08:24:38 +00:00
Ryan C. Gordon
c45fe80ea6 Removed an obsolete FIXME. 2008-06-08 08:23:55 +00:00
Ryan C. Gordon
be9ae48039 VoIP: tweaked VAD code.
Also added cl_voipVADThreshold cvar...if the power of a set of Speex frames
 doesn't exceed this value, it isn't transmitted.
2008-06-08 07:29:25 +00:00
Ryan C. Gordon
fd239c58a8 VoIP: Enable Automatic Gain Control. 2008-06-08 07:09:45 +00:00
Ryan C. Gordon
d4ee08b985 VoIP: attempt at changing voipPower calc and using it for VAD.
The Speex VAD sort of sucks, honestly, or I'm not using it right. Now
 trying this algorithm, after denoising:

    http://lists.xiph.org/pipermail/speex-dev/2006-March/004269.html

And I'll play around to find the threshold for considering a set of frames
 to be "voice" from there.

Also worth noting: we consider the power of the set of frames as a whole, so
 you need to sustain power for 0.25 seconds at a time, or it's not "voice."
2008-06-08 07:09:10 +00:00
Ryan C. Gordon
fdfaff64f8 VoIP: changed debug output filenames. 2008-06-07 14:41:21 +00:00
Ryan C. Gordon
fec2cc2f05 VoIP: initial shot at voice activation. 2008-06-07 14:40:59 +00:00
Ryan C. Gordon
8028fc042c VoIP: Only update from cl_voipSendTarget if sending data. 2008-06-07 14:40:30 +00:00
Ryan C. Gordon
c50799fcf7 VoIP: Initial work on adding Speex preprocessor. 2008-06-07 14:39:49 +00:00