raze/source/games/exhumed/src
Christoph Oelckers 6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
..
2d.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
aistuff.h - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
anims.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
anubis.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
bubbles.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
bullet.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - Exhumed: precache all frames of tile animations. 2021-06-02 21:31:38 +02:00
exhumed.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
exhumed.h - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
fish.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - Exhumed: fixed crash when ending the game. 2021-08-14 10:40:14 +02:00
grenade.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
gun.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
init.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
input.cpp - Exhumed: changed lung display as well. 2021-05-15 10:25:37 +02:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
lavadude.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
lion.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
map.cpp - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
osdcmds.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
player.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
queen.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
ra.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
ramses.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
rex.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
roach.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
runlist.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
save.cpp - turning some of the player arrays into Player members. 2021-05-15 10:25:38 +02:00
scorp.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
sequence.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
snake.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
sound.cpp - Exhumed: Avoid masking bits into the sector index as well. 2021-09-12 18:28:47 +02:00
sound.h - Exhumed: Avoid masking bits into the sector index as well. 2021-09-12 18:28:47 +02:00
spider.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
status.cpp - removed the native implementation od Exhumed's status bar. 2021-05-15 10:25:39 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00