Simon
cca936b5d9
Update README.md
2020-04-20 17:33:13 +01:00
Simon
43050f687b
Update README.md
2020-04-19 10:16:48 +01:00
Simon
e8d70191fc
Update README.md
2020-04-19 10:01:32 +01:00
Simon
37699b60f7
Update README.md
2020-04-19 10:00:07 +01:00
Simon
a86fb5d729
Update README.md
2020-04-18 20:47:30 +01:00
Simon
d8294e7464
Update README.md
2020-04-18 12:30:57 +01:00
Simon
9276ceb1c0
Update laser-sight-0.5.5-vr.pk3
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Default laser sight to on when mod is enabled
2020-04-17 21:13:38 +01:00
Simon
04591e38d4
Show version number on title screen
2020-04-15 22:55:43 +01:00
Simon
46c9900185
Couple of improvement
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- Clean exit (no crash)
- Menu option to switch thumbstick function (for left handers who like right-hander thumbsticks)
2020-04-15 20:48:44 +01:00
Simon
c893d99b6c
Implemented clean shutdown
2020-04-14 23:47:06 +01:00
Simon
7ec9b2932e
Multiple improvements
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- version number update
- pickup haptic level
- default world quaking to 0
- earth quake now triggers haptics
- Big changes to allow key mapping to work
- X button will delete a mapping
- Menu control uses only A/B (right-hand) X/Y (left-hand) due to mapping changes
2020-04-14 16:49:54 +01:00
Simon
58ac534ab6
Turn off Quake Intensity by default for VR
2020-04-13 22:42:15 +01:00
Simon
2f8d200246
Prevent FAT_TEM width selector causing crash
2020-04-13 22:29:57 +01:00
Simon
e313ddcab1
extra compression on pk3
2020-04-13 22:04:59 +01:00
Simon
e76886f7f3
Prevent crash on death with laser sight active
2020-04-13 21:47:50 +01:00
Simon
dd81030375
Y button toggle map
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+Version number update
2020-04-13 17:38:29 +01:00
Simon
d960d4bcf7
Several fixes
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- Don't let Brutal Doom flashlight trigger haptics
- Haptic blip on item pickup
- Default world scale reduced slightly to 34
- HUD default tweak
2020-04-13 16:50:59 +01:00
Simon
7f3ed6be85
Update v_blend.cpp
2020-04-12 00:34:35 +01:00
Simon
5d3ac4811e
Several Fixes/Improvements
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- Refresh Rate command line param
- Fix for Yaw jitter
- Haptic on pain
2020-04-12 00:34:29 +01:00
Simon
6f371800c7
Properly fix the vr_recoil option
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- Also added in the laser sight mod with permission courtesy of Alexander Kromm (m8f): https://github.com/mmaulwurff/laser-sight
- Slightly modified the laser sight mod to remove the beam option as this doesn't work correctly in VR
2020-04-09 10:11:32 +01:00
Simon
837d3aa54a
Menu and haptic tweak
2020-04-08 23:26:09 +01:00
Simon
933b33d661
Stopped fat weapons from killing FPS
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-Slight tweak to off hand pitch to make teleport a bit more natural
2020-04-08 10:27:50 +01:00
Simon
05f9c30e73
Finished Teleport Functionality
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Now Doom Guy is the teleport location marker
2020-04-07 23:39:04 +01:00
Simon
f29d7530c8
Teleport Changes
2020-04-07 18:07:58 +01:00
Simon
10bb69ac56
Update README.md
2020-04-06 09:14:34 +01:00
Simon
c1f71d5c3e
Couple of fixes
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- Walking/running speed config (and menu options)
- Prevent weapon clipping on near Z plane so that iron sights can be used better
- Stop switch from left to right handed mode messing up control of menus
2020-04-05 19:02:54 +01:00
Simon
b55c77987c
Slight performance improvements
2020-04-03 23:20:50 +01:00
Simon
d3c4f71d5b
Fix crash
2020-04-03 23:03:01 +01:00
Simon
73a7bbf707
Merge branch 'master' of https://github.com/DrBeef/QuestZDoom
2020-04-03 19:05:41 +01:00
Simon
959c8ebdf5
Ensure both eyes see same sprite rotation frame
2020-04-03 19:05:25 +01:00
Simon
0a07fd4240
Update README.md
2020-04-03 17:01:02 +01:00
Simon
d6d6085740
Fix "tearing" issue
2020-04-02 22:49:50 +01:00
Simon
7ec233af45
Menu Order Change
2020-04-02 07:33:09 +01:00
Simon
ecc2522d1b
Fix Height Adjuster
2020-04-01 23:23:56 +01:00
Simon
d1f2ecb88a
VR Options Menu
2020-04-01 23:19:10 +01:00
Simon
73a2946a31
start vr menu
2020-04-01 20:16:24 +01:00
Simon
21b9849cab
Scale HUD a bit smaller
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a bit less intrusive and the automap is easier to look at
2020-03-31 23:26:05 +01:00
Simon
6967288af0
Slight rename
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to QuestZDoom
2020-03-31 22:58:53 +01:00
Simon
83832c6ae4
Doom Shareware WAD
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Also attempt to fix the weird tearing behaviour
2020-03-31 18:17:39 +01:00
Simon
981d028d7b
Multisampling Support
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This is settable from the command line, is separate to the multisampling provided by the GzDoom engine
2020-03-30 23:20:05 +01:00
Simon
5a2878ec50
Merge branch 'master' of https://github.com/DrBeef/QzDoom
2020-03-30 21:07:52 +01:00
Simon
ad3bd48611
Automap
2020-03-30 21:07:48 +01:00
Simon
2d2d33e719
Couple of things..
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- Attempt to stop weapon recoil jarring the view
- Slight refactoring and renaming of functions
2020-03-30 21:06:24 +01:00
Simon
dbf0170cc2
Various...
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- Teleport (rudimentary - needs work)
- Haptics
- Cleaner exit
- Handle pause to Oculus Home better
2020-03-29 23:06:48 +01:00
Simon
1bbcbb9f57
Performance improvement
2020-03-27 23:43:22 +00:00
Simon
d6434d11dc
HUD
2020-03-18 23:32:10 +00:00
Simon
d6c0ac2d32
Two handed weapons fixed
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tracer bullets follow correct trajectory
2020-03-15 23:37:10 +00:00
Simon
6e5a4488a4
Tweaks and full model wepon location correct
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Code taken from the OpenVR port
2020-03-15 23:16:38 +00:00
Simon
c4c2ffbb7a
Weapons working
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Thanks to Fishbiter for the OpenVR port which showed me how to do it!
2020-03-15 08:36:32 +00:00
Simon
1ba20da2de
various changes
2020-03-14 12:11:18 +00:00