Demo folder assets fix

This commit is contained in:
Grant Bagwell 2023-04-03 00:36:57 +02:00 committed by Simon
parent 2b255ac3ea
commit c3819fa407

View file

@ -254,21 +254,27 @@ import java.util.Vector;
}
//Copy mods to the demo folder if demo assets exist, since the demo doesn't seem to be able to load mods from base
if (new File("/sdcard/JKXR/JK2/jk2demo/assets0.pk3").exists()) {
if (new File("/sdcard/JKXR/JK2/jk2demo/assets0.pk3").exists() ||
new File("/sdcard/JKXR/JK2/jk2demo/jk2demo/assets0.pk3").exists()) {
String demoFolder = "/sdcard/JKXR/JK2/jk2demo";
if(new File("/sdcard/JKXR/JK2/jk2demo/jk2demo/assets0.pk3").exists())
{
demoFolder = "/sdcard/JKXR/JK2/jk2demo/jk2demo";
}
//Copy the weapon adjustment config - should we force overwrite?
copy_asset("/sdcard/JKXR/JK2/jk2demo", "weapons_vr_jo.cfg", true);
copy_asset(demoFolder, "weapons_vr_jo.cfg", true);
//Our assets
copy_asset("/sdcard/JKXR/JK2/jk2demo", "z_vr_assets_base.pk3", true);
copy_asset("/sdcard/JKXR/JK2/jk2demo", "z_vr_assets_jko.pk3", true);
copy_asset(demoFolder, "z_vr_assets_base.pk3", true);
copy_asset(demoFolder, "z_vr_assets_jko.pk3", true);
//Bunch of cool mods and their credits - only copy if user wants them
copy_asset("/sdcard/JKXR/JK2/jk2demo", "packaged_mods_credits.txt", false);
copy_asset("/sdcard/JKXR/JK2/jk2demo", "GGDynamicWeapons.pk3", false);
copy_asset(demoFolder, "packaged_mods_credits.txt", false);
copy_asset(demoFolder, "GGDynamicWeapons.pk3", false);
//Weapon Models
copy_asset("/sdcard/JKXR/JK2/jk2demo", "z_Crusty_and_Elin_vr_weapons.pk3", true);
copy_asset(demoFolder, "z_Crusty_and_Elin_vr_weapons.pk3", true);
}
//Read these from a file and pass through