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https://github.com/DrBeef/JKXR.git
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Support for changeable fresh rate
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parent
539bfa8956
commit
35b89acc87
4 changed files with 21 additions and 9 deletions
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@ -25,7 +25,6 @@ extern "C" {
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//Let's go to the maximum!
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extern int NUM_MULTI_SAMPLES;
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extern int REFRESH ;
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extern float SS_MULTIPLIER ;
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@ -34,7 +33,6 @@ struct arg_dbl *ss;
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struct arg_int *cpu;
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struct arg_int *gpu;
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struct arg_int *msaa;
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struct arg_int *refresh;
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struct arg_end *end;
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char **argv;
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@ -311,6 +309,7 @@ void VR_Init()
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vr_gesture_triggered_use = Cvar_Get ("vr_gesture_triggered_use", "1", CVAR_ARCHIVE);
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vr_use_gesture_boundary = Cvar_Get ("vr_use_gesture_boundary", "0.35", CVAR_ARCHIVE);
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vr_align_weapons = Cvar_Get ("vr_align_weapons", "0", CVAR_ARCHIVE);
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vr_refresh = Cvar_Get ("vr_refresh", "72", CVAR_ARCHIVE);
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cvar_t *expanded_menu_enabled = Cvar_Get ("expanded_menu_enabled", "0", CVAR_ARCHIVE);
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if (FS_FileExists("expanded_menu.pk3") || FS_BaseFileExists("expanded_menu.pk3")) {
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@ -371,9 +370,27 @@ void * AppThreadFunction(void * parm ) {
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return NULL;
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}
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int VR_SetRefreshRate(int refreshRate)
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{
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if (strstr(gAppState.OpenXRHMD, "meta") != NULL)
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{
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OXR(gAppState.pfnRequestDisplayRefreshRate(gAppState.Session, (float) refreshRate));
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return refreshRate;
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}
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return 0;
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}
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//All the stuff we want to do each frame specifically for this game
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void VR_FrameSetup()
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{
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static float refresh = 0;
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if (refresh != vr_refresh->value)
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{
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refresh = vr_refresh->value;
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VR_SetRefreshRate(vr_refresh->value);
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}
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//get any cvar values required here
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vr.immersive_cinematics = (vr_immersive_cinematics->value != 0.0f);
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}
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@ -699,7 +716,6 @@ JNIEXPORT jlong JNICALL Java_com_drbeef_jkxr_GLES3JNILib_onCreate( JNIEnv * env,
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cpu = arg_int0("c", "cpu", "<int>", "CPU perf index 1-4 (default: 2)"),
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gpu = arg_int0("g", "gpu", "<int>", "GPU perf index 1-4 (default: 3)"),
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msaa = arg_int0("m", "msaa", "<int>", "MSAA (default: 1)"),
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refresh = arg_int0("r", "refresh", "<int>", "Refresh Rate (default: Q1: 72, Q2: 72)"),
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end = arg_end(20)
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};
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@ -732,11 +748,6 @@ JNIEXPORT jlong JNICALL Java_com_drbeef_jkxr_GLES3JNILib_onCreate( JNIEnv * env,
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{
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NUM_MULTI_SAMPLES = msaa->ival[0];
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}
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if (refresh->count > 0 && refresh->ival[0] > 0 && refresh->ival[0] <= 120)
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{
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REFRESH = refresh->ival[0];
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}
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}
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initialize_gl4es();
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@ -65,7 +65,6 @@ PFNEGLGETSYNCATTRIBKHRPROC eglGetSyncAttribKHR;
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//Let's go to the maximum!
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int NUM_MULTI_SAMPLES = 2;
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int REFRESH = 0;
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float SS_MULTIPLIER = 0.0f;
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GLboolean stageSupported = GL_FALSE;
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@ -23,4 +23,5 @@ extern cvar_t *vr_saber_3rdperson_mode;
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extern cvar_t *vr_gesture_triggered_use;
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extern cvar_t *vr_use_gesture_boundary;
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extern cvar_t *vr_align_weapons; // Only used for development
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extern cvar_t *vr_refresh;
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@ -36,6 +36,7 @@ cvar_t *vr_saber_3rdperson_mode;
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cvar_t *vr_gesture_triggered_use;
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cvar_t *vr_use_gesture_boundary;
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cvar_t *vr_align_weapons;
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cvar_t *vr_refresh;
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ovrInputStateTrackedRemote leftTrackedRemoteState_old;
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ovrInputStateTrackedRemote leftTrackedRemoteState_new;
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