Commit graph

18641 commits

Author SHA1 Message Date
Christoph Oelckers
2de1aea4a6 - floatified exit position. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
1a64d18349 - floatified RR hitscan teleporter stuff and other minor things. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
4322a30efb - unlimited the number of active animations, also fixed a few bugs. 2022-10-20 23:08:54 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
6482fefeb3 - 3x add_int_z. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
fe0a10ed29 - handle neartag calls in checksectors. 2022-10-20 22:25:10 +02:00
Christoph Oelckers
13fc658c1f -floatified findplayer and findotherplayer. 2022-10-20 22:25:09 +02:00
Christoph Oelckers
68bc812681 - floatify hande_se35
This looks broken because the destination height is never set anywhere.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89 - floatified handle_se25 2022-10-20 22:25:09 +02:00
Christoph Oelckers
5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Mitchell Richters
bfafe4e21c - Tidy up some of the spaces on SetValueForKey() calls.
* Although I hate the spaces and have no idea why anyone would do this, there's too many such calls in the document so easiest to just stick with it :/
2022-10-21 00:35:59 +11:00
Mitchell Richters
8d2e022250 - Fix broken paths in default configuration on Unix how I asked for it to be fixed. 2022-10-21 00:35:58 +11:00
Unrud
8459ee1cb2 Fix broken paths in default configuraiton on Unix
The default paths for **FileSearch.Directories** and **SoundfontSearch.Directories** are somewhat broken.

`SHARE_DIR` is defined as just `/usr/local/share/`.
The paths `…/games/raze` are not added to **FileSearch.Directories**.
`GAME_DIR` is defined as `.config/raze` on Unix. Combining it with the prefix `…/share/` is wrong.

Excerpt from the default configuration:

```ini
[FileSearch.Directories]
…
Path=/usr/local/share/
…

[SoundfontSearch.Directories]
…
Path=/usr/local/share/.config/raze/soundfonts
Path=/usr/local/share/games/.config/raze/soundfonts
Path=/usr/share/.config/raze/soundfonts
Path=/usr/share/games/.config/raze/soundfonts
```
2022-10-20 23:54:46 +11:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
a178ef1ff6 - Duke: Floatify player_struct::fric. 2022-10-20 00:48:09 +02:00
Christoph Oelckers
6310b06118 - got rid of set_int_z in Blood. 2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483 - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
Mitchell Richters
1eaab2f531 - Blood: Floatify POSTURE::xOffset and POSTURE::zOffset.
* POSTURE struct is now completely handled.
2022-10-20 00:48:09 +02:00
Mitchell Richters
6fa3e3fc23 - Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used. 2022-10-20 00:48:09 +02:00
Mitchell Richters
3b5f4b9222 - Blood: Floatify POSTURE accel values. 2022-10-20 00:48:08 +02:00
Mitchell Richters
bbb0cf73f2 - Blood: Floatify POSTURE::normalJumpZ and POSTURE::pwupJumpZ. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
9426f42f41 - replaced old refactoring wrapper. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
088699f5c8 - floatified handle_se20. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
471f64cf72 - fixes for player velocity. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
a847b23e7c - made player.vel a real float vector with proper value range. 2022-10-20 00:48:07 +02:00
Christoph Oelckers
417dc7c330 - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00
Christoph Oelckers
6f8d0e7870 - handle all remaining vel uses not related to gravity and clipmove 2022-10-20 00:47:32 +02:00
Christoph Oelckers
3e05acfcc9 - handle ca. half of the remaining use of vel. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
bca4819841 - handle some simple vector additions with velocity. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
c821683bc5 - copy Duke handling of movement code to RR. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
cebecabe66 - search& replace of zero assignments and comparisons. 2022-10-20 00:47:31 +02:00
Christoph Oelckers
2266ae1cd6 - converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
b46b087e0c - first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
2022-10-20 00:47:19 +02:00
Christoph Oelckers
50a9ca49f3 - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
Christoph Oelckers
a5652655db - floatified gs.playerfriction 2022-10-20 00:20:41 +02:00
Christoph Oelckers
477120923f - made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
2022-10-20 00:20:40 +02:00
Christoph Oelckers
8171927c2a - renamed player_struct::vel 2022-10-20 00:19:56 +02:00
Christoph Oelckers
03a0eb7284 - floatified and consolidated handle_se29. 2022-10-20 00:19:56 +02:00
Christoph Oelckers
9a07dc5b7b - floatified handle_se21 and most of movetongue 2022-10-20 00:19:33 +02:00
Christoph Oelckers
a9c7a5e62f - floatified handle_se21 2022-10-19 18:26:16 +02:00
Christoph Oelckers
b0b5dbc55b - eliminated add_int_ceilingz 2022-10-19 18:26:16 +02:00
Christoph Oelckers
81d4ca71d7 - floatified movetouchplate 2022-10-19 18:26:16 +02:00
Christoph Oelckers
8e4a3f1946 - floatified position in RANDOMSCRAP 2022-10-19 18:26:16 +02:00
Christoph Oelckers
23c529589e - eliminated add_int_xvel 2022-10-19 18:26:16 +02:00
Christoph Oelckers
ccbe472444 - added NULL check where it can crash when noclipping. 2022-10-19 18:25:43 +02:00
Christoph Oelckers
a6bf98399c - fixed inconsistency between angle and intangle use.
Angles abused as flag words should always use intangle.
2022-10-19 18:02:05 +02:00
Christoph Oelckers
c51a71ed94 - made some changes to let the engine start up with ASAN enabled on MSVC. 2022-10-19 18:01:28 +02:00
Christoph Oelckers
1553ec812d - magic carpet fixes for SW's $woods.map
* the track point code needs to retain the original distance function because in this case the difference can be critical as it interprets map data.
* two cases of bad vertical distance calculation due to unclear original code.
2022-10-19 17:49:19 +02:00
Christoph Oelckers
6e11a4317e - SW: fixed savegame pic generation corrupting the actor list.
This case missed the call to PostDraw which is responsible for cleaning up some temporary data.
2022-10-19 00:11:44 +02:00