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Make walk direction gaze based by default
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
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@ -1293,7 +1293,7 @@ void RTCWVR_Init()
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vr_snapturn_angle = Cvar_Get( "vr_snapturn_angle", "45", CVAR_ARCHIVE);
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vr_reloadtimeoutms = Cvar_Get( "vr_reloadtimeoutms", "200", CVAR_ARCHIVE);
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vr_positional_factor = Cvar_Get( "vr_positional_factor", "12", CVAR_ARCHIVE);
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vr_walkdirection = Cvar_Get( "vr_walkdirection", "0", CVAR_ARCHIVE);
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vr_walkdirection = Cvar_Get( "vr_walkdirection", "1", CVAR_ARCHIVE);
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vr_movement_multiplier = Cvar_Get( "vr_movement_multiplier", "0.7", CVAR_ARCHIVE);
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vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE);
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vr_lasersight = Cvar_Get( "vr_lasersight", "0", CVAR_LATCH);
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