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Oops forgot to commit this before the v1.1.1 release!
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5 changed files with 10 additions and 5 deletions
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.rtcwquest"
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android:versionCode="38"
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android:versionName="1.1.0" android:installLocation="auto" >
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android:versionCode="39"
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android:versionName="1.1.1" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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@ -3573,7 +3573,7 @@ void CG_ApplyShakeCamera() {
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VectorAdd( cg.refdefViewAngles, cg.cameraShakeAngles, cg.refdefViewAngles );
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AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
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if (VectorLength(cg.cameraShakeAngles) > 0.01f)
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if (VectorLength(cg.cameraShakeAngles) > 0.1f)
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{
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trap_Vibrate(10, 0, Com_Clamp(0.0f, 1.0f, fabs(cg.cameraShakeAngles[0])));
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trap_Vibrate(10, 1, Com_Clamp(0.0f, 1.0f, fabs(cg.cameraShakeAngles[1])));
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@ -411,7 +411,11 @@ void CG_Bleed( vec3_t origin, int entityNum ) {
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0.1 ); // rand scale
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}
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}
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{
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//Make a hit blood cloud
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CG_ParticleBloodCloud( cent, bOrigin, vec3_origin );
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}
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}
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// done.
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}
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@ -2635,6 +2635,7 @@ void CG_AddPacketEntities( void ) {
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// no entities should be marked as interpolating
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}
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VectorClear(cg.cameraShakeAngles);
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cg.rumbleScale = 0.0; // RF, default to 0 each frame
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// the auto-rotating items will all have the same axis
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@ -42,7 +42,7 @@ If you have questions concerning this license or the applicable additional terms
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#define Q3_VERSION "RTCWQuest 1.1.0 (Wolf 1.41)"
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#define Q3_VERSION "RTCWQuest 1.1.1 (Wolf 1.41)"
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// ver 1.0.0 - release
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// ver 1.0.1 - post-release work
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// ver 1.1.0 - patch 1 (12/12/01)
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