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- SW: Replace PLAYERstruct
oldpos*
variables with a vector.
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parent
e4d19a0bbe
commit
5d10b32301
5 changed files with 22 additions and 24 deletions
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@ -602,7 +602,7 @@ typedef struct
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struct PLAYERstruct
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{
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// variable that fit in the sprite or user structure
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vec3_t pos, opos;
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vec3_t pos, opos, oldpos;
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DSWActor* actor; // this may not be a TObjPtr!
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TObjPtr<DSWActor*> lowActor, highActor;
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@ -659,7 +659,6 @@ struct PLAYERstruct
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int16_t recoil_ndx;
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fixed_t recoil_ohorizoff, recoil_horizoff;
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int oldposx,oldposy,oldposz;
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vec3_t Revolve;
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int16_t RevolveDeltaAng;
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binangle RevolveAng;
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@ -1271,8 +1271,8 @@ void DoPlayerTeleportPause(PLAYERp pp)
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void DoPlayerTeleportToSprite(PLAYERp pp, vec3_t* pos, int ang)
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{
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pp->angle.ang = pp->angle.oang = buildang(ang);
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pp->pos.X = pp->opos.X = pp->oldposx = pos->X;
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pp->pos.Y = pp->opos.Y = pp->oldposy = pos->Y;
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pp->pos.X = pp->opos.X = pp->oldpos.X = pos->X;
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pp->pos.Y = pp->opos.Y = pp->oldpos.Y = pos->Y;
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//getzsofslopeptr(actor->spr.sector(), pp->posx, pp->posy, &cz, &fz);
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//pp->posz = pp->oposz = fz - PLAYER_HEIGHT;
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@ -1285,8 +1285,8 @@ void DoPlayerTeleportToSprite(PLAYERp pp, vec3_t* pos, int ang)
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void DoPlayerTeleportToOffset(PLAYERp pp)
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{
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pp->opos.X = pp->oldposx = pp->pos.X;
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pp->opos.Y = pp->oldposy = pp->pos.Y;
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pp->opos.X = pp->oldpos.X = pp->pos.X;
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pp->opos.Y = pp->oldpos.Y = pp->pos.Y;
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updatesector(pp->pos.X, pp->pos.Y, &pp->cursector);
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pp->Flags2 |= (PF2_TELEPORTED);
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@ -1599,7 +1599,7 @@ void DoPlayerBob(PLAYERp pp)
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dist = 0;
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dist = Distance(pp->pos.X, pp->pos.Y, pp->oldposx, pp->oldposy);
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dist = Distance(pp->pos.X, pp->pos.Y, pp->oldpos.X, pp->oldpos.Y);
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if (dist > 512)
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dist = 0;
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@ -1935,9 +1935,9 @@ void PlayerCheckValidMove(PLAYERp pp)
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{
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static int count = 0;
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pp->pos.X = pp->oldposx;
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pp->pos.Y = pp->oldposy;
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pp->pos.Z = pp->oldposz;
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pp->pos.X = pp->oldpos.X;
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pp->pos.Y = pp->oldpos.Y;
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pp->pos.Z = pp->oldpos.Z;
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pp->cursector = pp->lastcursector;
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// if stuck here for more than 10 seconds
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@ -1999,9 +1999,9 @@ void DoPlayerMove(PLAYERp pp)
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DoPlayerTurn(pp, pp->input.avel, 1);
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}
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pp->oldposx = pp->pos.X;
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pp->oldposy = pp->pos.Y;
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pp->oldposz = pp->pos.Z;
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pp->oldpos.X = pp->pos.X;
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pp->oldpos.Y = pp->pos.Y;
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pp->oldpos.Z = pp->pos.Z;
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pp->lastcursector = pp->cursector;
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if (PLAYER_MOVING(pp) == 0)
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@ -6720,8 +6720,8 @@ void InitAllPlayers(void)
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//pp->MaxHealth = 100;
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pp->oldposx = 0;
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pp->oldposy = 0;
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pp->oldpos.X = 0;
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pp->oldpos.Y = 0;
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pp->climb_ndx = 10;
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pp->KillerActor = nullptr;
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pp->Kills = 0;
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@ -7109,9 +7109,9 @@ DEFINE_FIELD_X(SWPlayer, PLAYERstruct, recoil_speed)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, recoil_ndx)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, recoil_horizoff)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, recoil_ohorizoff)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oldposx)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oldposy)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oldposz)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oldposx)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oldposy)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, oldposz)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, Revolve.X)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, Revolve.Y)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, RevolveDeltaAng)
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@ -488,9 +488,9 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PLAYERstruct& w, P
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("recoil_ndx", w.recoil_ndx)
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("recoil_horizoff", w.recoil_horizoff)
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("recoil_ohorizoff", w.recoil_ohorizoff)
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("oldposx", w.oldposx)
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("oldposy", w.oldposy)
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("oldposz", w.oldposz)
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("oldposx", w.oldpos.X)
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("oldposy", w.oldpos.Y)
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("oldposz", w.oldpos.Z)
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("revolvex", w.Revolve.X)
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("revolvey", w.Revolve.Y)
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("RevolveDeltaAng", w.RevolveDeltaAng)
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@ -1474,8 +1474,8 @@ void PreMapCombineFloors(void)
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{
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pp->pos.X += dx;
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pp->pos.Y += dy;
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pp->opos.X = pp->oldposx = pp->pos.X;
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pp->opos.Y = pp->oldposy = pp->pos.Y;
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pp->opos.X = pp->oldpos.X = pp->pos.X;
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pp->opos.Y = pp->oldpos.Y = pp->pos.Y;
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break;
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}
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}
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@ -214,7 +214,6 @@ struct SWPlayer native
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native int16 recoil_ndx;
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native int recoil_horizoff;
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native int oldposx,oldposy,oldposz;
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native int16 RevolveDeltaAng;
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native int16 pnum; // carry along the player number
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