slight improvement to location of weapon sprite relative to controller

This commit is contained in:
Simon 2023-02-08 23:03:13 +00:00
parent 82b83af956
commit 35c101b671

View file

@ -296,7 +296,7 @@ VSMatrix VREyeInfo::GetPlayerSpriteProjection(int width, int height) const
new_projection.scale(-weapon_scale, weapon_scale, -weapon_scale);
// ndc coordinates from pixel coordinates
new_projection.translate(-1.5, 1.5, -0.5);
new_projection.translate(-1.5, 1.5, -0.1);
}
else
{