mirror of
https://github.com/DrBeef/Raze.git
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- give Blood's sounds well defined names so they can be defined via SNDINFO.
This commit is contained in:
parent
841402a776
commit
bb7f00988a
8 changed files with 974 additions and 26 deletions
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@ -97,6 +97,7 @@ constexpr FSoundID INVALID_SOUND = FSoundID::fromInt(-1);
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bool bUsed = false;
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bool bSingular = false;
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bool bTentative = true;
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bool bExternal = false;
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TArray<int> UserData;
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@ -106,8 +106,8 @@ static void SerializeGlobals(FSerializer& arc)
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static void SerializeSession(FSerializer& arc)
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{
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// In Duke we now have reliable sound names.
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if (isDukeEngine()) arc.SetUniqueSoundNames();
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// In Duke and Blood we now have reliable sound names.
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if (isDukeEngine() || isBlood()) arc.SetUniqueSoundNames();
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arc.ReadObjects(false);
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SerializeMap(arc);
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@ -386,7 +386,7 @@ void SEQINST::Update()
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if (snd.isvalid())
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{
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auto udata = soundEngine->GetUserData(snd);
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int relVol = udata ? udata[2] : 255;
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int relVol = udata ? udata[0] : 255;
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sfxPlay3DSoundCP(actor, sndId, -1, 0, 0, (surfSfxMove[surf][2] != relVol) ? relVol : surfSfxMove[surf][3]);
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}
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}
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@ -147,13 +147,12 @@ void GameInterface::UpdateSounds()
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//
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//---------------------------------------------------------------------------
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FSoundID getSfx(FSoundID soundId, float& attenuation, int& pitch, int& relvol)
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FSoundID getSfx(FSoundID soundId, float& attenuation, int& relvol)
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{
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auto udata = soundEngine->GetUserData(soundId);
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if (pitch < 0) pitch = udata ? udata[0] : 0x10000;
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if (relvol < 0) relvol = 0;
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else if (relvol == 0) relvol = udata && udata[2] ? udata[2] : 80;
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else if (relvol == 0) relvol = udata && udata[0] ? udata[0] : 80;
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if (relvol > 255) relvol = 255;
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// Limit the attenuation. More than 2.0 is simply too much.
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attenuation = relvol > 0 ? clamp(80.f / relvol, 0.f, 2.f) : 1.f;
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@ -177,7 +176,7 @@ void sfxPlay3DSound(const DVector3& pos, int soundId, sectortype* pSector)
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float attenuation;
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int pitch = -1;
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int relvol = 0;
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sid = getSfx(sid, attenuation, pitch, relvol);
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sid = getSfx(sid, attenuation, relvol);
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auto sfx = soundEngine->GetSfx(sid);
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EChanFlags flags = CHANF_OVERLAP;
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if (sfx && sfx->LoopStart >= 0) flags |= CHANF_LOOP;
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@ -194,14 +193,14 @@ void sfxPlay3DSound(const DVector3& pos, int soundId, sectortype* pSector)
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void sfxPlay3DSoundCP(DBloodActor* pActor, int soundId, int playchannel, int playflags, int pitch, int volume)
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{
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if (!SoundEnabled() || soundId < 0 || !pActor) return;
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if (!SoundEnabled() || soundId <= 0 || !pActor) return;
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auto sid = soundEngine->FindSoundByResID(soundId);
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if (!sid.isvalid()) return;
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auto svec = GetSoundPos(pActor->spr.pos);
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float attenuation;
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sid = getSfx(sid, attenuation, pitch, volume);
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sid = getSfx(sid, attenuation, volume);
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if (volume == -1) volume = 80;
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if (playchannel >= 0)
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@ -62,24 +62,42 @@ void ByteSwapSFX(SFX* pSFX)
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//
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// S_AddBloodSFX
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//
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// Registers a new sound with the name "<lumpname>.sfx"
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// Actual sound data is searched for in the ns_bloodraw namespace.
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//
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//==========================================================================
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static void S_AddBloodSFX(int lumpnum)
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{
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FSoundID sfxnum;
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int resid = fileSystem.GetResourceId(lumpnum);
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sfxinfo_t* soundfx = nullptr;
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sfxnum = soundEngine->FindSoundByResIDNoHash(resid);
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if (sfxnum.isvalid())
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{
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soundfx = soundEngine->GetWritableSfx(sfxnum);
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if (soundfx->UserData.Size() == 0)
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{
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soundfx->UserData.Resize(1);
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soundfx->UserData[1] = 80; // default for RelVol
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}
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if (!soundfx->bTentative) return; // sound was already defined.
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}
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auto sfxlump = fileSystem.ReadFile(lumpnum);
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SFX* sfx = (SFX*)sfxlump.GetMem();
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ByteSwapSFX(sfx);
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FStringf rawname("%s.raw", sfx->rawName);
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auto rawlump = fileSystem.FindFile(rawname);
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FSoundID sfxnum;
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if (rawlump != -1)
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{
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sfxnum = soundEngine->AddSoundLump(sfx->rawName, rawlump, 0, fileSystem.GetResourceId(lumpnum), 6);
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auto soundfx = soundEngine->GetWritableSfx(sfxnum);
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if (!sfxnum.isvalid())
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{
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sfxnum = soundEngine->AddSoundLump(FStringf("SfxSound@%04d", resid), rawlump, 0, resid, 6); // use a generic name here in case sound replacements are being used.
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soundfx = soundEngine->GetWritableSfx(sfxnum);
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soundfx->UserData.Resize(1);
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}
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if (sfx->format < 5 || sfx->format > 12)
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{ // [0..4] + invalid formats
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soundfx->RawRate = 11025;
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@ -92,14 +110,18 @@ static void S_AddBloodSFX(int lumpnum)
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{ // [9..12]
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soundfx->RawRate = 44100;
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}
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soundfx->NearLimit = 6;
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soundfx->lumpnum = rawlump;
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soundfx->bLoadRAW = true;
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soundfx->bExternal = true;
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soundfx->bTentative = false;
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soundfx->LoopStart = LittleLong(sfx->loopStart);
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//S_sfx[sfxnum].Volume = sfx->relVol / 255.f; This cannot be done because this volume setting is optional.
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soundfx->UserData.Resize(3);
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// pitchrange is unused.
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if (sfx->pitch != 0x10000) soundfx->DefPitch = sfx->pitch / 65536.f;
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else soundfx->DefPitch = 0;
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int* udata = (int*)soundfx->UserData.Data();
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udata[0] = sfx->pitch;
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udata[1] = sfx->pitchRange;
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udata[2] = sfx->relVol;
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udata[0] = sfx->relVol;
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}
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}
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@ -122,8 +144,7 @@ void sndInit(void)
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auto type = fileSystem.GetResourceType(i);
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if (!stricmp(type, "SFX"))
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{
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if (soundEngine->FindSoundByResID(fileSystem.GetResourceId(i)) == NO_SOUND)
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S_AddBloodSFX(i);
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S_AddBloodSFX(i);
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}
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else if (!stricmp(type, "WAV") || !stricmp(type, "OGG") || !stricmp(type, "FLAC") || !stricmp(type, "VOC"))
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{
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@ -193,7 +214,7 @@ void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop,
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if (nVolume < 0)
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{
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auto udata = soundEngine->GetUserData(snd);
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if (udata) nVolume = min(Scale(udata[2], 255, 100), 255);
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if (udata) nVolume = min(Scale(udata[0], 255, 100), 255);
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else nVolume = 255;
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}
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if (bLoop) chanflags |= CHANF_LOOP;
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@ -209,7 +209,7 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
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if (sfx->UserData.Size() >= kMaxUserData)
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{
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auto& sndinf = sfx->UserData;
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settable = !!(sndinf[kFlags] & SF_CONDEFINED);
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settable = sfx->bExternal;
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}
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}
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if (!settable)
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@ -229,8 +229,9 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
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sfx->ResourceId = index;
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sfx->UserData.Resize(kMaxUserData);
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sfx->bExternal = true;
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auto& sndinf = sfx->UserData;
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sndinf[kFlags] = (type & SF_CON_MASK) | SF_CONDEFINED;
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sndinf[kFlags] = (type & SF_CON_MASK);
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// Take care of backslashes in sound names. Also double backslashes which occur in World Tour.
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FString fn = filename;
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@ -18,10 +18,9 @@ enum {
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SF_TALK = 4,
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SF_ADULT = 8,
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SF_GLOBAL = 16,
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SF_CON_MASK = 31,
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SF_CONDEFINED = 64,
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SF_DTAG = 128,
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SF_CON_MASK = 159,
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};
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enum esound_t
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927
wadsrc/static/filter/blood/sndinfo.txt
Normal file
927
wadsrc/static/filter/blood/sndinfo.txt
Normal file
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@ -0,0 +1,927 @@
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$conreserve AMB1 1
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$conreserve AMB2 2
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$conreserve AMB3 3
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$conreserve AMB4 4
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$conreserve AMB5 5
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$conreserve AMB6 6
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$conreserve AMB7 7
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$conreserve AMB8 8
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$conreserve AMB9 9
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$conreserve AMB10 10
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$conreserve AMB11 11
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$conreserve AMB12 12
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$conreserve AMB13 13
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$conreserve AMB14 14
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$conreserve AMB15 15
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$conreserve AMB16 16
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$conreserve AMB17 17
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$conreserve AMB18 18
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$conreserve AMB19 19
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$conreserve AMB20 20
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$conreserve AMB21 21
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$conreserve AMB22 22
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$conreserve AMB24 24
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$conreserve AMB25 25
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$conreserve AMB26 26
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$conreserve RAIN2 27
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$conreserve QAMB1 28
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$conreserve QAMB2 29
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$conreserve QAMB3 30
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$conreserve QAMB4 31
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$conreserve QAMB5 32
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$conreserve QAMB6 33
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$conreserve QAMB7 34
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$conreserve QAMB8 35
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$conreserve QAMB9 36
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$conreserve QAMB10 37
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$conreserve QAMB11 38
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$conreserve QAMB12 39
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$conreserve WATERLAP 40
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$conreserve WATER2 41
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$conreserve UNDERWAT 42
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$conreserve CHAIN1 43
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$conreserve CHAIN2 44
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$conreserve CHAIN4 46
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$conreserve CHAIN5 47
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$conreserve ERIEDRNE 48
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$conreserve SWAMP 49
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$conreserve TORCH 50
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$conreserve MTLDRN 52
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$conreserve HOWLING 54
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$conreserve GRGLNG 56
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$conreserve DRONE 57
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$conreserve 1WIND 58
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$conreserve CHANT 59
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$conreserve HRTBT 60
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$conreserve TRAIN1 61
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$conreserve CHAIN6 62
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$conreserve ICHANT 63
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$conreserve ELCLOOP1 64
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$conreserve MUZAK22 65
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$conreserve ERTHLOOP 66
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$conreserve FANLUP2 67
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$conreserve DORCREAK 100
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$conreserve DOOROPEN 101
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$conreserve RUSTDOOR 102
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$conreserve DOORSLID 103
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$conreserve GEARSTAR 104
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$conreserve ELEVMOVE 105
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$conreserve SLABMOVE 106
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$conreserve QAIRDOOR 107
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$conreserve QDOORMV1 110
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$conreserve QHYDRO1 111
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$conreserve QMEDPLAT 112
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$conreserve QPLAT1 113
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$conreserve CRYPTLP1 114
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$conreserve QTRAIN1 115
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$conreserve QWINCH2 116
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$conreserve CREAKSML 117
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$conreserve CREAKROT 118
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$conreserve CREAKSLD 119
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$conreserve SLIDOOR1 120
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$conreserve SLIDOOR2 121
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$conreserve FLSHDOR1 122
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$conreserve FLSHDOR2 123
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$conreserve CRYPTLP 124
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$conreserve GEARHALT 150
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$conreserve ELEVSTOP 151
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$conreserve ELEVSTRT 152
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$conreserve ELSTOP2 153
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$conreserve QBASESE2 155
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$conreserve QDDOOR2 156
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$conreserve QDRCLOS4 157
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$conreserve HYDRO2A 158
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$conreserve QPLAT2 159
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$conreserve QSTNDR2 160
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$conreserve DOORCLOS 162
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$conreserve ELSTOP3 163
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$conreserve HYDRO2 164
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$conreserve HYDRO3 165
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$conreserve HYDRO4 166
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$conreserve ELVSTR2 167
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$conreserve SLIDSTP1 168
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$conreserve SLIDSTP2 169
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$conreserve FLSHSTP1 170
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$conreserve FLSHSTP2 171
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$conreserve FART1 172
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$conreserve FART2 173
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$conreserve CRYPTSTP 174
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$conreserve SWITCH5 200
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$conreserve QBASETRY 201
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$conreserve BASEUSE 202
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$conreserve QLATCH2 203
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$conreserve RUNETRY 206
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$conreserve RUNEUSE 207
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$conreserve FLICK 208
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$conreserve SWTCHWRK 209
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$conreserve SWTCHBRK 210
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$conreserve SWITCH1 211
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$conreserve SWITCH2 212
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$conreserve SWITCH3 213
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$conreserve RUNETRY2 214
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$conreserve ICEVIO 218
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$conreserve CHANT1LP 219
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$conreserve CHANT2LP 220
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$conreserve 13CHA 221
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$conreserve 13CHU 222
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$conreserve 13DEATH 223
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$conreserve 13KILL 224
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$conreserve BUZZ2 225
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$conreserve SIREN1 226
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$conreserve FLYBY1 227
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$conreserve FLYBY2 228
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$conreserve MACHGUN2 229
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$conreserve MACHGUN3 230
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$conreserve TANK2 231
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$conreserve JEEP1 232
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$conreserve JEEP2 233
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$conreserve SHELL1 234
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$conreserve SHELL2 235
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$conreserve BCREAK1 236
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$conreserve BCREAK2 237
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$conreserve BCREAK3 238
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$conreserve BCREAK4 239
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$conreserve BRGLOOP 240
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$conreserve ICEMELO1 241
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$conreserve ICEMELO2 242
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$conreserve ICEMELO3 243
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$conreserve ICEMELLP 244
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$conreserve CRACK2 245
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$conreserve MOAN4 246
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$conreserve MOAN3 247
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$conreserve MOAN2LP 248
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$conreserve SPARK 249
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$conreserve ARC1 250
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$conreserve ARC2 251
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$conreserve ARC3 252
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$conreserve SEWAGE 253
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$conreserve THUNDER1 254
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$conreserve THUNDER2 255
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$conreserve QTHUNDER 256
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$conreserve CLOCK 257
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$conreserve GUST1 258
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$conreserve GUST2 259
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$conreserve GUST3 260
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$conreserve GUST4 261
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$conreserve CREAK 262
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$conreserve BUBRISE 263
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$conreserve ERTHRMBL 265
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$conreserve SINEWAVE 266
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$conreserve WHISPERS 267
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$conreserve MOANS 268
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$conreserve LAUGH 269
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$conreserve BELL 270
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$conreserve 1OWL 271
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$conreserve 2OWL 272
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$conreserve TRNCRASH 274
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$conreserve TRNBRAKE 275
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$conreserve TRNHRN 276
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$conreserve TRAINSTP 277
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$conreserve HUM 278
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$conreserve RIFF1 279
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$conreserve RIFF2 280
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$conreserve RIFF3 281
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$conreserve TICKET 282
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$conreserve HEYSTOP 283
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$conreserve PING 284
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$conreserve FLATLIN1 285
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$conreserve FLATLIN2 286
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$conreserve MOAN2 287
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$conreserve SCREAM 288
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$conreserve HELPME 289
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$conreserve SOBBING 290
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$conreserve ELECGEN2 291
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$conreserve TURBGEN2 292
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$conreserve SMALWOOF 293
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$conreserve SMALPAIN 294
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$conreserve AMBULONG 295
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$conreserve AMBUSHRT 296
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$conreserve BUZSLOW2 297
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$conreserve ELECPOP2 298
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$conreserve ELECPOP4 299
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$conreserve GLASHIT2 300
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$conreserve POTTERY 301
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$conreserve MGDIE 302
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$conreserve EXPLODCS 303
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$conreserve EXPLODCM 304
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$conreserve EXPLODCL 305
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$conreserve EXPLODFS 306
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$conreserve EXPLODFM 307
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$conreserve EXPLODFL 308
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$conreserve EXPLODUS 309
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$conreserve EXPLODUM 310
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$conreserve EXPLODUL 311
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$conreserve SPLNTWOD 312
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$conreserve SHATSTON 313
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$conreserve RENMETAL 314
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$conreserve SHRED1 315
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$conreserve SHRED2 316
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$conreserve BALLNPOP 317
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$conreserve HEADSQ 318
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$conreserve GIBSQ 319
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$conreserve NAPLMEX2 320
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$conreserve RESPAWN 350
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$conreserve BURN 351
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$conreserve SIZZLE 352
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$conreserve SIZZLE2 353
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$conreserve DRIP1 354
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$conreserve DRIP2 355
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$conreserve DRIP3 356
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$conreserve PUNT 357
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$conreserve BOULDERS 358
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$conreserve MGFIRE 359
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$conreserve PADLOCK 360
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||||
$conreserve BURSTFLM 361
|
||||
$conreserve BLDSPRY1 362
|
||||
$conreserve RING 363
|
||||
$conreserve SNAKEHIS 364
|
||||
$conreserve SNAKEPIT 365
|
||||
$conreserve CASHREG 366
|
||||
$conreserve DIALTONE 367
|
||||
$conreserve BUSYSIG 368
|
||||
$conreserve TOILET 369
|
||||
$conreserve RECSCRAP 370
|
||||
$conreserve DRIP4 371
|
||||
$conreserve DRIP5 372
|
||||
$conreserve DRIP6 373
|
||||
$conreserve PAILKICK 374
|
||||
$conreserve SIZZLE1 375
|
||||
$conreserve SAWRUN 376
|
||||
$conreserve SAWCUT 377
|
||||
$conreserve SAWCOCK1 378
|
||||
$conreserve REAPPEAR 379
|
||||
$conreserve RESPAWN2 380
|
||||
$conreserve BLDSPT2 381
|
||||
$conreserve BLADEDRP 382
|
||||
$conreserve BDYPRTIM 383
|
||||
$conreserve BDYPTIM2 384
|
||||
$conreserve BLUDSPLT 385
|
||||
$conreserve ZIPOPEN 400
|
||||
$conreserve ZIPCLOSE 401
|
||||
$conreserve ZIPLIGHT 402
|
||||
$conreserve SHOTCOCK 410
|
||||
$conreserve SHOTFIRE 411
|
||||
$conreserve SHOTFIR2 412
|
||||
$conreserve SHOTLOAD 413
|
||||
$conreserve FLAREF 420
|
||||
$conreserve FLAREFUW 421
|
||||
$conreserve FLARAIR2 422
|
||||
$conreserve FLAR_WAT 423
|
||||
$conreserve TOMCOCK 430
|
||||
$conreserve _TOM 431
|
||||
$conreserve SPRAYCAN 440
|
||||
$conreserve SPRAYFIR 441
|
||||
$conreserve TNTFUSE 450
|
||||
$conreserve PROXARM 451
|
||||
$conreserve PROXDET 452
|
||||
$conreserve REMFIRE 453
|
||||
$conreserve REMDET 454
|
||||
$conreserve TNTTOSS 455
|
||||
$conreserve VOOSTAB 460
|
||||
$conreserve VOOCHANT 461
|
||||
$conreserve VOOBURN 462
|
||||
$conreserve VOOLAUGH 463
|
||||
$conreserve TESSNGFR 470
|
||||
$conreserve TESALTFR 471
|
||||
$conreserve ROTBAREL 472
|
||||
$conreserve SNGAIR2 473
|
||||
$conreserve ALTAIR2 474
|
||||
$conreserve TESALTF2 475
|
||||
$conreserve TESLA1 476
|
||||
$conreserve TALTAC3 477
|
||||
$conreserve TESLAZ1 478
|
||||
$conreserve TESLAZ2 479
|
||||
$conreserve BLASTER 480
|
||||
$conreserve BLASTARC 481
|
||||
$conreserve STAFFIRE 489
|
||||
$conreserve LLSNGFR3 490
|
||||
$conreserve LLALTFR2 491
|
||||
$conreserve LLCHARGE 492
|
||||
$conreserve SKULAIR4 493
|
||||
$conreserve LALTFR1 494
|
||||
$conreserve ACIDHIT1 495
|
||||
$conreserve ACIDHIT2 496
|
||||
$conreserve BEASTCLW 499
|
||||
$conreserve PSTONE 500
|
||||
$conreserve PMETAL 501
|
||||
$conreserve PWOOD 502
|
||||
$conreserve PFLESH 503
|
||||
$conreserve UPSTONE 504
|
||||
$conreserve UPMETAL 505
|
||||
$conreserve UPWOOD 506
|
||||
$conreserve UPFLESH 507
|
||||
$conreserve BSTONE 510
|
||||
$conreserve BMETAL 511
|
||||
$conreserve BWOOD 512
|
||||
$conreserve BFLESH 513
|
||||
$conreserve BWATER 514
|
||||
$conreserve RICOCHT1 515
|
||||
$conreserve RICOCHT2 516
|
||||
$conreserve RICOCHT3 517
|
||||
$conreserve TESSNGHT 518
|
||||
$conreserve TESALTHT 519
|
||||
$conreserve ELECDAM2 520
|
||||
$conreserve LLSNGHT2 521
|
||||
$conreserve LLALTHT 522
|
||||
$conreserve CLAW 530
|
||||
$conreserve LNDSTONE 600
|
||||
$conreserve LNDMETAL 601
|
||||
$conreserve LNDWOOD 602
|
||||
$conreserve LNDFLESH 603
|
||||
$conreserve LNDWATER 604
|
||||
$conreserve LNDDIRT 605
|
||||
$conreserve BODYHIT1 607
|
||||
$conreserve MTSHLS 608
|
||||
$conreserve SHTSHL 609
|
||||
$conreserve SHTSHL2 610
|
||||
$conreserve SHTSHL3 611
|
||||
$conreserve SHTSHL4 612
|
||||
$conreserve JUMP 700
|
||||
$conreserve LAND 701
|
||||
$conreserve HUNT1 702
|
||||
$conreserve HUNT2 703
|
||||
$conreserve HUNT3 704
|
||||
$conreserve HUNT4 705
|
||||
$conreserve UWBREATH 706
|
||||
$conreserve FRBREATH 707
|
||||
$conreserve SWIM 708
|
||||
$conreserve SWIMUW 709
|
||||
$conreserve PAIN1 710
|
||||
$conreserve PAIN2 711
|
||||
$conreserve PAIN3 712
|
||||
$conreserve PAIN4 713
|
||||
$conreserve PAIN5 714
|
||||
$conreserve PAIN6 715
|
||||
$conreserve DIE1 716
|
||||
$conreserve DIE2 717
|
||||
$conreserve DIE3 718
|
||||
$conreserve FALL 719
|
||||
$conreserve SUBMERGE 720
|
||||
$conreserve EMERGE 721
|
||||
$conreserve GASP 722
|
||||
$conreserve INHALE 723
|
||||
$conreserve UNDCHOKE 724
|
||||
$conreserve PLAY1100 725
|
||||
$conreserve PLAY1101 726
|
||||
$conreserve PLAY1102 727
|
||||
$conreserve PLAY1103 728
|
||||
$conreserve PLAY1104 729
|
||||
$conreserve PLAY1105 730
|
||||
$conreserve PLAY1106 731
|
||||
$conreserve PLAY1107 732
|
||||
$conreserve PLAY1108 733
|
||||
$conreserve PLAY1109 734
|
||||
$conreserve PLAY1110 735
|
||||
$conreserve PLAY1111 736
|
||||
$conreserve PLAY1112 737
|
||||
$conreserve PLAY1113 738
|
||||
$conreserve PLAY1114 739
|
||||
$conreserve PLAY1115 740
|
||||
$conreserve PLAY1116 741
|
||||
$conreserve PLAY1118 742
|
||||
$conreserve PLAY1119 743
|
||||
$conreserve PLAY1120 744
|
||||
$conreserve BST_FLSH 745
|
||||
$conreserve PLAYCHOK 746
|
||||
$conreserve PLAYCHK2 747
|
||||
$conreserve PICKUP 775
|
||||
$conreserve POWERUP 776
|
||||
$conreserve WEAPONUP 777
|
||||
$conreserve MESSAGE 778
|
||||
$conreserve PICKARMR 779
|
||||
$conreserve PICKHEAL 780
|
||||
$conreserve PICKKEY 781
|
||||
$conreserve AMMO 782
|
||||
$conreserve FFSTONE1 802
|
||||
$conreserve FFSTONE2 803
|
||||
$conreserve FFMETAL1 804
|
||||
$conreserve FFMETAL2 805
|
||||
$conreserve FFWOOD1 806
|
||||
$conreserve FFWOOD2 807
|
||||
$conreserve FFFLESH1 808
|
||||
$conreserve FFFLESH2 809
|
||||
$conreserve FFWATER1 810
|
||||
$conreserve FFWATER2 811
|
||||
$conreserve FFDIRT1 812
|
||||
$conreserve FFDIRT2 813
|
||||
$conreserve FFCLAY1 814
|
||||
$conreserve FFCLAY2 815
|
||||
$conreserve FFSNOW1 816
|
||||
$conreserve FFSNOW2 817
|
||||
$conreserve FFICE1 818
|
||||
$conreserve FFICE2 819
|
||||
$conreserve FFLEAF1 820
|
||||
$conreserve FFLEAF2 821
|
||||
$conreserve FFCLOTH1 822
|
||||
$conreserve FFCLOTH2 823
|
||||
$conreserve FFPLANT1 824
|
||||
$conreserve FFPLANT2 825
|
||||
$conreserve FFGOO1 826
|
||||
$conreserve FFGOO2 827
|
||||
$conreserve FFLAVA1 828
|
||||
$conreserve FFLAVA2 829
|
||||
$conreserve CULTTOSS 1000
|
||||
$conreserve CULTATT1 1001
|
||||
$conreserve CULTATT2 1002
|
||||
$conreserve CULTSPT1 1003
|
||||
$conreserve CULTSPT2 1004
|
||||
$conreserve CULTSPT3 1005
|
||||
$conreserve CULTSPT4 1006
|
||||
$conreserve CULTSPT5 1007
|
||||
$conreserve CULTROM1 1008
|
||||
$conreserve CULTROM2 1009
|
||||
$conreserve CULTROM3 1010
|
||||
$conreserve CULTROM4 1011
|
||||
$conreserve CULTROM5 1012
|
||||
$conreserve CULTPAN1 1013
|
||||
$conreserve CULTPAN2 1014
|
||||
$conreserve CULTPAN3 1015
|
||||
$conreserve CULTPAN4 1016
|
||||
$conreserve CULTPAN5 1017
|
||||
$conreserve CULTDIE1 1018
|
||||
$conreserve CULTDIE2 1019
|
||||
$conreserve CULTDIE3 1020
|
||||
$conreserve CULTGLO1 1021
|
||||
$conreserve CULTGLO2 1022
|
||||
$conreserve CULTGLO3 1023
|
||||
$conreserve CULTGLO4 1024
|
||||
$conreserve CULTFIR1 1031
|
||||
$conreserve CULTFIR2 1032
|
||||
$conreserve CULTFIR3 1033
|
||||
$conreserve TCLTTOSS 4000
|
||||
$conreserve TCLTATT1 4001
|
||||
$conreserve TCLTATT2 4002
|
||||
$conreserve TCLTSPT1 4003
|
||||
$conreserve TCLTSPT2 4004
|
||||
$conreserve TCLTSPT3 4005
|
||||
$conreserve TCLTSPT4 4006
|
||||
$conreserve TCLTSPT5 4007
|
||||
$conreserve TCLTROM1 4008
|
||||
$conreserve TCLTROM2 4009
|
||||
$conreserve TCLTROM3 4010
|
||||
$conreserve TCLTROM4 4011
|
||||
$conreserve TCLTROM5 4012
|
||||
$conreserve TCLTPAN1 4013
|
||||
$conreserve TCLTPAN2 4014
|
||||
$conreserve TCLTPAN3 4015
|
||||
$conreserve TCLTPAN4 4016
|
||||
$conreserve TCLTPAN5 4017
|
||||
$conreserve TCLTDIE1 4018
|
||||
$conreserve TCLTDIE2 4019
|
||||
$conreserve TCLTDIE3 4020
|
||||
$conreserve TCLTGLO1 4021
|
||||
$conreserve TCLTGLO2 4022
|
||||
$conreserve TCLTFIR1 4031
|
||||
$conreserve TCLTFIR2 4032
|
||||
$conreserve TCLTFIR3 4033
|
||||
$conreserve AZOMRISE 1100
|
||||
$conreserve AZOMSWIP 1101
|
||||
$conreserve AZOMSTND 1102
|
||||
$conreserve AZOMSPOT 1103
|
||||
$conreserve AZOMROAM 1104
|
||||
$conreserve AZOMMOAN 1105
|
||||
$conreserve AZOMPAIN 1106
|
||||
$conreserve AZOMDIE1 1107
|
||||
$conreserve AZOMDIE2 1108
|
||||
$conreserve AZOMDIE3 1109
|
||||
$conreserve FZOMSPOT 1200
|
||||
$conreserve FZOMROAM 1201
|
||||
$conreserve FZOMPAIN 1202
|
||||
$conreserve FZOMPUKE 1203
|
||||
$conreserve FZOMDIE1 1204
|
||||
$conreserve FZOMDIE2 1205
|
||||
$conreserve FZOMDIE3 1206
|
||||
$conreserve CLEAVER 1207
|
||||
$conreserve CERBSPOT 1300
|
||||
$conreserve CERBPAIN 1302
|
||||
$conreserve CERBDIE1 1303
|
||||
$conreserve CERBDIE2 1304
|
||||
$conreserve CERBDIE3 1305
|
||||
$conreserve HOUNDBIT 1306
|
||||
$conreserve HOUNDBT2 1307
|
||||
$conreserve HOUNDBT3 1308
|
||||
$conreserve FIRBALL 1309
|
||||
$conreserve GARGSPOT 1400
|
||||
$conreserve GARGROAM 1401
|
||||
$conreserve GARGPAIN 1402
|
||||
$conreserve GARGDIE1 1403
|
||||
$conreserve GARGDIE2 1404
|
||||
$conreserve GARGDIE3 1405
|
||||
$conreserve GARGCLAW 1406
|
||||
$conreserve GARGBLST 1407
|
||||
$conreserve GARGTHRO 1408
|
||||
$conreserve SARGSPOT 1450
|
||||
$conreserve SARGROAM 1451
|
||||
$conreserve SARGPAIN 1452
|
||||
$conreserve SARGDIE1 1453
|
||||
$conreserve SARGDIE2 1454
|
||||
$conreserve SARGDIE3 1455
|
||||
$conreserve SARGCLAW 1456
|
||||
$conreserve SARGBLST 1457
|
||||
$conreserve SARGTHRO 1458
|
||||
$conreserve EELSPOT 1500
|
||||
$conreserve EELROAM 1501
|
||||
$conreserve EELPAIN 1502
|
||||
$conreserve EELDIE1 1503
|
||||
$conreserve EELDIE2 1504
|
||||
$conreserve EELDIE3 1505
|
||||
$conreserve PHANSPOT 1600
|
||||
$conreserve PHANROAM 1601
|
||||
$conreserve PHANPAIN 1602
|
||||
$conreserve PHANDIE1 1603
|
||||
$conreserve PHANDIE3 1604
|
||||
$conreserve PHANDIE3A 1605
|
||||
$conreserve GILLSPOT 1700
|
||||
$conreserve GILLROAM 1701
|
||||
$conreserve GILLPAIN 1702
|
||||
$conreserve GILLDIE1 1703
|
||||
$conreserve GILLDIE2 1704
|
||||
$conreserve GILLDIE3 1705
|
||||
$conreserve SPIDSPOT 1800
|
||||
$conreserve SPIDROAM 1801
|
||||
$conreserve SPIDPAIN 1802
|
||||
$conreserve SPIDDIE1 1803
|
||||
$conreserve SPIDDIE2 1804
|
||||
$conreserve SPIDDIE3 1805
|
||||
$conreserve MSPIDIE 1850
|
||||
$conreserve MSPIPAN1 1851
|
||||
$conreserve MSPIPAN2 1852
|
||||
$conreserve MSPISPT1 1853
|
||||
$conreserve MSPISPT2 1854
|
||||
$conreserve HANDSPOT 1900
|
||||
$conreserve HANDROAM 1901
|
||||
$conreserve HANDPAIN 1902
|
||||
$conreserve HANDDIE1 1903
|
||||
$conreserve HANDDIE2 1904
|
||||
$conreserve HANDDIE3 1905
|
||||
$conreserve BATSPOT 2000
|
||||
$conreserve BATROAM 2001
|
||||
$conreserve BATPAIN 2002
|
||||
$conreserve BATDIE1 2003
|
||||
$conreserve BATDIE2 2004
|
||||
$conreserve BATDIE3 2005
|
||||
$conreserve BAT 2006
|
||||
$conreserve RATSPOT 2100
|
||||
$conreserve RATROAM 2101
|
||||
$conreserve RATPAIN 2102
|
||||
$conreserve RATDIE1 2103
|
||||
$conreserve RATDIE2 2104
|
||||
$conreserve RATDIE3 2105
|
||||
$conreserve PODSQUIS 2200
|
||||
$conreserve PODOPEN 2201
|
||||
$conreserve PODDIE1 2203
|
||||
$conreserve PODDIE2 2204
|
||||
$conreserve PODDIE3 2205
|
||||
$conreserve PODSWISH 2206
|
||||
$conreserve CERBSPOTA 2300
|
||||
$conreserve CERBROAM 2301
|
||||
$conreserve CERBPAIN2 2302
|
||||
$conreserve CERBPAIN3 2303
|
||||
$conreserve CERBDIE2A 2304
|
||||
$conreserve CERBDIE3A 2305
|
||||
$conreserve CERBDIE4 2306
|
||||
$conreserve TBBOW1 2350
|
||||
$conreserve TBBOW2 2351
|
||||
$conreserve TBKNEEL1 2352
|
||||
$conreserve TBKNEEL2 2353
|
||||
$conreserve TBKNEEL3 2354
|
||||
$conreserve TBKNEEL4 2355
|
||||
$conreserve TBWAIT1 2356
|
||||
$conreserve TBWAIT2 2357
|
||||
$conreserve TBLAUGH1 2360
|
||||
$conreserve TBLAUGH2 2361
|
||||
$conreserve TBLAUGH3 2362
|
||||
$conreserve TBLAUGH4 2363
|
||||
$conreserve TBLAUGH5 2364
|
||||
$conreserve TBSACRI1 2365
|
||||
$conreserve TBSACRI2 2366
|
||||
$conreserve TBSACRI3 2367
|
||||
$conreserve TBWORSH1 2368
|
||||
$conreserve TBWORSH2 2369
|
||||
$conreserve TBPAIN1 2370
|
||||
$conreserve TBPAIN2 2371
|
||||
$conreserve TBPAIN3 2372
|
||||
$conreserve TBPAIN4 2373
|
||||
$conreserve TBPAIN5 2374
|
||||
$conreserve TBPAIN6 2375
|
||||
$conreserve TBPAIN7 2377
|
||||
$conreserve TBDIES 2380
|
||||
$conreserve TCHNEVAP 2381
|
||||
$conreserve FLYBUZZ 2400
|
||||
$conreserve MFLY 2401
|
||||
$conreserve FPODCLOS 2450
|
||||
$conreserve FPODCOL2 2451
|
||||
$conreserve FPODEXP2 2452
|
||||
$conreserve FPODOPEN 2453
|
||||
$conreserve FPODSPIT 2454
|
||||
$conreserve FPODCLOS2 2470
|
||||
$conreserve PODCOL2 2471
|
||||
$conreserve PODEXP2 2472
|
||||
$conreserve NPODOPEN 2473
|
||||
$conreserve PODSPIT1 2474
|
||||
$conreserve PODSPIT2 2475
|
||||
$conreserve TENTDWN3 2500
|
||||
$conreserve TENTEXP 2501
|
||||
$conreserve TENTSWP4 2502
|
||||
$conreserve TENTUP3 2503
|
||||
$conreserve 1001 3000
|
||||
$conreserve 1002 3001
|
||||
$conreserve 1003 3002
|
||||
$conreserve 1004 3003
|
||||
$conreserve 1005 3004
|
||||
$conreserve 1006 3005
|
||||
$conreserve 1007 3006
|
||||
$conreserve 1008 3007
|
||||
$conreserve 1009 3008
|
||||
$conreserve 1010 3009
|
||||
$conreserve 1011 3010
|
||||
$conreserve 1012 3011
|
||||
$conreserve 1013 3012
|
||||
$conreserve 1014 3013
|
||||
$conreserve 1015 3014
|
||||
$conreserve 1016 3015
|
||||
$conreserve 1017 3016
|
||||
$conreserve 1018 3017
|
||||
$conreserve 1019 3018
|
||||
$conreserve 1020 3019
|
||||
$conreserve 1021 3020
|
||||
$conreserve 1022 3021
|
||||
$conreserve 1023 3022
|
||||
$conreserve 1024 3023
|
||||
$conreserve 1025 3024
|
||||
$conreserve 1026 3025
|
||||
$conreserve 1027 3026
|
||||
$conreserve 1028 3027
|
||||
$conreserve 1029 3028
|
||||
$conreserve 1030 3029
|
||||
$conreserve 1031 3030
|
||||
$conreserve 1032 3031
|
||||
$conreserve 1033 3032
|
||||
$conreserve 1034 3033
|
||||
$conreserve 1035 3034
|
||||
$conreserve 1036 3035
|
||||
$conreserve 1037 3036
|
||||
$conreserve 1038 3037
|
||||
$conreserve 1039 3038
|
||||
$conreserve 1040 3039
|
||||
$conreserve 1041 3040
|
||||
$conreserve 1042 3041
|
||||
$conreserve 1043 3042
|
||||
$conreserve 1044 3043
|
||||
$conreserve 1045 3044
|
||||
$conreserve 1046 3045
|
||||
$conreserve 1047 3046
|
||||
$conreserve 1048 3047
|
||||
$conreserve 1049 3048
|
||||
$conreserve 1050 3049
|
||||
$conreserve 1051 3050
|
||||
$conreserve 1052 3051
|
||||
$conreserve 1053 3052
|
||||
$conreserve 1054 3053
|
||||
$conreserve 1055 3054
|
||||
$conreserve 1056 3055
|
||||
$conreserve 1057 3056
|
||||
$conreserve 1059 3058
|
||||
$conreserve 1060 3059
|
||||
$conreserve 1061 3060
|
||||
$conreserve 1062 3061
|
||||
$conreserve 1063 3062
|
||||
$conreserve 1064 3063
|
||||
$conreserve 1065 3064
|
||||
$conreserve 1066 3065
|
||||
$conreserve 1067 3066
|
||||
$conreserve 1068 3067
|
||||
$conreserve 1069 3068
|
||||
$conreserve 1070 3069
|
||||
$conreserve 1071 3070
|
||||
$conreserve 1072 3071
|
||||
$conreserve 1073 3072
|
||||
$conreserve 1074 3073
|
||||
$conreserve 1075 3074
|
||||
$conreserve 1076 3075
|
||||
$conreserve 1077 3076
|
||||
$conreserve 1078 3077
|
||||
$conreserve 1079 3078
|
||||
$conreserve 1080 3079
|
||||
$conreserve 1081 3080
|
||||
$conreserve 1082 3081
|
||||
$conreserve 1083 3082
|
||||
$conreserve 1084 3083
|
||||
$conreserve 1085 3084
|
||||
$conreserve 1093 3100
|
||||
$conreserve 1094 3101
|
||||
$conreserve 1095 3102
|
||||
$conreserve 1097 3103
|
||||
$conreserve VO3011 3104
|
||||
$conreserve VO3024 3105
|
||||
$conreserve VO3026 3106
|
||||
$conreserve VO3030 3107
|
||||
$conreserve VO3033 3108
|
||||
$conreserve VO3034 3109
|
||||
$conreserve VO3035 3110
|
||||
$conreserve VO3039 3111
|
||||
$conreserve 2100 3200
|
||||
$conreserve 2101 3201
|
||||
$conreserve 2102 3202
|
||||
$conreserve 2103 3203
|
||||
$conreserve 2104 3204
|
||||
$conreserve 2105 3205
|
||||
$conreserve 2106 3206
|
||||
$conreserve 2107 3207
|
||||
$conreserve 2108 3208
|
||||
$conreserve 2109 3209
|
||||
$conreserve ZOMBIE 3210
|
||||
$conreserve 2111 3211
|
||||
$conreserve 2112 3212
|
||||
$conreserve 2113 3213
|
||||
$conreserve 2114 3214
|
||||
$conreserve 2116 3216
|
||||
$conreserve VO1 3300
|
||||
$conreserve VO2 3301
|
||||
$conreserve VO3 3302
|
||||
$conreserve VO4 3303
|
||||
$conreserve VO5 3304
|
||||
$conreserve VO6 3305
|
||||
$conreserve VO7 3306
|
||||
$conreserve VO8 3307
|
||||
$conreserve VO9 3308
|
||||
$conreserve VO10 3309
|
||||
$conreserve VO12 3310
|
||||
$conreserve VO13 3311
|
||||
$conreserve VO14 3312
|
||||
$conreserve VO15 3313
|
||||
$conreserve VO16 3314
|
||||
$conreserve VO17 3317
|
||||
$conreserve VO18 3318
|
||||
$conreserve VO19 3319
|
||||
$conreserve VO20 3320
|
||||
$conreserve VO21 3321
|
||||
$conreserve VO22 3322
|
||||
$conreserve VO23 3323
|
||||
$conreserve VO24 3324
|
||||
$conreserve VO25 3325
|
||||
$conreserve VO26 3326
|
||||
$conreserve VO27 3327
|
||||
$conreserve VO28 3328
|
||||
$conreserve VO29 3329
|
||||
$conreserve VO30 3330
|
||||
$conreserve VO31 3331
|
||||
$conreserve VO32 3332
|
||||
$conreserve VO33 3333
|
||||
$conreserve VO34 3334
|
||||
$conreserve VO35 3335
|
||||
$conreserve VO36 3336
|
||||
$conreserve VO37 3337
|
||||
$conreserve VO38 3338
|
||||
$conreserve VO39 3339
|
||||
$conreserve VO40 3340
|
||||
$conreserve VO41 3341
|
||||
$conreserve VO42 3342
|
||||
$conreserve VO43 3343
|
||||
$conreserve VO44 3344
|
||||
$conreserve ALIVE 3345
|
||||
$conreserve BONED 4100
|
||||
$conreserve CASTRA 4101
|
||||
$conreserve CREAMED 4102
|
||||
$conreserve DESTRO 4103
|
||||
$conreserve DICED 4104
|
||||
$conreserve DISEMBO 4105
|
||||
$conreserve FLATTE 4106
|
||||
$conreserve JUSTICE 4107
|
||||
$conreserve MADNESS 4108
|
||||
$conreserve DECIMAT 4109
|
||||
$conreserve KILLED 4110
|
||||
$conreserve MINCMEAT 4111
|
||||
$conreserve MASSACR 4112
|
||||
$conreserve MUTILA 4113
|
||||
$conreserve REAMED 4114
|
||||
$conreserve RIPPED 4115
|
||||
$conreserve SLAUGHT 4116
|
||||
$conreserve SLICED 4117
|
||||
$conreserve SMASHED 4118
|
||||
$conreserve SODOMIZ 4119
|
||||
$conreserve SPLATT 4120
|
||||
$conreserve SQUASH 4121
|
||||
$conreserve THROTTL 4122
|
||||
$conreserve WASTED 4123
|
||||
$conreserve 10 4124
|
||||
$conreserve OMNI24 4125
|
||||
$conreserve OMNI25 4126
|
||||
$conreserve OMNI26 4127
|
||||
$conreserve OMNI27 4128
|
||||
$conreserve OMNI32 4129
|
||||
$conreserve OMNI34 4130
|
||||
$conreserve OMNI35 4141
|
||||
$conreserve OMNI36 4132
|
||||
$conreserve OMNI37 4133
|
||||
$conreserve OMNI41 4134
|
||||
$conreserve OMNI43 4135
|
||||
$conreserve OMNI44 4136
|
||||
$conreserve OMNI5 4200
|
||||
$conreserve OMNI7 4202
|
||||
$conreserve OMNI8 4203
|
||||
$conreserve OMNI9 4204
|
||||
$conreserve OMNI12 4206
|
||||
$conreserve OMNI13 4207
|
||||
$conreserve OMNI16 4208
|
||||
$conreserve OMNI20 4210
|
||||
$conreserve OMNI21 4211
|
||||
$conreserve OMNI22 4212
|
||||
$conreserve OMNI23 4213
|
||||
$conreserve OMNI15A 4300
|
||||
$conreserve TAUNT0 4400
|
||||
$conreserve TAUNT1 4401
|
||||
$conreserve TAUNT2 4402
|
||||
$conreserve TAUNT3 4403
|
||||
$conreserve TAUNT4 4404
|
||||
$conreserve TAUNT5 4405
|
||||
$conreserve TAUNT6 4406
|
||||
$conreserve TAUNT7 4407
|
||||
$conreserve TAUNT8 4408
|
||||
$conreserve TAUNT9 4409
|
||||
$conreserve 3000 4500
|
||||
$conreserve 3001B 4502
|
||||
$conreserve 3002A 4503
|
||||
$conreserve 3002B 4504
|
||||
$conreserve 3002C 4505
|
||||
$conreserve 3002D 4506
|
||||
$conreserve 3003 4507
|
||||
$conreserve 3004B 4509
|
||||
$conreserve 3006 4511
|
||||
$conreserve 3007 4512
|
||||
$conreserve 3008 4513
|
||||
$conreserve 3009 4514
|
||||
$conreserve 3010 4515
|
||||
$conreserve 3011 4516
|
||||
$conreserve 3012 4517
|
||||
$conreserve 3013 4518
|
||||
$conreserve 3014 4519
|
||||
$conreserve 3015 4520
|
||||
$conreserve 3016A 4521
|
||||
$conreserve 3017 4523
|
||||
$conreserve 3018B 4525
|
||||
$conreserve 3019 4526
|
||||
$conreserve 3020 4527
|
||||
$conreserve 3021 4528
|
||||
$conreserve 3022B 4530
|
||||
$conreserve 3023A 4531
|
||||
$conreserve 3024 4533
|
||||
$conreserve 3025 4534
|
||||
$conreserve 3026 4535
|
||||
$conreserve 3027 4536
|
||||
$conreserve 3028 4537
|
||||
$conreserve 3029 4538
|
||||
$conreserve 3030 4539
|
||||
$conreserve 3031 4540
|
||||
$conreserve 3032 4541
|
||||
$conreserve 3033 4542
|
||||
$conreserve 3034 4543
|
||||
$conreserve 3035 4544
|
||||
$conreserve 3036 4545
|
||||
$conreserve 3037 4546
|
||||
$conreserve 3038 4547
|
||||
$conreserve 3039 4548
|
||||
$conreserve ICRYING 7000
|
||||
$conreserve ICRYING2 7001
|
||||
$conreserve IDONHME 7002
|
||||
$conreserve IGOAWAY2 7003
|
||||
$conreserve IGOAWAY3 7004
|
||||
$conreserve INOPLACE 7005
|
||||
$conreserve IPLEASE 7006
|
||||
$conreserve ISCREAM1 7007
|
||||
$conreserve ISCREAM2 7008
|
||||
$conreserve 8000 8000
|
||||
$conreserve 8001 8001
|
||||
$conreserve 8002 8002
|
||||
$conreserve 8003 8003
|
||||
$conreserve 8004 8004
|
||||
$conreserve 8005 8005
|
||||
$conreserve 8006 8006
|
||||
$conreserve 8007 8007
|
||||
$conreserve BEASTD4 9000
|
||||
$conreserve BEASTD3 9001
|
||||
$conreserve BEASTD2 9002
|
||||
$conreserve BEASTD1 9003
|
||||
$conreserve BEAST1 9004
|
||||
$conreserve BEAST2 9005
|
||||
$conreserve BEAST3 9006
|
||||
$conreserve CALEBM1 9007
|
||||
$conreserve CULTMO1 9008
|
||||
$conreserve ROAR1 9009
|
||||
$conreserve ROAR2 9010
|
||||
$conreserve ROAR3 9011
|
||||
$conreserve SLASH1 9012
|
||||
$conreserve SLASH2 9013
|
||||
$conreserve SLASH3 9014
|
||||
$conreserve T1005 10001
|
||||
$conreserve T1002 10000
|
||||
$conreserve STOMP3 9017
|
||||
$conreserve STOMP4 9016
|
||||
$conreserve STOM5 9015
|
||||
$conreserve T1006 10002
|
||||
$conreserve T1010 10003
|
||||
$conreserve T1011 10004
|
||||
$conreserve T1015 10005
|
||||
$conreserve T1051 10006
|
||||
$conreserve T1003 11000
|
||||
$conreserve T1013 11001
|
Loading…
Reference in a new issue