Trigger Anisotropic change correctly

This commit is contained in:
Simon 2020-08-23 18:14:30 +01:00
parent 5851fd457d
commit 49ebbd1d93

View file

@ -389,12 +389,13 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
#endif
//
// texturemode stuff
// texturemode / anisotropy stuff
//
if ( r_textureMode->modified ) {
if ( r_textureMode->modified || r_ext_texture_filter_anisotropic->modified ) {
R_SyncRenderThread();
GL_TextureMode( r_textureMode->string );
r_textureMode->modified = qfalse;
r_ext_texture_filter_anisotropic->modified = qfalse;
}
//