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- Exhumed: fixed sound origin in DoRegenerates.
Should be the actual sprite, not the table index... # Conflicts: # source/games/exhumed/src/items.cpp
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@ -447,7 +447,7 @@ void DoRegenerates()
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if (sprite[nSprite].extra <= 0)
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{
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BuildAnim(-1, 38, 0, sprite[nSprite].x, sprite[nSprite].y, sprite[nSprite].z, sprite[nSprite].sectnum, 64, 4);
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D3PlayFX(StaticSound[kSoundTorchOn], i);
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D3PlayFX(StaticSound[kSoundTorchOn], nSprite);
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}
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else {
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continue;
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