mirror of
https://github.com/DrBeef/QuestZDoom.git
synced 2025-03-04 08:31:49 +00:00
- added 4 key binding for thumb rest for Quest 2 controller
- inverted key bind mousewheel down/up - added missing key definitions on doomkeys.h
This commit is contained in:
parent
3f19e085a4
commit
a035e9ab4e
2 changed files with 123 additions and 7 deletions
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@ -198,7 +198,7 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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vec3_t rotation = {0};
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QuatToYawPitchRoll(pOffTracking->HeadPose.Pose.Orientation, rotation, offhandangles);
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if (vr_moveuseoffhand != 0) {
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if (vr_moveuseoffhand) {
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controllerYawHeading = offhandangles[YAW] - hmdorientation[YAW];
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} else {
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controllerYawHeading = 0.0f;
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@ -303,6 +303,20 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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}
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}
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}
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Joy_GenerateButtonEvents((pSecondaryTrackedRemoteOld->Joystick.x > 0.7f ? 1 : 0), (pSecondaryTrackedRemoteNew->Joystick.x > 0.7f ? 1 : 0), 1, KEY_JOYAXIS1PLUS);
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Joy_GenerateButtonEvents((pSecondaryTrackedRemoteOld->Joystick.x < -0.7f ? 1 : 0), (pSecondaryTrackedRemoteNew->Joystick.x < -0.7f ? 1 : 0), 1, KEY_JOYAXIS1MINUS);
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Joy_GenerateButtonEvents((pPrimaryTrackedRemoteOld->Joystick.x > 0.7f ? 1 : 0), (pPrimaryTrackedRemoteNew->Joystick.x > 0.7f ? 1 : 0), 1, KEY_JOYAXIS2PLUS);
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Joy_GenerateButtonEvents((pPrimaryTrackedRemoteOld->Joystick.x < -0.7f ? 1 : 0), (pPrimaryTrackedRemoteNew->Joystick.x < -0.7f ? 1 : 0), 1, KEY_JOYAXIS2MINUS);
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Joy_GenerateButtonEvents((pSecondaryTrackedRemoteOld->Joystick.y < -0.7f ? 1 : 0), (pSecondaryTrackedRemoteNew->Joystick.y < -0.7f ? 1 : 0), 1, KEY_JOYAXIS3PLUS);
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Joy_GenerateButtonEvents((pSecondaryTrackedRemoteOld->Joystick.y > 0.7f ? 1 : 0), (pSecondaryTrackedRemoteNew->Joystick.y > 0.7f ? 1 : 0), 1, KEY_JOYAXIS3MINUS);
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Joy_GenerateButtonEvents((pPrimaryTrackedRemoteOld->Joystick.y < -0.7f ? 1 : 0), (pPrimaryTrackedRemoteNew->Joystick.y < -0.7f ? 1 : 0), 1, KEY_JOYAXIS4PLUS);
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Joy_GenerateButtonEvents((pPrimaryTrackedRemoteOld->Joystick.y > 0.7f ? 1 : 0), (pPrimaryTrackedRemoteNew->Joystick.y > 0.7f ? 1 : 0), 1, KEY_JOYAXIS4MINUS);
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// in level
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}
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{
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@ -318,18 +332,18 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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between(-1.0f, pPrimaryTrackedRemoteNew->Joystick.y, -0.8f))) {
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if (itemSwitched == 0) {
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if (between(0.8f, pPrimaryTrackedRemoteNew->Joystick.y, 1.0f)) {
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Joy_GenerateButtonEvents(0, 1, 1, KEY_MWHEELDOWN);
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Joy_GenerateButtonEvents(0, 1, 1, KEY_MWHEELUP);
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itemSwitched = 1;
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} else {
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Joy_GenerateButtonEvents(0, 1, 1, KEY_MWHEELUP);
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Joy_GenerateButtonEvents(0, 1, 1, KEY_MWHEELDOWN);
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itemSwitched = 2;
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}
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}
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} else {
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if (itemSwitched == 1) {
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Joy_GenerateButtonEvents(1, 0, 1, KEY_MWHEELDOWN);
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} else if (itemSwitched == 2) {
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Joy_GenerateButtonEvents(1, 0, 1, KEY_MWHEELUP);
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} else if (itemSwitched == 2) {
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Joy_GenerateButtonEvents(1, 0, 1, KEY_MWHEELDOWN);
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}
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itemSwitched = 0;
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}
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@ -385,7 +399,10 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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((pDominantTrackedRemoteNew->Buttons & ovrButton_Joystick) != 0) && !dominantGripPushedNew ? 1 : 0,
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1, KEY_ENTER);
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//No Default Binding
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Joy_GenerateButtonEvents(((pDominantTrackedRemoteOld->Touches & ovrTouch_ThumbRest) != 0) && !dominantGripPushedOld ? 1 : 0,
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((pDominantTrackedRemoteNew->Touches & ovrTouch_ThumbRest) != 0) && !dominantGripPushedNew ? 1 : 0,
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1, KEY_JOY5);
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if (vr_secondarybuttonmappings) {
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//Dominant Hand - Secondary keys (grip pushed)
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@ -418,6 +435,13 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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((pDominantTrackedRemoteNew->Buttons & ovrButton_Joystick) != 0) &&
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dominantGripPushedNew ? 1 : 0,
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1, KEY_TAB);
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//No Default Binding
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Joy_GenerateButtonEvents(
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((pDominantTrackedRemoteOld->Touches & ovrTouch_ThumbRest) != 0) && dominantGripPushedOld ? 1 : 0,
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((pDominantTrackedRemoteNew->Touches & ovrTouch_ThumbRest) != 0) && dominantGripPushedNew ? 1 : 0,
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1, KEY_JOY6);
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} else {
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//Use grip as an extra button
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//Alt-Fire
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@ -451,6 +475,11 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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((pOffTrackedRemoteNew->Buttons & ovrButton_Joystick) != 0) && !dominantGripPushedNew ? 1 : 0,
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1, KEY_SPACE);
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//No Default Binding
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Joy_GenerateButtonEvents(((pOffTrackedRemoteOld->Touches & ovrTouch_ThumbRest) != 0) && !dominantGripPushedOld ? 1 : 0,
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((pOffTrackedRemoteNew->Touches & ovrTouch_ThumbRest) != 0) && !dominantGripPushedNew ? 1 : 0,
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1, KEY_JOY7);
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if (!vr_twohandedweapons)
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{
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Joy_GenerateButtonEvents(
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@ -496,6 +525,12 @@ void HandleInput_Default( int control_scheme, ovrInputStateGamepad *pFootTrackin
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dominantGripPushedNew ? 1 : 0,
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1, KEY_HOME);
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//No Default Binding
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Joy_GenerateButtonEvents(
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((pOffTrackedRemoteOld->Touches & ovrTouch_ThumbRest) != 0) && dominantGripPushedOld ? 1 : 0,
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((pOffTrackedRemoteNew->Touches & ovrTouch_ThumbRest) != 0) && dominantGripPushedNew ? 1 : 0,
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1, KEY_JOY8);
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if (!vr_twohandedweapons)
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{
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Joy_GenerateButtonEvents(
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@ -195,7 +195,88 @@
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#define KEY_JOY4AXIS8PLUS 0x222
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#define KEY_JOY4AXIS8MINUS 0x223
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#define NUM_KEYS 0x224
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#define KEY_PAD2_LTHUMB_RIGHT 0x224
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#define KEY_PAD2_LTHUMB_LEFT 0x225
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#define KEY_PAD2_LTHUMB_DOWN 0x226
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#define KEY_PAD2_LTHUMB_UP 0x227
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#define KEY_PAD2_RTHUMB_RIGHT 0x228
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#define KEY_PAD2_RTHUMB_LEFT 0x229
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#define KEY_PAD2_RTHUMB_DOWN 0x22A
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#define KEY_PAD2_RTHUMB_UP 0x22B
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#define KEY_PAD2_DPAD_UP 0x22C
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#define KEY_PAD2_DPAD_DOWN 0x22D
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#define KEY_PAD2_DPAD_LEFT 0x22E
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#define KEY_PAD2_DPAD_RIGHT 0x22F
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#define KEY_PAD2_START 0x230
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#define KEY_PAD2_BACK 0x231
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#define KEY_PAD2_LTHUMB 0x232
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#define KEY_PAD2_RTHUMB 0x233
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#define KEY_PAD2_LSHOULDER 0x234
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#define KEY_PAD2_RSHOULDER 0x235
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#define KEY_PAD2_LTRIGGER 0x236
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#define KEY_PAD2_RTRIGGER 0x237
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#define KEY_PAD2_A 0x238
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#define KEY_PAD2_B 0x239
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#define KEY_PAD2_X 0x23A
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#define KEY_PAD2_Y 0x23B
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#define KEY_PAD3_LTHUMB_RIGHT 0x23C
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#define KEY_PAD3_LTHUMB_LEFT 0x23D
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#define KEY_PAD3_LTHUMB_DOWN 0x23E
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#define KEY_PAD3_LTHUMB_UP 0x23F
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#define KEY_PAD3_RTHUMB_RIGHT 0x240
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#define KEY_PAD3_RTHUMB_LEFT 0x241
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#define KEY_PAD3_RTHUMB_DOWN 0x242
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#define KEY_PAD3_RTHUMB_UP 0x243
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#define KEY_PAD3_DPAD_UP 0x244
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#define KEY_PAD3_DPAD_DOWN 0x245
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#define KEY_PAD3_DPAD_LEFT 0x246
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#define KEY_PAD3_DPAD_RIGHT 0x247
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#define KEY_PAD3_START 0x248
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#define KEY_PAD3_BACK 0x249
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#define KEY_PAD3_LTHUMB 0x24A
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#define KEY_PAD3_RTHUMB 0x24B
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#define KEY_PAD3_LSHOULDER 0x24C
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#define KEY_PAD3_RSHOULDER 0x24D
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#define KEY_PAD3_LTRIGGER 0x24E
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#define KEY_PAD3_RTRIGGER 0x24F
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#define KEY_PAD3_A 0x250
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#define KEY_PAD3_B 0x251
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#define KEY_PAD3_X 0x252
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#define KEY_PAD3_Y 0x253
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#define KEY_PAD4_LTHUMB_RIGHT 0x254
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#define KEY_PAD4_LTHUMB_LEFT 0x255
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#define KEY_PAD4_LTHUMB_DOWN 0x256
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#define KEY_PAD4_LTHUMB_UP 0x257
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#define KEY_PAD4_RTHUMB_RIGHT 0x258
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#define KEY_PAD4_RTHUMB_LEFT 0x259
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#define KEY_PAD4_RTHUMB_DOWN 0x25A
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#define KEY_PAD4_RTHUMB_UP 0x25B
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#define KEY_PAD4_DPAD_UP 0x25C
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#define KEY_PAD4_DPAD_DOWN 0x25D
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#define KEY_PAD4_DPAD_LEFT 0x25E
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#define KEY_PAD4_DPAD_RIGHT 0x25F
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#define KEY_PAD4_START 0x260
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#define KEY_PAD4_BACK 0x261
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#define KEY_PAD4_LTHUMB 0x262
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#define KEY_PAD4_RTHUMB 0x263
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#define KEY_PAD4_LSHOULDER 0x264
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#define KEY_PAD4_RSHOULDER 0x265
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#define KEY_PAD4_LTRIGGER 0x266
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#define KEY_PAD4_RTRIGGER 0x267
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#define KEY_PAD4_A 0x268
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#define KEY_PAD4_B 0x269
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#define KEY_PAD4_X 0x26A
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#define KEY_PAD4_Y 0x26B
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#define NUM_KEYS 0x26C
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#endif //QZDOOM_DOOMKEYS_H
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