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- Duke: Replace player_struct
noise_*
variables with a vector.
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parent
1e90b0bbbe
commit
225a2a39da
6 changed files with 15 additions and 14 deletions
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@ -35,8 +35,8 @@ int madenoise(int snum)
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player_struct *p;
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p = &ps[snum];
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p->donoise = 1;
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p->noise_x = p->pos.X;
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p->noise_y = p->pos.Y;
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p->noise.X = p->pos.X;
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p->noise.Y = p->pos.Y;
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return 1;
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}
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@ -52,8 +52,8 @@ int wakeup(DDukeActor* actor, int snum)
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radius = p->noise_radius;
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if (p->noise_x - radius < actor->spr.pos.X && p->noise_x + radius > actor->spr.pos.X
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&& p->noise_y - radius < actor->spr.pos.Y && p->noise_y + radius > actor->spr.pos.Y)
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if (p->noise.X - radius < actor->spr.pos.X && p->noise.X + radius > actor->spr.pos.X
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&& p->noise.Y - radius < actor->spr.pos.Y && p->noise.Y + radius > actor->spr.pos.Y)
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return 1;
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return 0;
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}
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@ -1176,8 +1176,8 @@ DEFINE_FIELD_X(DukePlayer, player_struct, actors_killed)
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DEFINE_FIELD_X(DukePlayer, player_struct, resurrected)
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DEFINE_FIELD_X(DukePlayer, player_struct, stairs)
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DEFINE_FIELD_X(DukePlayer, player_struct, detonate_count)
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DEFINE_FIELD_X(DukePlayer, player_struct, noise_x)
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DEFINE_FIELD_X(DukePlayer, player_struct, noise_y)
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//DEFINE_FIELD_X(DukePlayer, player_struct, noise.X)
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//DEFINE_FIELD_X(DukePlayer, player_struct, noise.Y)
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DEFINE_FIELD_X(DukePlayer, player_struct, noise_radius)
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DEFINE_FIELD_X(DukePlayer, player_struct, drink_timer)
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DEFINE_FIELD_X(DukePlayer, player_struct, eat_timer)
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@ -170,8 +170,8 @@ void resetplayerstats(int snum)
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p->fist_incs = 0;
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p->knee_incs = 0;
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p->stairs = 0;
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p->noise_x = 0;
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p->noise_y = 0;
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p->noise.X = 0;
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p->noise.Y = 0;
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p->donoise = 0;
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p->noise_radius = 0;
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if (isRR() && ud.multimode > 1 && ud.coop != 1)
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@ -442,8 +442,8 @@ void resetprestat(int snum,int g)
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p->stairs = 0;
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//if (!isRRRA()) p->fogtype = 0;
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p->noise_x = 131072;
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p->noise_y = 131072;
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p->noise.X = 131072;
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p->noise.Y = 131072;
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p->donoise = 0;
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p->noise_radius = 0;
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@ -227,8 +227,8 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
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// RR from here on
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("stairs", w.stairs)
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("detonate_count", w.detonate_count)
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("noise_x", w.noise_x)
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("noise_y", w.noise_y)
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("noise.X", w.noise.X)
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("noise.Y", w.noise.Y)
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("noise_radius", w.noise_radius)
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("drink_timer", w.drink_timer)
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("eat_timer", w.eat_timer)
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@ -263,7 +263,8 @@ struct player_struct
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// Items were reordered by size.
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int stairs;
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int detonate_count; // at57e
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int noise_x, noise_y, noise_radius; // at286, at28a, at290
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vec2_t noise;
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int noise_radius; // at286, at28a, at290
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int drink_timer; // at58e
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int eat_timer; // at592
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int SlotWin;
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@ -209,7 +209,7 @@ struct DukePlayer
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// Items were reordered by size.
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native int stairs;
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native int detonate_count; // at57e
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native int noise_x, noise_y, noise_radius; // at286, at28a, at290
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native int noise_radius; // at286, at28a, at290
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native int drink_timer; // at58e
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native int eat_timer; // at592
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native int SlotWin;
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