Christoph Oelckers
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fa8edc7493
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
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Christoph Oelckers
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944b7b8776
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- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
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Christoph Oelckers
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491c27caa6
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- fixed runlist handling for actor targets.
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2021-10-22 22:04:04 +02:00 |
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Christoph Oelckers
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51ee9cf6c6
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- fixed bad interpolation setup in AddFlow, plus some variable renaming.
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2021-10-22 21:55:51 +02:00 |
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Christoph Oelckers
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4ee3505dde
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- Exhumed: fixed return value of BuildTrap
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2021-10-22 08:06:24 +02:00 |
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Christoph Oelckers
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6e919f2364
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- Exhumed: fixed handling of torch messages for localization
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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2cece35902
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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1b8d3f9a89
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
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Christoph Oelckers
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33261db902
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- some quick sprite[] replacements.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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3419d6a901
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- fixed compilation.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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1839634d79
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- small stuff
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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b1d15811c5
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- make nBodygunSprite an actor array.
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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fe9ddabd35
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- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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c2467dc47b
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- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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dbe4aa3515
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- renamed disassembly variables in bubbles.cpp.
# Conflicts:
# source/games/exhumed/src/bubbles.cpp
# source/games/exhumed/src/exhumedactor.h
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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0d0326f8c1
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- argument of BelowNear
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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9badd2e78b
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- converted switches to classes.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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601d358b49
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- converted FuncWasp to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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8d7f37066f
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- converted FuncSpider to a class
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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5a424bdd06
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- converted FuncSnake to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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61df236588
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- converted FuncSet/FuncSoul to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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d77a5208f3
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- converted FuncScorp to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
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5418c4326f
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- converted FuncRoach to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
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25de6fe4c5
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- converted FuncRex to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
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89d98ddf34
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- fixed the rat.
- converted FuncRat to a class.
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2021-10-16 15:36:11 +02:00 |
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Christoph Oelckers
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39ca524185
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- converted FuncRa to a class.
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2021-10-15 22:57:53 +02:00 |
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Christoph Oelckers
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335ebe9272
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- converted queen funcs to classes
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2021-10-15 22:55:03 +02:00 |
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Christoph Oelckers
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93b0a35927
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- converted FuncPlayer into a class
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2021-10-15 22:19:07 +02:00 |
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Christoph Oelckers
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f13e1f2127
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- converted all FuncObjects to classes.
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2021-10-15 22:14:14 +02:00 |
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Christoph Oelckers
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3bda4d5b07
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- converted FuncMummy into a class
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2021-10-15 22:02:06 +02:00 |
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Christoph Oelckers
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008825fe32
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- converted FuncCreatureChunk into a class.
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2021-10-15 21:58:07 +02:00 |
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Christoph Oelckers
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b772200dd4
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- converted FuncLion into a class
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2021-10-15 21:29:24 +02:00 |
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Christoph Oelckers
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45e7b7c4d5
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- converted FuncLavaDude(Limb) into classes
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2021-10-15 21:25:53 +02:00 |
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Christoph Oelckers
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e73725a40e
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- converted FuncGrenade into a class.
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2021-10-15 21:20:28 +02:00 |
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Christoph Oelckers
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cdc7fba8a0
|
- converted AIFish(Limb) into classes
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2021-10-15 21:17:25 +02:00 |
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Christoph Oelckers
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8f9e9de4b4
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- converted FuncBullets into a class.
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2021-10-15 21:11:01 +02:00 |
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Christoph Oelckers
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832b394561
|
- converted FuncBubble into a class.
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2021-10-15 21:07:58 +02:00 |
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Christoph Oelckers
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0fc490bf40
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- converted FuncAnubis into a class.
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2021-10-15 21:07:33 +02:00 |
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Christoph Oelckers
|
ce78b23fb6
|
- converted FuncAnim into a class
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2021-10-15 21:06:53 +02:00 |
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Christoph Oelckers
|
d130a43aa0
|
- preparations for cleaning up Exhumed's event dispatcher.
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2021-10-15 18:51:22 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
|
2ee7be0382
|
- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
|
719081824a
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- exhumedactor.h added.
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2021-10-15 00:18:37 +02:00 |
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Christoph Oelckers
|
6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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10b0bba53e
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
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Christoph Oelckers
|
d466ea155f
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- Exhumed: Avoid masking bits into the sector index as well.
# Conflicts:
# source/games/exhumed/src/player.cpp
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2021-09-12 18:28:47 +02:00 |
|
Christoph Oelckers
|
9991e6665c
|
- Exhumed: Avoid masking sound flags into the sprite index.
This put a hard 4096 sprites limit into the engine. It's also a blocker for refactoring.
|
2021-09-12 18:27:30 +02:00 |
|
Christoph Oelckers
|
d82b7ff51c
|
- Exhumed: renamed disassembly variable.
|
2021-09-12 18:27:30 +02:00 |
|
Christoph Oelckers
|
f7a475aa94
|
- Exhumed: fixed sound origin in DoRegenerates.
Should be the actual sprite, not the table index...
# Conflicts:
# source/games/exhumed/src/items.cpp
|
2021-09-12 18:27:17 +02:00 |
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