Christoph Oelckers
d9fee902de
- setSpritesetImage export added.
2022-01-26 23:35:53 +01:00
Christoph Oelckers
6ff8e89739
- add statnums and virtual base methods to DukeActor.
2022-01-26 00:37:11 +01:00
Christoph Oelckers
c27976b2e5
- added script exports for Duke's iterators
2022-01-26 00:16:21 +01:00
Christoph Oelckers
5bc8b1c2d3
- Duke: added two more flags to eliminate the references to the crane's tile numbers.
2022-01-25 22:26:53 +01:00
Mitchell Richters
515bd54512
- Exhumed: Add save game option to in-game menu.
2022-01-24 21:51:28 +11:00
Christoph Oelckers
2022de845a
- did some reshuffling on Exhumed's menu.
...
To allow adding a "User map" item and prevent accidental reset of ongoing games, both the items for starting the campaign and the training map are now in a submenu.
This allows the game to go through the regular startup procedure common to all games, which in turn allows adding the "User map" item to the episode selection.
2022-01-24 01:00:05 +01:00
Christoph Oelckers
a252b206d1
- exported DukeActor's native member variables.
...
This includes renaming two native ones because they shared the same name with members of spritetype.
2022-01-24 00:24:47 +01:00
Christoph Oelckers
04a380ce14
- added script exports for DCoreActor's member variables.
2022-01-24 00:24:46 +01:00
Christoph Oelckers
43f2601bd6
- added script definitions for the base actor classes so that the engine can start up again.
2022-01-23 13:03:40 +01:00
Christoph Oelckers
a34c6d6b5f
- language update
2022-01-22 14:33:10 +01:00
Rachael Alexanderson
d5aacb369a
- oops this was in the wrong place
2022-01-21 01:16:22 +01:00
Rachael Alexanderson
85aee83bf8
- backend sync with GZDoom
2022-01-21 01:15:22 +01:00
Mitchell Richters
a20a56d9e7
- Add missing SSAOModes
option value array to menudef.txt
.
2022-01-16 22:42:22 +11:00
Christoph Oelckers
8d777892e0
- enable Bloom and SSAO menu options.
2022-01-16 12:18:00 +01:00
Christoph Oelckers
e5dad53f6d
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
Christoph Oelckers
7c4319d099
- Nam: don't draw the icon for weapon 7 on the HUD.
...
This is just a blue square. In RedNukem it isn't shown, but there's no special code for it.
2022-01-08 21:58:15 +01:00
Christoph Oelckers
a3162f6ccf
- renamed testnewrenderer CVAR.
2022-01-07 12:49:41 +01:00
Mitchell Richters
5ce9955f39
- Exclude episode 4 "The Birth" from the 1.5-bound grpinfo for Duke!ZONE II
.
2022-01-07 20:00:08 +11:00
Mitchell Richters
48b966c45a
- Add a new Duke!ZONE II
grpinfo definition so that the copy supplied from Zoom which ships with a 1.5 copy of Duke 3D can be found.
2022-01-07 19:28:31 +11:00
Mitchell Richters
a65e2e8448
- Don't do an animated transition for Duke's credits menu and don't redraw the background for RR/RRRA's credits menu.
2022-01-06 10:32:33 +11:00
Christoph Oelckers
709dcd9155
- flip keyhole in TD's $shore.map.
2022-01-05 12:51:12 +01:00
Mitchell Richters
77da0b9278
- Exhumed: Mark in-game menu as animated so its interpolation works properly.
2022-01-05 08:13:57 +11:00
Christoph Oelckers
227ac0fca6
- RR: address a missing texture in E1L2.
...
The current texture on this wall is suboptimal but it's still better than glitchy HOM.
2022-01-04 17:18:25 +01:00
Mitchell Richters
09e1fa4d1e
- Exhumed: Amend previous commit to do proper floating point calculation.
2022-01-04 22:54:51 +11:00
Mitchell Richters
572dcc08dd
- Exhumed: Remove debug line and use game's ticrate in milliseconds instead of a hard-coded value (not that it should ever change anyway).
2022-01-04 22:51:19 +11:00
Christoph Oelckers
8bc1ca5f58
- Exhumed: interpolate the menu items when zooming.
2022-01-04 12:42:46 +01:00
Christoph Oelckers
be2efc03ad
- Exhumed: interpolate the scrolling map.
2022-01-04 12:42:45 +01:00
sinisterseed
734e670e30
- added menu entries to toggle between the classic Polymost renderer and the new polygonal one.
2022-01-02 16:46:44 +02:00
Mitchell Richters
5d10b32301
- SW: Replace PLAYERstruct
oldpos*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
e4d19a0bbe
- SW: Replace PLAYERstruct
slide_yvect
with slide_vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55
- SW: Replace PLAYERstruct
slide_xvect
with slide_vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
8c99053ebd
- SW: Replace PLAYERstruct
oyvect
with ovect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
75cc539c58
- SW: Replace PLAYERstruct
oxvect
with ovect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b
- SW: Replace PLAYERstruct
yvect
with vect.Y
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08
- SW: Replace PLAYERstruct
xvect
with vect.X
calls.
2021-12-31 00:19:33 +11:00
Mitchell Richters
03da70b3b9
- SW: Replace PLAYERstruct
si*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
225a2a39da
- Duke: Replace player_struct
noise_*
variables with a vector.
2021-12-31 00:19:33 +11:00
Mitchell Richters
1e90b0bbbe
- Duke: Replace player_struct
bobposy
with bobpos.Y
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
034e1fd175
- Duke: Replace player_struct
bobposx
with bobpos.X
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
0bc26e78ba
- Duke: Replace player_struct
loogiey[64]
with loogie[64].Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
e196a4daa3
- Duke: Replace player_struct
loogiex[64]
with loogie[64].X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
2d6bc783c4
- Duke: Replace player_struct
exity
with exit.Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
8d2595ea84
- Duke: Replace player_struct
exitx
with exit.X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
fd8c7bfa52
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44
- Duke: Replace player_struct
posyv
with vel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39
- Duke: Replace player_struct
posxv
with vel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
13639a09b7
- SW: Remove unused PLAYERstruct
variable turn180_target
that was deprecated with 7bf1cacc7f
.
2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909
- SW: Replace PLAYERstruct
RevolveY
with Revolve.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf
- SW: Replace PLAYERstruct
RevolveX
with Revolve.X
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080
- SW: Replace PLAYERstruct
ly
with LadderPosition.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f
- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
2021-12-30 20:41:26 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
d46a7abb0e
- better wall sprite handling.
...
When they are directly on a wall, project their coordinates onto the wall to eliminate the imprecisions from Build's ad-hoc setup.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
25f4f49e9a
- added render precision menu option and updated texts.
...
Also enabled Czech for the language option because the translation is complete.
2021-12-30 09:58:44 +01:00
Christoph Oelckers
00a7be545d
- added a map preview to the user map browser.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
6dfd975f88
- activated the user map menu item in the episode selection.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
ffd23c23ca
- implemented user map browser.
2021-12-30 09:58:08 +01:00
Christoph Oelckers
99b069d122
- fixed the user map label.
...
TXT_USERMAP does not exist, only MNU_USERMAP does.
2021-12-30 09:58:07 +01:00
Christoph Oelckers
bd47f56a5c
- x() is gone entirely.
2021-12-30 09:57:22 +01:00
Mitchell Richters
6423684bfb
- SW: Replace PLAYERstruct
oposz
with opos.Z
calls.
2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a
- SW: Replace PLAYERstruct
oposy
with opos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70
- SW: Replace PLAYERstruct
oposx
with opos.X
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3adf81e4f9
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64
- Duke: Replace player_struct
oposy
with opos.Y
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0
- Duke: Replace player_struct
oposx
with opos.X
calls.
2021-12-30 09:57:07 +01:00
Christoph Oelckers
756ed1c14b
- removed the workaround to make Lunatic Fringe not glitch.
2021-12-30 09:56:52 +01:00
Christoph Oelckers
75b36cbd1c
- Duke: made player.i a real pointer
...
How could I overlook this one.
2021-12-26 23:09:45 +01:00
Christoph Oelckers
c0496420ec
- LadderSector
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
1790ced1f8
- Exhumed: renamed disassembly fields in player struct.
2021-12-25 21:28:52 +01:00
Mitchell Richters
6c1632a744
- Add hud_showmapname
to the HUD Options menu to allow easy disabling of it if its not desired.
2021-12-16 11:48:55 +11:00
Mitchell Richters
a9d7eb06c7
- Add OpenGL ES to the backend options in the menu.
2021-12-12 11:22:43 +11:00
Emile Belanger
5300abb76d
GLES: Fix line-endings for func_paletted.fp
2021-12-11 13:23:39 +01:00
Emile Belanger
9e1e824f5e
GLES: Fixed palette mode and interpolation
2021-12-11 13:23:39 +01:00
Emile Belanger
5a8c57040f
GLES: Palette mode now GLES2 compliant. Interpolation not yet working.
2021-12-11 13:23:39 +01:00
Mitchell Richters
af96180123
- Duke/RR; Don't lose the precision of p->MotoSpeed
when calculating p->VBumpTarget
.
2021-12-07 20:02:30 +11:00
Christoph Oelckers
0f2f46ec35
- made one_parallax_sectnum a pointer
2021-11-29 00:56:26 +01:00
Christoph Oelckers
caa9ef6dd3
- make access_wallnum a pointer
2021-11-29 00:56:22 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
fb95f0fff7
- store an actual actor pointer in PLAYER.
...
# Conflicts:
# source/games/blood/src/player.cpp
2021-11-29 00:54:58 +01:00
Christoph Oelckers
5b9152abfd
- eliminated the last access to playerActors in trigger.cpp and made AimTargets a pointer array.
2021-11-29 00:54:58 +01:00
Christoph Oelckers
a67da5003a
- made voodooTarget a pointer and removed most direct references to target_i.
2021-11-29 00:53:47 +01:00
Mitch Richters
4d629e7de8
- Make screenjob valid keys for skipping ignore the Alt key as its used for modifiers, and special keys like the screenshot bind.
...
* Partially revert 8bb13bc4c2
as its changes are no longer needed.
* Partially revert 9e40e49c2c
as its changes are no longer needed.
* Fixes #577 .
2021-11-18 20:59:07 +11:00
Christoph Oelckers
a5f51cfd88
- SW: migrate everything to the main clipmove function
2021-11-08 23:11:30 +01:00
Christoph Oelckers
d042472ef6
- Exhumed: flag the main menu as animated.
...
This is needed for the plasma display to animate properly.
2021-11-07 22:06:01 +01:00
Christoph Oelckers
ae08ae1d8d
- some leftover shorts plus utilities that ended up unused but may be useful later.
2021-11-07 16:46:23 +01:00
Christoph Oelckers
060da8ec1d
- Duke: replaced most sector array accesses with pointers in actors.cpp.
...
This already helped to find one 16 bit value that stored a sector index.
2021-11-07 15:00:06 +01:00
Christoph Oelckers
1c0e3d849b
- addressed the updatesector related deprecation warnings with Duke.
2021-11-06 20:46:08 +01:00
Mitch Richters
a2a75fccc2
- Add support for Duke Nukem's Penthouse Paradise as shipped with the Zoom release of Duke Nukem 3D Atomic.
2021-11-06 23:26:56 +11:00
Mitch Richters
c424f7c8dd
- processMovement()
. Remove cl_exhumedoldturn
CVAR and tidy up numeric literals in use.
...
* In our older codebase before the input code was refactored, Exhumed's turning was broken and was only applying the base factor of 12, significantly slower than the other games.
* Upon doing some testing in PCExhumed, I noticed their turning was faster as when the counter meets its target, the turn value is shifted left by 2, effectively making it 48: b90417ed8e/source/exhumed/src/player.cpp (L336-L337)
* Removed this CVAR because of this.
* Reworked turning code so that pressing left+right together cancel each other out and that pressing both doesn't call `updateTurnHeldAmt(scaleAdjust)` twice.
* Redid turn averages factoring in Exhumed's speeds, rounded off values and stored in an enum for clarity.
2021-11-06 09:28:47 +11:00
Mitch Richters
9d3d8e747c
- Fix up bsin()
usage within ZScript files.
2021-10-30 10:24:15 +02:00
Christoph Oelckers
9071949a46
- backend upate from GZDoom
...
* Vulkan SDK and dependencies updated.
* better interface for buffers in the render backend.
2021-10-30 09:34:38 +02:00
Christoph Oelckers
9cfd682c9e
- eliminated Player::nSprite.
2021-10-28 13:54:09 +02:00
Christoph Oelckers
11912486de
- moved all loose player related arrays into the Player struct.
2021-10-27 20:56:42 +02:00
Emile Belanger
b79b1aad53
Fix fade for GLES
2021-10-24 18:35:54 +02:00
Emile Belanger
2a905e8026
Fix palette mode for GLES
2021-10-16 18:42:02 +02:00
Christoph Oelckers
7eaff41b9a
- text update
2021-10-16 15:36:34 +02:00
Christoph Oelckers
957db8e2b6
- activated Polish translation.
2021-10-15 19:16:50 +02:00
Christoph Oelckers
9f7b7ebf7c
- text update
2021-10-11 22:36:58 +02:00
Hugo Locurcio
91ce22931d
Add cvars to control automap line alpha and thickness
...
This can be used to improve automap readability on high-resolution
displays.
2021-10-11 22:30:39 +02:00