ioef/code/client
2009-10-12 17:17:15 +00:00
..
cl_avi.c * Fix typo in cl_avi.c (Ben Millwood/bubu^) 2009-09-08 21:47:18 +00:00
cl_cgame.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_cin.c * Fix some new GCC 4.3 warnings 2008-11-10 23:55:22 +00:00
cl_console.c move location of version string in console a bit 2008-11-02 17:39:25 +00:00
cl_curl.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_curl.h
cl_input.c Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060 2009-10-12 17:17:15 +00:00
cl_keys.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_main.c Fix environment variable handling for Linux, make setenv command added before parsing of configuration files. (https://bugzilla.icculus.org/show_bug.cgi?id=3626) 2009-10-12 16:03:18 +00:00
cl_net_chan.c
cl_parse.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_scrn.c
cl_ui.c Minor fix for server infostring. Thanks to slacker 2009-05-22 00:34:37 +00:00
client.h Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
keycodes.h * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than 2008-08-28 22:05:34 +00:00
keys.h
libmumblelink.c
libmumblelink.h
qal.c
qal.h
snd_adpcm.c
snd_codec.c
snd_codec.h
snd_codec_ogg.c
snd_codec_wav.c
snd_dma.c Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474 2009-10-08 22:26:10 +00:00
snd_local.h
snd_main.c Added s_muteWhenUnfocused cvar (thanks, Chris!). 2009-09-14 16:25:29 +00:00
snd_mem.c
snd_mix.c
snd_openal.c don't modify s_alDevice and add fallback to let openAL choose the device 2009-05-08 09:13:06 +00:00
snd_public.h
snd_wavelet.c