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Trigger Anisotropic change correctly
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1 changed files with 3 additions and 2 deletions
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@ -389,12 +389,13 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
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#endif
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//
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// texturemode stuff
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// texturemode / anisotropy stuff
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//
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if ( r_textureMode->modified ) {
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if ( r_textureMode->modified || r_ext_texture_filter_anisotropic->modified ) {
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R_SyncRenderThread();
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GL_TextureMode( r_textureMode->string );
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r_textureMode->modified = qfalse;
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r_ext_texture_filter_anisotropic->modified = qfalse;
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}
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//
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