Grant Bagwell
893463afad
Quick Save and Scope Mode Fix
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Reinstated Quick Save and Load to be an offhand backpack reach.
Added a fallback check so people don't get stuck in scoped mode.
2022-02-25 17:13:07 +01:00
Grant Bagwell
de64e051f1
Extra Latency Mode
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Helped with judders in some parts of the game.
Also removed the reliance on a particular NDK as that shouldn't be needed
2022-02-23 16:27:13 +01:00
Grant Bagwell
16265f09e7
Merge pull request #14 from radwan92/fix/backpack-and-misc
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Fix/backpack and misc
2022-02-01 16:04:32 +01:00
mietszczyslaw
dc4eea6895
fix: cleaned up backpack detection code
2022-01-08 00:18:43 +01:00
radwan92
d1bfb6e9a2
fix: backpack reach detection
2022-01-07 23:34:14 +01:00
radwan92
b856fd2ce6
fix: silent stepping
2022-01-07 23:29:12 +01:00
Grant Bagwell
f6d3a07078
Extra haptic for arms
2021-12-22 12:54:21 +01:00
Grant Bagwell
3fc79e52ab
Adjusting default SS from Bummsers test values
2021-07-19 20:20:31 +02:00
Grant Bagwell
600475e91c
Haptics hopefully finished + Cybershoes
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Also changed doors to always soft open
2021-07-16 00:54:51 +02:00
Grant Bagwell
b0d53d4bcd
Haptics (Release Candidate)
2021-06-27 23:39:21 +02:00
Grant Bagwell
31ec8e1f54
Finished Weapons + Damage
2021-06-09 19:02:20 +02:00
Grant Bagwell
cf8e4ac640
Haptics for Firing and Damage
2021-06-02 16:55:46 +02:00
Grant Bagwell
7898c7cdd8
Updates to Vibrate (to contain extra information)
2021-05-15 17:30:28 +02:00
Grant Bagwell
44abd7b7a1
JNI side finished
2021-05-03 21:58:50 +02:00
Grant Bagwell
0a97fa4b4f
Start of bHaptics work
2021-05-01 07:56:52 +02:00
Simon
142e971388
adjust positional factor based on refresh rate
2021-04-20 21:10:50 +01:00
Simon
a4c84f214a
Couple of changes
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* Users can set refresh using the command line param -refresh, it won't allow higher than maximum HMD refresh rate
* Default SS for Q1 is 1.25 (as before), default for Q2 is 1.1 (it has a higher resolution anyway) and the default refresh is 90hz
2020-12-28 11:06:37 +00:00
Simon
08ef6278e1
Prevent enemy pistol fire triggering recoil on the player's pistol
2020-12-14 21:17:18 +00:00
Simon
dba88780fd
Ensure Quest 2 STAYS at 90 hz
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VrApi was unnecessarily reducing it to 72hz!
2020-12-12 11:49:23 +00:00
Simon
8a77c03073
90hz Support for Quest 2
2020-12-10 20:48:58 +00:00
Simon
c45b6046a6
Updated to fix FOV issues
2020-10-18 22:20:07 +01:00
Simon
2aecd83db1
Fix for View Warping on Quest 2
2020-10-13 21:52:18 +01:00
Simon
aea9b72511
Update version for next hot-fix
2020-09-30 22:29:36 +01:00
Simon
8739789ceb
Make menus work a lot better by not snapping mouse to items
2020-09-30 22:27:40 +01:00
Simon
6dcf3a589d
Couple of fixes
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- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter)
- If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance
2020-09-29 20:58:49 +01:00
Simon
ae448f8dd0
Oops forgot to commit this before the v1.1.1 release!
2020-09-04 21:28:43 +01:00
Simon
0644bd7cf1
Recoil for silencer and haptics to replace screen shake
2020-09-03 19:17:44 +01:00
Simon
8d9f218c97
Better pistol recoil
2020-09-02 22:54:08 +01:00
Simon
9229db9fe2
Various changes in prep for 1.1.0
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removed "ironsight lock" as that was pretty rubbish
default r_gamma to 1.1
Tweak offset of virtual stock to line up with dominant hand/eye
force copy of weapon pak for now
2020-09-01 19:27:10 +01:00
Simon
00e55cca84
Iron sight lock for MP40
2020-08-31 19:07:56 +01:00
Simon
a3077f2711
Fixed couple of bugs..
2020-08-31 18:56:22 +01:00
Simon
62eef448fc
More virtual stock stuff
2020-08-31 15:02:33 +01:00
Simon
f0d839b38f
two handed pistol stabilisation
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Draw iron sight lock mode as mono
2020-08-26 10:01:48 +01:00
Simon
e60b606b57
Virtual Stock Implementation
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For FG42, Mauser, Thompson and Sten
Optional (default is off), dominant eye can be selected for alignment
The FG42 needs a bit of work on aligning..
2020-08-24 23:23:04 +01:00
Simon
49ebbd1d93
Trigger Anisotropic change correctly
2020-08-23 18:14:30 +01:00
Simon
5851fd457d
Lots of changes.,..
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- Extra texture mode options (no filter, bileaner (no mipmap))
- Set cinematics to be 2D or 3D
- Adjust virtual screen depth
- Anisotropy adjust in menu
- "Switch Sticks" will also switch function of A/B/X/Y so jumping etc is possible with switched sticks
2020-08-23 17:58:43 +01:00
Simon
f21e7d8598
Several Fixes
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* Being able to load a game without having to exit to main menu
* Crouching does mess up bullet trajectory
* Prevent teleport if there is a wall or obstacle between HMD and Controller (will stop people reach through walls to teleport)
2020-08-23 11:10:05 +01:00
Simon
d826165dc4
Ensure laser sight setting saves correctly
2020-08-22 12:33:30 +01:00
Simon
f6a70f1430
Fix crouch projectile origin issue
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Fixes issue where bullets originate from incorrect location when crouched
2020-08-22 12:09:12 +01:00
oli3012
3a1975d189
Added support for MSAA and anisotropic filtering. MSAA can be set via the command line argument -m, and anisotropy level can be set with the cvar r_ext_texture_filter_anisotropic. By default they have value 1, which means they are not enabled.
2020-08-20 21:29:21 -04:00
Simon
7b4b96a522
Update to V1.0.0
2020-08-19 23:59:59 +01:00
Simon
dfb8170353
Several weapon improvements
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- Updated to latest weapons pack from baggyg
- Ensure shell casings are ejected from an approximately correct location on each weapon
- Ensure muzzle flash occurs at the correct location (especially for the Garand and the Venom)
- Made the two handed weapons more accurate
- Improved the default accuracy of: Mauser, FG42 and MP40
2020-08-18 22:25:33 +01:00
Simon
8d54ccd46e
Added cvar to switch sticks
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Particularly useful for left handed players who favour right handed stick configuration
Added the Venom mod scripting update pak to the assets (thanks _HELLBARON_!)
2020-08-16 18:31:46 +01:00
Simon
b3d7586f76
STEN
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-Fixed steam and brass eject locations due to model changes
2020-08-14 21:30:23 +01:00
Simon
323543a3dc
Merge branch 'master' of https://github.com/DrBeef/RTCWQuest
2020-08-14 19:20:47 +01:00
Simon
938070f31f
Remove autoaim
2020-08-14 19:20:43 +01:00
Simon
dd615d9349
Chnged some weapon accuracy
2020-08-14 18:29:37 +01:00
Simon
3e756e826e
RC1
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- Weapon alignments from VR_Bummser
- Restored controller based movement direction as default
- Added toggle for turning mode (smooth vs snap)
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2020-08-13 15:43:50 +01:00
Simon
da06592121
Rolled back weapon alignment changes for now
2020-08-11 19:57:59 +01:00
Simon
690dcae4b0
Make walk direction gaze based by default
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Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2020-08-11 19:27:24 +01:00