- C++20 constant fixes.

Use of enums is deprecated in floating point calculations.
This commit is contained in:
Christoph Oelckers 2023-01-21 10:26:07 +01:00
parent 8ce61255e9
commit 81f6899e72
5 changed files with 17 additions and 14 deletions

View file

@ -36,11 +36,13 @@ enum
kGenDudeTransformStatus = -222,
kGenDudeUpdTimeRate = 10,
kGenDudeMaxMeleeDist = 2048,
kGenDudeMaxMeleeDistf = 128,
kGenDudeMinDispesion = 200,
kGenDudeMaxDispersion = 3500,
};
constexpr double kGenDudeMaxMeleeDistf = 128;
enum {
kGenDudeSeqIdleL = 0,
kGenDudeSeqDeathDefault = 1,

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@ -67,14 +67,14 @@ enum
kModernTypeFlag64 = 0x0040,
kMaxRandomizeRetries = 16,
kPercFull = 100,
kCondRange = 100,
};
constexpr int kPercFull = 100;
enum
{
kPatrolStateSize = 42,
kPatrolAlarmSeeDistSq = 625*625,
kPatrolAlarmHearDist = 10000,
kMaxPatrolSpotValue = 500,
kMinPatrolTurnDelay = 8,
@ -83,7 +83,6 @@ enum
kDudeFlagStealth = 0x0001,
kDudeFlagCrouch = 0x0002,
kSlopeDist = 0x20,
kEffectGenCallbackBase = 200,
kTriggerSpriteScreen = 0x0001,
kTriggerSpriteAim = 0x0002,
@ -92,6 +91,8 @@ enum
kMaxAllowedPowerup = kMaxPowerUps
};
constexpr double kPatrolAlarmSeeDistSq = 625 * 625;
constexpr double kSlopeDist = 0x20;
constexpr double kMaxPatrolVelocity = FixedToFloat(500000); // ~7.63
constexpr double kMaxPatrolCrouchVelocity = (kMaxPatrolVelocity / 2);

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@ -4,12 +4,10 @@
// all game constants got collected here.
enum
{
TICRATE = 120,
REALGAMETICSPERSEC = 30, // The number of game state updates per second:
TICSPERFRAME = (TICRATE/REALGAMETICSPERSEC) // (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division.)
};
constexpr int TICRATE = 120;
constexpr int REALGAMETICSPERSEC = 30; // The number of game state updates per second:
constexpr int TICSPERFRAME = (TICRATE / REALGAMETICSPERSEC); // (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division.)
// tile names which are identical for all games.
enum

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@ -228,7 +228,7 @@ double hitawall(player_struct* p, walltype** hitw)
DDukeActor* aim(DDukeActor* actor, int abase)
{
DAngle aang = DAngle90 * (AUTO_AIM_ANGLE / 512.);
DAngle aang = DAngle90 * (+AUTO_AIM_ANGLE / 512.);
bool gotshrinker, gotfreezer;
static const int aimstats[] = { STAT_PLAYER, STAT_DUMMYPLAYER, STAT_ACTOR, STAT_ZOMBIEACTOR };

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@ -1521,9 +1521,6 @@ extern int lockspeed;
// Various scattered constants
enum
{
synctics = 3,
ACTORMOVETICS = (synctics << 1),
TICSPERMOVEMENT = synctics,
ACTOR_GRAVITY = 8,
// subtract value from clipdist on getzrange calls
STAT_DAMAGE_LIST_SIZE = 20,
@ -1535,6 +1532,11 @@ enum
};
constexpr int synctics = 3;
constexpr int ACTORMOVETICS = (synctics << 1);
constexpr int TICSPERMOVEMENT = synctics;
constexpr double GETZRANGE_CLIP_ADJ = 0.5;