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Adjusting default SS from Bummsers test values
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parent
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commit
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2 changed files with 11 additions and 6 deletions
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@ -1664,13 +1664,12 @@ void * AppThreadFunction(void * parm ) {
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{
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if (SS_MULTIPLIER == 0.0f)
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{
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//Lower to allow 90hz to work nicely
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//GB Override as refresh is now 72 by default
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SS_MULTIPLIER = 1.0f;
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//GB Override as refresh is now 72 by default as we decided a higher res is better as 90hz has stutters
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SS_MULTIPLIER = 1.35f;
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}
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else if (SS_MULTIPLIER > 1.2F)
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else if (SS_MULTIPLIER > 1.5f)
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{
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SS_MULTIPLIER = 1.2f;
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SS_MULTIPLIER = 1.5f;
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}
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} else {
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//Don't know what headset this is!? abort
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@ -154,7 +154,13 @@ ovrLayerCylinder2 BuildCylinderLayer( ovrRenderer * cylinderRenderer,
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const float density = 4500.0f;
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const float rotateYaw = 0.0f;
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const float radius = 4.0f;
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const float distance = vr_screen_dist ? -vr_screen_dist->value : -3.5f;
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//GB Hacky Override
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float screen_offset = 0;
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if(textureWidth > 1900)
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{
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screen_offset = -2.625f;
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}
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const float distance = vr_screen_dist ? -vr_screen_dist->value + screen_offset : -3.5f + screen_offset;
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const ovrVector3f translation = { 0.0f, playerHeight/2, distance };
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