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- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
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parent
9c1e54a148
commit
a18fc5b66f
4 changed files with 12 additions and 11 deletions
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@ -670,7 +670,8 @@ struct PLAYERstruct
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int16_t pnum; // carry along the player number
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sectortype* LadderSector;
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int lx,ly; // ladder x and y
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vec3_t LadderPosition; // ladder x and y
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int ly; // ladder x and y
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int16_t JumpDuration;
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int16_t WadeDepth;
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int16_t bob_amt;
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@ -3172,15 +3172,15 @@ void DoPlayerClimb(PLAYERp pp)
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const int ADJ_AMT = 8;
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// player
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if (pp->pos.X != pp->lx)
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if (pp->pos.X != pp->LadderPosition.X)
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{
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if (pp->pos.X < pp->lx)
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if (pp->pos.X < pp->LadderPosition.X)
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pp->pos.X += ADJ_AMT;
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else if (pp->pos.X > pp->lx)
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else if (pp->pos.X > pp->LadderPosition.X)
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pp->pos.X -= ADJ_AMT;
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if (labs(pp->pos.X - pp->lx) <= ADJ_AMT)
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pp->pos.X = pp->lx;
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if (labs(pp->pos.X - pp->LadderPosition.X) <= ADJ_AMT)
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pp->pos.X = pp->LadderPosition.X;
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}
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if (pp->pos.Y != pp->ly)
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@ -3346,7 +3346,7 @@ void DoPlayerClimb(PLAYERp pp)
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// set players "view" distance from the ladder - needs to be farther than
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// the sprite
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pp->lx = lActor->spr.pos.X + nx * 5;
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pp->LadderPosition.X = lActor->spr.pos.X + nx * 5;
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pp->ly = lActor->spr.pos.Y + ny * 5;
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pp->angle.settarget(lActor->spr.ang + 1024);
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@ -3728,7 +3728,7 @@ bool PlayerOnLadder(PLAYERp pp)
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// set players "view" distance from the ladder - needs to be farther than
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// the sprite
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pp->lx = lActor->spr.pos.X + nx * 5;
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pp->LadderPosition.X = lActor->spr.pos.X + nx * 5;
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pp->ly = lActor->spr.pos.Y + ny * 5;
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pp->angle.settarget(lActor->spr.ang + 1024);
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@ -7118,7 +7118,7 @@ DEFINE_FIELD_X(SWPlayer, PLAYERstruct, RevolveY)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, RevolveDeltaAng)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, pnum)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, LadderSector)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, lx)
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//DEFINE_FIELD_X(SWPlayer, PLAYERstruct, lx)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, ly)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, JumpDuration)
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DEFINE_FIELD_X(SWPlayer, PLAYERstruct, WadeDepth)
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@ -500,7 +500,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PLAYERstruct& w, P
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("PlayerUnderSprite", w.PlayerUnderActor)
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("pnum", w.pnum)
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("LadderSector", w.LadderSector)
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("lx", w.lx)
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("lx", w.LadderPosition.X)
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("ly", w.ly)
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("JumpDuration", w.JumpDuration)
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("WadeDepth", w.WadeDepth)
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@ -226,7 +226,7 @@ struct SWPlayer native
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native int16 pnum; // carry along the player number
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//native int16 LadderSector;
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native int lx,ly; // ladder x and y
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native int ly; // ladder x and y
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native int16 JumpDuration;
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native int16 WadeDepth;
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native int16 bob_amt;
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