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- When resyncing client yaw with engine on a snap-turn, use HMD pitch rather than engine pitch (which caused a weird jitter) - If FPS drops below 72, ensure that positional tracking is still consistent rather than suddenly moving the player a greater distance |
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.. | ||
rtcw | ||
RTCWVR | ||
SupportLibs/gl4es | ||
Android.mk | ||
Application.mk |