Commit graph

  • 16299b3f8a Get floor height offset correct for each game Simon 2023-02-14 20:51:03 +0000
  • fa74cf0559 Clean exit on Pico & Quest Simon 2023-02-14 20:37:29 +0000
  • deb2c35988 Number of small changed Simon 2023-02-13 22:22:29 +0000
  • f1a165add7 FInal changes to get MV rendering correctly Simon 2023-02-13 21:44:42 +0000
  • 936f079db8 Merge branch 'multiview' into direct-eye-buffers Simon 2023-02-13 11:29:23 +0000
  • 06a99dbafb Implementation using no additional frame buffers Simon 2023-02-13 11:26:44 +0000
  • f8c1f49e6f Failed attempt at multiview multiview Simon 2023-02-12 11:19:27 +0000
  • 6729c342af - undid bad code from a broken GZDoom PR. Christoph Oelckers 2023-02-11 19:49:49 +0100
  • 09c8430e4e - removed bad include. Christoph Oelckers 2023-02-11 12:36:31 +0100
  • 8c99d7b034 - Backend update from GZDoom Christoph Oelckers 2023-02-11 12:06:58 +0100
  • 565f1ed416 - completed SW's SmallFont. Christoph Oelckers 2023-02-11 10:58:27 +0100
  • fd04cda324 - added a font option to have lower case for Latin only. Christoph Oelckers 2023-02-11 10:43:59 +0100
  • 29de90beb6 - Duke: disable the 1.5 BigFont for languages using the Cyrillic or Greek alphabet Christoph Oelckers 2023-02-11 10:38:29 +0100
  • 6f1c3433ba - completed RR's BigFont. Christoph Oelckers 2023-02-11 10:31:27 +0100
  • c532a63bd4 - completed Nam/WW2GI's BigFont Christoph Oelckers 2023-02-11 10:24:21 +0100
  • 7bfae00c7b - completed Nam/WW2GI's BigFont Christoph Oelckers 2023-02-11 10:18:24 +0100
  • 8cd4f7f6cf - completed Duke's SmallFont. Christoph Oelckers 2023-02-11 10:05:34 +0100
  • 3de194cb6c - completed Latin parts of Duke's 1.5 BigFont. Christoph Oelckers 2023-02-11 09:59:38 +0100
  • 35e1e98162 - completed Duke's 1.3 BigFont Christoph Oelckers 2023-02-11 09:54:56 +0100
  • 578f7cfbcd Fix issue where crosshair would disappear or get stuck Simon 2023-02-10 22:42:19 +0000
  • 3c4ab95664 - reflect https://github.com/ZDoom/gzdoom/pull/1983 Rachael Alexanderson 2023-02-09 18:30:50 -0500
  • 9eb86eaa40 Added 6DoF weapons to all the other game modes Simon 2023-02-09 23:04:41 +0000
  • 6c77d1c39e - Duke: fixed setup of purely scripted enemies, Christoph Oelckers 2023-02-09 17:34:25 +0100
  • 35c101b671 slight improvement to location of weapon sprite relative to controller Simon 2023-02-08 23:03:13 +0000
  • 82b83af956 True 6DoF weapons and aiming crosshair (Duke Only) Simon 2023-02-08 22:48:47 +0000
  • 00d07de8a7 Update menu in pk3 Simon 2023-02-06 21:43:31 +0000
  • 0778e73f9f Merge remote-tracking branch 'upstream/master' Simon 2023-02-06 19:36:00 +0000
  • 17392fe400 - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. Mitchell Richters 2023-02-06 19:58:08 +1100
  • f8035bb4ba - Re-calculate the sector for each eye if it has a shift factor applied. Mitchell Richters 2023-02-06 19:55:19 +1100
  • ede52f2dde - Duke: make the geisha statues shootable again. Christoph Oelckers 2023-02-05 13:35:48 +0100
  • df2d0b2f0b Merge remote-tracking branch 'upstream/master' Simon 2023-02-04 22:59:30 +0000
  • 2020860ffe - For I_GetInputFrac(), just have the caller check if input is synchronised. Mitchell Richters 2023-02-05 08:40:25 +1100
  • 9961a66a1f - Remove inputScale global and make static in mainloop.cpp. Mitchell Richters 2023-02-05 08:37:37 +1100
  • 1938efabe6 - Fix bad return in scaletozero() from 924b601199. Mitchell Richters 2023-02-05 08:27:44 +1100
  • 4012183cf1 Merge remote-tracking branch 'upstream/master' Simon 2023-02-04 14:33:56 +0000
  • b8db1bd577 Single APK scheme for all devices Simon 2023-02-04 14:31:35 +0000
  • 0d6ffa5863 - completed Blood's SmallFont. Christoph Oelckers 2023-02-04 13:23:43 +0100
  • ef1e3d492c - completed Blood's BigFont. Christoph Oelckers 2023-02-04 12:23:18 +0100
  • 924b601199 - Change scaletozero() to return true when back at 0 to save callers having to test angle's signum again. Mitchell Richters 2023-02-04 19:01:01 +1100
  • cbcc4f7729 - SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset. Mitchell Richters 2023-02-04 17:18:47 +1100
  • e28088380f Fix crash in Shadow Warrior when player dies Simon 2023-01-29 19:18:01 +0000
  • 5fd4fbfde5 - Remove some leftover debug code. Mitchell Richters 2023-02-04 16:56:58 +1100
  • 4cb311a4c1 Increase slider precision for mouse sensitivity settings Hugo Locurcio 2023-01-15 23:51:48 +0100
  • ca4b9c5044 - Slight tidy-up in vectors.h. Mitchell Richters 2023-02-04 16:21:45 +1100
  • 30de9c1922 - Factor in view pitch when clamping player's actor pitch. Mitchell Richters 2023-02-04 16:10:38 +1100
  • 991ef5c27f - Minor input tidy-up. Mitchell Richters 2023-02-04 17:05:18 +1100
  • 862c8d2c4c Dynamically select world scale based on game Simon 2023-01-31 22:13:11 +0000
  • 159c316ebb Merge remote-tracking branch 'upstream/master' Simon 2023-01-29 19:18:17 +0000
  • ed6eecaf0b Fix crash in Shadow Warrior when player dies Simon 2023-01-29 19:18:01 +0000
  • 8052bc7e46 - fixed bad vector addition to incorrect variable. Christoph Oelckers 2023-01-29 08:36:21 +0100
  • 4328016963 - move the remaining parts of spawninitdefault to DukeActor::Initialize. Christoph Oelckers 2022-12-19 00:47:53 +0100
  • 38b278b12d - fixed enemy setup. Christoph Oelckers 2022-12-19 18:45:27 +0100
  • 0db441accb - scriptified the native parts of the powder keg. Christoph Oelckers 2022-12-12 08:40:14 +0100
  • 9f01c87ccb - scriptified the native part of FireflyFlyingEffect. Christoph Oelckers 2022-12-12 01:14:45 +0100
  • 9783b8c402 - scriptified World Tour's flamethrowerflame. Christoph Oelckers 2022-12-12 00:58:04 +0100
  • dce0afe499 - Blood: fixed application of push velocity. Christoph Oelckers 2023-01-28 12:43:46 +0100
  • 432021b8e7 - Exhumed: avoid shade hacks with palette emulation on. Christoph Oelckers 2023-01-28 11:44:05 +0100
  • fc547f5ada - Blood: fixed bad array resize. Christoph Oelckers 2023-01-28 10:59:27 +0100
  • 3b8956c728 - Blood: make sure that tracking condition data is always properly initialized. Christoph Oelckers 2023-01-28 10:11:34 +0100
  • acac74715f partially Revert "- pass shade values to sky renderer" Christoph Oelckers 2023-01-28 09:21:53 +0100
  • 7127560972 Update version.h Simon 2023-01-27 22:05:03 +0000
  • 8634e397fa Fix terrible headtracking in Blood Simon 2023-01-27 21:55:19 +0000
  • d507b0f60e Changes to make selection of openxr_loader.so automatic based on OPENXR_HMD Simon 2023-01-27 19:33:17 +0000
  • 42f29bd4bb Merge remote-tracking branch 'upstream/master' Simon 2023-01-27 09:33:18 +0000
  • 2778ee72cd - fix commit 532a726ae3 - i_pauseinbackground is not supposed to bypass menu/console pause Rachael Alexanderson 2023-01-27 03:02:13 -0500
  • 6864e1a9a8 - Text update Christoph Oelckers 2023-01-22 20:24:00 +0100
  • af90ecf395 Input refactoring and version update Simon 2023-01-21 20:27:14 +0000
  • 13c9e9916b - Duke: fixed the cactus. Christoph Oelckers 2023-01-21 15:48:55 +0100
  • 5ebce5afba - fix last commit Christoph Oelckers 2023-01-21 15:08:47 +0100
  • dbef2f74d1 - print an error when a sound file cannot be found. Christoph Oelckers 2023-01-21 14:51:43 +0100
  • 33f0d229fa - Exhumed: fixed bad return values for two HUD functions. Christoph Oelckers 2023-01-21 14:37:57 +0100
  • 19a58ddeb0 - Blood: fixed velocity for ejected shell casings. Christoph Oelckers 2023-01-21 14:33:42 +0100
  • 9cc7f90410 - Blood: reverted GetSpriteExtents to integer math. Christoph Oelckers 2023-01-21 13:55:26 +0100
  • f92d20afc0 - fixed bad slope sprite offset in clipmove. Christoph Oelckers 2023-01-21 13:39:16 +0100
  • 2198782ecb - SW: make player sounds always follow the source. Christoph Oelckers 2023-01-21 12:01:32 +0100
  • 81f6899e72 - C++20 constant fixes. Christoph Oelckers 2023-01-21 10:26:07 +0100
  • 8ce61255e9 - fixed menudef.txt Christoph Oelckers 2023-01-21 09:50:49 +0100
  • 9379e873b3 - error out when encountering an unknown $ token in SNSINFO. Christoph Oelckers 2023-01-21 09:34:25 +0100
  • 8e5e52f80e - enable Spanish for Duke and related games. Christoph Oelckers 2023-01-20 17:13:18 +0100
  • a570e77509 - clear menuDelegate in case of an error in MENUDEF parsing. Christoph Oelckers 2023-01-20 17:10:25 +0100
  • 489d4bf351 Fix crash in Powerslave/Exhumed Simon 2023-01-19 20:35:54 +0000
  • 0170c89815 Merge remote-tracking branch 'upstream/master' Simon 2023-01-18 21:57:14 +0000
  • acfca3fbdc - fixed SNDINFO parser to actually read new sound definitions. Christoph Oelckers 2023-01-18 06:57:52 +0100
  • f6ff02c51e - Blood: fixed incorrect defaults for relative sound volume in two places Christoph Oelckers 2023-01-18 06:57:12 +0100
  • f77db60d39
    Update README.md Rachael Alexanderson 2023-01-17 00:57:08 -0500
  • e248c158a8 Merge remote-tracking branch 'upstream/master' Simon 2023-01-16 21:16:26 +0000
  • dff31bcad2 Additional 2D drawer for fullscreen palette blend (for damage/pickups) Simon 2023-01-16 20:14:08 +0000
  • 3ab1ae5f7a - allow setting Blood's relative volume hack value via SNDINFO. Christoph Oelckers 2023-01-15 16:18:48 +0100
  • bb7f00988a - give Blood's sounds well defined names so they can be defined via SNDINFO. Christoph Oelckers 2023-01-15 16:15:28 +0100
  • 841402a776 - allow setting loop points for WAV sounds or other simple formats. Christoph Oelckers 2023-01-15 15:18:57 +0100
  • 57695a3e07 - cleaned up the pitch management in the sound backend. Christoph Oelckers 2023-01-15 14:06:01 +0100
  • f1c3a6548f - use backend pitch features for Duke instead of replicating them on the game side. Christoph Oelckers 2023-01-15 13:18:54 +0100
  • 8859712a7b - copied $pitchset SNDINFO command from GZDoom. Christoph Oelckers 2023-01-15 12:22:07 +0100
  • 8de7aa5975 - corrected error messages. Christoph Oelckers 2023-01-15 12:14:47 +0100
  • ad0bff921b - allow setting Duke's relevant sound properties through SNDINFO. Christoph Oelckers 2023-01-15 11:54:24 +0100
  • 2c5062255c - fixed bad sound check in the sound controller. Christoph Oelckers 2023-01-15 09:51:21 +0100
  • fca0bdf379 - Backend update from GZDoom. Christoph Oelckers 2023-01-15 09:30:01 +0100
  • 8001c4041f - Duke: fixed hitscan vector for pistol's aim check. Christoph Oelckers 2023-01-14 16:48:28 +0100
  • 1bfccbcb6e - explicitly destroy the AltHUD when exiting. Christoph Oelckers 2023-01-14 14:09:25 +0100
  • 6c3d03cd48 - fixed incorrect sector in a few sprites of World Tour E5L1. Christoph Oelckers 2023-01-14 13:18:53 +0100