Update p_mobj.cpp

This commit is contained in:
Simon 2021-03-06 21:47:15 +00:00
parent 00baa9cd7a
commit d1e59eef70

View file

@ -6841,8 +6841,8 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
if (P_CheckMissileSpawn (MissileActor, source->radius))
{
//Could be the Brutal Doom flashlight!
if (MissileActor->DamageFunc != nullptr)
if (MissileActor->DamageFunc != nullptr ||
MissileActor->DamageType.GetIndex() != 0)
{
//Haptics
long rightHanded = vr_control_scheme < 10;