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https://github.com/DrBeef/Raze.git
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- converted vel use in player_d.cpp's main movement functions
Still using conversion factors until all code has been processed.
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parent
b46b087e0c
commit
2266ae1cd6
6 changed files with 41 additions and 42 deletions
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@ -2388,7 +2388,7 @@ int ParseState::parse(void)
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// sigh.. this was yet another place where number literals were used as bit masks for every single value, making the code totally unreadable.
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if( (l& pducking) && ps[g_p].on_ground && PlayerInput(g_p, SB_CROUCH))
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j = 1;
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else if( (l& pfalling) && ps[g_p].jumping_counter == 0 && !ps[g_p].on_ground && ps[g_p].__vel.Z > 2048 )
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else if( (l& pfalling) && ps[g_p].jumping_counter == 0 && !ps[g_p].on_ground && ps[g_p].vel.Z > 8 * VELZ_FACTOR )
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j = 1;
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else if( (l& pjumping) && ps[g_p].jumping_counter > 348 )
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j = 1;
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@ -433,7 +433,7 @@ void hud_input(int plnum)
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else
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{
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p->hard_landing = 0;
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p->__vel.Z = 0;
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p->vel.Z = 0;
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S_PlayActorSound(DUKE_JETPACK_OFF, pact);
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S_StopSound(DUKE_JETPACK_IDLE, pact);
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S_StopSound(DUKE_JETPACK_ON, pact);
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@ -1798,15 +1798,15 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
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{
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p->on_ground = 0;
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p->__vel.Z += (gs.gravity + 80); // (TICSPERFRAME<<6);
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if (p->__vel.Z >= (4096 + 2048)) p->__vel.Z = (4096 + 2048);
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if (p->__vel.Z > 2400 && p->falling_counter < 255)
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if (p->vel.Z >= (16 + 8) * VELZ_FACTOR) p->vel.Z = (16 + 8) * VELZ_FACTOR;
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if (p->vel.Z > 2400 / 256 * VELZ_FACTOR && p->falling_counter < 255)
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{
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p->falling_counter++;
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if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
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S_PlayActorSound(DUKE_SCREAM, pact);
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}
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if (p->pos.Z + p->__vel.Z * zinttoworld >= floorz - i) // hit the ground
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if (p->pos.Z + p->vel.Z / VELZ_FACTOR >= floorz - i) // hit the ground
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{
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S_StopSound(DUKE_SCREAM, pact);
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if (!p->insector() || p->cursector->lotag != 1)
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@ -1830,7 +1830,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
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SetPlayerPal(p, PalEntry(32, 16, 0, 0));
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}
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else if (p->__vel.Z > 2048) S_PlayActorSound(DUKE_LAND, pact);
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else if (p->vel.Z > 8 * VELZ_FACTOR) S_PlayActorSound(DUKE_LAND, pact);
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}
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}
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}
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@ -1841,8 +1841,8 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
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p->falling_counter = 0;
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S_StopSound(-1, pact, CHAN_VOICE);
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if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->__vel.Z > (6144 >> 1))
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p->hard_landing = p->__vel.Z / 1024.;
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if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12 * VELZ_FACTOR)
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p->hard_landing = uint8_t(p->vel.Z / 4. / VELZ_FACTOR);
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p->on_ground = 1;
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@ -1853,8 +1853,8 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
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double k = (floorz - i - p->pos.Z) * 0.5;
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if (abs(k) < 1) k = 0;
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p->pos.Z += k;
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p->__vel.Z -= 768;
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if (p->__vel.Z < 0) p->__vel.Z = 0;
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p->vel.Z -= 3 * VELZ_FACTOR;
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if (p->vel.Z < 0) p->vel.Z = 0;
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}
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else if (p->jumping_counter == 0)
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{
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@ -1862,7 +1862,7 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
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if (p->on_warping_sector == 0 && p->pos.Z > floorz - 16)
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{
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p->pos.Z = floorz - 16;
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p->__vel.Z *= 0.5;
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p->vel.Z *= 0.5;
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}
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}
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@ -1896,11 +1896,11 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
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if (psectlotag == 1 && p->jumping_counter > 768)
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{
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p->jumping_counter = 0;
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p->__vel.Z = -512;
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p->vel.Z = -2 * VELZ_FACTOR;
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}
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else
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{
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p->__vel.Z -= bsin(2048 - 128 + p->jumping_counter) / 12;
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p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12) * VELZ_FACTOR;
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p->jumping_counter += 180;
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p->on_ground = 0;
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}
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@ -1908,18 +1908,18 @@ static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, in
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else
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{
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p->jumping_counter = 0;
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p->__vel.Z = 0;
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p->vel.Z = 0;
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}
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}
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p->pos.Z += p->__vel.Z * zinttoworld;
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p->pos.Z += p->vel.Z / VELZ_FACTOR;
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if (p->pos.Z < ceilingz + 4)
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{
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p->jumping_counter = 0;
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if (p->__vel.Z < 0)
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p->__vel.X = p->__vel.Y = 0;
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p->__vel.Z = 128;
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if (p->vel.Z < 0)
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p->vel.X = p->vel.Y = 0;
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p->vel.Z = 0.5 * VELZ_FACTOR;
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p->pos.Z = ceilingz + 4;
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}
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}
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@ -1950,38 +1950,38 @@ static void underwater(int snum, ESyncBits actions, int fz_, int cz_)
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if (actions & SB_JUMP)
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{
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// jump
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if (p->__vel.Z > 0) p->__vel.Z = 0;
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p->__vel.Z -= 348;
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if (p->__vel.Z < -(256 * 6)) p->__vel.Z = -(256 * 6);
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if (p->vel.Z > 0) p->vel.Z = 0;
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p->vel.Z -= (348 / 256.) * VELZ_FACTOR;
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if (p->vel.Z < -6 * VELZ_FACTOR) p->vel.Z = -6 * VELZ_FACTOR;
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}
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else if (actions & SB_CROUCH)
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{
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// crouch
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if (p->__vel.Z < 0) p->__vel.Z = 0;
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p->__vel.Z += 348;
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if (p->__vel.Z > (256 * 6)) p->__vel.Z = (256 * 6);
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if (p->vel.Z < 0) p->vel.Z = 0;
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p->vel.Z += (348 / 256.) * VELZ_FACTOR;
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if (p->vel.Z > 6 * VELZ_FACTOR) p->vel.Z = 6 * VELZ_FACTOR;
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}
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else
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{
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// normal view
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if (p->__vel.Z < 0)
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if (p->vel.Z < 0)
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{
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p->__vel.Z += 256;
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if (p->__vel.Z > 0)
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p->__vel.Z = 0;
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p->vel.Z += 1 * VELZ_FACTOR;
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if (p->vel.Z > 0)
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p->vel.Z = 0;
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}
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if (p->__vel.Z > 0)
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if (p->vel.Z > 0)
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{
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p->__vel.Z -= 256;
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if (p->__vel.Z < 0)
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p->__vel.Z = 0;
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p->vel.Z -= 1 * VELZ_FACTOR;
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if (p->vel.Z < 0)
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p->vel.Z = 0;
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}
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}
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if (p->__vel.Z > 2048)
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p->__vel.Z *= 0.5;
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if (p->vel.Z > 8 * VELZ_FACTOR)
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p->vel.Z *= 0.5;
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p->pos.Z += p->__vel.Z * zinttoworld;
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p->pos.Z += p->vel.Z / VELZ_FACTOR;
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if (p->pos.Z > floorz - 15)
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p->pos.Z += (((floorz - 15) - p->pos.Z) * 0.5);
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@ -1989,7 +1989,7 @@ static void underwater(int snum, ESyncBits actions, int fz_, int cz_)
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if (p->pos.Z < ceilingz + 4)
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{
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p->pos.Z = ceilingz + 4;
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p->__vel.Z = 0;
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p->vel.Z = 0;
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}
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if (p->scuba_on && (krand() & 255) < 8)
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@ -1319,8 +1319,7 @@ int doincrements_r(player_struct* p)
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{
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p->noise_radius = 16384;
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madenoise(screenpeek);
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p->__vel.X += p->angle.ang.Cos() * (1 << 18);
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p->__vel.Y += p->angle.ang.Sin() * (1 << 18);
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p->vel.XY() += p->angle.ang.ToVector() * VEL_FACTOR;
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}
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p->eat -= 4;
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if (p->eat < 0)
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@ -122,9 +122,9 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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("bobposx", w.bobpos.X)
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("bobposy", w.bobpos.Y)
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("pyoff", w.pyoff)
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("posxv", w.__vel.X)
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("posyv", w.__vel.Y)
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("poszv", w.__vel.Z)
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("posxv", w.vel.X)
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("posyv", w.vel.Y)
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("poszv", w.vel.Z)
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("last_pissed_time", w.last_pissed_time)
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("truefz", w.truefz)
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("truecz", w.truecz)
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@ -392,7 +392,7 @@ void doanimations(void)
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if (ps[p].GetActor()->GetOwner() != nullptr)
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{
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ps[p].player_add_int_z(v);
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ps[p].__vel.Z = 0;
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ps[p].vel.Z = 0;
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}
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DukeSectIterator it(dasectp);
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