Commit graph

164 commits

Author SHA1 Message Date
Simon
4abfa88af8
Merge pull request #20 from emawind84/questzdoom
Merge to rebase1
2021-09-29 22:31:32 +01:00
Emanuele Disco
40db6ea16b - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-28 13:37:55 +09:00
Emanuele Disco
9a14174303 - fixed wrong offhandoffset X, Y position when in cinema mode 2021-09-28 13:30:39 +09:00
Emanuele Disco
8526c3890d - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-08 12:14:02 +09:00
Emanuele Disco
3bd239a37c - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-07 00:43:48 +09:00
Emanuele Disco
304cff0a03 - fixed joystick events not triggered when menu state on
It was impossible to scroll strafe dialog content or choose reply
- changed the joystick axis bind keys to match the pcvr version
2021-09-07 00:42:51 +09:00
Emanuele Disco
88a3cdf414 - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-09-01 10:47:07 +09:00
Emanuele Disco
b26d0c29c2 - add splash screen to the app 2021-08-20 23:34:18 +09:00
Emanuele Disco
25f15196d8 - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-08-20 23:28:51 +09:00
Emanuele Disco
66d4b9d566 - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-08-20 10:34:06 +09:00
Emanuele Disco
3f93b8d1e1 - added 120Hz refresh rate support for command line 2021-08-20 10:24:01 +09:00
Emanuele Disco
3b4e8ce848 - moved the set refresh rate execution on initialization instead of setting it on every frame (dynamic throttling should happen)
- check if passed refresh rate is supported by the device before set it
- added public QzDoom_SetRefreshRate to change refresh rate in game
2021-08-20 10:19:08 +09:00
Emanuele Disco
1dd0e88cff - changed submodule to latest questzdoom update
- repacked lzdoom.pk3
2021-08-17 22:39:43 +09:00
Emanuele Disco
a035e9ab4e - added 4 key binding for thumb rest for Quest 2 controller
- inverted key bind mousewheel down/up
- added missing key definitions on doomkeys.h
2021-08-17 22:37:53 +09:00
Emanuele Disco
3f19e085a4 - changed submodule reference to latest questzdoom update
- update version to 1.3.0
- packed lzdoom.pk3
2021-08-05 01:30:19 +09:00
Emanuele Disco
1b4d9448cb Merge branch 'questzdoom' of https://github.com/emawind84/QuestZDoom into questzdoom 2021-08-05 00:20:39 +09:00
Emanuele Disco
dded640874 - changed submodule reference to latest commit
- updated pk3 files
2021-07-27 09:58:37 +09:00
Emanuele Disco
ed6d85b93d added support for 90hz for Quest 2 2021-07-27 09:55:37 +09:00
Emanuele Disco
f7a9d63ab6 added 90hz support for Oculus Quest 2 2021-07-26 23:10:41 +09:00
Emanuele Disco
a7ee685929 changed submodule reference to latest commit 2021-07-09 16:54:06 +09:00
Emanuele Disco
b1b283a85c - added submodule questzdoom
https://github.com/emawind84/gzdoom/tree/questzdoom
2021-07-09 13:36:19 +09:00
Emanuele Disco
0a774f828c - removed gzdoom code
preparation for attaching submodule
2021-07-09 12:54:10 +09:00
Emanuele Disco
2c531e54f9 restored fix for savegame screenshot
fix for heretic filter + cleanup
2021-06-19 09:35:50 +09:00
Simon
329dee523c Fix for enemy hit haptics when no gameplay mod is being used 2021-06-17 19:34:27 +01:00
Simon
7e9a35b3a2 Fix Brutal Doom enemy fire not triggering vest 2021-06-16 22:36:27 +01:00
Simon
a3d2eca0d8 Added External Haptics Intensity config
Affects level of all external haptics
2021-06-14 22:14:29 +01:00
Simon
8bd954828a Small change to allow adjustment of individual haptic intensity 2021-06-11 19:25:11 +01:00
Simon
f8ab514d5c Merged @Baggyg's changes for Cybershoes support 2021-05-16 19:35:30 +01:00
Simon
035881dbdd Remove external haptics menu option
if it is present, then it will be used, no need for a toggle
2021-05-10 22:03:26 +01:00
Simon
a5228fab96 Update Version to 1.2.0 2021-05-08 17:31:07 +01:00
Simon
41bccaa732 More fixes for use of service 2021-05-08 17:24:02 +01:00
Simon
d2d7d32239 Update GLES3JNIActivity.java 2021-05-08 17:24:02 +01:00
Simon
553286c44f Added SupportLibs 2021-05-08 17:24:02 +01:00
Simon
c4a3dd2ecb Move to using bHaptics service 2021-05-08 17:24:02 +01:00
Simon
8ae6d5604f Small tweaks to angles 2021-05-08 17:24:02 +01:00
Simon
9592dc97bf attack angle now working right (I think..) 2021-05-08 17:24:01 +01:00
Simon
496c872ab3 trying to sort attack angle
still not quite right for some reason
2021-05-08 17:24:01 +01:00
Simon
78269e76db Bit more tinkering
removed unused haptic patterns from Doom3
2021-05-08 17:24:01 +01:00
Simon
7cde9314f7 Early impl of bHaptics
Just copied some stuff from Doom3Quest to see how well it works
2021-05-08 17:24:00 +01:00
Simon
4680b56dff Added SupportLibs 2021-04-20 21:09:02 +01:00
Simon
f4df49b04e Update p_mobj.cpp 2021-03-07 15:27:58 +00:00
Simon
d1e59eef70 Update p_mobj.cpp 2021-03-06 21:47:15 +00:00
Simon
00baa9cd7a Haptic feedback working with Meatgrinder mod 2021-03-06 20:28:51 +00:00
Simon
1085c1cf73 Multiple Changes
- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 /  6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
5c6a51ef0d FOrce refresh rate setting on each frame 2020-12-14 21:08:45 +00:00
Simon
df5f3327f8 Building against SDK 1.40 (v23) 2020-12-08 22:21:34 +00:00
Simon
fede580be9 Update to LZDoom 3.86 2020-11-02 21:16:25 +00:00
Simon
9d6e140f7c Changes to support buffer investigation 2020-11-02 19:11:30 +00:00
Simon
35163ee836 Updated for FOV issues 2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f Fix warpy look on Quest 2 2020-10-13 22:58:43 +01:00