mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-23 20:52:54 +00:00
VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.
This commit is contained in:
parent
894a22ec84
commit
1e21a3e258
3 changed files with 15 additions and 1 deletions
|
@ -39,6 +39,7 @@ cvar_t *cl_voipVADThreshold;
|
|||
cvar_t *cl_voipSend;
|
||||
cvar_t *cl_voipSendTarget;
|
||||
cvar_t *cl_voipGainDuringCapture;
|
||||
cvar_t *cl_voipCaptureMult;
|
||||
cvar_t *cl_voipShowMeter;
|
||||
cvar_t *voip;
|
||||
#endif
|
||||
|
@ -268,6 +269,7 @@ Record more audio from the hardware if required and encode it into Speex
|
|||
static
|
||||
void CL_CaptureVoip(void)
|
||||
{
|
||||
const float audioMult = cl_voipCaptureMult->value;
|
||||
const qboolean useVad = (cl_voipUseVAD->integer != 0);
|
||||
qboolean initialFrame = qfalse;
|
||||
qboolean finalFrame = qfalse;
|
||||
|
@ -304,6 +306,8 @@ void CL_CaptureVoip(void)
|
|||
dontCapture = qtrue; // playing back a demo.
|
||||
else if ( voip->integer == 0 )
|
||||
dontCapture = qtrue; // client has VoIP support disabled.
|
||||
else if ( audioMult == 0.0f )
|
||||
dontCapture = qtrue; // basically silenced incoming audio.
|
||||
|
||||
cl_voipSend->modified = qfalse;
|
||||
|
||||
|
@ -362,8 +366,10 @@ void CL_CaptureVoip(void)
|
|||
|
||||
// check the "power" of this packet...
|
||||
for (i = 0; i < clc.speexFrameSize; i++) {
|
||||
const float s = fabs((float) sampptr[i]);
|
||||
const float flsamp = (float) sampptr[i];
|
||||
const float s = fabs(flsamp);
|
||||
voipPower += s * s;
|
||||
sampptr[i] = (int16_t) ((flsamp) * audioMult);
|
||||
}
|
||||
|
||||
// encode raw audio samples into Speex data...
|
||||
|
@ -3089,6 +3095,7 @@ void CL_Init( void ) {
|
|||
cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
|
||||
cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "all", 0);
|
||||
cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
|
||||
cl_voipCaptureMult = Cvar_Get ("cl_voipCaptureMult", "2.0", CVAR_ARCHIVE);
|
||||
cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);
|
||||
cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE);
|
||||
cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE);
|
||||
|
|
|
@ -416,6 +416,7 @@ extern cvar_t *cl_voipVADThreshold;
|
|||
extern cvar_t *cl_voipSend;
|
||||
extern cvar_t *cl_voipSendTarget;
|
||||
extern cvar_t *cl_voipGainDuringCapture;
|
||||
extern cvar_t *cl_voipCaptureMult;
|
||||
extern cvar_t *cl_voipShowMeter;
|
||||
extern cvar_t *voip;
|
||||
#endif
|
||||
|
|
|
@ -94,6 +94,12 @@ cl_voipShowMeter: Set to "1" (the default) to show a volume meter as you are
|
|||
game can "hear" you. Set to "0" to disable the display of
|
||||
the meter.
|
||||
|
||||
cl_voipCaptureMult: Multiply recorded audio by this value after denoising.
|
||||
Defaults to 2.0 to _double_ the volume of your voice.
|
||||
This is to make you more audible if denoising eats away
|
||||
too much data. Set this to 1.0 to get no change, less to
|
||||
be quieter.
|
||||
|
||||
|
||||
|
||||
Console commands:
|
||||
|
|
Loading…
Reference in a new issue