Christoph Oelckers
|
52ab800548
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- QueenAngleChase.
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2021-10-26 20:52:25 +02:00 |
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Christoph Oelckers
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ae271b272a
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- made QueenEgg use actor pointers.
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2021-10-26 20:13:03 +02:00 |
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Christoph Oelckers
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47929972c0
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- replaced sprite indices in QueenHead.
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2021-10-26 19:55:20 +02:00 |
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Christoph Oelckers
|
839292ac91
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- renamed fields in the queen structs to match DExhumedActor.
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2021-10-26 18:50:46 +02:00 |
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Christoph Oelckers
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3971c8ffd2
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- fixed compilation
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2021-10-26 08:13:23 +02:00 |
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Christoph Oelckers
|
ae786bff98
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- removed the last references to sprite[] in bullet.cpp.
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2021-10-25 23:16:35 +02:00 |
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Christoph Oelckers
|
99e189fa2b
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- IgniteSprite
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2021-10-25 23:15:59 +02:00 |
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Christoph Oelckers
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c1598185f7
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- parameter cleanup of BuildBullet.
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2021-10-25 23:09:01 +02:00 |
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Christoph Oelckers
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eece69fbbd
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- renamed variables in BuildBullet and removed unused parameters.
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2021-10-25 23:07:58 +02:00 |
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Christoph Oelckers
|
fa657e23a3
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
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Christoph Oelckers
|
3d35ceecb0
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- bullet.cpp, first part.
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2021-10-25 22:24:20 +02:00 |
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Christoph Oelckers
|
bf1f87eff9
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- converted Ra.
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2021-10-25 21:19:32 +02:00 |
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Christoph Oelckers
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d023f9633a
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- converted the snake
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2021-10-25 21:09:33 +02:00 |
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Christoph Oelckers
|
4980e0ea41
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
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Christoph Oelckers
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48a5448f94
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- access SetList through a pointer.
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2021-10-25 18:57:10 +02:00 |
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Christoph Oelckers
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0b37c9afec
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- did the bubbles.
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2021-10-25 17:52:31 +02:00 |
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Christoph Oelckers
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5cc1a8934e
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- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
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Christoph Oelckers
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3b0df0e9b4
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- renamed fields in Anim to match DExhumedActor.
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2021-10-24 20:14:36 +02:00 |
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Christoph Oelckers
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e8e0294929
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- access AnimList through a pointer.
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2021-10-24 20:06:46 +02:00 |
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Christoph Oelckers
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43e849ca40
|
- BuildSplash and BuildExplosion.
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2021-10-24 19:18:11 +02:00 |
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Christoph Oelckers
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a7b71c724e
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- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
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Christoph Oelckers
|
5ff8852d12
|
- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
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Christoph Oelckers
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a46a8c21a3
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- access WaspList through a pointer.
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2021-10-24 13:15:40 +02:00 |
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Christoph Oelckers
|
2c8da6fe72
|
- refactor the spider to use actors.
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2021-10-24 13:06:41 +02:00 |
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Christoph Oelckers
|
6821fef5e1
|
- refactor scorpion to use actors.
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2021-10-24 12:22:32 +02:00 |
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Christoph Oelckers
|
6903404718
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- access scorpion through a pointer.
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2021-10-24 12:20:26 +02:00 |
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Christoph Oelckers
|
937e71cfbb
|
- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
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Christoph Oelckers
|
3a051b8acb
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- access RoachList through a pointer.
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2021-10-24 12:10:18 +02:00 |
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Christoph Oelckers
|
f0f0ca020b
|
- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
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Christoph Oelckers
|
1cf616c7ba
|
- access RexList through a pointer.
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2021-10-24 10:58:27 +02:00 |
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Christoph Oelckers
|
54fc724b25
|
- fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
|
2021-10-24 08:24:02 +02:00 |
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Christoph Oelckers
|
5d0ee1478c
|
- fixed bad pointer comparison.
MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
|
2021-10-24 08:21:54 +02:00 |
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Christoph Oelckers
|
e88627b72a
|
- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
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Christoph Oelckers
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9c8fda9a4d
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- access RatList through a pointer.
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2021-10-23 21:50:57 +02:00 |
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Christoph Oelckers
|
cd97fdaa30
|
- refactor the mummy to use actors.
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2021-10-23 20:49:03 +02:00 |
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Christoph Oelckers
|
fab0fff1fe
|
- access LionList through a pointer.
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2021-10-23 20:06:48 +02:00 |
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Christoph Oelckers
|
cd2c796574
|
- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
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Christoph Oelckers
|
3de4bc29c1
|
- access LionList through a pointer.
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2021-10-23 19:31:53 +02:00 |
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Christoph Oelckers
|
77525cecf0
|
- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
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Christoph Oelckers
|
f12faa9279
|
- access LavaList through a pointer.
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2021-10-23 18:41:05 +02:00 |
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Christoph Oelckers
|
657e5ef6be
|
- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
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Christoph Oelckers
|
f8cab790d4
|
- access FishList through a pointer.
To make the following commmit more readably.
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2021-10-23 12:33:33 +02:00 |
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Christoph Oelckers
|
5d7d4ce496
|
- fixed radial damage for actors.
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2021-10-22 23:57:46 +02:00 |
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Christoph Oelckers
|
0ac449ab95
|
- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
|
fa8edc7493
|
- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
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Christoph Oelckers
|
944b7b8776
|
- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
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Christoph Oelckers
|
491c27caa6
|
- fixed runlist handling for actor targets.
|
2021-10-22 22:04:04 +02:00 |
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Christoph Oelckers
|
51ee9cf6c6
|
- fixed bad interpolation setup in AddFlow, plus some variable renaming.
|
2021-10-22 21:55:51 +02:00 |
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Christoph Oelckers
|
4ee3505dde
|
- Exhumed: fixed return value of BuildTrap
|
2021-10-22 08:06:24 +02:00 |
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Christoph Oelckers
|
6e919f2364
|
- Exhumed: fixed handling of torch messages for localization
|
2021-10-19 21:49:02 +02:00 |
|
Christoph Oelckers
|
2cece35902
|
Replaced sprite[] in some smaller functions
|
2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
|
5a9978a27b
|
- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
|
2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
|
1b8d3f9a89
|
- Exhumed: some inlines for upcoming actor refactoring.
|
2021-10-17 15:21:29 +02:00 |
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Christoph Oelckers
|
33261db902
|
- some quick sprite[] replacements.
|
2021-10-16 15:36:34 +02:00 |
|
Christoph Oelckers
|
3419d6a901
|
- fixed compilation.
|
2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
|
1839634d79
|
- small stuff
|
2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
|
b1d15811c5
|
- make nBodygunSprite an actor array.
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
|
fe9ddabd35
|
- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
|
c2467dc47b
|
- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
|
2021-10-16 15:36:33 +02:00 |
|
Christoph Oelckers
|
dbe4aa3515
|
- renamed disassembly variables in bubbles.cpp.
# Conflicts:
# source/games/exhumed/src/bubbles.cpp
# source/games/exhumed/src/exhumedactor.h
|
2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
|
0d0326f8c1
|
- argument of BelowNear
|
2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
|
9badd2e78b
|
- converted switches to classes.
|
2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
|
601d358b49
|
- converted FuncWasp to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
|
8d7f37066f
|
- converted FuncSpider to a class
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
|
5a424bdd06
|
- converted FuncSnake to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
|
61df236588
|
- converted FuncSet/FuncSoul to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
|
d77a5208f3
|
- converted FuncScorp to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
|
5418c4326f
|
- converted FuncRoach to a class.
|
2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
|
25de6fe4c5
|
- converted FuncRex to a class.
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2021-10-16 15:36:31 +02:00 |
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Christoph Oelckers
|
89d98ddf34
|
- fixed the rat.
- converted FuncRat to a class.
|
2021-10-16 15:36:11 +02:00 |
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Christoph Oelckers
|
39ca524185
|
- converted FuncRa to a class.
|
2021-10-15 22:57:53 +02:00 |
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Christoph Oelckers
|
335ebe9272
|
- converted queen funcs to classes
|
2021-10-15 22:55:03 +02:00 |
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Christoph Oelckers
|
93b0a35927
|
- converted FuncPlayer into a class
|
2021-10-15 22:19:07 +02:00 |
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Christoph Oelckers
|
f13e1f2127
|
- converted all FuncObjects to classes.
|
2021-10-15 22:14:14 +02:00 |
|
Christoph Oelckers
|
3bda4d5b07
|
- converted FuncMummy into a class
|
2021-10-15 22:02:06 +02:00 |
|
Christoph Oelckers
|
008825fe32
|
- converted FuncCreatureChunk into a class.
|
2021-10-15 21:58:07 +02:00 |
|
Christoph Oelckers
|
b772200dd4
|
- converted FuncLion into a class
|
2021-10-15 21:29:24 +02:00 |
|
Christoph Oelckers
|
45e7b7c4d5
|
- converted FuncLavaDude(Limb) into classes
|
2021-10-15 21:25:53 +02:00 |
|
Christoph Oelckers
|
e73725a40e
|
- converted FuncGrenade into a class.
|
2021-10-15 21:20:28 +02:00 |
|
Christoph Oelckers
|
cdc7fba8a0
|
- converted AIFish(Limb) into classes
|
2021-10-15 21:17:25 +02:00 |
|
Christoph Oelckers
|
8f9e9de4b4
|
- converted FuncBullets into a class.
|
2021-10-15 21:11:01 +02:00 |
|
Christoph Oelckers
|
832b394561
|
- converted FuncBubble into a class.
|
2021-10-15 21:07:58 +02:00 |
|
Christoph Oelckers
|
0fc490bf40
|
- converted FuncAnubis into a class.
|
2021-10-15 21:07:33 +02:00 |
|
Christoph Oelckers
|
ce78b23fb6
|
- converted FuncAnim into a class
|
2021-10-15 21:06:53 +02:00 |
|
Christoph Oelckers
|
d130a43aa0
|
- preparations for cleaning up Exhumed's event dispatcher.
|
2021-10-15 18:51:22 +02:00 |
|
Christoph Oelckers
|
b725adc426
|
- Exhumed: split up the message word for event messages.
|
2021-10-15 18:49:35 +02:00 |
|
Christoph Oelckers
|
2ee7be0382
|
- Exhumed: split up the value parameter of the run list.
|
2021-10-15 18:37:39 +02:00 |
|
Christoph Oelckers
|
719081824a
|
- exhumedactor.h added.
|
2021-10-15 00:18:37 +02:00 |
|
Christoph Oelckers
|
6f8a5ee2d2
|
- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
|
2021-10-10 11:47:18 +02:00 |
|
Christoph Oelckers
|
10b0bba53e
|
- fixed warnings in Exhumed.
|
2021-10-08 19:24:45 +02:00 |
|
Christoph Oelckers
|
d466ea155f
|
- Exhumed: Avoid masking bits into the sector index as well.
# Conflicts:
# source/games/exhumed/src/player.cpp
|
2021-09-12 18:28:47 +02:00 |
|
Christoph Oelckers
|
9991e6665c
|
- Exhumed: Avoid masking sound flags into the sprite index.
This put a hard 4096 sprites limit into the engine. It's also a blocker for refactoring.
|
2021-09-12 18:27:30 +02:00 |
|
Christoph Oelckers
|
d82b7ff51c
|
- Exhumed: renamed disassembly variable.
|
2021-09-12 18:27:30 +02:00 |
|
Christoph Oelckers
|
f7a475aa94
|
- Exhumed: fixed sound origin in DoRegenerates.
Should be the actual sprite, not the table index...
# Conflicts:
# source/games/exhumed/src/items.cpp
|
2021-09-12 18:27:17 +02:00 |
|
Christoph Oelckers
|
38c9d3f702
|
- Exhumed: fixed crash when ending the game.
|
2021-08-14 10:40:14 +02:00 |
|
Mitchell Richters
|
33845c4a23
|
- Add skill CCMD to return player's current skill, while also being able to set skill for next game.
* Fixes #332.
|
2021-07-20 18:50:58 +10:00 |
|
Mitchell Richters
|
2a8e636066
|
- Exhumed: Extend 7b8dcde5d2 by showing the M60's clip/magazine amount available when cl_showmagamt 1 is set.
|
2021-07-17 14:57:43 +10:00 |
|
Mitchell Richters
|
6940384625
|
- Exhumed: Move pistol clip/magazine recalculation code that was added in 593bbe10ef from FillWeapons() to CheckClip() .
|
2021-07-17 14:57:00 +10:00 |
|
Mitchell Richters
|
052429f350
|
- Exhumed: Change M60's clip/magazine capacity from 99 to 100 to better match the max ammo capacity of the weapon. This does not increase the player's available ammunition.
|
2021-07-17 14:56:05 +10:00 |
|
Mitchell Richters
|
f9b75b1aa9
|
- Exhumed: Make FillWeapons() fill the ammo count to the maximum allowed by the game for all weapons (300).
|
2021-07-17 14:54:36 +10:00 |
|