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- fixed inconsistency between angle and intangle use.
Angles abused as flag words should always use intangle.
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1 changed files with 1 additions and 1 deletions
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@ -3663,7 +3663,7 @@ void handle_se13(DDukeActor* actor)
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actor->temp_data[3]++;
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sc->ceilingstat ^= CSTAT_SECTOR_SKY;
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if (actor->spr.angle == DAngle90)
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if (actor->spr.intangle == 512)
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{
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for (auto& wal : wallsofsector(sc))
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wal.shade = actor->spr.shade;
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