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- SW: make player sounds always follow the source.
Let's hope this fixes the issues with weapon sounds.
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@ -1406,7 +1406,7 @@ void InitAmbient(int num, DSWActor* actor);
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inline void PlaySound(int num, PLAYER* player, int flags, int channel = 8, EChanFlags sndflags = CHANF_NONE)
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{
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_PlaySound(num, nullptr, player, nullptr, flags, channel, sndflags);
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_PlaySound(num, nullptr, player, nullptr, flags | v3df_follow, channel, sndflags);
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}
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inline void PlaySound(int num, int flags, int channel = 8, EChanFlags sndflags = CHANF_NONE)
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{
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