Make walk direction gaze based by default

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
This commit is contained in:
Simon 2020-08-11 19:27:24 +01:00
parent 263b11b4a0
commit 690dcae4b0

View file

@ -1293,7 +1293,7 @@ void RTCWVR_Init()
vr_snapturn_angle = Cvar_Get( "vr_snapturn_angle", "45", CVAR_ARCHIVE);
vr_reloadtimeoutms = Cvar_Get( "vr_reloadtimeoutms", "200", CVAR_ARCHIVE);
vr_positional_factor = Cvar_Get( "vr_positional_factor", "12", CVAR_ARCHIVE);
vr_walkdirection = Cvar_Get( "vr_walkdirection", "0", CVAR_ARCHIVE);
vr_walkdirection = Cvar_Get( "vr_walkdirection", "1", CVAR_ARCHIVE);
vr_movement_multiplier = Cvar_Get( "vr_movement_multiplier", "0.7", CVAR_ARCHIVE);
vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE);
vr_lasersight = Cvar_Get( "vr_lasersight", "0", CVAR_LATCH);