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cl_avi.c
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* Fix typo in cl_avi.c (Ben Millwood/bubu^)
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2009-09-08 21:47:18 +00:00 |
cl_cgame.c
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
cl_cin.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
cl_console.c
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move location of version string in console a bit
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2008-11-02 17:39:25 +00:00 |
cl_curl.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_curl.h
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Angst and zinx cajoled me into removing trying to load libcurl.so again.
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2008-02-17 13:46:34 +00:00 |
cl_input.c
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Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060
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2009-10-12 17:17:15 +00:00 |
cl_keys.c
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
cl_main.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_net_chan.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cl_parse.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_scrn.c
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Show color codes in full length, patch by Amanieu (#4318)
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2009-10-25 19:51:32 +00:00 |
cl_ui.c
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Minor fix for server infostring. Thanks to slacker
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2009-05-22 00:34:37 +00:00 |
client.h
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
keycodes.h
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* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
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2008-08-28 22:05:34 +00:00 |
keys.h
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* Don't apply colour escape chars on input fields
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2007-09-21 10:35:24 +00:00 |
libmumblelink.c
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mumble link support
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2008-05-30 17:19:31 +00:00 |
libmumblelink.h
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mumble link support
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2008-05-30 17:19:31 +00:00 |
qal.c
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fix openal dlopen
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2008-06-02 15:54:36 +00:00 |
qal.h
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
snd_adpcm.c
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First diff from Andreas Schneider:
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2005-08-31 18:00:00 +00:00 |
snd_codec.c
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* Fix to bug in S_FileExtension (Tr3B)
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2008-01-19 19:06:25 +00:00 |
snd_codec.h
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* Fix bug where an extraneous render command can cause a crash when
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2007-11-18 01:06:46 +00:00 |
snd_codec_ogg.c
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* (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich)
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2008-03-11 21:43:25 +00:00 |
snd_codec_wav.c
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* Fix bug where an extraneous render command can cause a crash when
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2007-11-18 01:06:46 +00:00 |
snd_dma.c
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Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474
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2009-10-08 22:26:10 +00:00 |
snd_local.h
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* Rename voip cvar to cl_voip
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2008-07-07 22:31:39 +00:00 |
snd_main.c
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Added s_muteWhenUnfocused cvar (thanks, Chris!).
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2009-09-14 16:25:29 +00:00 |
snd_mem.c
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Don't byteswap when resampling audio...we byteswapped it previously in the
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2005-11-20 15:35:45 +00:00 |
snd_mix.c
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Initial patch for in-game VoIP support!
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2008-06-01 07:51:23 +00:00 |
snd_openal.c
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Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore.
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2009-10-26 05:02:18 +00:00 |
snd_public.h
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* Rename voip cvar to cl_voip
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2008-07-07 22:31:39 +00:00 |
snd_wavelet.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |