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- Remove some leftover debug code.
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@ -1128,10 +1128,6 @@ int HWWall::CheckWallSprite(tspritetype* spr, tspritetype* last)
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void HWWall::ProcessWallSprite(HWDrawInfo* di, tspritetype* spr, sectortype* sector)
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{
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if (spr->time == 1373)
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{
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int a = 0;
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}
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auto tex = TexMan.GetGameTexture(spr->spritetexture());
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if (!tex || !tex->isValid()) return;
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