jkxr/z_vr_assets_jko/strip/menus_vr.sp
Simon 0f7803e934 Squashed commit of the following:
commit 0c85ac4704
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 15 18:47:10 2023 +0200

    Menu updates

commit 35b89acc87
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 15 12:32:35 2023 +0100

    Support for changeable fresh rate

commit 539bfa8956
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 15 00:02:59 2023 +0200

    Ensure proper menu defaults on the very first start

commit 216a225aa6
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 22:41:24 2023 +0200

    Fix storing of force crosshair option

commit 48c2486aad
Merge: a72ca45 fcb9169
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 22:23:24 2023 +0200

    Merge remote-tracking branch 'origin/main' into contributions

commit a72ca459c5
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 22:19:47 2023 +0200

    Intern all default values; Remove no longer needed configuration files

commit 32c4e6eac1
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 20:59:41 2023 +0200

    Ensure weapon adjustment is applied when resetting to defaults

commit fcb9169955
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 18:58:32 2023 +0200

    Increased default force motion trigger

commit 2433ae4110
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 18:55:56 2023 +0200

    Change Force Crosshair

commit 4ab6a6024a
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 17:01:16 2023 +0200

    Fixed player knockback.... hopefully

commit 7deeee7a6f
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 17:01:00 2023 +0200

    Increased Force Power Visibility

commit 1fdcb7c48f
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 15:16:34 2023 +0200

    Changed Brightness Range and Default

commit fada09a0bb
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Apr 13 20:38:13 2023 +0200

    Fix remote turret on-screen help

commit 82af313786
Merge: 7680cb1 d13176c
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Apr 13 18:59:46 2023 +0200

    Merge branch 'main' into contributions

commit d13176c9ba
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 13 13:29:49 2023 +0200

    New Quick Save / Load Video

commit 7680cb1288
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Apr 12 22:26:44 2023 +0200

    Fix use action when controlling droid; fix droid view help

commit 4d90595139
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 18:21:10 2023 +0200

    Fencing Speed on Pico default

commit 37d5ac4184
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 18:12:07 2023 +0200

    Changes to TBDC

    Different menu text + added vanilla mode

commit d6e40ead64
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 17:44:29 2023 +0200

    Set Fencing Speed back to Default (by Default)

commit 3f7d116e25
Merge: 7424628 c7c66e4
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 14:50:26 2023 +0200

    Merge branch 'main' of https://github.com/DrBeef/JKXR

commit 7424628a5d
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 14:50:23 2023 +0200

    Updated Weapons

    + Shader fix for FX mod

commit c7c66e46a7
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Apr 12 08:37:36 2023 +0100

    Revert "Arrange quick save icons horizontally"

    This reverts commit 20f8fff3fe.

    Also make the icons white

commit fa54045159
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 21:02:29 2023 +0100

    Update .gitignore

commit 20f8fff3fe
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 21:00:09 2023 +0100

    Arrange quick save icons horizontally

commit d3dcac8f9d
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 20:58:56 2023 +0100

    Save game crash fix in JKO

commit 6314561b52
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 08:49:42 2023 +0100

    Switch selector on offhand using offhand thumbstick

commit 3b2ffd7289
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 08:39:32 2023 +0100

    Attempted fix for save game crash

    - Not really a proper fix, but might at least workaround it

commit c135eefa05
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 08:38:54 2023 +0100

    Fixed save/load icon image size

commit f51270a294
Merge: a2ff16b e243d0b
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 10 19:42:11 2023 +0100

    Merge branch 'main' of https://github.com/DrBeef/JKXR

commit a2ff16b576
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 10 19:42:06 2023 +0100

    Quick Save/Load in Selector

    Haven't been able to test yet!

commit e243d0bdfa
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 10 18:29:18 2023 +0200

    Update README.md

commit b9d0314a6a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sun Apr 9 19:38:32 2023 +0200

    Make getting into AT-ST easier

commit d121206f83
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 8 22:49:28 2023 +0200

    Tune touch gesture distance; Improve use interaction in 3rd person.

commit 260d501776
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 8 22:34:59 2023 +0200

    Fix and improve weapon adjustment helper axes

commit a6318867bb
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 20:35:02 2023 +0200

    Update README.md

commit 4a1d90e729
Merge: 425db0f 821a56d
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Apr 6 19:12:07 2023 +0200

    Merge branch 'main' into contributions

commit 821a56d4b9
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 17:24:20 2023 +0100

    Update README.md

commit 67b7d26de8
Merge: b407932 ccd63d4
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 16:54:01 2023 +0100

    Merge pull request #4 from DrBeef/TBDC

    TBDC Scales in Code

commit b407932bb2
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 17:43:26 2023 +0200

    Update README.md

commit 174c3ce96c
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 17:33:33 2023 +0200

    Update README.md

commit e9af8e87c2
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 17:23:36 2023 +0200

    Update README.md

commit ccd63d4eec
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 16:57:36 2023 +0200

    Forced for Extended Menu

commit d6b3e8eb65
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 16:55:02 2023 +0200

    TBDC Scales in Code

commit a5f3adf725
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 15:04:07 2023 +0100

    Update README.md

commit 316c2a2904
Merge: 387c34b 90b694f
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 10:02:01 2023 +0100

    Merge pull request #2 from DrBeef/TBDC

    Team Beef Directors Cut

commit 387c34b53e
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 09:59:18 2023 +0100

    Update Beef Crawl

commit a271b61ac7
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 09:58:18 2023 +0100

    Switch to use Bummser's NPC file if TBDC is disabled

commit a2f1644d72
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 08:39:02 2023 +0100

    Update version to 1.0.0 for release

commit f785fdc393
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 08:00:11 2023 +0100

    update github banner

    Update README.md

    Update README.md

    Update README.md

    Update README.md

    Update README.md

    Added Team Beef Patreon banner

commit 90b694ff60
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 22:21:41 2023 +0200

    Last Cleanup

commit 70468332d6
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 22:19:45 2023 +0200

    TBDC Cleanup

commit 6660e8c984
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 21:58:00 2023 +0200

    Credits / NPC Scale

commit e1b03fdcc6
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 21:57:07 2023 +0200

    Fixing Quick Save

commit 95950f2390
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 20:08:10 2023 +0200

    Updated ratios per difficulty

commit d6235ef199
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 00:30:35 2023 +0200

    Darkened Menu GFX

commit a3fdb460c4
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 4 23:03:31 2023 +0100

    Prevent crash when throwing Saber

    seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.

commit 4c751fcb59
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Tue Apr 4 23:59:12 2023 +0200

    Y Close Datapad

commit a1216665c8
Merge: 1939a26 d841464
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Tue Apr 4 23:48:20 2023 +0200

    Merge pull request #1 from DrBeef/main

    Main -> TDBC

commit 1939a26542
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Tue Apr 4 23:37:41 2023 +0200

    TBDC

    Laser Saber deflections
    Guns balancing.

commit d841464924
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Apr 4 21:59:31 2023 +0200

    Update help resources and menu

commit 425db0f108
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Apr 4 21:59:31 2023 +0200

    Update help resources and menu

commit 3c895d27de
Merge: fe9e12a c3819fa
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Apr 4 21:05:48 2023 +0200

    Merge branch 'main' into contributions

commit c3819fa407
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 00:36:57 2023 +0200

    Demo folder assets fix

commit fe9e12a3f9
Merge: d79f57b 2b255ac
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Mon Apr 3 22:55:29 2023 +0200

    Merge branch 'main' into contributions

commit 2b255ac3ea
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 3 21:26:39 2023 +0100

    Improved version string

commit 62284414d0
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 3 21:26:20 2023 +0100

    Ensure intro vid can be skipped without having to press trigger first

commit 65674abe2a
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 21:36:35 2023 +0200

    Fix Controller Location Buzz for Quick Save / Load

commit ba2e726a79
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 00:36:57 2023 +0200

    Demo folder assets fix

commit 7175c872a9
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 00:36:46 2023 +0200

    Knockback settings TBDC

commit cc7e73d04a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 22:59:47 2023 +0100

    Update beef_crawl.tga

commit dd71a05e36
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 22:51:49 2023 +0100

    Put version at the bottom of the main menu

commit cb52d310c1
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Sun Apr 2 23:18:28 2023 +0200

    TBDC Weapons

commit ac71f24e78
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sun Apr 2 18:43:10 2023 +0200

    Updated control scheme picture

commit 3f5c767e8d
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:42:42 2023 +0100

    Update AndroidManifest.xml

commit 64ab392fc5
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:42:39 2023 +0100

    JKA: Some CVAR change to increase performance

commit d43de53e8a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:41:50 2023 +0100

    Added missed saber blocking check

    might explain why some people find JKA a bit easy if it is auto-blocking in 1st person

commit 8b23e255d8
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:41:16 2023 +0100

    Update open xr headers

commit d79f57ba2d
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sun Apr 2 18:43:10 2023 +0200

    Updated control scheme picture

commit e3524e8e48
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 18:48:42 2023 +0200

    Add use haptic feedback; Fix use in 3rd person mode

commit 05fc4d5ab4
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 12:07:13 2023 +0200

    Fix menu haptics

commit eec46c183d
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 18:48:42 2023 +0200

    Add use haptic feedback; Fix use in 3rd person mode

commit fe9891f8db
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 12:07:13 2023 +0200

    Fix menu haptics

commit 21483d0d5a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 11:25:11 2023 +0200

    Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments

commit baec8832ab
Merge: 82706df 52fcc8a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 11:15:25 2023 +0200

    Merge branch 'main' into contributions

commit 52fcc8a49e
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 1 09:47:48 2023 +0100

    Revert "Removed the no-backface-culling for weapons as it is no longer needed"

    This reverts commit b899b99178.

commit 5e66ebf6fc
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 15:40:54 2023 +0200

    Allow to skip cinematics also by triggers

commit 587277fa7f
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 14:52:40 2023 +0200

    Fix use/crouch buttons on switched control schemes

commit 82706df34f
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 15:40:54 2023 +0200

    Allow to skip cinematics also by triggers

commit 1111766032
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 14:52:40 2023 +0200

    Fix use/crouch buttons on switched control schemes

commit 822d1ddbba
Merge: a1a7d54 5f56cf4
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 08:43:50 2023 +0200

    Merge branch 'main' into contributions

commit 5f56cf48fc
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 22:16:37 2023 +0100

    Camera shake fix part 2

commit 3dd7833cd0
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 22:06:18 2023 +0100

    Disable camera shake when charging a weapon's alt fire

commit 6202017b6a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 21:52:44 2023 +0200

    Fix virtual gun stock

commit 6d49f87150
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 19:26:36 2023 +0200

    Do not check angle on non-facing triggers

commit 926c64c691
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 17:54:33 2023 +0200

    Add angle check for triggers touched by hand

commit 78f7d9bcfc
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:59:27 2023 +0200

    JKA mod menu warning

commit 4219f996e9
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:42:11 2023 +0200

    JKO mod menu warning

commit b899b99178
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 21:45:10 2023 +0100

    Removed the no-backface-culling for weapons as it is no longer needed

    used only for hand models now

commit 9877859676
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 21:44:36 2023 +0100

    Update to the VC+Elin weapons pack

    includes a sweet new saber hilt

commit a1a7d541fa
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 21:52:44 2023 +0200

    Fix virtual gun stock

commit 15d932c75f
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 19:26:36 2023 +0200

    Do not check angle on non-facing triggers

commit 402277e717
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 17:54:33 2023 +0200

    Add angle check for triggers touched by hand

commit 9b22378c88
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 17:52:26 2023 +0200

    Add special delay for re-triggering security cameras

commit c4cc218f8b
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 29 22:44:50 2023 +0100

    Turn the stun baton into an "always active" weapon

    movement still triggers the sound, but it will always shock an enemy when it makes contact

commit a4e99c20f9
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:59:27 2023 +0200

    JKA mod menu warning

commit 442a1fc8e2
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:42:11 2023 +0200

    JKO mod menu warning

commit 02261c57f0
Merge: 3c64fa7 51c703a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 20:51:42 2023 +0200

    Merge branch 'contributions' of github.com:DrBeef/JKXR into contributions

commit 3c64fa7e3e
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 23:19:29 2023 +0100

    Lowered Stun Baton trigger velocity

commit 43192a355d
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 23:03:17 2023 +0100

    Move beef_crawl back into the game specific assets

    as we will be fixing the JKO one on release, but updating JKA

commit 94e82c2da3
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 23:21:28 2023 +0200

    Fix subtitles rendering; Fix rendering of other centered texts

commit 40128567be
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 18:02:08 2023 +0200

    Add help to menu

commit 4f1b6b5f07
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 17:36:13 2023 +0200

    Split vr asset packs to avoid duplicates

commit 51c703a481
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 23:21:28 2023 +0200

    Fix subtitles rendering; Fix rendering of other centered texts

commit 04a539f890
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 18:02:08 2023 +0200

    Add help to menu

commit d9126738d3
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 17:36:13 2023 +0200

    Split vr asset packs to avoid duplicates

commit 62b9a0bfab
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:52:45 2023 +0100

    Hide force power aura when item selector is shown

commit 0a9206642e
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:52:23 2023 +0100

    Slight adjustment to muzzle position based on whether scoped/two-handed

commit f452b9cf06
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:51:49 2023 +0100

    Slight tweak to NPC Combat

commit 20de6ec478
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:50:54 2023 +0100

    Added simple readme and license

commit 77672f612b
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 07:20:22 2023 +0100

    Updated website link to be the patreon

commit 2a1cd0e6e7
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 07:20:10 2023 +0100

    Don't send roll to the server, this might be causing gradual roll drift

commit 1b22652e5c
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:38:46 2023 +0100

    Fixed aiming of bowcaster and demp alt fire

commit 895b09041f
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:38:25 2023 +0100

    JKA - Ensure UseVR Position is only true when in first person

commit 3897531544
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:38:17 2023 +0100

    JKO - Ensure UseVR Position is only true when in first person

commit 3b5121e349
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:37:49 2023 +0100

    Render Special Effects on hand/weapon when force power is activated for protection etc

commit 50db9039df
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:33:52 2023 +0100

    Separate no copy file flag for JK3

commit 1968a7d8ba
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:33:22 2023 +0100

    Always use right hand as saber home

commit 74dcd955d2
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:32:49 2023 +0100

    Fix crash in JKA

commit 1e4692d04a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:32:16 2023 +0100

    Update z_Crusty_and_Elin_vr_weapons.pk3

commit 134dec8264
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:31:53 2023 +0100

    Fix possible crash on JK2

commit f6dc432f6a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 25 15:36:01 2023 +0000

    Copy mods to jk2demo if it exists

    to resolve the issue with mods not being picked up from the base folder
2023-04-16 09:38:26 +01:00

821 lines
15 KiB
SourcePawn

VERSION 1
CONFIG W:\bin\striped.cfg
ID 100
REFERENCE MENUS_VR
DESCRIPTION "VR Menu Localizations"
COUNT 163
INDEX 0
{
REFERENCE COMMON_CONTROLS_ITEM
TEXT_LANGUAGE1 "Common"
}
INDEX 1
{
REFERENCE COMMON_CONTROLS_DESC
TEXT_LANGUAGE1 "Common controls configuration."
}
INDEX 2
{
REFERENCE WEAPON_CONTROLS_DESC
TEXT_LANGUAGE1 "Weapon specific control configuration."
}
INDEX 3
{
REFERENCE POWER_CONTROLS_DESC
TEXT_LANGUAGE1 "Force Power specific control configuration."
}
INDEX 4
{
REFERENCE INVENTORY_CONTROLS_DESC
TEXT_LANGUAGE1 "Inventory specific control configuration."
}
INDEX 5
{
REFERENCE COMFORT_CONTROLS_ITEM
TEXT_LANGUAGE1 "Comfort"
}
INDEX 6
{
REFERENCE COMFORT_CONTROLS_DESC
TEXT_LANGUAGE1 "Configure comfort options."
}
INDEX 7
{
REFERENCE MOVEMENT_SPEED_ITEM
TEXT_LANGUAGE1 "OBSOLETE Movement Speed:"
}
INDEX 8
{
REFERENCE MOVEMENT_SPEED_DESC
TEXT_LANGUAGE1 "OBSOLETE Sets player movement speed."
}
INDEX 9
{
REFERENCE DIRECTION_MODE_ITEM
TEXT_LANGUAGE1 "Direction Mode:"
}
INDEX 10
{
REFERENCE DIRECTION_MODE_DESC
TEXT_LANGUAGE1 "Choose movement direction mode."
}
INDEX 11
{
REFERENCE DIRECTION_MODE_CONTROLLER
TEXT_LANGUAGE1 "Off-hand Controller"
}
INDEX 12
{
REFERENCE DIRECTION_MODE_HMD
TEXT_LANGUAGE1 "HMD"
}
INDEX 13
{
REFERENCE SMOOTH_TURN_ITEM
TEXT_LANGUAGE1 "Smooth turn:"
}
INDEX 14
{
REFERENCE SMOOTH_TURN_DESC
TEXT_LANGUAGE1 "Enables or disables smooth turning."
}
INDEX 15
{
REFERENCE SMOOTH_TURN_3RD_PERSON
TEXT_LANGUAGE1 "3rd Person"
}
INDEX 16
{
REFERENCE TURN_ANGLE_ITEM
TEXT_LANGUAGE1 "Turn Angle:"
}
INDEX 17
{
REFERENCE TURN_ANGLE_DESC
TEXT_LANGUAGE1 "Degrees to turn when using snap turn / Speed of smooth turn."
}
INDEX 18
{
REFERENCE TURN_ANGLE_30DEGREES
TEXT_LANGUAGE1 "30 Degrees"
}
INDEX 19
{
REFERENCE TURN_ANGLE_45DEGREES
TEXT_LANGUAGE1 "45 Degrees"
}
INDEX 20
{
REFERENCE TURN_ANGLE_90DEGREES
TEXT_LANGUAGE1 "90 Degrees"
}
INDEX 21
{
REFERENCE SWITCH_STICKS_ITEM
TEXT_LANGUAGE1 "Switch Sticks:"
}
INDEX 22
{
REFERENCE SWITCH_STICKS_DESC
TEXT_LANGUAGE1 "Switches left/right controller thubmsticks."
}
INDEX 23
{
REFERENCE LEFT_HANDED_ITEM
TEXT_LANGUAGE1 "Left-Handed Mode:"
}
INDEX 24
{
REFERENCE LEFT_HANDED_DESC
TEXT_LANGUAGE1 "Enables left-handed mode."
}
INDEX 25
{
REFERENCE WEAPON_PITCH_ITEM
TEXT_LANGUAGE1 "Weapon Pitch:"
}
INDEX 26
{
REFERENCE WEAPON_PITCH_DESC
TEXT_LANGUAGE1 "Sets aiming pitch of held weapon."
}
INDEX 27
{
REFERENCE TWO_HANDED_ITEM
TEXT_LANGUAGE1 "Two-Handed Mode:"
}
INDEX 28
{
REFERENCE TWO_HANDED_DESC
TEXT_LANGUAGE1 "Enables two-handed weapon handling."
}
INDEX 29
{
REFERENCE GUN_STOCK_ITEM
TEXT_LANGUAGE1 "Virtual Gun Stock:"
}
INDEX 30
{
REFERENCE GUN_STOCK_DESC
TEXT_LANGUAGE1 "Enables or disables virtual gun stock. Requires two-handed mode to be enabled."
}
INDEX 31
{
REFERENCE FORCE_POWER_DIRECTION_ITEM
TEXT_LANGUAGE1 "OBSOLETE Force Power Direction Hint:"
}
INDEX 32
{
REFERENCE FORCE_POWER_DIRECTION_DESC
TEXT_LANGUAGE1 "OBSOLETE Hint as to which direction a force power was fired."
}
INDEX 33
{
REFERENCE FORCE_SPEED_FOV_ITEM
TEXT_LANGUAGE1 "Force Speed FOV Change:"
}
INDEX 34
{
REFERENCE FORCE_SPEED_FOV_DESC
TEXT_LANGUAGE1 "Whether the FOV will be adjusted briefly when engaging Force Speed."
}
INDEX 35
{
REFERENCE IMMERSIVE_CINEMATICS_ITEM
TEXT_LANGUAGE1 "Immersive Cinematics:"
}
INDEX 36
{
REFERENCE IMMERSIVE_CINEMATICS_DESC
TEXT_LANGUAGE1 "Enables or disables immersive cinematics."
}
INDEX 37
{
REFERENCE SCREEN_DISTANCE_ITEM
TEXT_LANGUAGE1 "Menu Screen Distance:"
}
INDEX 38
{
REFERENCE SCREEN_DISTANCE_DESC
TEXT_LANGUAGE1 "Select menu screen distance."
}
INDEX 39
{
REFERENCE SCREEN_DISTANCE_NEAR
TEXT_LANGUAGE1 "Near"
}
INDEX 40
{
REFERENCE SCREEN_DISTANCE_MEDIUM
TEXT_LANGUAGE1 "Medium"
}
INDEX 41
{
REFERENCE SCREEN_DISTANCE_FAR
TEXT_LANGUAGE1 "Far"
}
INDEX 42
{
REFERENCE HEIGHT_ADJUST_ITEM
TEXT_LANGUAGE1 "Height Adjust:"
}
INDEX 43
{
REFERENCE HEIGHT_ADJUST_DESC
TEXT_LANGUAGE1 "Adjusts your in-game height."
}
INDEX 44
{
REFERENCE DIFFICULTY_SETUP_ITEM
TEXT_LANGUAGE1 "Difficulty"
}
INDEX 45
{
REFERENCE DIFFICULTY_SETUP_DESC
TEXT_LANGUAGE1 "Various gameplay difficulty tweaks."
}
INDEX 46
{
REFERENCE MODEL_DISMEMBERMENT_DISABLED
TEXT_LANGUAGE1 "Disabled"
}
INDEX 47
{
REFERENCE MODEL_DISMEMBERMENT_MILD
TEXT_LANGUAGE1 "Mild"
}
INDEX 48
{
REFERENCE MODEL_DISMEMBERMENT_BEARABLE
TEXT_LANGUAGE1 "Bearable"
}
INDEX 49
{
REFERENCE MODEL_DISMEMBERMENT_UNSETTLING
TEXT_LANGUAGE1 "Unsettling"
}
INDEX 50
{
REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN
TEXT_LANGUAGE1 "Often"
}
INDEX 51
{
REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS
TEXT_LANGUAGE1 "Always"
}
INDEX 52
{
REFERENCE LASER_AUTODEFLECTING_ITEM
TEXT_LANGUAGE1 "Laser Auto Deflecting:"
}
INDEX 53
{
REFERENCE LASER_AUTODEFLECTING_DESC
TEXT_LANGUAGE1 "Enables or disables 1st person auto deflecting of lasers with lightsabers."
}
INDEX 54
{
REFERENCE SABER_AUTOBLOCKING_ITEM
TEXT_LANGUAGE1 "OBSOLETE Lightsaber Auto Blocking:"
}
INDEX 55
{
REFERENCE SABER_AUTOBLOCKING_DESC
TEXT_LANGUAGE1 "OBSOLETE Enables or disables auto blocking of enemy lightsaber."
}
INDEX 56
{
REFERENCE SABER_REALISM_ITEM
TEXT_LANGUAGE1 "Lightsaber Realism:"
}
INDEX 57
{
REFERENCE SABER_REALISM_DESC
TEXT_LANGUAGE1 "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly."
}
INDEX 58
{
REFERENCE SABER_REALISM_DEFAULT
TEXT_LANGUAGE1 "Default"
}
INDEX 59
{
REFERENCE SABER_REALISM_INCREASED
TEXT_LANGUAGE1 "Increased Damage"
}
INDEX 60
{
REFERENCE SABER_REALISM_CRITICAL
TEXT_LANGUAGE1 "Fatal Critical Hit"
}
INDEX 61
{
REFERENCE SABER_REALISM_INSTANT
TEXT_LANGUAGE1 "Instant Kill"
}
INDEX 62
{
REFERENCE FENCING_SPEED_ITEM
TEXT_LANGUAGE1 "Enemy Fencing Speed:"
}
INDEX 63
{
REFERENCE FENCING_SPEED_DESC
TEXT_LANGUAGE1 "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty."
}
INDEX 64
{
REFERENCE FENCING_SPEED_SLOWER
TEXT_LANGUAGE1 "Slower"
}
INDEX 65
{
REFERENCE FENCING_SPEED_DEFAULT
TEXT_LANGUAGE1 "Default"
}
INDEX 66
{
REFERENCE FENCING_SPEED_FASTER
TEXT_LANGUAGE1 "Faster"
}
INDEX 67
{
REFERENCE GAME_DIFFICULTY_ITEM
TEXT_LANGUAGE1 "Game Difficulty:"
}
INDEX 68
{
REFERENCE GAME_DIFFICULTY_DESC
TEXT_LANGUAGE1 "Change game difficulty."
}
INDEX 69
{
REFERENCE CHEATS_TITLE
TEXT_LANGUAGE1 "May the force be with you..."
}
INDEX 70
{
REFERENCE CHEATS_GIVE_HEALTH_ITEM
TEXT_LANGUAGE1 "Replenish Health"
}
INDEX 71
{
REFERENCE CHEATS_GIVE_HEALTH_DESC
TEXT_LANGUAGE1 "Replenishes health."
}
INDEX 72
{
REFERENCE CHEATS_GIVE_ARMOR_ITEM
TEXT_LANGUAGE1 "Replenish Armor"
}
INDEX 73
{
REFERENCE CHEATS_GIVE_ARMOR_DESC
TEXT_LANGUAGE1 "Replenishes armor."
}
INDEX 74
{
REFERENCE CHEATS_GIVE_AMMO_ITEM
TEXT_LANGUAGE1 "Replenish Ammo"
}
INDEX 75
{
REFERENCE CHEATS_GIVE_AMMO_DESC
TEXT_LANGUAGE1 "Replenishes ammunition."
}
INDEX 76
{
REFERENCE CHEATS_GIVE_BATTERIES_ITEM
TEXT_LANGUAGE1 "Replenish Batteries"
}
INDEX 77
{
REFERENCE CHEATS_GIVE_BATTERIES_DESC
TEXT_LANGUAGE1 "Replenishes batteries."
}
INDEX 78
{
REFERENCE CHEATS_GIVE_SABER_ITEM
TEXT_LANGUAGE1 "Give Lightsaber"
}
INDEX 79
{
REFERENCE CHEATS_GIVE_SABER_DESC
TEXT_LANGUAGE1 "Gives only lighsaber (with powers to use it)."
}
INDEX 80
{
REFERENCE CHEATS_GIVE_WEAPONS_ITEM
TEXT_LANGUAGE1 "Give All Weapons"
}
INDEX 81
{
REFERENCE CHEATS_GIVE_WEAPONS_DESC
TEXT_LANGUAGE1 "Gives all weapons (including powers to use lightsaber)."
}
INDEX 82
{
REFERENCE CHEATS_GIVE_ITEMS_ITEM
TEXT_LANGUAGE1 "Give All Items"
}
INDEX 83
{
REFERENCE CHEATS_GIVE_ITEMS_DESC
TEXT_LANGUAGE1 "Gives all inventory items."
}
INDEX 84
{
REFERENCE CHEATS_GIVE_POWERS_ITEM
TEXT_LANGUAGE1 "Unlock All Powers"
}
INDEX 85
{
REFERENCE CHEATS_GIVE_POWERS_DESC
TEXT_LANGUAGE1 "Unlocks all force powers."
}
INDEX 86
{
REFERENCE CHEATS_SABER_COLOR_TITLE
TEXT_LANGUAGE1 "Lightsaber Color:"
}
INDEX 87
{
REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM
TEXT_LANGUAGE1 "Blue"
}
INDEX 88
{
REFERENCE CHEATS_SABER_COLOR_BLUE_DESC
TEXT_LANGUAGE1 "Use blue lightsaber."
}
INDEX 89
{
REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM
TEXT_LANGUAGE1 "Green"
}
INDEX 90
{
REFERENCE CHEATS_SABER_COLOR_GREEN_DESC
TEXT_LANGUAGE1 "Use green lightsaber."
}
INDEX 91
{
REFERENCE CHEATS_SABER_COLOR_RED_ITEM
TEXT_LANGUAGE1 "Red"
}
INDEX 92
{
REFERENCE CHEATS_SABER_COLOR_RED_DESC
TEXT_LANGUAGE1 "Use red lightsaber."
}
INDEX 93
{
REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM
TEXT_LANGUAGE1 "Orange"
}
INDEX 94
{
REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC
TEXT_LANGUAGE1 "Use orange lightsaber."
}
INDEX 95
{
REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM
TEXT_LANGUAGE1 "Purple"
}
INDEX 96
{
REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC
TEXT_LANGUAGE1 "Use purple lightsaber."
}
INDEX 97
{
REFERENCE CHEATS_ITEM
TEXT_LANGUAGE1 "CHEATS"
}
INDEX 98
{
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE
TEXT_LANGUAGE1 "Lightsaber Burn Marks Cool Down:"
}
INDEX 99
{
REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC
TEXT_LANGUAGE1 "Set how long it takes for burn marks to cool down."
}
INDEX 100
{
REFERENCE WEAPON_CROSSHAIR_ITEM
TEXT_LANGUAGE1 "Weapon Crosshair:"
}
INDEX 101
{
REFERENCE WEAPON_CROSSHAIR_DESC
TEXT_LANGUAGE1 "Select style of weapon crosshair or disable it."
}
INDEX 102
{
REFERENCE FORCE_CROSSHAIR_ITEM
TEXT_LANGUAGE1 "Force Power Crosshair:"
}
INDEX 103
{
REFERENCE FORCE_CROSSHAIR_DESC
TEXT_LANGUAGE1 "Select style of force power crosshair or disable it."
}
INDEX 104
{
REFERENCE OVERWRITE_GAME_ITEM
TEXT_LANGUAGE1 "OVERWRITE GAME"
}
INDEX 105
{
REFERENCE OVERWRITE_GAME_DESC
TEXT_LANGUAGE1 "Overwrite chosen game."
}
INDEX 106
{
REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM
TEXT_LANGUAGE1 "Melee Trigger Speed:"
}
INDEX 107
{
REFERENCE WEAPON_VELOCITY_TRIGGER_DESC
TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger melee attack."
}
INDEX 108
{
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM
TEXT_LANGUAGE1 "Gesture Triggered Force:"
}
INDEX 109
{
REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC
TEXT_LANGUAGE1 "Toggles triggering of force powers by gesture."
}
INDEX 110
{
REFERENCE FORCE_VELOCITY_TRIGGER_ITEM
TEXT_LANGUAGE1 "Force Trigger Speed:"
}
INDEX 111
{
REFERENCE FORCE_VELOCITY_TRIGGER_DESC
TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger force power."
}
INDEX 112
{
REFERENCE CROUCH_TOGGLE_ITEM
TEXT_LANGUAGE1 "Crouch Toggle:"
}
INDEX 113
{
REFERENCE CROUCH_TOGGLE_DESC
TEXT_LANGUAGE1 "Turn on to enable crouch toggle."
}
INDEX 114
{
REFERENCE CROUCH_IRL_ITEM
TEXT_LANGUAGE1 "IRL Crouch:"
}
INDEX 115
{
REFERENCE CROUCH_IRL_DESC
TEXT_LANGUAGE1 "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)."
}
INDEX 116
{
REFERENCE CROUCH_IRL_1ST_PERSON
TEXT_LANGUAGE1 "1st Person"
}
INDEX 117
{
REFERENCE AUTO_USE_BACTA_ITEM
TEXT_LANGUAGE1 "Auto Use Bacta:"
}
INDEX 118
{
REFERENCE AUTO_USE_BACTA_DESC
TEXT_LANGUAGE1 "When enabled, automatically uses bacta canister before dying."
}
INDEX 119
{
REFERENCE HAPTIC_INTENSITY_ITEM
TEXT_LANGUAGE1 "Haptic Intensity:"
}
INDEX 120
{
REFERENCE HAPTIC_INTENSITY_DESC
TEXT_LANGUAGE1 "Adjust intensity of haptic feedback."
}
INDEX 121
{
REFERENCE COMFORT_VIGNETTE_ITEM
TEXT_LANGUAGE1 "Comfort Vignette:"
}
INDEX 122
{
REFERENCE COMFORT_VIGNETTE_DESC
TEXT_LANGUAGE1 "Adjust size of comfort vignette."
}
INDEX 123
{
REFERENCE SABER_3RD_PERSON_ITEM
TEXT_LANGUAGE1 "3rd Person Lightsaber:"
}
INDEX 124
{
REFERENCE SABER_3RD_PERSON_DESC
TEXT_LANGUAGE1 "Choose whether to swith to 3rd person when using lightsaber."
}
INDEX 125
{
REFERENCE SABER_3RD_PERSON_DISABLED
TEXT_LANGUAGE1 "Disabled"
}
INDEX 126
{
REFERENCE SABER_3RD_PERSON_MANUAL
TEXT_LANGUAGE1 "Manual"
}
INDEX 127
{
REFERENCE SABER_3RD_PERSON_AUTO
TEXT_LANGUAGE1 "Auto"
}
INDEX 128
{
REFERENCE GESTURE_TRIGGERED_USE_ITEM
TEXT_LANGUAGE1 "Gesture Triggered Use:"
}
INDEX 129
{
REFERENCE GESTURE_TRIGGERED_USE_DESC
TEXT_LANGUAGE1 "Toggles triggering of use/action by gesture (not active in 3rd person)."
}
INDEX 130
{
REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND
TEXT_LANGUAGE1 "Off-Hand"
}
INDEX 131
{
REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND
TEXT_LANGUAGE1 "Dominant-Hand"
}
INDEX 132
{
REFERENCE USE_GESTURE_BOUNDARY_ITEM
TEXT_LANGUAGE1 "Use Gesture Boundary:"
}
INDEX 133
{
REFERENCE USE_GESTURE_BOUNDARY_DESC
TEXT_LANGUAGE1 "Configures how far you need to reach to activate use gesture."
}
INDEX 134
{
REFERENCE DIRECTORS_CUT_ITEM
TEXT_LANGUAGE1 "Team Beef Director's Cut:"
}
INDEX 135
{
REFERENCE DIRECTORS_CUT_DESC
TEXT_LANGUAGE1 "Various tweaks for better balance of VR gameplay."
}
INDEX 136
{
REFERENCE HUD_SCALE_ITEM
TEXT_LANGUAGE1 "VR HUD Scale:"
}
INDEX 137
{
REFERENCE HUD_SCALE_DESC
TEXT_LANGUAGE1 "Scale of the HUD in VR."
}
INDEX 138
{
REFERENCE HUD_STEREO_ITEM
TEXT_LANGUAGE1 "VR HUD Stereo:"
}
INDEX 139
{
REFERENCE HUD_STEREO_DESC
TEXT_LANGUAGE1 "Stereo depth of the HUD in VR."
}
INDEX 140
{
REFERENCE HUD_YOFFSET_ITEM
TEXT_LANGUAGE1 "VR HUD Y-Offset:"
}
INDEX 141
{
REFERENCE HUD_YOFFSET_DESC
TEXT_LANGUAGE1 "Y-Offset of the HUD in VR."
}
INDEX 142
{
REFERENCE USABLE_OBJECT_HINT_ITEM
TEXT_LANGUAGE1 "Usable Objects Hint:"
}
INDEX 143
{
REFERENCE USABLE_OBJECT_HINT_DESC
TEXT_LANGUAGE1 "Show icon when looking at objects that can be used."
}
INDEX 144
{
REFERENCE HELP_BUTTON_ITEM
TEXT_LANGUAGE1 "JKXR Help"
}
INDEX 145
{
REFERENCE HELP_BUTTON_DESC
TEXT_LANGUAGE1 "Short tutorials explaining various game mechanics."
}
INDEX 146
{
REFERENCE CONTROL_SCHEME_HELP
TEXT_LANGUAGE1 "Default Control Scheme"
}
INDEX 147
{
REFERENCE TUTORIAL_VIDEO_1
TEXT_LANGUAGE1 "Select Weapons / Force / Items"
}
INDEX 148
{
REFERENCE TUTORIAL_VIDEO_2
TEXT_LANGUAGE1 "Weapon Scopes"
}
INDEX 149
{
REFERENCE TUTORIAL_VIDEO_3
TEXT_LANGUAGE1 "Throw the Saber"
}
INDEX 150
{
REFERENCE TUTORIAL_VIDEO_4
TEXT_LANGUAGE1 "Force Gestures (Push and Pull)"
}
INDEX 151
{
REFERENCE TUTORIAL_VIDEO_5
TEXT_LANGUAGE1 "Interact / Use"
}
INDEX 152
{
REFERENCE TUTORIAL_VIDEO_6
TEXT_LANGUAGE1 "Quick Save / Load"
}
INDEX 153
{
REFERENCE MODS_BUTTON_DESC
TEXT_LANGUAGE1 "Load custom mods."
}
INDEX 154
{
REFERENCE MODS_WARNING_TEXT_1
TEXT_LANGUAGE1 "We recommend"
}
INDEX 155
{
REFERENCE MODS_WARNING_TEXT_2
TEXT_LANGUAGE1 "the JKXR Companion App"
}
INDEX 156
{
REFERENCE MODS_WARNING_TEXT_3
TEXT_LANGUAGE1 "to download and launch mods."
}
INDEX 157
{
REFERENCE MODS_WARNING_CONFIRM
TEXT_LANGUAGE1 "Continue"
}
INDEX 158
{
REFERENCE TBDC_BUMMSER
TEXT_LANGUAGE1 "Slower NPCs (Easy)-Vanilla Player Guns"
}
INDEX 159
{
REFERENCE TBDC_BAGGYG
TEXT_LANGUAGE1 "Vanilla NPCs (Hard)-Stronger Player Guns"
}
INDEX 160
{
REFERENCE TBDC_VANILLA
TEXT_LANGUAGE1 "Vanilla NPCs and Guns"
}
INDEX 161
{
REFERENCE REFRESH_RATE_ITEM
TEXT_LANGUAGE1 "Refresh Rate:"
}
INDEX 162
{
REFERENCE REFRESH_RATE_DESC
TEXT_LANGUAGE1 "Select display refresh rate (72Hz is recommended for default graphics setup)."
}