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- SW: Replace PLAYERstruct
oxvect
with ovect.X
calls.
This commit is contained in:
parent
5515830e2b
commit
75cc539c58
4 changed files with 18 additions and 18 deletions
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@ -631,8 +631,8 @@ struct PLAYERstruct
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vec3_t si; // save player interp position for PlayerSprite
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int16_t siang;
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vec2_t vect;
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int oxvect, oyvect;
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vec2_t vect, ovect;
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int oyvect;
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int friction;
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int slide_xvect, slide_yvect;
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int16_t slide_ang;
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@ -1243,8 +1243,8 @@ DSWActor* DoPickTarget(DSWActor* actor, uint32_t max_delta_ang, int skip_targets
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void DoPlayerResetMovement(PLAYERp pp)
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{
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pp->vect.X = pp->oxvect = 0;
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pp->vect.Y = pp->oxvect = 0;
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pp->vect.X = pp->ovect.X = 0;
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pp->vect.Y = pp->oyvect = 0;
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pp->slide_xvect = 0;
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pp->slide_yvect = 0;
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pp->drive_avel = 0;
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@ -2011,7 +2011,7 @@ void DoPlayerMove(PLAYERp pp)
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DoPlayerSlide(pp);
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pp->oxvect = pp->vect.X;
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pp->ovect.X = pp->vect.X;
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pp->oyvect = pp->vect.Y;
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pp->vect.X += ((pp->input.fvel*synctics*2)<<6);
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@ -2029,13 +2029,13 @@ void DoPlayerMove(PLAYERp pp)
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if (pp->Flags & (PF_FLYING))
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{
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// do a bit of weighted averaging
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pp->vect.X = (pp->vect.X + (pp->oxvect*1))/2;
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pp->vect.X = (pp->vect.X + (pp->ovect.X*1))/2;
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pp->vect.Y = (pp->vect.Y + (pp->oyvect*1))/2;
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}
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else if (pp->Flags & (PF_DIVING))
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{
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// do a bit of weighted averaging
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pp->vect.X = (pp->vect.X + (pp->oxvect*2))/3;
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pp->vect.X = (pp->vect.X + (pp->ovect.X*2))/3;
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pp->vect.Y = (pp->vect.Y + (pp->oyvect*2))/3;
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}
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@ -2536,7 +2536,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
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else
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pp->Flags |= (PF_PLAYER_MOVED);
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pp->oxvect = pp->vect.X;
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pp->ovect.X = pp->vect.X;
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pp->oyvect = pp->vect.Y;
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if (sop->drive_speed)
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@ -2545,7 +2545,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
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pp->vect.Y = MulScale(pp->input.svel, sop->drive_speed, 6);
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// does sliding/momentum
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pp->vect.X = (pp->vect.X + (pp->oxvect*(sop->drive_slide-1)))/sop->drive_slide;
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pp->vect.X = (pp->vect.X + (pp->ovect.X*(sop->drive_slide-1)))/sop->drive_slide;
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pp->vect.Y = (pp->vect.Y + (pp->oyvect*(sop->drive_slide-1)))/sop->drive_slide;
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}
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else
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@ -2556,7 +2556,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
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pp->vect.X = MulScale(pp->vect.X, TANK_FRICTION, 16);
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pp->vect.Y = MulScale(pp->vect.Y, TANK_FRICTION, 16);
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pp->vect.X = (pp->vect.X + (pp->oxvect*1))/2;
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pp->vect.X = (pp->vect.X + (pp->ovect.X*1))/2;
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pp->vect.Y = (pp->vect.Y + (pp->oyvect*1))/2;
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}
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@ -2643,7 +2643,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
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if (vel > 12000)
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{
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pp->vect.X = pp->vect.Y = pp->oxvect = pp->oyvect = 0;
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pp->vect.X = pp->vect.Y = pp->ovect.X = pp->oyvect = 0;
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}
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}
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}
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@ -2691,7 +2691,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
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if (vel > 12000)
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{
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pp->vect.X = pp->vect.Y = pp->oxvect = pp->oyvect = 0;
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pp->vect.X = pp->vect.Y = pp->ovect.X = pp->oyvect = 0;
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}
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}
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}
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@ -5055,7 +5055,7 @@ void PlayerToRemote(PLAYERp pp)
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pp->remote.xvect = pp->vect.X;
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pp->remote.yvect = pp->vect.Y;
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pp->remote.oxvect = pp->oxvect;
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pp->remote.oxvect = pp->ovect.X;
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pp->remote.oyvect = pp->oyvect;
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pp->remote.slide_xvect = pp->slide_xvect;
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pp->remote.slide_yvect = pp->slide_yvect;
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@ -5072,7 +5072,7 @@ void RemoteToPlayer(PLAYERp pp)
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pp->vect.X = pp->remote.xvect;
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pp->vect.Y = pp->remote.yvect;
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pp->oxvect = pp->remote.oxvect;
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pp->ovect.X = pp->remote.oxvect;
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pp->oyvect = pp->remote.oyvect;
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pp->slide_xvect = pp->remote.slide_xvect;
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pp->slide_yvect = pp->remote.slide_yvect;
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@ -5088,7 +5088,7 @@ void PlayerRemoteReset(PLAYERp pp, sectortype* sect)
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pp->pos.Y = rsp->spr.pos.Y;
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pp->pos.Z = sect->floorz - PLAYER_HEIGHT;
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pp->vect.X = pp->vect.Y = pp->oxvect = pp->oyvect = pp->slide_xvect = pp->slide_yvect = 0;
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pp->vect.X = pp->vect.Y = pp->ovect.X = pp->oyvect = pp->slide_xvect = pp->slide_yvect = 0;
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UpdatePlayerSprite(pp);
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}
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@ -7088,7 +7088,7 @@ DEFINE_FIELD_X(SWPlayer, PLAYERstruct, circle_camera_dist)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, siang)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, xvect)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, yvect)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oxvect)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oxvect)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oyvect)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, friction)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, slide_xvect)
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@ -583,7 +583,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PLAYERstruct& w, P
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w.opos.Y = w.pos.X;
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w.opos.Z = w.pos.X;
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w.oz_speed = w.z_speed;
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w.oxvect = w.vect.X;
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w.ovect.X = w.vect.X;
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w.oyvect = w.vect.Y;
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w.obob_z = w.bob_z;
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w.input = {};
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@ -196,7 +196,7 @@ struct SWPlayer native
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native int circle_camera_dist;
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native int16 siang;
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native int oxvect, oyvect;
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native int oyvect;
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native int friction;
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native int slide_xvect, slide_yvect;
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native int16 slide_ang;
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