Fixing Quick Save

This commit is contained in:
Grant Bagwell 2023-04-05 21:57:07 +02:00
parent 95950f2390
commit e1b03fdcc6

View file

@ -167,6 +167,11 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
rotation[PITCH] += lerp * TBDC_SABER_BOUNCEANGLE;
rotation[YAW] += lerp * TBDC_SABER_BOUNCEANGLE;
break;
default:
rotation[PITCH] -= lerp * TBDC_SABER_BOUNCEANGLE;
rotation[YAW] += lerp * (TBDC_SABER_BOUNCEANGLE / 2);
break;
}
}
/*else if(cl.serverTime > vr.saberBlockDebounce + 3000)
@ -729,7 +734,7 @@ void HandleInput_Default( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew,
(secondaryButtonsOld & secondaryButton1)) &&
(secondaryButtonsNew & secondaryButton1)) {
#ifdef JK2_MODE
//sendButtonActionSimple("save quik*");
sendButtonActionSimple("save quik*");
#else
sendButtonActionSimple("save quick");
#endif