mirror of
https://github.com/DrBeef/JKXR.git
synced 2025-02-28 22:41:06 +00:00
commit0c85ac4704
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 15 18:47:10 2023 +0200 Menu updates commit35b89acc87
Author: Simon <simonbrown77@googlemail.com> Date: Sat Apr 15 12:32:35 2023 +0100 Support for changeable fresh rate commit539bfa8956
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 15 00:02:59 2023 +0200 Ensure proper menu defaults on the very first start commit216a225aa6
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Apr 14 22:41:24 2023 +0200 Fix storing of force crosshair option commit48c2486aad
Merge:a72ca45
fcb9169
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Apr 14 22:23:24 2023 +0200 Merge remote-tracking branch 'origin/main' into contributions commita72ca459c5
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Apr 14 22:19:47 2023 +0200 Intern all default values; Remove no longer needed configuration files commit32c4e6eac1
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Apr 14 20:59:41 2023 +0200 Ensure weapon adjustment is applied when resetting to defaults commitfcb9169955
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Fri Apr 14 18:58:32 2023 +0200 Increased default force motion trigger commit2433ae4110
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Fri Apr 14 18:55:56 2023 +0200 Change Force Crosshair commit4ab6a6024a
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Fri Apr 14 17:01:16 2023 +0200 Fixed player knockback.... hopefully commit7deeee7a6f
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Fri Apr 14 17:01:00 2023 +0200 Increased Force Power Visibility commit1fdcb7c48f
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Fri Apr 14 15:16:34 2023 +0200 Changed Brightness Range and Default commitfada09a0bb
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Apr 13 20:38:13 2023 +0200 Fix remote turret on-screen help commit82af313786
Merge:7680cb1
d13176c
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Apr 13 18:59:46 2023 +0200 Merge branch 'main' into contributions commitd13176c9ba
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Thu Apr 13 13:29:49 2023 +0200 New Quick Save / Load Video commit7680cb1288
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Wed Apr 12 22:26:44 2023 +0200 Fix use action when controlling droid; fix droid view help commit4d90595139
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 12 18:21:10 2023 +0200 Fencing Speed on Pico default commit37d5ac4184
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 12 18:12:07 2023 +0200 Changes to TBDC Different menu text + added vanilla mode commitd6e40ead64
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 12 17:44:29 2023 +0200 Set Fencing Speed back to Default (by Default) commit3f7d116e25
Merge:7424628
c7c66e4
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 12 14:50:26 2023 +0200 Merge branch 'main' of https://github.com/DrBeef/JKXR commit7424628a5d
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 12 14:50:23 2023 +0200 Updated Weapons + Shader fix for FX mod commitc7c66e46a7
Author: Simon <simonbrown77@googlemail.com> Date: Wed Apr 12 08:37:36 2023 +0100 Revert "Arrange quick save icons horizontally" This reverts commit20f8fff3fe
. Also make the icons white commitfa54045159
Author: Simon <simonbrown77@googlemail.com> Date: Tue Apr 11 21:02:29 2023 +0100 Update .gitignore commit20f8fff3fe
Author: Simon <simonbrown77@googlemail.com> Date: Tue Apr 11 21:00:09 2023 +0100 Arrange quick save icons horizontally commitd3dcac8f9d
Author: Simon <simonbrown77@googlemail.com> Date: Tue Apr 11 20:58:56 2023 +0100 Save game crash fix in JKO commit6314561b52
Author: Simon <simonbrown77@googlemail.com> Date: Tue Apr 11 08:49:42 2023 +0100 Switch selector on offhand using offhand thumbstick commit3b2ffd7289
Author: Simon <simonbrown77@googlemail.com> Date: Tue Apr 11 08:39:32 2023 +0100 Attempted fix for save game crash - Not really a proper fix, but might at least workaround it commitc135eefa05
Author: Simon <simonbrown77@googlemail.com> Date: Tue Apr 11 08:38:54 2023 +0100 Fixed save/load icon image size commitf51270a294
Merge:a2ff16b
e243d0b
Author: Simon <simonbrown77@googlemail.com> Date: Mon Apr 10 19:42:11 2023 +0100 Merge branch 'main' of https://github.com/DrBeef/JKXR commita2ff16b576
Author: Simon <simonbrown77@googlemail.com> Date: Mon Apr 10 19:42:06 2023 +0100 Quick Save/Load in Selector Haven't been able to test yet! commite243d0bdfa
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Mon Apr 10 18:29:18 2023 +0200 Update README.md commitb9d0314a6a
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sun Apr 9 19:38:32 2023 +0200 Make getting into AT-ST easier commitd121206f83
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 8 22:49:28 2023 +0200 Tune touch gesture distance; Improve use interaction in 3rd person. commit260d501776
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 8 22:34:59 2023 +0200 Fix and improve weapon adjustment helper axes commita6318867bb
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Thu Apr 6 20:35:02 2023 +0200 Update README.md commit4a1d90e729
Merge:425db0f
821a56d
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Apr 6 19:12:07 2023 +0200 Merge branch 'main' into contributions commit821a56d4b9
Author: Simon Brown <simonbrown77@googlemail.com> Date: Thu Apr 6 17:24:20 2023 +0100 Update README.md commit67b7d26de8
Merge:b407932
ccd63d4
Author: Simon Brown <simonbrown77@googlemail.com> Date: Thu Apr 6 16:54:01 2023 +0100 Merge pull request #4 from DrBeef/TBDC TBDC Scales in Code commitb407932bb2
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Thu Apr 6 17:43:26 2023 +0200 Update README.md commit174c3ce96c
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Thu Apr 6 17:33:33 2023 +0200 Update README.md commite9af8e87c2
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Thu Apr 6 17:23:36 2023 +0200 Update README.md commitccd63d4eec
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Thu Apr 6 16:57:36 2023 +0200 Forced for Extended Menu commitd6b3e8eb65
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Thu Apr 6 16:55:02 2023 +0200 TBDC Scales in Code commita5f3adf725
Author: Simon Brown <simonbrown77@googlemail.com> Date: Thu Apr 6 15:04:07 2023 +0100 Update README.md commit316c2a2904
Merge:387c34b
90b694f
Author: Simon Brown <simonbrown77@googlemail.com> Date: Thu Apr 6 10:02:01 2023 +0100 Merge pull request #2 from DrBeef/TBDC Team Beef Directors Cut commit387c34b53e
Author: Simon <simonbrown77@googlemail.com> Date: Thu Apr 6 09:59:18 2023 +0100 Update Beef Crawl commita271b61ac7
Author: Simon <simonbrown77@googlemail.com> Date: Thu Apr 6 09:58:18 2023 +0100 Switch to use Bummser's NPC file if TBDC is disabled commita2f1644d72
Author: Simon <simonbrown77@googlemail.com> Date: Thu Apr 6 08:39:02 2023 +0100 Update version to 1.0.0 for release commitf785fdc393
Author: Simon <simonbrown77@googlemail.com> Date: Thu Apr 6 08:00:11 2023 +0100 update github banner Update README.md Update README.md Update README.md Update README.md Update README.md Added Team Beef Patreon banner commit90b694ff60
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 5 22:21:41 2023 +0200 Last Cleanup commit70468332d6
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 5 22:19:45 2023 +0200 TBDC Cleanup commit6660e8c984
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 5 21:58:00 2023 +0200 Credits / NPC Scale commite1b03fdcc6
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 5 21:57:07 2023 +0200 Fixing Quick Save commit95950f2390
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 5 20:08:10 2023 +0200 Updated ratios per difficulty commitd6235ef199
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Wed Apr 5 00:30:35 2023 +0200 Darkened Menu GFX commita3fdb460c4
Author: Simon <simonbrown77@googlemail.com> Date: Tue Apr 4 23:03:31 2023 +0100 Prevent crash when throwing Saber seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing. commit4c751fcb59
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Tue Apr 4 23:59:12 2023 +0200 Y Close Datapad commita1216665c8
Merge:1939a26
d841464
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Tue Apr 4 23:48:20 2023 +0200 Merge pull request #1 from DrBeef/main Main -> TDBC commit1939a26542
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Tue Apr 4 23:37:41 2023 +0200 TBDC Laser Saber deflections Guns balancing. commitd841464924
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Apr 4 21:59:31 2023 +0200 Update help resources and menu commit425db0f108
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Apr 4 21:59:31 2023 +0200 Update help resources and menu commit3c895d27de
Merge:fe9e12a
c3819fa
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Apr 4 21:05:48 2023 +0200 Merge branch 'main' into contributions commitc3819fa407
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Mon Apr 3 00:36:57 2023 +0200 Demo folder assets fix commitfe9e12a3f9
Merge:d79f57b
2b255ac
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Mon Apr 3 22:55:29 2023 +0200 Merge branch 'main' into contributions commit2b255ac3ea
Author: Simon <simonbrown77@googlemail.com> Date: Mon Apr 3 21:26:39 2023 +0100 Improved version string commit62284414d0
Author: Simon <simonbrown77@googlemail.com> Date: Mon Apr 3 21:26:20 2023 +0100 Ensure intro vid can be skipped without having to press trigger first commit65674abe2a
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Mon Apr 3 21:36:35 2023 +0200 Fix Controller Location Buzz for Quick Save / Load commitba2e726a79
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Mon Apr 3 00:36:57 2023 +0200 Demo folder assets fix commit7175c872a9
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Mon Apr 3 00:36:46 2023 +0200 Knockback settings TBDC commitcc7e73d04a
Author: Simon <simonbrown77@googlemail.com> Date: Sun Apr 2 22:59:47 2023 +0100 Update beef_crawl.tga commitdd71a05e36
Author: Simon <simonbrown77@googlemail.com> Date: Sun Apr 2 22:51:49 2023 +0100 Put version at the bottom of the main menu commitcb52d310c1
Author: Grant Bagwell <general@grantbagwell.co.uk> Date: Sun Apr 2 23:18:28 2023 +0200 TBDC Weapons commitac71f24e78
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sun Apr 2 18:43:10 2023 +0200 Updated control scheme picture commit3f5c767e8d
Author: Simon <simonbrown77@googlemail.com> Date: Sun Apr 2 19:42:42 2023 +0100 Update AndroidManifest.xml commit64ab392fc5
Author: Simon <simonbrown77@googlemail.com> Date: Sun Apr 2 19:42:39 2023 +0100 JKA: Some CVAR change to increase performance commitd43de53e8a
Author: Simon <simonbrown77@googlemail.com> Date: Sun Apr 2 19:41:50 2023 +0100 Added missed saber blocking check might explain why some people find JKA a bit easy if it is auto-blocking in 1st person commit8b23e255d8
Author: Simon <simonbrown77@googlemail.com> Date: Sun Apr 2 19:41:16 2023 +0100 Update open xr headers commitd79f57ba2d
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sun Apr 2 18:43:10 2023 +0200 Updated control scheme picture commite3524e8e48
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 1 18:48:42 2023 +0200 Add use haptic feedback; Fix use in 3rd person mode commit05fc4d5ab4
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 1 12:07:13 2023 +0200 Fix menu haptics commiteec46c183d
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 1 18:48:42 2023 +0200 Add use haptic feedback; Fix use in 3rd person mode commitfe9891f8db
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 1 12:07:13 2023 +0200 Fix menu haptics commit21483d0d5a
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 1 11:25:11 2023 +0200 Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments commitbaec8832ab
Merge:82706df
52fcc8a
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Sat Apr 1 11:15:25 2023 +0200 Merge branch 'main' into contributions commit52fcc8a49e
Author: Simon <simonbrown77@googlemail.com> Date: Sat Apr 1 09:47:48 2023 +0100 Revert "Removed the no-backface-culling for weapons as it is no longer needed" This reverts commitb899b99178
. commit5e66ebf6fc
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Mar 31 15:40:54 2023 +0200 Allow to skip cinematics also by triggers commit587277fa7f
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Mar 31 14:52:40 2023 +0200 Fix use/crouch buttons on switched control schemes commit82706df34f
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Mar 31 15:40:54 2023 +0200 Allow to skip cinematics also by triggers commit1111766032
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Mar 31 14:52:40 2023 +0200 Fix use/crouch buttons on switched control schemes commit822d1ddbba
Merge:a1a7d54
5f56cf4
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Fri Mar 31 08:43:50 2023 +0200 Merge branch 'main' into contributions commit5f56cf48fc
Author: Simon <simonbrown77@googlemail.com> Date: Thu Mar 30 22:16:37 2023 +0100 Camera shake fix part 2 commit3dd7833cd0
Author: Simon <simonbrown77@googlemail.com> Date: Thu Mar 30 22:06:18 2023 +0100 Disable camera shake when charging a weapon's alt fire commit6202017b6a
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Mar 30 21:52:44 2023 +0200 Fix virtual gun stock commit6d49f87150
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Mar 30 19:26:36 2023 +0200 Do not check angle on non-facing triggers commit926c64c691
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Mar 30 17:54:33 2023 +0200 Add angle check for triggers touched by hand commit78f7d9bcfc
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Wed Mar 29 22:59:27 2023 +0200 JKA mod menu warning commit4219f996e9
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Wed Mar 29 22:42:11 2023 +0200 JKO mod menu warning commitb899b99178
Author: Simon <simonbrown77@googlemail.com> Date: Thu Mar 30 21:45:10 2023 +0100 Removed the no-backface-culling for weapons as it is no longer needed used only for hand models now commit9877859676
Author: Simon <simonbrown77@googlemail.com> Date: Thu Mar 30 21:44:36 2023 +0100 Update to the VC+Elin weapons pack includes a sweet new saber hilt commita1a7d541fa
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Mar 30 21:52:44 2023 +0200 Fix virtual gun stock commit15d932c75f
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Mar 30 19:26:36 2023 +0200 Do not check angle on non-facing triggers commit402277e717
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Mar 30 17:54:33 2023 +0200 Add angle check for triggers touched by hand commit9b22378c88
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Thu Mar 30 17:52:26 2023 +0200 Add special delay for re-triggering security cameras commitc4cc218f8b
Author: Simon <simonbrown77@googlemail.com> Date: Wed Mar 29 22:44:50 2023 +0100 Turn the stun baton into an "always active" weapon movement still triggers the sound, but it will always shock an enemy when it makes contact commita4e99c20f9
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Wed Mar 29 22:59:27 2023 +0200 JKA mod menu warning commit442a1fc8e2
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Wed Mar 29 22:42:11 2023 +0200 JKO mod menu warning commit02261c57f0
Merge:3c64fa7
51c703a
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Wed Mar 29 20:51:42 2023 +0200 Merge branch 'contributions' of github.com:DrBeef/JKXR into contributions commit3c64fa7e3e
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 23:19:29 2023 +0100 Lowered Stun Baton trigger velocity commit43192a355d
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 23:03:17 2023 +0100 Move beef_crawl back into the game specific assets as we will be fixing the JKO one on release, but updating JKA commit94e82c2da3
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Mar 28 23:21:28 2023 +0200 Fix subtitles rendering; Fix rendering of other centered texts commit40128567be
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Mar 28 18:02:08 2023 +0200 Add help to menu commit4f1b6b5f07
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Mar 28 17:36:13 2023 +0200 Split vr asset packs to avoid duplicates commit51c703a481
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Mar 28 23:21:28 2023 +0200 Fix subtitles rendering; Fix rendering of other centered texts commit04a539f890
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Mar 28 18:02:08 2023 +0200 Add help to menu commitd9126738d3
Author: Petr Bartos <petr.bartos@plus4u.net> Date: Tue Mar 28 17:36:13 2023 +0200 Split vr asset packs to avoid duplicates commit62b9a0bfab
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 13:52:45 2023 +0100 Hide force power aura when item selector is shown commit0a9206642e
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 13:52:23 2023 +0100 Slight adjustment to muzzle position based on whether scoped/two-handed commitf452b9cf06
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 13:51:49 2023 +0100 Slight tweak to NPC Combat commit20de6ec478
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 13:50:54 2023 +0100 Added simple readme and license commit77672f612b
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 07:20:22 2023 +0100 Updated website link to be the patreon commit2a1cd0e6e7
Author: Simon <simonbrown77@googlemail.com> Date: Tue Mar 28 07:20:10 2023 +0100 Don't send roll to the server, this might be causing gradual roll drift commit1b22652e5c
Author: Simon <simonbrown77@googlemail.com> Date: Mon Mar 27 21:38:46 2023 +0100 Fixed aiming of bowcaster and demp alt fire commit895b09041f
Author: Simon <simonbrown77@googlemail.com> Date: Mon Mar 27 21:38:25 2023 +0100 JKA - Ensure UseVR Position is only true when in first person commit3897531544
Author: Simon <simonbrown77@googlemail.com> Date: Mon Mar 27 21:38:17 2023 +0100 JKO - Ensure UseVR Position is only true when in first person commit3b5121e349
Author: Simon <simonbrown77@googlemail.com> Date: Mon Mar 27 21:37:49 2023 +0100 Render Special Effects on hand/weapon when force power is activated for protection etc commit50db9039df
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 26 16:33:52 2023 +0100 Separate no copy file flag for JK3 commit1968a7d8ba
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 26 16:33:22 2023 +0100 Always use right hand as saber home commit74dcd955d2
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 26 16:32:49 2023 +0100 Fix crash in JKA commit1e4692d04a
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 26 16:32:16 2023 +0100 Update z_Crusty_and_Elin_vr_weapons.pk3 commit134dec8264
Author: Simon <simonbrown77@googlemail.com> Date: Sun Mar 26 16:31:53 2023 +0100 Fix possible crash on JK2 commitf6dc432f6a
Author: Simon <simonbrown77@googlemail.com> Date: Sat Mar 25 15:36:01 2023 +0000 Copy mods to jk2demo if it exists to resolve the issue with mods not being picked up from the base folder
887 lines
22 KiB
C++
887 lines
22 KiB
C++
/*
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===========================================================================
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Copyright (C) 2005 - 2015, ioquake3 contributors
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "qcommon/qcommon.h"
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#include "rd-common/tr_types.h"
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#include "sys/sys_local.h"
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#include "sdl_icon.h"
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enum rserr_t
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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};
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static SDL_Window *screen = NULL;
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static SDL_GLContext opengl_context;
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static float displayAspect;
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cvar_t *r_sdlDriver;
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cvar_t *r_allowSoftwareGL;
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// Window cvars
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cvar_t *r_fullscreen = 0;
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cvar_t *r_noborder;
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cvar_t *r_centerWindow;
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cvar_t *r_customwidth;
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cvar_t *r_customheight;
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cvar_t *r_swapInterval;
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cvar_t *r_stereo;
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cvar_t *r_mode;
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cvar_t *r_displayRefresh;
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// Window surface cvars
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cvar_t *r_stencilbits;
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cvar_t *r_depthbits;
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cvar_t *r_colorbits;
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cvar_t *r_ignorehwgamma;
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cvar_t *r_ext_multisample;
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/*
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** R_GetModeInfo
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*/
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typedef struct vidmode_s
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{
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const char *description;
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int width, height;
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} vidmode_t;
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const vidmode_t r_vidModes[] = {
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{ "Mode 0: 320x240", 320, 240 },
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{ "Mode 1: 400x300", 400, 300 },
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{ "Mode 2: 512x384", 512, 384 },
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{ "Mode 3: 640x480", 640, 480 },
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{ "Mode 4: 800x600", 800, 600 },
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{ "Mode 5: 960x720", 960, 720 },
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{ "Mode 6: 1024x768", 1024, 768 },
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{ "Mode 7: 1152x864", 1152, 864 },
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{ "Mode 8: 1280x1024", 1280, 1024 },
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{ "Mode 9: 1600x1200", 1600, 1200 },
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{ "Mode 10: 2048x1536", 2048, 1536 },
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{ "Mode 11: 856x480 (wide)", 856, 480 },
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{ "Mode 12: 2400x600(surround)",2400,600 }
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};
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static const int s_numVidModes = ARRAY_LEN( r_vidModes );
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#define R_MODE_FALLBACK (4) // 640x480
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qboolean R_GetModeInfo( int *width, int *height, int mode ) {
|
|
const vidmode_t *vm;
|
|
|
|
if ( mode < -1 ) {
|
|
return qfalse;
|
|
}
|
|
if ( mode >= s_numVidModes ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if ( mode == -1 ) {
|
|
*width = r_customwidth->integer;
|
|
*height = r_customheight->integer;
|
|
return qtrue;
|
|
}
|
|
|
|
vm = &r_vidModes[mode];
|
|
|
|
*width = vm->width;
|
|
*height = vm->height;
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
** R_ModeList_f
|
|
*/
|
|
static void R_ModeList_f( void )
|
|
{
|
|
int i;
|
|
|
|
Com_Printf( "\n" );
|
|
Com_Printf( "Mode -2: Use desktop resolution\n" );
|
|
Com_Printf( "Mode -1: Use r_customWidth and r_customHeight variables\n" );
|
|
for ( i = 0; i < s_numVidModes; i++ )
|
|
{
|
|
Com_Printf( "%s\n", r_vidModes[i].description );
|
|
}
|
|
Com_Printf( "\n" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_Minimize
|
|
|
|
Minimize the game so that user is back at the desktop
|
|
===============
|
|
*/
|
|
void GLimp_Minimize(void)
|
|
{
|
|
SDL_MinimizeWindow( screen );
|
|
}
|
|
|
|
void WIN_Present( window_t *window )
|
|
{
|
|
if ( window->api == GRAPHICS_API_OPENGL )
|
|
{
|
|
SDL_GL_SwapWindow(screen);
|
|
|
|
if ( r_swapInterval->modified )
|
|
{
|
|
r_swapInterval->modified = qfalse;
|
|
if ( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
|
|
{
|
|
Com_DPrintf( "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError() );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( r_fullscreen->modified )
|
|
{
|
|
bool fullscreen;
|
|
bool needToToggle;
|
|
bool sdlToggled = qfalse;
|
|
|
|
// Find out the current state
|
|
fullscreen = (SDL_GetWindowFlags( screen ) & SDL_WINDOW_FULLSCREEN) != 0;
|
|
|
|
if ( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
Com_Printf( "Fullscreen not allowed with in_nograb 1\n" );
|
|
Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
|
|
// Is the state we want different from the current state?
|
|
needToToggle = !!r_fullscreen->integer != fullscreen;
|
|
|
|
if ( needToToggle )
|
|
{
|
|
sdlToggled = SDL_SetWindowFullscreen( screen, r_fullscreen->integer ) >= 0;
|
|
|
|
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
|
if ( !sdlToggled )
|
|
Cbuf_AddText( "vid_restart\n" );
|
|
|
|
IN_Restart();
|
|
}
|
|
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_CompareModes
|
|
===============
|
|
*/
|
|
static int GLimp_CompareModes( const void *a, const void *b )
|
|
{
|
|
const float ASPECT_EPSILON = 0.001f;
|
|
SDL_Rect *modeA = (SDL_Rect *)a;
|
|
SDL_Rect *modeB = (SDL_Rect *)b;
|
|
float aspectA = (float)modeA->w / (float)modeA->h;
|
|
float aspectB = (float)modeB->w / (float)modeB->h;
|
|
int areaA = modeA->w * modeA->h;
|
|
int areaB = modeB->w * modeB->h;
|
|
float aspectDiffA = fabs( aspectA - displayAspect );
|
|
float aspectDiffB = fabs( aspectB - displayAspect );
|
|
float aspectDiffsDiff = aspectDiffA - aspectDiffB;
|
|
|
|
if( aspectDiffsDiff > ASPECT_EPSILON )
|
|
return 1;
|
|
else if( aspectDiffsDiff < -ASPECT_EPSILON )
|
|
return -1;
|
|
else
|
|
return areaA - areaB;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_DetectAvailableModes
|
|
===============
|
|
*/
|
|
static bool GLimp_DetectAvailableModes(void)
|
|
{
|
|
int i, j;
|
|
char buf[ MAX_STRING_CHARS ] = { 0 };
|
|
SDL_Rect *modes;
|
|
int numModes = 0;
|
|
|
|
int display = SDL_GetWindowDisplayIndex( screen );
|
|
if ( display < 0 )
|
|
{
|
|
Com_Printf( S_COLOR_YELLOW "WARNING: Couldn't get window display index, no resolutions detected: %s\n", SDL_GetError() );
|
|
return false;
|
|
}
|
|
|
|
SDL_DisplayMode windowMode;
|
|
|
|
if( SDL_GetWindowDisplayMode( screen, &windowMode ) < 0 )
|
|
{
|
|
Com_Printf( S_COLOR_YELLOW "WARNING: Couldn't get window display mode, no resolutions detected (%s).\n", SDL_GetError() );
|
|
return false;
|
|
}
|
|
|
|
int numDisplayModes = SDL_GetNumDisplayModes( display );
|
|
if ( numDisplayModes < 0 )
|
|
Com_Error( ERR_FATAL, "SDL_GetNumDisplayModes() FAILED (%s)", SDL_GetError() );
|
|
|
|
modes = (SDL_Rect *)SDL_calloc( (size_t)numDisplayModes, sizeof( SDL_Rect ) );
|
|
if ( !modes )
|
|
Com_Error( ERR_FATAL, "Out of memory" );
|
|
|
|
for( i = 0; i < numDisplayModes; i++ )
|
|
{
|
|
SDL_DisplayMode mode;
|
|
|
|
if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
|
|
continue;
|
|
|
|
if( !mode.w || !mode.h )
|
|
{
|
|
Com_Printf( "Display supports any resolution\n" );
|
|
SDL_free( modes );
|
|
return true;
|
|
}
|
|
|
|
if( windowMode.format != mode.format )
|
|
continue;
|
|
|
|
// SDL can give the same resolution with different refresh rates.
|
|
// Only list resolution once.
|
|
for( j = 0; j < numModes; j++ )
|
|
{
|
|
if( mode.w == modes[ j ].w && mode.h == modes[ j ].h )
|
|
break;
|
|
}
|
|
|
|
if( j != numModes )
|
|
continue;
|
|
|
|
modes[ numModes ].w = mode.w;
|
|
modes[ numModes ].h = mode.h;
|
|
numModes++;
|
|
}
|
|
|
|
if( numModes > 1 )
|
|
qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
|
|
|
|
for( i = 0; i < numModes; i++ )
|
|
{
|
|
const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
|
|
|
|
if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
|
|
Q_strcat( buf, sizeof( buf ), newModeString );
|
|
else
|
|
Com_Printf( "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h );
|
|
}
|
|
|
|
if( *buf )
|
|
{
|
|
buf[ strlen( buf ) - 1 ] = 0;
|
|
Com_Printf( "Available modes: '%s'\n", buf );
|
|
Cvar_Set( "r_availableModes", buf );
|
|
}
|
|
|
|
SDL_free( modes );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_SetMode
|
|
===============
|
|
*/
|
|
static rserr_t GLimp_SetMode(glconfig_t *glConfig, const windowDesc_t *windowDesc, const char *windowTitle, int mode, qboolean fullscreen, qboolean noborder)
|
|
{
|
|
int perChannelColorBits;
|
|
int colorBits, depthBits, stencilBits;
|
|
int samples;
|
|
int i = 0;
|
|
SDL_Surface *icon = NULL;
|
|
Uint32 flags = SDL_WINDOW_SHOWN;
|
|
SDL_DisplayMode desktopMode;
|
|
int display = 0;
|
|
int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
|
|
|
|
if ( windowDesc->api == GRAPHICS_API_OPENGL )
|
|
{
|
|
flags |= SDL_WINDOW_OPENGL;
|
|
}
|
|
|
|
Com_Printf( "Initializing display\n");
|
|
|
|
icon = SDL_CreateRGBSurfaceFrom(
|
|
(void *)CLIENT_WINDOW_ICON.pixel_data,
|
|
CLIENT_WINDOW_ICON.width,
|
|
CLIENT_WINDOW_ICON.height,
|
|
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
|
|
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
|
|
#ifdef Q3_LITTLE_ENDIAN
|
|
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
|
|
#else
|
|
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
|
|
#endif
|
|
);
|
|
|
|
// If a window exists, note its display index
|
|
if ( screen != NULL )
|
|
{
|
|
display = SDL_GetWindowDisplayIndex( screen );
|
|
if ( display < 0 )
|
|
{
|
|
Com_DPrintf( "SDL_GetWindowDisplayIndex() failed: %s\n", SDL_GetError() );
|
|
}
|
|
}
|
|
|
|
if( display >= 0 && SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
|
|
{
|
|
displayAspect = (float)desktopMode.w / (float)desktopMode.h;
|
|
|
|
Com_Printf( "Display aspect: %.3f\n", displayAspect );
|
|
}
|
|
else
|
|
{
|
|
Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
|
|
|
|
Com_Printf( "Cannot determine display aspect, assuming 1.333\n" );
|
|
}
|
|
|
|
Com_Printf( "...setting mode %d:", mode );
|
|
|
|
if (mode == -2)
|
|
{
|
|
// use desktop video resolution
|
|
if( desktopMode.h > 0 )
|
|
{
|
|
glConfig->vidWidth = desktopMode.w;
|
|
glConfig->vidHeight = desktopMode.h;
|
|
}
|
|
else
|
|
{
|
|
glConfig->vidWidth = 640;
|
|
glConfig->vidHeight = 480;
|
|
Com_Printf( "Cannot determine display resolution, assuming 640x480\n" );
|
|
}
|
|
|
|
//glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
|
|
}
|
|
else if ( !R_GetModeInfo( &glConfig->vidWidth, &glConfig->vidHeight, /*&glConfig.windowAspect,*/ mode ) )
|
|
{
|
|
Com_Printf( " invalid mode\n" );
|
|
SDL_FreeSurface( icon );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
Com_Printf( " %d %d\n", glConfig->vidWidth, glConfig->vidHeight);
|
|
|
|
// Center window
|
|
if( r_centerWindow->integer && !fullscreen )
|
|
{
|
|
x = ( desktopMode.w / 2 ) - ( glConfig->vidWidth / 2 );
|
|
y = ( desktopMode.h / 2 ) - ( glConfig->vidHeight / 2 );
|
|
}
|
|
|
|
// Destroy existing state if it exists
|
|
if( opengl_context != NULL )
|
|
{
|
|
SDL_GL_DeleteContext( opengl_context );
|
|
opengl_context = NULL;
|
|
}
|
|
|
|
if( screen != NULL )
|
|
{
|
|
SDL_GetWindowPosition( screen, &x, &y );
|
|
Com_DPrintf( "Existing window at %dx%d before being destroyed\n", x, y );
|
|
SDL_DestroyWindow( screen );
|
|
screen = NULL;
|
|
}
|
|
|
|
if( fullscreen )
|
|
{
|
|
flags |= SDL_WINDOW_FULLSCREEN;
|
|
glConfig->isFullscreen = qtrue;
|
|
}
|
|
else
|
|
{
|
|
if( noborder )
|
|
flags |= SDL_WINDOW_BORDERLESS;
|
|
|
|
glConfig->isFullscreen = qfalse;
|
|
}
|
|
|
|
colorBits = r_colorbits->integer;
|
|
if ((!colorBits) || (colorBits >= 32))
|
|
colorBits = 24;
|
|
|
|
if (!r_depthbits->integer)
|
|
depthBits = 24;
|
|
else
|
|
depthBits = r_depthbits->integer;
|
|
|
|
stencilBits = r_stencilbits->integer;
|
|
samples = r_ext_multisample->integer;
|
|
|
|
if ( windowDesc->api == GRAPHICS_API_OPENGL )
|
|
{
|
|
for (i = 0; i < 16; i++)
|
|
{
|
|
int testColorBits, testDepthBits, testStencilBits;
|
|
|
|
// 0 - default
|
|
// 1 - minus colorBits
|
|
// 2 - minus depthBits
|
|
// 3 - minus stencil
|
|
if ((i % 4) == 0 && i)
|
|
{
|
|
// one pass, reduce
|
|
switch (i / 4)
|
|
{
|
|
case 2 :
|
|
if (colorBits == 24)
|
|
colorBits = 16;
|
|
break;
|
|
case 1 :
|
|
if (depthBits == 24)
|
|
depthBits = 16;
|
|
else if (depthBits == 16)
|
|
depthBits = 8;
|
|
case 3 :
|
|
if (stencilBits == 24)
|
|
stencilBits = 16;
|
|
else if (stencilBits == 16)
|
|
stencilBits = 8;
|
|
}
|
|
}
|
|
|
|
testColorBits = colorBits;
|
|
testDepthBits = depthBits;
|
|
testStencilBits = stencilBits;
|
|
|
|
if ((i % 4) == 3)
|
|
{ // reduce colorBits
|
|
if (testColorBits == 24)
|
|
testColorBits = 16;
|
|
}
|
|
|
|
if ((i % 4) == 2)
|
|
{ // reduce depthBits
|
|
if (testDepthBits == 24)
|
|
testDepthBits = 16;
|
|
else if (testDepthBits == 16)
|
|
testDepthBits = 8;
|
|
}
|
|
|
|
if ((i % 4) == 1)
|
|
{ // reduce stencilBits
|
|
if (testStencilBits == 24)
|
|
testStencilBits = 16;
|
|
else if (testStencilBits == 16)
|
|
testStencilBits = 8;
|
|
else
|
|
testStencilBits = 0;
|
|
}
|
|
|
|
if (testColorBits == 24)
|
|
perChannelColorBits = 8;
|
|
else
|
|
perChannelColorBits = 4;
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
|
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
|
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
|
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
|
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
|
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
|
|
|
|
if ( windowDesc->gl.majorVersion )
|
|
{
|
|
int compactVersion = windowDesc->gl.majorVersion * 100 + windowDesc->gl.minorVersion * 10;
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, windowDesc->gl.majorVersion );
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, windowDesc->gl.minorVersion );
|
|
|
|
if ( windowDesc->gl.profile == GLPROFILE_ES || compactVersion >= 320 )
|
|
{
|
|
int profile;
|
|
switch ( windowDesc->gl.profile )
|
|
{
|
|
default:
|
|
case GLPROFILE_COMPATIBILITY:
|
|
profile = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
|
|
break;
|
|
|
|
case GLPROFILE_CORE:
|
|
profile = SDL_GL_CONTEXT_PROFILE_CORE;
|
|
break;
|
|
|
|
case GLPROFILE_ES:
|
|
profile = SDL_GL_CONTEXT_PROFILE_ES;
|
|
break;
|
|
}
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, profile );
|
|
}
|
|
}
|
|
|
|
if ( windowDesc->gl.contextFlags & GLCONTEXT_DEBUG )
|
|
{
|
|
SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
|
|
}
|
|
|
|
if(r_stereo->integer)
|
|
{
|
|
glConfig->stereoEnabled = qtrue;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
|
}
|
|
else
|
|
{
|
|
glConfig->stereoEnabled = qfalse;
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
|
|
}
|
|
|
|
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
|
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, !r_allowSoftwareGL->integer );
|
|
|
|
if( ( screen = SDL_CreateWindow( windowTitle, x, y,
|
|
glConfig->vidWidth, glConfig->vidHeight, flags ) ) == NULL )
|
|
{
|
|
Com_DPrintf( "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
#ifndef MACOS_X
|
|
SDL_SetWindowIcon( screen, icon );
|
|
#endif
|
|
|
|
if( fullscreen )
|
|
{
|
|
SDL_DisplayMode mode;
|
|
|
|
switch( testColorBits )
|
|
{
|
|
case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
|
|
case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
|
|
default: Com_DPrintf( "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
|
|
}
|
|
|
|
mode.w = glConfig->vidWidth;
|
|
mode.h = glConfig->vidHeight;
|
|
mode.refresh_rate = glConfig->displayFrequency = r_displayRefresh->integer;
|
|
mode.driverdata = NULL;
|
|
|
|
if( SDL_SetWindowDisplayMode( screen, &mode ) < 0 )
|
|
{
|
|
Com_DPrintf( "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if( ( opengl_context = SDL_GL_CreateContext( screen ) ) == NULL )
|
|
{
|
|
Com_Printf( "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
if ( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
|
|
{
|
|
Com_DPrintf( "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError() );
|
|
}
|
|
|
|
glConfig->colorBits = testColorBits;
|
|
glConfig->depthBits = testDepthBits;
|
|
glConfig->stencilBits = testStencilBits;
|
|
|
|
Com_Printf( "Using %d color bits, %d depth, %d stencil display.\n",
|
|
glConfig->colorBits, glConfig->depthBits, glConfig->stencilBits );
|
|
break;
|
|
}
|
|
|
|
if (opengl_context == NULL) {
|
|
SDL_FreeSurface(icon);
|
|
return RSERR_UNKNOWN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Just create a regular window
|
|
if( ( screen = SDL_CreateWindow( windowTitle, x, y,
|
|
glConfig->vidWidth, glConfig->vidHeight, flags ) ) == NULL )
|
|
{
|
|
Com_DPrintf( "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
|
|
}
|
|
else
|
|
{
|
|
#ifndef MACOS_X
|
|
SDL_SetWindowIcon( screen, icon );
|
|
#endif
|
|
if( fullscreen )
|
|
{
|
|
if( SDL_SetWindowDisplayMode( screen, NULL ) < 0 )
|
|
{
|
|
Com_DPrintf( "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_FreeSurface( icon );
|
|
|
|
if (!GLimp_DetectAvailableModes())
|
|
{
|
|
return RSERR_UNKNOWN;
|
|
}
|
|
|
|
return RSERR_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_StartDriverAndSetMode
|
|
===============
|
|
*/
|
|
static qboolean GLimp_StartDriverAndSetMode(glconfig_t *glConfig, const windowDesc_t *windowDesc, int mode, qboolean fullscreen, qboolean noborder)
|
|
{
|
|
rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
const char *driverName;
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
|
{
|
|
Com_Printf( "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
|
|
return qfalse;
|
|
}
|
|
|
|
driverName = SDL_GetCurrentVideoDriver();
|
|
|
|
if (!driverName)
|
|
{
|
|
Com_Error( ERR_FATAL, "No video driver initialized" );
|
|
return qfalse;
|
|
}
|
|
|
|
Com_Printf( "SDL using driver \"%s\"\n", driverName );
|
|
Cvar_Set( "r_sdlDriver", driverName );
|
|
}
|
|
|
|
if (SDL_GetNumVideoDisplays() <= 0)
|
|
{
|
|
Com_Error( ERR_FATAL, "SDL_GetNumVideoDisplays() FAILED (%s)", SDL_GetError() );
|
|
}
|
|
|
|
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
Com_Printf( "Fullscreen not allowed with in_nograb 1\n");
|
|
Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
|
err = GLimp_SetMode(glConfig, windowDesc, CLIENT_WINDOW_TITLE, mode, fullscreen, noborder);
|
|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
Com_Printf( "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
Com_Printf( "...WARNING: could not set the given mode (%d)\n", mode );
|
|
return qfalse;
|
|
case RSERR_UNKNOWN:
|
|
Com_Printf( "...ERROR: no display modes could be found.\n" );
|
|
return qfalse;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
window_t WIN_Init( const windowDesc_t *windowDesc, glconfig_t *glConfig )
|
|
{
|
|
Cmd_AddCommand("modelist", R_ModeList_f);
|
|
Cmd_AddCommand("minimize", GLimp_Minimize);
|
|
|
|
r_sdlDriver = Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
|
r_allowSoftwareGL = Cvar_Get( "r_allowSoftwareGL", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
|
|
// Window cvars
|
|
r_fullscreen = Cvar_Get( "r_fullscreen", "0", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_noborder = Cvar_Get( "r_noborder", "0", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_centerWindow = Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_customwidth = Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_customheight = Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_swapInterval = Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE_ND );
|
|
r_stereo = Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_mode = Cvar_Get( "r_mode", "4", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_displayRefresh = Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
|
|
Cvar_CheckRange( r_displayRefresh, 0, 240, qtrue );
|
|
|
|
// Window render surface cvars
|
|
r_stencilbits = Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_depthbits = Cvar_Get( "r_depthbits", "24", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_colorbits = Cvar_Get( "r_colorbits", "32", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
r_ignorehwgamma = Cvar_Get( "r_ignorehwgamma", "1", CVAR_ARCHIVE|CVAR_LATCH );
|
|
r_ext_multisample = Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
|
|
Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
|
|
|
// Create the window and set up the context
|
|
if(!GLimp_StartDriverAndSetMode( glConfig, windowDesc, r_mode->integer,
|
|
(qboolean)r_fullscreen->integer, (qboolean)r_noborder->integer ))
|
|
{
|
|
if( r_mode->integer != R_MODE_FALLBACK )
|
|
{
|
|
Com_Printf( "Setting r_mode %d failed, falling back on r_mode %d\n", r_mode->integer, R_MODE_FALLBACK );
|
|
|
|
if (!GLimp_StartDriverAndSetMode( glConfig, windowDesc, R_MODE_FALLBACK, qfalse, qfalse ))
|
|
{
|
|
// Nothing worked, give up
|
|
Com_Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
|
}
|
|
}
|
|
}
|
|
|
|
glConfig->deviceSupportsGamma =
|
|
(qboolean)(!r_ignorehwgamma->integer && SDL_SetWindowBrightness( screen, 1.0f ) >= 0);
|
|
|
|
// This depends on SDL_INIT_VIDEO, hence having it here
|
|
IN_Init( screen );
|
|
|
|
// window_t is only really useful for Windows if the renderer wants to create a D3D context.
|
|
window_t window = {};
|
|
|
|
window.api = windowDesc->api;
|
|
|
|
#if defined(_WIN32)
|
|
SDL_SysWMinfo info;
|
|
SDL_VERSION(&info.version);
|
|
|
|
if ( SDL_GetWindowWMInfo(screen, &info) )
|
|
{
|
|
switch(info.subsystem) {
|
|
case SDL_SYSWM_WINDOWS:
|
|
window.handle = info.info.win.window;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return window;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_Shutdown
|
|
===============
|
|
*/
|
|
void WIN_Shutdown( void )
|
|
{
|
|
Cmd_RemoveCommand("modelist");
|
|
Cmd_RemoveCommand("minimize");
|
|
|
|
IN_Shutdown();
|
|
|
|
SDL_QuitSubSystem( SDL_INIT_VIDEO );
|
|
screen = NULL;
|
|
}
|
|
|
|
void GLimp_EnableLogging( qboolean enable )
|
|
{
|
|
}
|
|
|
|
void GLimp_LogComment( char *comment )
|
|
{
|
|
}
|
|
|
|
void WIN_SetGamma( glconfig_t *glConfig, byte red[256], byte green[256], byte blue[256] )
|
|
{
|
|
Uint16 table[3][256];
|
|
int i, j;
|
|
|
|
if( !glConfig->deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
|
|
return;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
|
|
table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
|
|
table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
|
|
}
|
|
|
|
#if defined(_WIN32)
|
|
// Win2K and newer put this odd restriction on gamma ramps...
|
|
{
|
|
OSVERSIONINFO vinfo;
|
|
|
|
vinfo.dwOSVersionInfoSize = sizeof( vinfo );
|
|
GetVersionEx( &vinfo );
|
|
if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
|
{
|
|
Com_DPrintf( "performing gamma clamp.\n" );
|
|
for( j = 0 ; j < 3 ; j++ )
|
|
{
|
|
for( i = 0 ; i < 128 ; i++ )
|
|
{
|
|
table[j][i] = Q_min(table[j][i], (128 + i) << 8);
|
|
}
|
|
|
|
table[j][127] = Q_min(table[j][127], 254 << 8);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// enforce constantly increasing
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
for (i = 1; i < 256; i++)
|
|
{
|
|
if (table[j][i] < table[j][i-1])
|
|
table[j][i] = table[j][i-1];
|
|
}
|
|
}
|
|
|
|
if ( SDL_SetWindowGammaRamp( screen, table[0], table[1], table[2] ) < 0 )
|
|
{
|
|
Com_DPrintf( "SDL_SetWindowGammaRamp() failed: %s\n", SDL_GetError() );
|
|
}
|
|
}
|
|
|
|
void *WIN_GL_GetProcAddress( const char *proc )
|
|
{
|
|
return SDL_GL_GetProcAddress( proc );
|
|
}
|
|
|
|
qboolean WIN_GL_ExtensionSupported( const char *extension )
|
|
{
|
|
return SDL_GL_ExtensionSupported( extension ) == SDL_TRUE ? qtrue : qfalse;
|
|
}
|