Simon
4abfa88af8
Merge pull request #20 from emawind84/questzdoom
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Merge to rebase1
2021-09-29 22:31:32 +01:00
Emanuele Disco
40db6ea16b
- changed submodule to latest questzdoom update
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- repacked lzdoom.pk3
2021-09-28 13:37:55 +09:00
Emanuele Disco
9a14174303
- fixed wrong offhandoffset X, Y position when in cinema mode
2021-09-28 13:30:39 +09:00
Emanuele Disco
8526c3890d
- changed submodule to latest questzdoom update
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- repacked lzdoom.pk3
2021-09-08 12:14:02 +09:00
Emanuele Disco
3bd239a37c
- changed submodule to latest questzdoom update
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- repacked lzdoom.pk3
2021-09-07 00:43:48 +09:00
Emanuele Disco
304cff0a03
- fixed joystick events not triggered when menu state on
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It was impossible to scroll strafe dialog content or choose reply
- changed the joystick axis bind keys to match the pcvr version
2021-09-07 00:42:51 +09:00
Emanuele Disco
88a3cdf414
- changed submodule to latest questzdoom update
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- repacked lzdoom.pk3
2021-09-01 10:47:07 +09:00
Emanuele Disco
b26d0c29c2
- add splash screen to the app
2021-08-20 23:34:18 +09:00
Emanuele Disco
25f15196d8
- changed submodule to latest questzdoom update
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- repacked lzdoom.pk3
2021-08-20 23:28:51 +09:00
Emanuele Disco
66d4b9d566
- changed submodule to latest questzdoom update
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- repacked lzdoom.pk3
2021-08-20 10:34:06 +09:00
Emanuele Disco
3f93b8d1e1
- added 120Hz refresh rate support for command line
2021-08-20 10:24:01 +09:00
Emanuele Disco
3b4e8ce848
- moved the set refresh rate execution on initialization instead of setting it on every frame (dynamic throttling should happen)
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- check if passed refresh rate is supported by the device before set it
- added public QzDoom_SetRefreshRate to change refresh rate in game
2021-08-20 10:19:08 +09:00
Emanuele Disco
1dd0e88cff
- changed submodule to latest questzdoom update
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- repacked lzdoom.pk3
2021-08-17 22:39:43 +09:00
Emanuele Disco
a035e9ab4e
- added 4 key binding for thumb rest for Quest 2 controller
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- inverted key bind mousewheel down/up
- added missing key definitions on doomkeys.h
2021-08-17 22:37:53 +09:00
Emanuele Disco
3f19e085a4
- changed submodule reference to latest questzdoom update
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- update version to 1.3.0
- packed lzdoom.pk3
2021-08-05 01:30:19 +09:00
Emanuele Disco
1b4d9448cb
Merge branch 'questzdoom' of https://github.com/emawind84/QuestZDoom into questzdoom
2021-08-05 00:20:39 +09:00
Emanuele Disco
dded640874
- changed submodule reference to latest commit
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- updated pk3 files
2021-07-27 09:58:37 +09:00
Emanuele Disco
ed6d85b93d
added support for 90hz for Quest 2
2021-07-27 09:55:37 +09:00
Emanuele Disco
f7a9d63ab6
added 90hz support for Oculus Quest 2
2021-07-26 23:10:41 +09:00
Emanuele Disco
a7ee685929
changed submodule reference to latest commit
2021-07-09 16:54:06 +09:00
Emanuele Disco
b1b283a85c
- added submodule questzdoom
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https://github.com/emawind84/gzdoom/tree/questzdoom
2021-07-09 13:36:19 +09:00
Emanuele Disco
0a774f828c
- removed gzdoom code
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preparation for attaching submodule
2021-07-09 12:54:10 +09:00
Emanuele Disco
2c531e54f9
restored fix for savegame screenshot
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fix for heretic filter + cleanup
2021-06-19 09:35:50 +09:00
Simon
329dee523c
Fix for enemy hit haptics when no gameplay mod is being used
2021-06-17 19:34:27 +01:00
Simon
7e9a35b3a2
Fix Brutal Doom enemy fire not triggering vest
2021-06-16 22:36:27 +01:00
Simon
a3d2eca0d8
Added External Haptics Intensity config
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Affects level of all external haptics
2021-06-14 22:14:29 +01:00
Simon
8bd954828a
Small change to allow adjustment of individual haptic intensity
2021-06-11 19:25:11 +01:00
Simon
f8ab514d5c
Merged @Baggyg's changes for Cybershoes support
2021-05-16 19:35:30 +01:00
Simon
035881dbdd
Remove external haptics menu option
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if it is present, then it will be used, no need for a toggle
2021-05-10 22:03:26 +01:00
Simon
a5228fab96
Update Version to 1.2.0
2021-05-08 17:31:07 +01:00
Simon
41bccaa732
More fixes for use of service
2021-05-08 17:24:02 +01:00
Simon
d2d7d32239
Update GLES3JNIActivity.java
2021-05-08 17:24:02 +01:00
Simon
553286c44f
Added SupportLibs
2021-05-08 17:24:02 +01:00
Simon
c4a3dd2ecb
Move to using bHaptics service
2021-05-08 17:24:02 +01:00
Simon
8ae6d5604f
Small tweaks to angles
2021-05-08 17:24:02 +01:00
Simon
9592dc97bf
attack angle now working right (I think..)
2021-05-08 17:24:01 +01:00
Simon
496c872ab3
trying to sort attack angle
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still not quite right for some reason
2021-05-08 17:24:01 +01:00
Simon
78269e76db
Bit more tinkering
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removed unused haptic patterns from Doom3
2021-05-08 17:24:01 +01:00
Simon
7cde9314f7
Early impl of bHaptics
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Just copied some stuff from Doom3Quest to see how well it works
2021-05-08 17:24:00 +01:00
Simon
4680b56dff
Added SupportLibs
2021-04-20 21:09:02 +01:00
Simon
f4df49b04e
Update p_mobj.cpp
2021-03-07 15:27:58 +00:00
Simon
d1e59eef70
Update p_mobj.cpp
2021-03-06 21:47:15 +00:00
Simon
00baa9cd7a
Haptic feedback working with Meatgrinder mod
2021-03-06 20:28:51 +00:00
Simon
1085c1cf73
Multiple Changes
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- Secondary left handed control option that keeps right-handed buttons for A/B/X/Y
- Some CVAR changes thanks to VR_Bummser for better lighting on Quest 2
- Upgraded Gradle to 4.0.2 / 6.1.1
- Updated to SDK 1.42
2021-02-20 23:37:24 +00:00
Simon
5c6a51ef0d
FOrce refresh rate setting on each frame
2020-12-14 21:08:45 +00:00
Simon
df5f3327f8
Building against SDK 1.40 (v23)
2020-12-08 22:21:34 +00:00
Simon
fede580be9
Update to LZDoom 3.86
2020-11-02 21:16:25 +00:00
Simon
9d6e140f7c
Changes to support buffer investigation
2020-11-02 19:11:30 +00:00
Simon
35163ee836
Updated for FOV issues
2020-10-18 22:28:43 +01:00
Simon
299ceb4e2f
Fix warpy look on Quest 2
2020-10-13 22:58:43 +01:00