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VoIP: allow targetting last attacker, or the one in your crosshairs.
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1 changed files with 12 additions and 0 deletions
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@ -763,7 +763,19 @@ void CL_WritePacket( void ) {
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if (clc.voipOutgoingDataSize > 0) { // only send if data.
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// Move cl_voipSendTarget from a string to the bitmasks if needed.
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if (cl_voipSendTarget->modified) {
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char buffer[32];
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const char *target = cl_voipSendTarget->string;
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if (Q_stricmp(target, "attacker") == 0) {
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int player = VM_Call( cgvm, CG_LAST_ATTACKER );
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Com_sprintf(buffer, sizeof (buffer), "%d", player);
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target = buffer;
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} else if (Q_stricmp(target, "crosshair") == 0) {
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int player = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
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Com_sprintf(buffer, sizeof (buffer), "%d", player);
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target = buffer;
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}
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if ((*target == '\0') || (Q_stricmp(target, "all") == 0)) {
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const int all = 0x7FFFFFFF;
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clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = all;
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