mirror of
https://github.com/UberGames/ioef.git
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* Add Com_HexStrToInt
* Fixed some whacky indentation in q_shared.c * Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition to ASCII characters * Experimental code to ignore dead keys
This commit is contained in:
parent
b6b19caadd
commit
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6 changed files with 137 additions and 156 deletions
13
README
13
README
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@ -399,15 +399,14 @@ SDL Keyboard Differences
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If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
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is a space delimited list of key names that will toggle the console. The key
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names are the usual Q3 names e.g. "BACKSPACE", "PAUSE", "WINDOWS" etc. It's
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also possible to use ASCII characters, either by hexadecimal number e.g.
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"0x7e" (equivalent to ~) or directly by character. Some example values for
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cl_consoleKeys:
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names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
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"WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
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number. Some example values for cl_consoleKeys:
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"0x7e 0x60" Toggle on ~ or ` (the default)
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"~ ` 0x7e 0x60" Toggle on ~ or ` (the default)
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"WINDOWS" Toggle on the Windows key
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"c" Toggle on the c character
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"C" Toggle on the C character (Shift-c)
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"c" Toggle on the c key
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"0x43" Toggle on the C character (Shift-c)
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"PAUSE F1 PGUP" Toggle on the Pause, F1 or Page Up keys
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Note that when you elect a set of console keys or characters, they cannot
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@ -776,7 +776,6 @@ qboolean Key_IsDown( int keynum ) {
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return keys[keynum].down;
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}
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/*
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===================
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Key_StringToKeynum
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@ -801,28 +800,12 @@ int Key_StringToKeynum( char *str ) {
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}
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// check for hex code
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if ( str[0] == '0' && str[1] == 'x' && strlen( str ) == 4) {
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int n1, n2;
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n1 = str[2];
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if ( n1 >= '0' && n1 <= '9' ) {
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n1 -= '0';
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} else if ( n1 >= 'a' && n1 <= 'f' ) {
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n1 = n1 - 'a' + 10;
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} else {
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n1 = 0;
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}
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if ( strlen( str ) == 4 ) {
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int n = Com_HexStrToInt( str );
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n2 = str[3];
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if ( n2 >= '0' && n2 <= '9' ) {
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n2 -= '0';
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} else if ( n2 >= 'a' && n2 <= 'f' ) {
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n2 = n2 - 'a' + 10;
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} else {
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n2 = 0;
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if ( n >= 0 ) {
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return n;
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}
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return n1 * 16 + n2;
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}
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// scan for a text match
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@ -3079,8 +3079,8 @@ void CL_Init( void ) {
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cl_guidServerUniq = Cvar_Get ("cl_guidServerUniq", "1", CVAR_ARCHIVE);
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// 0x7e = ~ and 0x60 = `
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cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "0x7e 0x60", CVAR_ARCHIVE);
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// ~ and `, as keys and characters
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cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
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// userinfo
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Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
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@ -361,48 +361,48 @@ int COM_Compress( char *data_p ) {
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in++;
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if ( *in )
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in += 2;
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// record when we hit a newline
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} else if ( c == '\n' || c == '\r' ) {
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newline = qtrue;
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in++;
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// record when we hit whitespace
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} else if ( c == ' ' || c == '\t') {
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whitespace = qtrue;
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in++;
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// an actual token
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// record when we hit a newline
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} else if ( c == '\n' || c == '\r' ) {
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newline = qtrue;
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in++;
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// record when we hit whitespace
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} else if ( c == ' ' || c == '\t') {
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whitespace = qtrue;
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in++;
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// an actual token
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} else {
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// if we have a pending newline, emit it (and it counts as whitespace)
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if (newline) {
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*out++ = '\n';
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newline = qfalse;
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whitespace = qfalse;
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} if (whitespace) {
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*out++ = ' ';
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whitespace = qfalse;
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}
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// copy quoted strings unmolested
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if (c == '"') {
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*out++ = c;
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in++;
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while (1) {
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c = *in;
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if (c && c != '"') {
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*out++ = c;
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in++;
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} else {
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break;
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}
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}
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if (c == '"') {
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*out++ = c;
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in++;
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}
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} else {
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*out = c;
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out++;
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in++;
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}
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// if we have a pending newline, emit it (and it counts as whitespace)
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if (newline) {
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*out++ = '\n';
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newline = qfalse;
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whitespace = qfalse;
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} if (whitespace) {
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*out++ = ' ';
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whitespace = qfalse;
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}
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// copy quoted strings unmolested
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if (c == '"') {
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*out++ = c;
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in++;
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while (1) {
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c = *in;
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if (c && c != '"') {
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*out++ = c;
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in++;
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} else {
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break;
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}
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}
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if (c == '"') {
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*out++ = c;
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in++;
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}
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} else {
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*out = c;
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out++;
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in++;
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}
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}
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}
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}
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@ -512,62 +512,6 @@ char *COM_ParseExt( char **data_p, qboolean allowLineBreaks )
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return com_token;
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}
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#if 0
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// no longer used
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/*
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===============
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COM_ParseInfos
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===============
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*/
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int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ) {
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char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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count = 0;
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while ( 1 ) {
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token = COM_Parse( &buf );
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if ( !token[0] ) {
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break;
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}
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if ( strcmp( token, "{" ) ) {
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Com_Printf( "Missing { in info file\n" );
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break;
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}
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if ( count == max ) {
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Com_Printf( "Max infos exceeded\n" );
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break;
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}
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infos[count][0] = 0;
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while ( 1 ) {
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token = COM_ParseExt( &buf, qtrue );
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if ( !token[0] ) {
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Com_Printf( "Unexpected end of info file\n" );
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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Q_strncpyz( key, token, sizeof( key ) );
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token = COM_ParseExt( &buf, qfalse );
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if ( !token[0] ) {
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strcpy( token, "<NULL>" );
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}
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Info_SetValueForKey( infos[count], key, token );
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}
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count++;
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}
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return count;
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}
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#endif
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/*
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==================
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COM_MatchToken
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COM_MatchToken( buf_p, ")" );
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}
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/*
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===================
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Com_HexStrToInt
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===================
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*/
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int Com_HexStrToInt( const char *str )
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{
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if ( !str || !str[ 0 ] )
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return -1;
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// check for hex code
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if( str[ 0 ] == '0' && str[ 1 ] == 'x' )
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{
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int i, n = 0;
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for( i = 2; i < strlen( str ); i++ )
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{
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char digit;
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n *= 16;
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digit = tolower( str[ i ] );
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if( digit >= '0' && digit <= '9' )
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digit -= '0';
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else if( digit >= 'a' && digit <= 'f' )
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digit = digit - 'a' + 10;
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else
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return -1;
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n += digit;
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}
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return n;
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}
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return -1;
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}
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/*
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============================================================================
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@ -652,6 +652,7 @@ void SkipRestOfLine ( char **data );
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void Parse1DMatrix (char **buf_p, int x, float *m);
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void Parse2DMatrix (char **buf_p, int y, int x, float *m);
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void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
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int Com_HexStrToInt( const char *str );
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void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
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else
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Com_Printf( " " );
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Com_Printf( "0x%hx \"%s\"", keysym->scancode,
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Com_Printf( "0x%02x \"%s\"", keysym->scancode,
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SDL_GetKeyName( keysym->sym ) );
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if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" );
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if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
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if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
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Com_Printf( " Q:%d(%s)", key, Key_KeynumToString( key ) );
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Com_Printf( " Q:0x%02x(%s)", key, Key_KeynumToString( key ) );
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if( keysym->unicode )
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{
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Com_Printf( " U:%d", keysym->unicode );
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Com_Printf( " U:0x%02x", keysym->unicode );
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if( keysym->unicode > ' ' && keysym->unicode < '~' )
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Com_Printf( "(%c)", (char)keysym->unicode );
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IN_IsConsoleKey
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===============
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*/
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static qboolean IN_IsConsoleKey( keyNum_t key, const char character )
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static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
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{
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typedef struct consoleKey_s
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{
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union
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{
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keyNum_t key;
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char character;
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unsigned char character;
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} u;
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} consoleKey_t;
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while( numConsoleKeys < MAX_CONSOLE_KEYS )
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{
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consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
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char *keyName;
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int charCode = 0;
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token = COM_Parse( &text_p );
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if( !token[ 0 ] )
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break;
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c->u.key = Key_StringToKeynum( token );
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if( strlen( token ) == 4 )
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charCode = Com_HexStrToInt( token );
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// 0 isn't a key
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if( c->u.key == 0 )
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continue;
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keyName = Key_KeynumToString( c->u.key );
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if( strlen( keyName ) == 1 )
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if( charCode > 0 )
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{
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c->type = CHARACTER;
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c->u.character = *keyName;
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c->u.character = (unsigned char)charCode;
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}
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else
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{
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c->type = KEY;
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c->u.key = Key_StringToKeynum( token );
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// 0 isn't a key
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if( c->u.key <= 0 )
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continue;
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}
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numConsoleKeys++;
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}
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}
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// Use the character in preference to the key name
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if( character != '\0' )
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// If the character is the same as the key, prefer the character
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if( key == character )
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key = 0;
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for( i = 0; i < numConsoleKeys; i++ )
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static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
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keyNum_t *key, qboolean down )
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{
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static char buf[ 2 ] = { '\0', '\0' };
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static unsigned char buf[ 2 ] = { '\0', '\0' };
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*buf = '\0';
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*key = 0;
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}
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}
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if( down && keysym->unicode && !( keysym->unicode & 0xFF80 ) )
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if( down && keysym->unicode && !( keysym->unicode & 0xFF00 ) )
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{
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char ch = (char)keysym->unicode & 0x7F;
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unsigned char ch = (unsigned char)keysym->unicode & 0xFF;
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switch( ch )
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{
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if( in_keyboardDebug->integer )
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IN_PrintKey( keysym, *key, down );
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// Keys that have ASCII names but produce no character are probably
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// dead keys -- ignore them
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if( down && strlen( Key_KeynumToString( *key ) ) == 1 &&
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keysym->unicode == 0 )
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{
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if( in_keyboardDebug->integer )
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Com_Printf( " Ignored dead key '%c'\n", *key );
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*key = 0;
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}
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if( IN_IsConsoleKey( *key, *buf ) )
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{
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// Console keys can't be bound or generate characters
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*buf = '\0';
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}
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return buf;
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// Don't allow extended ASCII to generate characters
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if( *buf & 0x80 )
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*buf = '\0';
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return (char *)buf;
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}
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#ifdef MACOS_X_ACCELERATION_HACK
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@ -817,7 +834,7 @@ IN_ProcessEvents
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static void IN_ProcessEvents( void )
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{
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SDL_Event e;
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const char *p = NULL;
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const char *character = NULL;
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keyNum_t key = 0;
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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switch( e.type )
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{
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case SDL_KEYDOWN:
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p = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue );
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character = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue );
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if( key )
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Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
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if( p )
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{
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while( *p )
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Com_QueueEvent( 0, SE_CHAR, *p++, 0, 0, NULL );
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}
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if( character )
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Com_QueueEvent( 0, SE_CHAR, *character, 0, 0, NULL );
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break;
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case SDL_KEYUP:
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IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qfalse );
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Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
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if( key )
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Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
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break;
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case SDL_MOUSEMOTION:
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