jkxr/Projects/Android/jni/OpenJK/code/rd-gles/tr_init.cpp
Simon 0f7803e934 Squashed commit of the following:
commit 0c85ac4704
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 15 18:47:10 2023 +0200

    Menu updates

commit 35b89acc87
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 15 12:32:35 2023 +0100

    Support for changeable fresh rate

commit 539bfa8956
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 15 00:02:59 2023 +0200

    Ensure proper menu defaults on the very first start

commit 216a225aa6
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 22:41:24 2023 +0200

    Fix storing of force crosshair option

commit 48c2486aad
Merge: a72ca45 fcb9169
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 22:23:24 2023 +0200

    Merge remote-tracking branch 'origin/main' into contributions

commit a72ca459c5
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 22:19:47 2023 +0200

    Intern all default values; Remove no longer needed configuration files

commit 32c4e6eac1
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Apr 14 20:59:41 2023 +0200

    Ensure weapon adjustment is applied when resetting to defaults

commit fcb9169955
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 18:58:32 2023 +0200

    Increased default force motion trigger

commit 2433ae4110
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 18:55:56 2023 +0200

    Change Force Crosshair

commit 4ab6a6024a
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 17:01:16 2023 +0200

    Fixed player knockback.... hopefully

commit 7deeee7a6f
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 17:01:00 2023 +0200

    Increased Force Power Visibility

commit 1fdcb7c48f
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Fri Apr 14 15:16:34 2023 +0200

    Changed Brightness Range and Default

commit fada09a0bb
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Apr 13 20:38:13 2023 +0200

    Fix remote turret on-screen help

commit 82af313786
Merge: 7680cb1 d13176c
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Apr 13 18:59:46 2023 +0200

    Merge branch 'main' into contributions

commit d13176c9ba
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 13 13:29:49 2023 +0200

    New Quick Save / Load Video

commit 7680cb1288
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Apr 12 22:26:44 2023 +0200

    Fix use action when controlling droid; fix droid view help

commit 4d90595139
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 18:21:10 2023 +0200

    Fencing Speed on Pico default

commit 37d5ac4184
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 18:12:07 2023 +0200

    Changes to TBDC

    Different menu text + added vanilla mode

commit d6e40ead64
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 17:44:29 2023 +0200

    Set Fencing Speed back to Default (by Default)

commit 3f7d116e25
Merge: 7424628 c7c66e4
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 14:50:26 2023 +0200

    Merge branch 'main' of https://github.com/DrBeef/JKXR

commit 7424628a5d
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 12 14:50:23 2023 +0200

    Updated Weapons

    + Shader fix for FX mod

commit c7c66e46a7
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Apr 12 08:37:36 2023 +0100

    Revert "Arrange quick save icons horizontally"

    This reverts commit 20f8fff3fe.

    Also make the icons white

commit fa54045159
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 21:02:29 2023 +0100

    Update .gitignore

commit 20f8fff3fe
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 21:00:09 2023 +0100

    Arrange quick save icons horizontally

commit d3dcac8f9d
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 20:58:56 2023 +0100

    Save game crash fix in JKO

commit 6314561b52
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 08:49:42 2023 +0100

    Switch selector on offhand using offhand thumbstick

commit 3b2ffd7289
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 08:39:32 2023 +0100

    Attempted fix for save game crash

    - Not really a proper fix, but might at least workaround it

commit c135eefa05
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 11 08:38:54 2023 +0100

    Fixed save/load icon image size

commit f51270a294
Merge: a2ff16b e243d0b
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 10 19:42:11 2023 +0100

    Merge branch 'main' of https://github.com/DrBeef/JKXR

commit a2ff16b576
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 10 19:42:06 2023 +0100

    Quick Save/Load in Selector

    Haven't been able to test yet!

commit e243d0bdfa
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 10 18:29:18 2023 +0200

    Update README.md

commit b9d0314a6a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sun Apr 9 19:38:32 2023 +0200

    Make getting into AT-ST easier

commit d121206f83
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 8 22:49:28 2023 +0200

    Tune touch gesture distance; Improve use interaction in 3rd person.

commit 260d501776
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 8 22:34:59 2023 +0200

    Fix and improve weapon adjustment helper axes

commit a6318867bb
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 20:35:02 2023 +0200

    Update README.md

commit 4a1d90e729
Merge: 425db0f 821a56d
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Apr 6 19:12:07 2023 +0200

    Merge branch 'main' into contributions

commit 821a56d4b9
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 17:24:20 2023 +0100

    Update README.md

commit 67b7d26de8
Merge: b407932 ccd63d4
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 16:54:01 2023 +0100

    Merge pull request #4 from DrBeef/TBDC

    TBDC Scales in Code

commit b407932bb2
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 17:43:26 2023 +0200

    Update README.md

commit 174c3ce96c
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 17:33:33 2023 +0200

    Update README.md

commit e9af8e87c2
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 17:23:36 2023 +0200

    Update README.md

commit ccd63d4eec
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 16:57:36 2023 +0200

    Forced for Extended Menu

commit d6b3e8eb65
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Thu Apr 6 16:55:02 2023 +0200

    TBDC Scales in Code

commit a5f3adf725
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 15:04:07 2023 +0100

    Update README.md

commit 316c2a2904
Merge: 387c34b 90b694f
Author: Simon Brown <simonbrown77@googlemail.com>
Date:   Thu Apr 6 10:02:01 2023 +0100

    Merge pull request #2 from DrBeef/TBDC

    Team Beef Directors Cut

commit 387c34b53e
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 09:59:18 2023 +0100

    Update Beef Crawl

commit a271b61ac7
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 09:58:18 2023 +0100

    Switch to use Bummser's NPC file if TBDC is disabled

commit a2f1644d72
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 08:39:02 2023 +0100

    Update version to 1.0.0 for release

commit f785fdc393
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Apr 6 08:00:11 2023 +0100

    update github banner

    Update README.md

    Update README.md

    Update README.md

    Update README.md

    Update README.md

    Added Team Beef Patreon banner

commit 90b694ff60
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 22:21:41 2023 +0200

    Last Cleanup

commit 70468332d6
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 22:19:45 2023 +0200

    TBDC Cleanup

commit 6660e8c984
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 21:58:00 2023 +0200

    Credits / NPC Scale

commit e1b03fdcc6
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 21:57:07 2023 +0200

    Fixing Quick Save

commit 95950f2390
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 20:08:10 2023 +0200

    Updated ratios per difficulty

commit d6235ef199
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Wed Apr 5 00:30:35 2023 +0200

    Darkened Menu GFX

commit a3fdb460c4
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Apr 4 23:03:31 2023 +0100

    Prevent crash when throwing Saber

    seems it is indexing the g2 model surface that doesn't exist, might be something to do with the new hilt and the old hilt being in the save. Not sure, but this stops it crashing.

commit 4c751fcb59
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Tue Apr 4 23:59:12 2023 +0200

    Y Close Datapad

commit a1216665c8
Merge: 1939a26 d841464
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Tue Apr 4 23:48:20 2023 +0200

    Merge pull request #1 from DrBeef/main

    Main -> TDBC

commit 1939a26542
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Tue Apr 4 23:37:41 2023 +0200

    TBDC

    Laser Saber deflections
    Guns balancing.

commit d841464924
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Apr 4 21:59:31 2023 +0200

    Update help resources and menu

commit 425db0f108
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Apr 4 21:59:31 2023 +0200

    Update help resources and menu

commit 3c895d27de
Merge: fe9e12a c3819fa
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Apr 4 21:05:48 2023 +0200

    Merge branch 'main' into contributions

commit c3819fa407
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 00:36:57 2023 +0200

    Demo folder assets fix

commit fe9e12a3f9
Merge: d79f57b 2b255ac
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Mon Apr 3 22:55:29 2023 +0200

    Merge branch 'main' into contributions

commit 2b255ac3ea
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 3 21:26:39 2023 +0100

    Improved version string

commit 62284414d0
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Apr 3 21:26:20 2023 +0100

    Ensure intro vid can be skipped without having to press trigger first

commit 65674abe2a
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 21:36:35 2023 +0200

    Fix Controller Location Buzz for Quick Save / Load

commit ba2e726a79
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 00:36:57 2023 +0200

    Demo folder assets fix

commit 7175c872a9
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Mon Apr 3 00:36:46 2023 +0200

    Knockback settings TBDC

commit cc7e73d04a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 22:59:47 2023 +0100

    Update beef_crawl.tga

commit dd71a05e36
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 22:51:49 2023 +0100

    Put version at the bottom of the main menu

commit cb52d310c1
Author: Grant Bagwell <general@grantbagwell.co.uk>
Date:   Sun Apr 2 23:18:28 2023 +0200

    TBDC Weapons

commit ac71f24e78
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sun Apr 2 18:43:10 2023 +0200

    Updated control scheme picture

commit 3f5c767e8d
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:42:42 2023 +0100

    Update AndroidManifest.xml

commit 64ab392fc5
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:42:39 2023 +0100

    JKA: Some CVAR change to increase performance

commit d43de53e8a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:41:50 2023 +0100

    Added missed saber blocking check

    might explain why some people find JKA a bit easy if it is auto-blocking in 1st person

commit 8b23e255d8
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Apr 2 19:41:16 2023 +0100

    Update open xr headers

commit d79f57ba2d
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sun Apr 2 18:43:10 2023 +0200

    Updated control scheme picture

commit e3524e8e48
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 18:48:42 2023 +0200

    Add use haptic feedback; Fix use in 3rd person mode

commit 05fc4d5ab4
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 12:07:13 2023 +0200

    Fix menu haptics

commit eec46c183d
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 18:48:42 2023 +0200

    Add use haptic feedback; Fix use in 3rd person mode

commit fe9891f8db
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 12:07:13 2023 +0200

    Fix menu haptics

commit 21483d0d5a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 11:25:11 2023 +0200

    Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments

commit baec8832ab
Merge: 82706df 52fcc8a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Sat Apr 1 11:15:25 2023 +0200

    Merge branch 'main' into contributions

commit 52fcc8a49e
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Apr 1 09:47:48 2023 +0100

    Revert "Removed the no-backface-culling for weapons as it is no longer needed"

    This reverts commit b899b99178.

commit 5e66ebf6fc
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 15:40:54 2023 +0200

    Allow to skip cinematics also by triggers

commit 587277fa7f
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 14:52:40 2023 +0200

    Fix use/crouch buttons on switched control schemes

commit 82706df34f
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 15:40:54 2023 +0200

    Allow to skip cinematics also by triggers

commit 1111766032
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 14:52:40 2023 +0200

    Fix use/crouch buttons on switched control schemes

commit 822d1ddbba
Merge: a1a7d54 5f56cf4
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Fri Mar 31 08:43:50 2023 +0200

    Merge branch 'main' into contributions

commit 5f56cf48fc
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 22:16:37 2023 +0100

    Camera shake fix part 2

commit 3dd7833cd0
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 22:06:18 2023 +0100

    Disable camera shake when charging a weapon's alt fire

commit 6202017b6a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 21:52:44 2023 +0200

    Fix virtual gun stock

commit 6d49f87150
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 19:26:36 2023 +0200

    Do not check angle on non-facing triggers

commit 926c64c691
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 17:54:33 2023 +0200

    Add angle check for triggers touched by hand

commit 78f7d9bcfc
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:59:27 2023 +0200

    JKA mod menu warning

commit 4219f996e9
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:42:11 2023 +0200

    JKO mod menu warning

commit b899b99178
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 21:45:10 2023 +0100

    Removed the no-backface-culling for weapons as it is no longer needed

    used only for hand models now

commit 9877859676
Author: Simon <simonbrown77@googlemail.com>
Date:   Thu Mar 30 21:44:36 2023 +0100

    Update to the VC+Elin weapons pack

    includes a sweet new saber hilt

commit a1a7d541fa
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 21:52:44 2023 +0200

    Fix virtual gun stock

commit 15d932c75f
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 19:26:36 2023 +0200

    Do not check angle on non-facing triggers

commit 402277e717
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 17:54:33 2023 +0200

    Add angle check for triggers touched by hand

commit 9b22378c88
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Thu Mar 30 17:52:26 2023 +0200

    Add special delay for re-triggering security cameras

commit c4cc218f8b
Author: Simon <simonbrown77@googlemail.com>
Date:   Wed Mar 29 22:44:50 2023 +0100

    Turn the stun baton into an "always active" weapon

    movement still triggers the sound, but it will always shock an enemy when it makes contact

commit a4e99c20f9
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:59:27 2023 +0200

    JKA mod menu warning

commit 442a1fc8e2
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 22:42:11 2023 +0200

    JKO mod menu warning

commit 02261c57f0
Merge: 3c64fa7 51c703a
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Wed Mar 29 20:51:42 2023 +0200

    Merge branch 'contributions' of github.com:DrBeef/JKXR into contributions

commit 3c64fa7e3e
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 23:19:29 2023 +0100

    Lowered Stun Baton trigger velocity

commit 43192a355d
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 23:03:17 2023 +0100

    Move beef_crawl back into the game specific assets

    as we will be fixing the JKO one on release, but updating JKA

commit 94e82c2da3
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 23:21:28 2023 +0200

    Fix subtitles rendering; Fix rendering of other centered texts

commit 40128567be
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 18:02:08 2023 +0200

    Add help to menu

commit 4f1b6b5f07
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 17:36:13 2023 +0200

    Split vr asset packs to avoid duplicates

commit 51c703a481
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 23:21:28 2023 +0200

    Fix subtitles rendering; Fix rendering of other centered texts

commit 04a539f890
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 18:02:08 2023 +0200

    Add help to menu

commit d9126738d3
Author: Petr Bartos <petr.bartos@plus4u.net>
Date:   Tue Mar 28 17:36:13 2023 +0200

    Split vr asset packs to avoid duplicates

commit 62b9a0bfab
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:52:45 2023 +0100

    Hide force power aura when item selector is shown

commit 0a9206642e
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:52:23 2023 +0100

    Slight adjustment to muzzle position based on whether scoped/two-handed

commit f452b9cf06
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:51:49 2023 +0100

    Slight tweak to NPC Combat

commit 20de6ec478
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 13:50:54 2023 +0100

    Added simple readme and license

commit 77672f612b
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 07:20:22 2023 +0100

    Updated website link to be the patreon

commit 2a1cd0e6e7
Author: Simon <simonbrown77@googlemail.com>
Date:   Tue Mar 28 07:20:10 2023 +0100

    Don't send roll to the server, this might be causing gradual roll drift

commit 1b22652e5c
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:38:46 2023 +0100

    Fixed aiming of bowcaster and demp alt fire

commit 895b09041f
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:38:25 2023 +0100

    JKA - Ensure UseVR Position is only true when in first person

commit 3897531544
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:38:17 2023 +0100

    JKO - Ensure UseVR Position is only true when in first person

commit 3b5121e349
Author: Simon <simonbrown77@googlemail.com>
Date:   Mon Mar 27 21:37:49 2023 +0100

    Render Special Effects on hand/weapon when force power is activated for protection etc

commit 50db9039df
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:33:52 2023 +0100

    Separate no copy file flag for JK3

commit 1968a7d8ba
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:33:22 2023 +0100

    Always use right hand as saber home

commit 74dcd955d2
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:32:49 2023 +0100

    Fix crash in JKA

commit 1e4692d04a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:32:16 2023 +0100

    Update z_Crusty_and_Elin_vr_weapons.pk3

commit 134dec8264
Author: Simon <simonbrown77@googlemail.com>
Date:   Sun Mar 26 16:31:53 2023 +0100

    Fix possible crash on JK2

commit f6dc432f6a
Author: Simon <simonbrown77@googlemail.com>
Date:   Sat Mar 25 15:36:01 2023 +0000

    Copy mods to jk2demo if it exists

    to resolve the issue with mods not being picked up from the base folder
2023-04-16 09:38:26 +01:00

2253 lines
68 KiB
C++

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// tr_init.c -- functions that are not called every frame
#include "../server/exe_headers.h"
#include "tr_local.h"
#include "../rd-common/tr_common.h"
#include "tr_stl.h"
#include "../rd-common/tr_font.h"
#include "tr_WorldEffects.h"
glconfig_t glConfig;
jk_glstate_t glState;
window_t window;
static void GfxInfo_f( void );
cvar_t *r_verbose;
cvar_t *r_ignore;
cvar_t *r_detailTextures;
cvar_t *r_znear;
cvar_t *r_skipBackEnd;
cvar_t *r_measureOverdraw;
cvar_t *r_fastsky;
cvar_t *r_drawSun;
cvar_t *r_dynamiclight;
// rjr - removed for hacking cvar_t *r_dlightBacks;
cvar_t *r_lodbias;
cvar_t *r_lodscale;
cvar_t *r_norefresh;
cvar_t *r_drawentities;
cvar_t *r_drawworld;
cvar_t *r_drawfog;
cvar_t *r_speeds;
cvar_t *r_fullbright;
cvar_t *r_novis;
cvar_t *r_nocull;
cvar_t *r_facePlaneCull;
cvar_t *r_showcluster;
cvar_t *r_nocurves;
cvar_t *r_dlightStyle;
cvar_t *r_surfaceSprites;
cvar_t *r_surfaceWeather;
cvar_t *r_windSpeed;
cvar_t *r_windAngle;
cvar_t *r_windGust;
cvar_t *r_windDampFactor;
cvar_t *r_windPointForce;
cvar_t *r_windPointX;
cvar_t *r_windPointY;
cvar_t *r_allowExtensions;
cvar_t *r_ext_compressed_textures;
cvar_t *r_ext_compressed_lightmaps;
cvar_t *r_ext_preferred_tc_method;
cvar_t *r_ext_gamma_control;
cvar_t *r_ext_multitexture;
cvar_t *r_ext_compiled_vertex_array;
cvar_t *r_ext_texture_env_add;
cvar_t *r_ext_texture_filter_anisotropic;
cvar_t *r_DynamicGlow;
cvar_t *r_DynamicGlowPasses;
cvar_t *r_DynamicGlowDelta;
cvar_t *r_DynamicGlowIntensity;
cvar_t *r_DynamicGlowSoft;
cvar_t *r_DynamicGlowWidth;
cvar_t *r_DynamicGlowHeight;
cvar_t *r_ignoreGLErrors;
cvar_t *r_logFile;
cvar_t *r_primitives;
cvar_t *r_texturebits;
cvar_t *r_texturebitslm;
cvar_t *r_lightmap;
cvar_t *r_vertexLight;
cvar_t *r_shadows;
cvar_t *r_shadowRange;
cvar_t *r_flares;
cvar_t *r_nobind;
cvar_t *r_singleShader;
cvar_t *r_colorMipLevels;
cvar_t *r_picmip;
cvar_t *r_showtris;
cvar_t *r_showtriscolor;
cvar_t *r_showsky;
cvar_t *r_shownormals;
cvar_t *r_finish;
cvar_t *r_clear;
cvar_t *r_textureMode;
cvar_t *r_offsetFactor;
cvar_t *r_offsetUnits;
cvar_t *r_gamma;
cvar_t *r_intensity;
cvar_t *r_lockpvs;
cvar_t *r_noportals;
cvar_t *r_portalOnly;
cvar_t *r_subdivisions;
cvar_t *r_lodCurveError;
cvar_t *r_overBrightBits;
cvar_t *r_mapOverBrightBits;
cvar_t *r_debugSurface;
cvar_t *r_simpleMipMaps;
cvar_t *r_showImages;
cvar_t *r_ambientScale;
cvar_t *r_directedScale;
cvar_t *r_debugLight;
cvar_t *r_debugSort;
cvar_t *r_debugStyle;
cvar_t *r_modelpoolmegs;
cvar_t *r_noGhoul2;
cvar_t *r_Ghoul2AnimSmooth;
cvar_t *r_Ghoul2UnSqash;
cvar_t *r_Ghoul2TimeBase=0;
cvar_t *r_Ghoul2NoLerp;
cvar_t *r_Ghoul2NoBlend;
cvar_t *r_Ghoul2BlendMultiplier=0;
cvar_t *r_Ghoul2UnSqashAfterSmooth;
cvar_t *broadsword;
cvar_t *broadsword_kickbones;
cvar_t *broadsword_kickorigin;
cvar_t *broadsword_playflop;
cvar_t *broadsword_dontstopanim;
cvar_t *broadsword_waitforshot;
cvar_t *broadsword_smallbbox;
cvar_t *broadsword_extra1;
cvar_t *broadsword_extra2;
cvar_t *broadsword_effcorr;
cvar_t *broadsword_ragtobase;
cvar_t *broadsword_dircap;
// More bullshit needed for the proper modular renderer --eez
cvar_t *sv_mapname;
cvar_t *sv_mapChecksum;
cvar_t *se_language; // JKA
#ifdef JK2_MODE
cvar_t *sp_language; // JK2
#endif
cvar_t *com_buildScript;
cvar_t *r_environmentMapping;
cvar_t *r_screenshotJpegQuality;
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglLockArraysEXT )( GLint, GLint );
void ( APIENTRY * qglUnlockArraysEXT )( void );
#ifndef HAVE_GLES
#if !defined(__APPLE__)
PFNGLSTENCILOPSEPARATEPROC qglStencilOpSeparate;
#endif
PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
PFNGLCOMBINERPARAMETERFVNVPROC qglCombinerParameterfvNV;
PFNGLCOMBINERPARAMETERIVNVPROC qglCombinerParameterivNV;
PFNGLCOMBINERPARAMETERFNVPROC qglCombinerParameterfNV;
PFNGLCOMBINERPARAMETERINVPROC qglCombinerParameteriNV;
PFNGLCOMBINERINPUTNVPROC qglCombinerInputNV;
PFNGLCOMBINEROUTPUTNVPROC qglCombinerOutputNV;
PFNGLFINALCOMBINERINPUTNVPROC qglFinalCombinerInputNV;
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC qglGetCombinerInputParameterfvNV;
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC qglGetCombinerInputParameterivNV;
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC qglGetCombinerOutputParameterfvNV;
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC qglGetCombinerOutputParameterivNV;
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC qglGetFinalCombinerInputParameterfvNV;
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC qglGetFinalCombinerInputParameterivNV;
#endif
PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB;
PFNGLBINDPROGRAMARBPROC qglBindProgramARB;
PFNGLDELETEPROGRAMSARBPROC qglDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC qglGenProgramsARB;
PFNGLPROGRAMENVPARAMETER4DARBPROC qglProgramEnvParameter4dARB;
PFNGLPROGRAMENVPARAMETER4DVARBPROC qglProgramEnvParameter4dvARB;
PFNGLPROGRAMENVPARAMETER4FARBPROC qglProgramEnvParameter4fARB;
PFNGLPROGRAMENVPARAMETER4FVARBPROC qglProgramEnvParameter4fvARB;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC qglProgramLocalParameter4dARB;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC qglProgramLocalParameter4dvARB;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC qglProgramLocalParameter4fARB;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC qglGetProgramEnvParameterdvARB;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC qglGetProgramEnvParameterfvARB;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC qglGetProgramLocalParameterdvARB;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC qglGetProgramLocalParameterfvARB;
PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC qglGetProgramStringARB;
PFNGLISPROGRAMARBPROC qglIsProgramARB;
#ifndef HAVE_GLES
PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
#endif
bool g_bTextureRectangleHack = false;
void RE_SetLightStyle(int style, int color);
void R_Splash()
{
image_t *pImage = R_FindImageFile( "menu/splash", qfalse, qfalse, qfalse, GL_CLAMP);
if ( !pImage )
{
// Can't find the splash image so just clear to black
qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
qglClear( GL_COLOR_BUFFER_BIT );
}
else
{
extern void RB_SetGL2D (void);
RB_SetGL2D();
GL_Bind( pImage );
GL_State(GLS_SRCBLEND_ONE | GLS_DSTBLEND_ZERO);
const int width = 640;
const int height = 480;
const float x1 = 320 - width / 2;
const float x2 = 320 + width / 2;
const float y1 = 240 - height / 2;
const float y2 = 240 + height / 2;
#ifdef HAVE_GLES
//GLimp_EndFrame();
GLfloat tex[] = {
0,0 ,
1,0,
0,1,
1,1
};
GLfloat vtx[] = {
x1, y1,
x2, y1,
x1, y2,
x2, y2
};
GLboolean text = qglIsEnabled(GL_TEXTURE_COORD_ARRAY);
GLboolean glcol = qglIsEnabled(GL_COLOR_ARRAY);
if (glcol)
qglDisableClientState(GL_COLOR_ARRAY);
if (!text)
qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
qglEnableClientState( GL_VERTEX_ARRAY );
qglTexCoordPointer( 2, GL_FLOAT, 0, tex );
qglVertexPointer ( 2, GL_FLOAT, 0, vtx );
qglDrawArrays( GL_TRIANGLE_STRIP, 0, 4 );
if (glcol)
qglDisableClientState(GL_COLOR_ARRAY);
if (!text)
qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
#else
qglBegin (GL_TRIANGLE_STRIP);
qglTexCoord2f( 0, 0 );
qglVertex2f(x1, y1);
qglTexCoord2f( 1 , 0 );
qglVertex2f(x2, y1);
qglTexCoord2f( 0, 1 );
qglVertex2f(x1, y2);
qglTexCoord2f( 1, 1 );
qglVertex2f(x2, y2);
qglEnd();
#endif
}
ri.WIN_Present( &window );
}
/*
** GLW_CheckForExtension
Cannot use strstr directly to differentiate between (for eg) reg_combiners and reg_combiners2
*/
static void GLW_InitTextureCompression( void )
{
glConfig.textureCompression = TC_NONE;
return;
bool newer_tc, old_tc;
// Check for available tc methods.
newer_tc = ri.GL_ExtensionSupported("GL_ARB_texture_compression") && ri.GL_ExtensionSupported("GL_EXT_texture_compression_s3tc");
old_tc = ri.GL_ExtensionSupported("GL_S3_s3tc");
if ( old_tc )
{
Com_Printf ("...GL_S3_s3tc available\n" );
}
if ( newer_tc )
{
Com_Printf ("...GL_EXT_texture_compression_s3tc available\n" );
}
if ( !r_ext_compressed_textures->value )
{
// Compressed textures are off
glConfig.textureCompression = TC_NONE;
Com_Printf ("...ignoring texture compression\n" );
}
else if ( !old_tc && !newer_tc )
{
// Requesting texture compression, but no method found
glConfig.textureCompression = TC_NONE;
Com_Printf ("...no supported texture compression method found\n" );
Com_Printf (".....ignoring texture compression\n" );
}
else
{
// some form of supported texture compression is avaiable, so see if the user has a preference
if ( r_ext_preferred_tc_method->integer == TC_NONE )
{
// No preference, so pick the best
if ( newer_tc )
{
Com_Printf ("...no tc preference specified\n" );
Com_Printf (".....using GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
else
{
Com_Printf ("...no tc preference specified\n" );
Com_Printf (".....using GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
}
else
{
// User has specified a preference, now see if this request can be honored
if ( old_tc && newer_tc )
{
// both are avaiable, so we can use the desired tc method
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
{
Com_Printf ("...using preferred tc method, GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
else
{
Com_Printf ("...using preferred tc method, GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
}
else
{
// Both methods are not available, so this gets trickier
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
{
// Preferring to user older compression
if ( old_tc )
{
Com_Printf ("...using GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
else
{
// Drat, preference can't be honored
Com_Printf ("...preferred tc method, GL_S3_s3tc not available\n" );
Com_Printf (".....falling back to GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
}
else
{
// Preferring to user newer compression
if ( newer_tc )
{
Com_Printf ("...using GL_EXT_texture_compression_s3tc\n" );
glConfig.textureCompression = TC_S3TC_DXT;
}
else
{
// Drat, preference can't be honored
Com_Printf ("...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" );
Com_Printf (".....falling back to GL_S3_s3tc\n" );
glConfig.textureCompression = TC_S3TC;
}
}
}
}
}
}
/*
===============
GLimp_InitExtensions
===============
*/
extern bool g_bDynamicGlowSupported;
static void GLimp_InitExtensions( void )
{
if ( !r_allowExtensions->integer )
{
Com_Printf ("*** IGNORING OPENGL EXTENSIONS ***\n" );
g_bDynamicGlowSupported = false;
ri.Cvar_Set( "r_DynamicGlow","0" );
return;
}
Com_Printf ("Initializing OpenGL extensions\n" );
// Select our tc scheme
GLW_InitTextureCompression();
// GL_EXT_texture_env_add
glConfig.textureEnvAddAvailable = qfalse;
if ( ri.GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
{
if ( r_ext_texture_env_add->integer )
{
glConfig.textureEnvAddAvailable = qtrue;
Com_Printf ("...using GL_EXT_texture_env_add\n" );
}
else
{
glConfig.textureEnvAddAvailable = qfalse;
Com_Printf ("...ignoring GL_EXT_texture_env_add\n" );
}
}
else
{
Com_Printf ("...GL_EXT_texture_env_add not found\n" );
}
// GL_EXT_texture_filter_anisotropic
glConfig.maxTextureFilterAnisotropy = 0;
if ( ri.GL_ExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) )
{
qglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxTextureFilterAnisotropy );
Com_Printf ("...GL_EXT_texture_filter_anisotropic available\n" );
if ( r_ext_texture_filter_anisotropic->integer > 1 )
{
Com_Printf ("...using GL_EXT_texture_filter_anisotropic\n" );
}
else
{
Com_Printf ("...ignoring GL_EXT_texture_filter_anisotropic\n" );
}
ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy );
if ( r_ext_texture_filter_anisotropic->value > glConfig.maxTextureFilterAnisotropy )
{
ri.Cvar_SetValue( "r_ext_texture_filter_anisotropic_avail", glConfig.maxTextureFilterAnisotropy );
}
}
else
{
Com_Printf ("...GL_EXT_texture_filter_anisotropic not found\n" );
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
}
// GL_EXT_clamp_to_edge
glConfig.clampToEdgeAvailable = qtrue;
Com_Printf ("...using GL_EXT_texture_edge_clamp\n" );
#ifndef HAVE_GLES
// GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( ri.GL_ExtensionSupported( "GL_ARB_multitexture" ) )
{
if ( r_ext_multitexture->integer )
{
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) ri.GL_GetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) ri.GL_GetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB )
{
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.maxActiveTextures );
if ( glConfig.maxActiveTextures > 1 )
{
Com_Printf ("...using GL_ARB_multitexture\n" );
}
else
{
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
Com_Printf ("...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
Com_Printf ("...ignoring GL_ARB_multitexture\n" );
}
}
else
{
Com_Printf ("...GL_ARB_multitexture not found\n" );
}
// GL_EXT_compiled_vertex_array
qglLockArraysEXT = NULL;
qglUnlockArraysEXT = NULL;
if ( ri.GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
{
if ( r_ext_compiled_vertex_array->integer )
{
Com_Printf ("...using GL_EXT_compiled_vertex_array\n" );
qglLockArraysEXT = ( PFNGLLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glLockArraysEXT" );
qglUnlockArraysEXT = ( PFNGLUNLOCKARRAYSEXTPROC ) ri.GL_GetProcAddress( "glUnlockArraysEXT" );
if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
Com_Error (ERR_FATAL, "bad getprocaddress");
}
}
else
{
Com_Printf ("...ignoring GL_EXT_compiled_vertex_array\n" );
}
}
else
{
Com_Printf ("...GL_EXT_compiled_vertex_array not found\n" );
}
bool bNVRegisterCombiners = false;
// Register Combiners.
if ( ri.GL_ExtensionSupported( "GL_NV_register_combiners" ) )
{
// NOTE: This extension requires multitexture support (over 2 units).
if ( glConfig.maxActiveTextures >= 2 )
{
bNVRegisterCombiners = true;
// Register Combiners function pointer address load. - AReis
// NOTE: VV guys will _definetly_ not be able to use regcoms. Pixel Shaders are just as good though :-)
// NOTE: Also, this is an nVidia specific extension (of course), so fragment shaders would serve the same purpose
// if we needed some kind of fragment/pixel manipulation support.
qglCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfvNV" );
qglCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glCombinerParameterivNV" );
qglCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)ri.GL_GetProcAddress( "glCombinerParameterfNV" );
qglCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)ri.GL_GetProcAddress( "glCombinerParameteriNV" );
qglCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glCombinerInputNV" );
qglCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)ri.GL_GetProcAddress( "glCombinerOutputNV" );
qglFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)ri.GL_GetProcAddress( "glFinalCombinerInputNV" );
qglGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterfvNV" );
qglGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerInputParameterivNV" );
qglGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterfvNV" );
qglGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetCombinerOutputParameterivNV" );
qglGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterfvNV" );
qglGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)ri.GL_GetProcAddress( "glGetFinalCombinerInputParameterivNV" );
// Validate the functions we need.
if ( !qglCombinerParameterfvNV || !qglCombinerParameterivNV || !qglCombinerParameterfNV || !qglCombinerParameteriNV || !qglCombinerInputNV ||
!qglCombinerOutputNV || !qglFinalCombinerInputNV || !qglGetCombinerInputParameterfvNV || !qglGetCombinerInputParameterivNV ||
!qglGetCombinerOutputParameterfvNV || !qglGetCombinerOutputParameterivNV || !qglGetFinalCombinerInputParameterfvNV || !qglGetFinalCombinerInputParameterivNV )
{
bNVRegisterCombiners = false;
qglCombinerParameterfvNV = NULL;
qglCombinerParameteriNV = NULL;
Com_Printf ("...GL_NV_register_combiners failed\n" );
}
}
else
{
bNVRegisterCombiners = false;
Com_Printf ("...ignoring GL_NV_register_combiners\n" );
}
}
else
{
bNVRegisterCombiners = false;
Com_Printf ("...GL_NV_register_combiners not found\n" );
}
#endif
// NOTE: Vertex and Fragment Programs are very dependant on each other - this is actually a
// good thing! So, just check to see which we support (one or the other) and load the shared
// function pointers. ARB rocks!
// Vertex Programs.
bool bARBVertexProgram = false;
if ( ri.GL_ExtensionSupported( "GL_ARB_vertex_program" ) )
{
bARBVertexProgram = true;
}
else
{
bARBVertexProgram = false;
Com_Printf ("...GL_ARB_vertex_program not found\n" );
}
// Fragment Programs.
bool bARBFragmentProgram = false;
if ( ri.GL_ExtensionSupported( "GL_ARB_fragment_program" ) )
{
bARBFragmentProgram = true;
}
else
{
bARBFragmentProgram = false;
Com_Printf ("...GL_ARB_fragment_program not found\n" );
}
// If we support one or the other, load the shared function pointers.
if ( bARBVertexProgram || bARBFragmentProgram )
{
qglProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glProgramStringARB");
qglBindProgramARB = (PFNGLBINDPROGRAMARBPROC) ri.GL_GetProcAddress("glBindProgramARB");
qglDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) ri.GL_GetProcAddress("glDeleteProgramsARB");
qglGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) ri.GL_GetProcAddress("glGenProgramsARB");
qglProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dARB");
qglProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4dvARB");
qglProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fARB");
qglProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramEnvParameter4fvARB");
qglProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dARB");
qglProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4dvARB");
qglProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fARB");
qglProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) ri.GL_GetProcAddress("glProgramLocalParameter4fvARB");
qglGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterdvARB");
qglGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramEnvParameterfvARB");
qglGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterdvARB");
qglGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) ri.GL_GetProcAddress("glGetProgramLocalParameterfvARB");
qglGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) ri.GL_GetProcAddress("glGetProgramivARB");
qglGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) ri.GL_GetProcAddress("glGetProgramStringARB");
qglIsProgramARB = (PFNGLISPROGRAMARBPROC) ri.GL_GetProcAddress("glIsProgramARB");
// Validate the functions we need.
if ( !qglProgramStringARB || !qglBindProgramARB || !qglDeleteProgramsARB || !qglGenProgramsARB ||
!qglProgramEnvParameter4dARB || !qglProgramEnvParameter4dvARB || !qglProgramEnvParameter4fARB ||
!qglProgramEnvParameter4fvARB || !qglProgramLocalParameter4dARB || !qglProgramLocalParameter4dvARB ||
!qglProgramLocalParameter4fARB || !qglProgramLocalParameter4fvARB || !qglGetProgramEnvParameterdvARB ||
!qglGetProgramEnvParameterfvARB || !qglGetProgramLocalParameterdvARB || !qglGetProgramLocalParameterfvARB ||
!qglGetProgramivARB || !qglGetProgramStringARB || !qglIsProgramARB )
{
bARBVertexProgram = false;
bARBFragmentProgram = false;
qglGenProgramsARB = NULL; //clear ptrs that get checked
qglProgramEnvParameter4fARB = NULL;
Com_Printf ("...ignoring GL_ARB_vertex_program\n" );
Com_Printf ("...ignoring GL_ARB_fragment_program\n" );
}
}
// Figure out which texture rectangle extension to use.
bool bTexRectSupported = false;
if ( Q_stricmpn( glConfig.vendor_string, "ATI Technologies",16 )==0
&& Q_stricmpn( glConfig.version_string, "1.3.3",5 )==0
&& glConfig.version_string[5] < '9' ) //1.3.34 and 1.3.37 and 1.3.38 are broken for sure, 1.3.39 is not
{
g_bTextureRectangleHack = true;
}
if ( ri.GL_ExtensionSupported( "GL_NV_texture_rectangle" ) || ri.GL_ExtensionSupported( "GL_EXT_texture_rectangle" ) )
{
bTexRectSupported = true;
}
// Find out how many general combiners they have.
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
GLint iNumGeneralCombiners = 0;
bool bNVRegisterCombiners = false;
if(bNVRegisterCombiners)
qglGetIntegerv( GL_MAX_GENERAL_COMBINERS_NV, &iNumGeneralCombiners );
// Only allow dynamic glows/flares if they have the hardware
if ( bTexRectSupported && bARBVertexProgram && qglActiveTextureARB && glConfig.maxActiveTextures >= 4 &&
( ( bNVRegisterCombiners && iNumGeneralCombiners >= 2 ) || bARBFragmentProgram ) )
{
g_bDynamicGlowSupported = true;
// this would overwrite any achived setting gwg
// ri.Cvar_Set( "r_DynamicGlow", "1" );
}
else
{
g_bDynamicGlowSupported = false;
ri.Cvar_Set( "r_DynamicGlow","0" );
}
#if !defined(__APPLE__)
#ifndef HAVE_GLES
qglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)ri.GL_GetProcAddress("glStencilOpSeparate");
if (qglStencilOpSeparate)
{
glConfig.doStencilShadowsInOneDrawcall = qtrue;
}
#endif
#else
glConfig.doStencilShadowsInOneDrawcall = qtrue;
#endif
}
/*
** InitOpenGL
**
** This function is responsible for initializing a valid OpenGL subsystem. This
** is done by calling GLimp_Init (which gives us a working OGL subsystem) then
** setting variables, checking GL constants, and reporting the gfx system config
** to the user.
*/
static void InitOpenGL( void )
{
//
// initialize OS specific portions of the renderer
//
// GLimp_Init directly or indirectly references the following cvars:
// - r_fullscreen
// - r_mode
// - r_(color|depth|stencil)bits
// - r_ignorehwgamma
// - r_gamma
//
if ( glConfig.vidWidth == 0 )
{
windowDesc_t windowDesc = { GRAPHICS_API_OPENGL };
memset(&glConfig, 0, sizeof(glConfig));
window = ri.WIN_Init(&windowDesc, &glConfig);
// get our config strings
glConfig.vendor_string = (const char *)qglGetString (GL_VENDOR);
glConfig.renderer_string = (const char *)qglGetString (GL_RENDERER);
glConfig.version_string = (const char *)qglGetString (GL_VERSION);
glConfig.extensions_string = (const char *)qglGetString (GL_EXTENSIONS);
// OpenGL driver constants
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
// stubbed or broken drivers may have reported 0...
glConfig.maxTextureSize = Q_max(0, glConfig.maxTextureSize);
// initialize extensions
GLimp_InitExtensions( );
// set default state
GL_SetDefaultState();
//R_Splash(); //get something on screen asap
}
else
{
// set default state
GL_SetDefaultState();
}
}
/*
==================
GL_CheckErrors
==================
*/
void GL_CheckErrors( void ) {
int err;
char s[64];
err = qglGetError();
if ( err == GL_NO_ERROR ) {
return;
}
if ( r_ignoreGLErrors->integer ) {
return;
}
switch( err ) {
case GL_INVALID_ENUM:
strcpy( s, "GL_INVALID_ENUM" );
break;
case GL_INVALID_VALUE:
strcpy( s, "GL_INVALID_VALUE" );
break;
case GL_INVALID_OPERATION:
strcpy( s, "GL_INVALID_OPERATION" );
break;
case GL_STACK_OVERFLOW:
strcpy( s, "GL_STACK_OVERFLOW" );
break;
case GL_STACK_UNDERFLOW:
strcpy( s, "GL_STACK_UNDERFLOW" );
break;
case GL_OUT_OF_MEMORY:
strcpy( s, "GL_OUT_OF_MEMORY" );
break;
default:
Com_sprintf( s, sizeof(s), "%i", err);
break;
}
Com_Error( ERR_FATAL, "GL_CheckErrors: %s", s );
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
/*
==================
RB_ReadPixels
Reads an image but takes care of alignment issues for reading RGB images.
Reads a minimum offset for where the RGB data starts in the image from
integer stored at pointer offset. When the function has returned the actual
offset was written back to address offset. This address will always have an
alignment of packAlign to ensure efficient copying.
Stores the length of padding after a line of pixels to address padlen
Return value must be freed with Hunk_FreeTempMemory()
==================
*/
byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen)
{
byte *buffer, *bufstart;
int padwidth, linelen;
GLint packAlign;
qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
linelen = width * 3;
padwidth = PAD(linelen, packAlign);
// Allocate a few more bytes so that we can choose an alignment we like
buffer = (byte *) R_Malloc(padwidth * height + *offset + packAlign - 1, TAG_TEMP_WORKSPACE, qfalse);
bufstart = (byte *)PADP((intptr_t) buffer + *offset, packAlign);
qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart);
*offset = bufstart - buffer;
*padlen = padwidth - linelen;
return buffer;
}
/*
==================
R_TakeScreenshot
==================
*/
void R_TakeScreenshot( int x, int y, int width, int height, char *fileName ) {
byte *allbuf, *buffer;
byte *srcptr, *destptr;
byte *endline, *endmem;
byte temp;
int linelen, padlen;
size_t offset = 18, memcount;
allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen);
buffer = allbuf + offset - 18;
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = width & 255;
buffer[13] = width >> 8;
buffer[14] = height & 255;
buffer[15] = height >> 8;
buffer[16] = 24; // pixel size
// swap rgb to bgr and remove padding from line endings
linelen = width * 3;
srcptr = destptr = allbuf + offset;
endmem = srcptr + (linelen + padlen) * height;
while(srcptr < endmem)
{
endline = srcptr + linelen;
while(srcptr < endline)
{
temp = srcptr[0];
*destptr++ = srcptr[2];
*destptr++ = srcptr[1];
*destptr++ = temp;
srcptr += 3;
}
// Skip the pad
srcptr += padlen;
}
memcount = linelen * height;
// gamma correct
if(glConfig.deviceSupportsGamma)
R_GammaCorrect(allbuf + offset, memcount);
ri.FS_WriteFile(fileName, buffer, memcount + 18);
R_Free(allbuf);
}
/*
==================
R_TakeScreenshotPNG
==================
*/
void R_TakeScreenshotPNG( int x, int y, int width, int height, char *fileName ) {
byte *buffer=NULL;
size_t offset=0;
int padlen=0;
buffer = RB_ReadPixels( x, y, width, height, &offset, &padlen );
RE_SavePNG( fileName, buffer, width, height, 3 );
R_Free( buffer );
}
/*
==================
R_TakeScreenshotJPEG
==================
*/
void R_TakeScreenshotJPEG( int x, int y, int width, int height, char *fileName ) {
byte *buffer;
size_t offset = 0, memcount;
int padlen;
buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen);
memcount = (width * 3 + padlen) * height;
// gamma correct
if(glConfig.deviceSupportsGamma)
R_GammaCorrect(buffer + offset, memcount);
RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen);
R_Free(buffer);
}
/*
==================
R_ScreenshotFilename
==================
*/
void R_ScreenshotFilename( char *buf, int bufSize, const char *ext ) {
time_t rawtime;
char timeStr[32] = {0}; // should really only reach ~19 chars
time( &rawtime );
strftime( timeStr, sizeof( timeStr ), "%Y-%m-%d_%H-%M-%S", localtime( &rawtime ) ); // or gmtime
Com_sprintf( buf, bufSize, "screenshots/shot%s%s", timeStr, ext );
}
/*
====================
R_LevelShot
levelshots are specialized 256*256 thumbnails for
the menu system, sampled down from full screen distorted images
====================
*/
#define LEVELSHOTSIZE 256
static void R_LevelShot( void ) {
char checkname[MAX_OSPATH];
byte *buffer;
byte *source, *allsource;
byte *src, *dst;
size_t offset = 0;
int padlen;
int x, y;
int r, g, b;
float xScale, yScale;
int xx, yy;
Com_sprintf( checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName );
allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen);
source = allsource + offset;
buffer = (byte *) R_Malloc(LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18, TAG_TEMP_WORKSPACE, qfalse);
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = LEVELSHOTSIZE & 255;
buffer[13] = LEVELSHOTSIZE >> 8;
buffer[14] = LEVELSHOTSIZE & 255;
buffer[15] = LEVELSHOTSIZE >> 8;
buffer[16] = 24; // pixel size
// resample from source
xScale = glConfig.vidWidth / (4.0*LEVELSHOTSIZE);
yScale = glConfig.vidHeight / (3.0*LEVELSHOTSIZE);
for ( y = 0 ; y < LEVELSHOTSIZE ; y++ ) {
for ( x = 0 ; x < LEVELSHOTSIZE ; x++ ) {
r = g = b = 0;
for ( yy = 0 ; yy < 3 ; yy++ ) {
for ( xx = 0 ; xx < 4 ; xx++ ) {
src = source + 3 * ( glConfig.vidWidth * (int)( (y*3+yy)*yScale ) + (int)( (x*4+xx)*xScale ) );
r += src[0];
g += src[1];
b += src[2];
}
}
dst = buffer + 18 + 3 * ( y * LEVELSHOTSIZE + x );
dst[0] = b / 12;
dst[1] = g / 12;
dst[2] = r / 12;
}
}
// gamma correct
if ( ( tr.overbrightBits > 0 ) && glConfig.deviceSupportsGamma ) {
R_GammaCorrect( buffer + 18, LEVELSHOTSIZE * LEVELSHOTSIZE * 3 );
}
ri.FS_WriteFile( checkname, buffer, LEVELSHOTSIZE * LEVELSHOTSIZE*3 + 18 );
R_Free( buffer );
R_Free( allsource );
Com_Printf ("Wrote %s\n", checkname );
}
/*
==================
R_ScreenShotTGA_f
screenshot
screenshot [silent]
screenshot [levelshot]
screenshot [filename]
Doesn't print the pacifier message if there is a second arg
==================
*/
void R_ScreenShotTGA_f (void) {
char checkname[MAX_OSPATH] = {0};
qboolean silent = qfalse;
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
R_LevelShot();
return;
}
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) )
silent = qtrue;
if ( ri.Cmd_Argc() == 2 && !silent ) {
// explicit filename
Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.tga", ri.Cmd_Argv( 1 ) );
}
else {
// timestamp the file
R_ScreenshotFilename( checkname, sizeof( checkname ), ".tga" );
if ( ri.FS_FileExists( checkname ) ) {
Com_Printf( "ScreenShot: Couldn't create a file\n");
return;
}
}
R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
if ( !silent )
Com_Printf( "Wrote %s\n", checkname );
}
/*
==================
R_ScreenShotPNG_f
screenshot
screenshot [silent]
screenshot [levelshot]
screenshot [filename]
Doesn't print the pacifier message if there is a second arg
==================
*/
void R_ScreenShotPNG_f (void) {
char checkname[MAX_OSPATH] = {0};
qboolean silent = qfalse;
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
R_LevelShot();
return;
}
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) )
silent = qtrue;
if ( ri.Cmd_Argc() == 2 && !silent ) {
// explicit filename
Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.png", ri.Cmd_Argv( 1 ) );
}
else {
// timestamp the file
R_ScreenshotFilename( checkname, sizeof( checkname ), ".png" );
if ( ri.FS_FileExists( checkname ) ) {
Com_Printf( "ScreenShot: Couldn't create a file\n");
return;
}
}
R_TakeScreenshotPNG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
if ( !silent )
Com_Printf( "Wrote %s\n", checkname );
}
void R_ScreenShot_f (void) {
char checkname[MAX_OSPATH] = {0};
qboolean silent = qfalse;
if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) {
R_LevelShot();
return;
}
if ( !strcmp( ri.Cmd_Argv(1), "silent" ) )
silent = qtrue;
if ( ri.Cmd_Argc() == 2 && !silent ) {
// explicit filename
Com_sprintf( checkname, sizeof( checkname ), "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) );
}
else {
// timestamp the file
R_ScreenshotFilename( checkname, sizeof( checkname ), ".jpg" );
if ( ri.FS_FileExists( checkname ) ) {
Com_Printf( "ScreenShot: Couldn't create a file\n" );
return;
}
}
R_TakeScreenshotJPEG( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname );
if ( !silent )
Com_Printf( "Wrote %s\n", checkname );
}
//============================================================================
/*
** GL_SetDefaultState
*/
void GL_SetDefaultState( void )
{
qglClearDepth( 1.0f );
qglCullFace(GL_FRONT);
qglColor4f (1,1,1,1);
// initialize downstream texture unit if we're running
// in a multitexture environment
if ( qglActiveTextureARB ) {
GL_SelectTexture( 1 );
GL_TextureMode( r_textureMode->string );
GL_TexEnv( GL_MODULATE );
qglDisable( GL_TEXTURE_2D );
GL_SelectTexture( 0 );
}
qglEnable(GL_TEXTURE_2D);
GL_TextureMode( r_textureMode->string );
GL_TexEnv( GL_MODULATE );
qglShadeModel( GL_SMOOTH );
qglDepthFunc( GL_LEQUAL );
// the vertex array is always enabled, but the color and texture
// arrays are enabled and disabled around the compiled vertex array call
qglEnableClientState (GL_VERTEX_ARRAY);
//
// make sure our GL state vector is set correctly
//
glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE;
#ifndef HAVE_GLES
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
#endif
qglDepthMask( GL_TRUE );
qglDisable( GL_DEPTH_TEST );
qglEnable( GL_SCISSOR_TEST );
qglDisable( GL_CULL_FACE );
qglDisable( GL_BLEND );
#ifdef HAVE_GLES
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
#endif
}
/*
================
R_PrintLongString
Workaround for Com_Printf's 1024 characters buffer limit.
================
*/
void R_PrintLongString(const char *string)
{
char buffer[1024];
const char *p = string;
int remainingLength = strlen(string);
while (remainingLength > 0)
{
// Take as much characters as possible from the string without splitting words between buffers
// This avoids the client console splitting a word up when one half fits on the current line,
// but the second half would have to be written on a new line
int charsToTake = sizeof(buffer) - 1;
if (remainingLength > charsToTake) {
while (p[charsToTake - 1] > ' ' && p[charsToTake] > ' ') {
charsToTake--;
if (charsToTake == 0) {
charsToTake = sizeof(buffer) - 1;
break;
}
}
} else if (remainingLength < charsToTake) {
charsToTake = remainingLength;
}
Q_strncpyz( buffer, p, charsToTake + 1 );
Com_Printf( "%s", buffer );
remainingLength -= charsToTake;
p += charsToTake;
}
}
/*
================
GfxInfo_f
================
*/
extern bool g_bTextureRectangleHack;
void GfxInfo_f( void )
{
const char *enablestrings[] =
{
"disabled",
"enabled"
};
const char *fsstrings[] =
{
"windowed",
"fullscreen"
};
const char *noborderstrings[] =
{
"",
"noborder "
};
const char *tc_table[] =
{
"None",
"GL_S3_s3tc",
"GL_EXT_texture_compression_s3tc",
};
int fullscreen = ri.Cvar_VariableIntegerValue("r_fullscreen");
int noborder = ri.Cvar_VariableIntegerValue("r_noborder");
ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string );
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
R_PrintLongString(glConfig.extensions_string);
Com_Printf ("\n");
ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize );
ri.Printf( PRINT_ALL, "GL_MAX_ACTIVE_TEXTURES_ARB: %d\n", glConfig.maxActiveTextures );
ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s%s hz:",
ri.Cvar_VariableIntegerValue("r_mode"),
glConfig.vidWidth, glConfig.vidHeight,
fullscreen == 0 ? noborderstrings[noborder == 1] : noborderstrings[0],
fsstrings[fullscreen == 1] );
if ( glConfig.displayFrequency )
{
ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency );
}
else
{
ri.Printf( PRINT_ALL, "N/A\n" );
}
if ( glConfig.deviceSupportsGamma )
{
ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits );
}
else
{
ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits );
}
// rendering primitives
{
int primitives;
// default is to use triangles if compiled vertex arrays are present
ri.Printf( PRINT_ALL, "rendering primitives: " );
primitives = r_primitives->integer;
if ( primitives == 0 ) {
if ( qglLockArraysEXT ) {
primitives = 2;
} else {
primitives = 1;
}
}
if ( primitives == -1 ) {
ri.Printf( PRINT_ALL, "none\n" );
} else if ( primitives == 2 ) {
ri.Printf( PRINT_ALL, "single glDrawElements\n" );
} else if ( primitives == 1 ) {
ri.Printf( PRINT_ALL, "multiple glArrayElement\n" );
} else if ( primitives == 3 ) {
ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" );
}
}
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
if ( r_texturebitslm->integer > 0 )
ri.Printf( PRINT_ALL, "lightmap texture bits: %d\n", r_texturebitslm->integer );
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression != TC_NONE] );
ri.Printf( PRINT_ALL, "compressed lightmaps: %s\n", enablestrings[(r_ext_compressed_lightmaps->integer != 0 && glConfig.textureCompression != TC_NONE)] );
ri.Printf( PRINT_ALL, "texture compression method: %s\n", tc_table[glConfig.textureCompression] );
ri.Printf( PRINT_ALL, "anisotropic filtering: %s ", enablestrings[(r_ext_texture_filter_anisotropic->integer != 0) && glConfig.maxTextureFilterAnisotropy] );
if (r_ext_texture_filter_anisotropic->integer != 0 && glConfig.maxTextureFilterAnisotropy)
{
if (Q_isintegral(r_ext_texture_filter_anisotropic->value))
ri.Printf( PRINT_ALL, "(%i of ", (int)r_ext_texture_filter_anisotropic->value);
else
ri.Printf( PRINT_ALL, "(%f of ", r_ext_texture_filter_anisotropic->value);
if (Q_isintegral(glConfig.maxTextureFilterAnisotropy))
ri.Printf( PRINT_ALL, "%i)\n", (int)glConfig.maxTextureFilterAnisotropy);
else
ri.Printf( PRINT_ALL, "%f)\n", glConfig.maxTextureFilterAnisotropy);
}
ri.Printf( PRINT_ALL, "Dynamic Glow: %s\n", enablestrings[r_DynamicGlow->integer ? 1 : 0] );
if (g_bTextureRectangleHack) Com_Printf ("Dynamic Glow ATI BAD DRIVER HACK %s\n", enablestrings[g_bTextureRectangleHack] );
if ( r_finish->integer ) {
ri.Printf( PRINT_ALL, "Forcing glFinish\n" );
}
int displayRefresh = ri.Cvar_VariableIntegerValue("r_displayRefresh");
if ( displayRefresh ) {
ri.Printf( PRINT_ALL, "Display refresh set to %d\n", displayRefresh);
}
if (tr.world)
{
ri.Printf( PRINT_ALL, "Light Grid size set to (%.2f %.2f %.2f)\n", tr.world->lightGridSize[0], tr.world->lightGridSize[1], tr.world->lightGridSize[2] );
}
}
void R_AtiHackToggle_f(void)
{
g_bTextureRectangleHack = !g_bTextureRectangleHack;
}
/************************************************************************************************
* R_FogDistance_f *
* Console command to change the global fog opacity distance. If you specify nothing on the *
* command line, it will display the current fog opacity distance. Specifying a float *
* representing the world units away the fog should be completely opaque will change the *
* value. *
* *
* Input *
* none *
* *
* Output / Return *
* none *
* *
************************************************************************************************/
void R_FogDistance_f(void)
{
float distance;
if (!tr.world)
{
ri.Printf(PRINT_ALL, "R_FogDistance_f: World is not initialized\n");
return;
}
if (tr.world->globalFog == -1)
{
ri.Printf(PRINT_ALL, "R_FogDistance_f: World does not have a global fog\n");
return;
}
if (ri.Cmd_Argc() <= 1)
{
// should not ever be 0.0
// if (tr.world->fogs[tr.world->globalFog].tcScale == 0.0)
// {
// distance = 0.0;
// }
// else
{
distance = 1.0 / (8.0 * tr.world->fogs[tr.world->globalFog].tcScale);
}
ri.Printf(PRINT_ALL, "R_FogDistance_f: Current Distance: %.0f\n", distance);
return;
}
if (ri.Cmd_Argc() != 2)
{
ri.Printf(PRINT_ALL, "R_FogDistance_f: Invalid number of arguments to set distance\n");
return;
}
distance = atof(ri.Cmd_Argv(1));
if (distance < 1.0)
{
distance = 1.0;
}
tr.world->fogs[tr.world->globalFog].parms.depthForOpaque = distance;
tr.world->fogs[tr.world->globalFog].tcScale = 1.0 / ( distance * 8 );
}
/************************************************************************************************
* R_FogColor_f *
* Console command to change the global fog color. Specifying nothing on the command will *
* display the current global fog color. Specifying a float R G B values between 0.0 and *
* 1.0 will change the fog color. *
* *
* Input *
* none *
* *
* Output / Return *
* none *
* *
************************************************************************************************/
void R_FogColor_f(void)
{
if (!tr.world)
{
ri.Printf(PRINT_ALL, "R_FogColor_f: World is not initialized\n");
return;
}
if (tr.world->globalFog == -1)
{
ri.Printf(PRINT_ALL, "R_FogColor_f: World does not have a global fog\n");
return;
}
if (ri.Cmd_Argc() <= 1)
{
unsigned i = tr.world->fogs[tr.world->globalFog].colorInt;
ri.Printf(PRINT_ALL, "R_FogColor_f: Current Color: %0f %0f %0f\n",
( (byte *)&i )[0] / 255.0,
( (byte *)&i )[1] / 255.0,
( (byte *)&i )[2] / 255.0);
return;
}
if (ri.Cmd_Argc() != 4)
{
ri.Printf(PRINT_ALL, "R_FogColor_f: Invalid number of arguments to set color\n");
return;
}
tr.world->fogs[tr.world->globalFog].parms.color[0] = atof(ri.Cmd_Argv(1));
tr.world->fogs[tr.world->globalFog].parms.color[1] = atof(ri.Cmd_Argv(2));
tr.world->fogs[tr.world->globalFog].parms.color[2] = atof(ri.Cmd_Argv(3));
tr.world->fogs[tr.world->globalFog].colorInt = ColorBytes4 ( atof(ri.Cmd_Argv(1)) * tr.identityLight,
atof(ri.Cmd_Argv(2)) * tr.identityLight,
atof(ri.Cmd_Argv(3)) * tr.identityLight, 1.0 );
}
typedef struct consoleCommand_s {
const char *cmd;
xcommand_t func;
} consoleCommand_t;
void R_ReloadFonts_f( void );
static consoleCommand_t commands[] = {
{ "imagelist", R_ImageList_f },
{ "shaderlist", R_ShaderList_f },
{ "skinlist", R_SkinList_f },
{ "fontlist", R_FontList_f },
{ "screenshot", R_ScreenShot_f },
{ "screenshot_png", R_ScreenShotPNG_f },
{ "screenshot_tga", R_ScreenShotTGA_f },
{ "gfxinfo", GfxInfo_f },
{ "r_atihack", R_AtiHackToggle_f },
{ "r_we", R_WorldEffect_f },
{ "imagecacheinfo", RE_RegisterImages_Info_f },
{ "modellist", R_Modellist_f },
{ "modelcacheinfo", RE_RegisterModels_Info_f },
{ "r_fogDistance", R_FogDistance_f },
{ "r_fogColor", R_FogColor_f },
{ "r_reloadfonts", R_ReloadFonts_f },
};
static const size_t numCommands = ARRAY_LEN( commands );
#ifdef _DEBUG
#define MIN_PRIMITIVES -1
#else
#define MIN_PRIMITIVES 0
#endif
#define MAX_PRIMITIVES 3
/*
===============
R_Register
===============
*/
void R_Register( void )
{
//
// latched and archived variables
//
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compress_textures", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_ext_compressed_lightmaps = ri.Cvar_Get( "r_ext_compress_lightmaps", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_ext_preferred_tc_method = ri.Cvar_Get( "r_ext_preferred_tc_method", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE_ND | CVAR_LATCH);
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE_ND | CVAR_LATCH);
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "16", CVAR_ARCHIVE_ND );
r_DynamicGlow = ri.Cvar_Get( "r_DynamicGlow", "0", CVAR_ARCHIVE_ND );
r_DynamicGlowPasses = ri.Cvar_Get( "r_DynamicGlowPasses", "5", CVAR_ARCHIVE_ND );
r_DynamicGlowDelta = ri.Cvar_Get( "r_DynamicGlowDelta", "0.8f", CVAR_ARCHIVE_ND );
r_DynamicGlowIntensity = ri.Cvar_Get( "r_DynamicGlowIntensity", "1.13f", CVAR_ARCHIVE_ND );
r_DynamicGlowSoft = ri.Cvar_Get( "r_DynamicGlowSoft", "1", CVAR_ARCHIVE_ND );
r_DynamicGlowWidth = ri.Cvar_Get( "r_DynamicGlowWidth", "320", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_DynamicGlowHeight = ri.Cvar_Get( "r_DynamicGlowHeight", "240", CVAR_ARCHIVE_ND | CVAR_LATCH );
#ifndef JK2_MODE
r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
#else
r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
#endif
ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_texturebitslm = ri.Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_mapOverBrightBits = ri.Cvar_Get( "r_mapOverBrightBits", "0", CVAR_ARCHIVE_ND|CVAR_LATCH );
r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE_ND | CVAR_LATCH );
r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE_ND | CVAR_LATCH);
ri.Cvar_CheckRange( r_subdivisions, 0, 80, qfalse );
r_intensity = ri.Cvar_Get ("r_intensity", "1.07", CVAR_LATCH|CVAR_ARCHIVE );
//
// temporary latched variables that can only change over a restart
//
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH );
r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH );
//
// archived variables that can change at any time
//
r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "1000", CVAR_ARCHIVE_ND );
r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE_ND );
#ifndef JK2_MODE
r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE_ND );
#else
r_flares = ri.Cvar_Get ("r_flares", "1", CVAR_ARCHIVE_ND );
#endif
r_lodscale = ri.Cvar_Get( "r_lodscale", "10", CVAR_ARCHIVE_ND );
r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_ARCHIVE_ND ); //if set any lower, you lose a lot of precision in the distance
ri.Cvar_CheckRange( r_znear, 0.001f, 10, qfalse ); // was qtrue in JA, is qfalse properly in ioq3
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE_ND );
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE_ND );
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE_ND );
r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE );
// rjr - removed for hacking
// r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "0", CVAR_ARCHIVE );
r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE_ND);
r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
if (strstr(ri.Cvar_VariableString("openXRHMD"), "pico") != NULL) {
r_gamma = ri.Cvar_Get( "r_gamma", "1.30", CVAR_ARCHIVE );
} else {
r_gamma = ri.Cvar_Get( "r_gamma", "1.15", CVAR_ARCHIVE );
}
r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE_ND );
r_dlightStyle = ri.Cvar_Get ("r_dlightStyle", "1", CVAR_ARCHIVE_ND);
r_surfaceSprites = ri.Cvar_Get ("r_surfaceSprites", "1", CVAR_ARCHIVE_ND);
r_surfaceWeather = ri.Cvar_Get ("r_surfaceWeather", "0", CVAR_TEMP);
r_windSpeed = ri.Cvar_Get ("r_windSpeed", "0", 0);
r_windAngle = ri.Cvar_Get ("r_windAngle", "0", 0);
r_windGust = ri.Cvar_Get ("r_windGust", "0", 0);
r_windDampFactor = ri.Cvar_Get ("r_windDampFactor", "0.1", 0);
r_windPointForce = ri.Cvar_Get ("r_windPointForce", "0", 0);
r_windPointX = ri.Cvar_Get ("r_windPointX", "0", 0);
r_windPointY = ri.Cvar_Get ("r_windPointY", "0", 0);
r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE_ND );
ri.Cvar_CheckRange( r_primitives, MIN_PRIMITIVES, MAX_PRIMITIVES, qtrue );
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.5", CVAR_CHEAT );
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );
//
// temporary variables that can change at any time
//
r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_CHEAT );
r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP );
r_debugStyle = ri.Cvar_Get( "r_debugStyle", "-1", CVAR_CHEAT );
r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT );
r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT );
r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT );
#ifdef JK2_MODE
r_drawfog = ri.Cvar_Get ("r_drawfog", "1", CVAR_CHEAT );
#else
r_drawfog = ri.Cvar_Get ("r_drawfog", "2", CVAR_CHEAT );
#endif
r_lightmap = ri.Cvar_Get ("r_lightmap", "0", CVAR_CHEAT );
r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT );
r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT);
r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT );
r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT);
r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT );
r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_TEMP );
r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT);
r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT);
r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT);
r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT);
r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT );
r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT );
r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT);
r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT);
r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT);
r_showtriscolor = ri.Cvar_Get ("r_showtriscolor", "0", CVAR_ARCHIVE_ND);
r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT);
r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT);
r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT);
r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT );
r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT );
r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT);
r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT);
r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 );
r_shadowRange = ri.Cvar_Get( "r_shadowRange", "1000", CVAR_ARCHIVE_ND );
/*
Ghoul2 Insert Start
*/
r_noGhoul2 = ri.Cvar_Get( "r_noghoul2", "0", CVAR_CHEAT);
r_Ghoul2AnimSmooth = ri.Cvar_Get( "r_ghoul2animsmooth", "0.25", 0);
r_Ghoul2UnSqash = ri.Cvar_Get( "r_ghoul2unsquash", "1", 0);
r_Ghoul2TimeBase = ri.Cvar_Get( "r_ghoul2timebase", "2", 0);
r_Ghoul2NoLerp = ri.Cvar_Get( "r_ghoul2nolerp", "0", 0);
r_Ghoul2NoBlend = ri.Cvar_Get( "r_ghoul2noblend", "0", 0);
r_Ghoul2BlendMultiplier = ri.Cvar_Get( "r_ghoul2blendmultiplier", "1", 0);
r_Ghoul2UnSqashAfterSmooth = ri.Cvar_Get( "r_ghoul2unsquashaftersmooth", "1", 0);
broadsword = ri.Cvar_Get( "broadsword", "1", 0);
broadsword_kickbones = ri.Cvar_Get( "broadsword_kickbones", "1", 0);
broadsword_kickorigin = ri.Cvar_Get( "broadsword_kickorigin", "1", 0);
broadsword_dontstopanim = ri.Cvar_Get( "broadsword_dontstopanim", "0", 0);
broadsword_waitforshot = ri.Cvar_Get( "broadsword_waitforshot", "0", 0);
broadsword_playflop = ri.Cvar_Get( "broadsword_playflop", "1", 0);
broadsword_smallbbox = ri.Cvar_Get( "broadsword_smallbbox", "0", 0);
broadsword_extra1 = ri.Cvar_Get( "broadsword_extra1", "0", 0);
broadsword_extra2 = ri.Cvar_Get( "broadsword_extra2", "0", 0);
broadsword_effcorr = ri.Cvar_Get( "broadsword_effcorr", "1", 0);
broadsword_ragtobase = ri.Cvar_Get( "broadsword_ragtobase", "2", 0);
broadsword_dircap = ri.Cvar_Get( "broadsword_dircap", "64", 0);
/*
Ghoul2 Insert End
*/
sv_mapname = ri.Cvar_Get ( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
sv_mapChecksum = ri.Cvar_Get ( "sv_mapChecksum", "", CVAR_ROM );
se_language = ri.Cvar_Get ( "se_language", "english", CVAR_ARCHIVE | CVAR_NORESTART );
#ifdef JK2_MODE
sp_language = ri.Cvar_Get ( "sp_language", va("%d", SP_LANGUAGE_ENGLISH), CVAR_ARCHIVE | CVAR_NORESTART );
#endif
com_buildScript = ri.Cvar_Get ( "com_buildScript", "0", 0 );
r_modelpoolmegs = ri.Cvar_Get("r_modelpoolmegs", "20", CVAR_ARCHIVE);
if (ri.LowPhysicalMemory() )
{
ri.Cvar_Set("r_modelpoolmegs", "0");
}
r_environmentMapping = ri.Cvar_Get( "r_environmentMapping", "1", CVAR_ARCHIVE_ND );
r_screenshotJpegQuality = ri.Cvar_Get( "r_screenshotJpegQuality", "95", CVAR_ARCHIVE_ND );
ri.Cvar_CheckRange( r_screenshotJpegQuality, 10, 100, qtrue );
for ( size_t i = 0; i < numCommands; i++ )
ri.Cmd_AddCommand( commands[i].cmd, commands[i].func );
}
// need to do this hackery so ghoul2 doesn't crash the game because of ITS hackery...
//
void R_ClearStuffToStopGhoul2CrashingThings(void)
{
memset( &tr, 0, sizeof( tr ) );
}
/*
===============
R_Init
===============
*/
extern void R_InitWorldEffects();
void R_Init( void ) {
int err;
int i;
//ri.Printf( PRINT_ALL, "----- R_Init -----\n" );
ShaderEntryPtrs_Clear();
// clear all our internal state
memset( &tr, 0, sizeof( tr ) );
memset( &backEnd, 0, sizeof( backEnd ) );
memset( &tess, 0, sizeof( tess ) );
#ifndef FINAL_BUILD
if ( (intptr_t)tess.xyz & 15 ) {
Com_Printf( "WARNING: tess.xyz not 16 byte aligned\n" );
}
#endif
//
// init function tables
//
for ( i = 0; i < FUNCTABLE_SIZE; i++ )
{
tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) );
tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f;
tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE;
tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i];
if ( i < FUNCTABLE_SIZE / 2 )
{
if ( i < FUNCTABLE_SIZE / 4 )
{
tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 );
}
else
{
tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4];
}
}
else
{
tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2];
}
}
R_InitFogTable();
R_ImageLoader_Init();
R_NoiseInit();
R_Register();
backEndData = (backEndData_t *) R_Hunk_Alloc( sizeof( backEndData_t ), qtrue );
R_InitNextFrame();
const color4ub_t color = {0xff, 0xff, 0xff, 0xff};
for ( i = 0; i < MAX_LIGHT_STYLES; i++ ) {
byteAlias_t *ba = (byteAlias_t *)&color;
RE_SetLightStyle( i, ba->i );
}
InitOpenGL();
R_InitImages();
R_InitShaders();
R_InitSkins();
R_ModelInit();
R_InitWorldEffects();
R_InitFonts();
err = qglGetError();
if ( err != GL_NO_ERROR )
ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err);
RestoreGhoul2InfoArray();
// print info
GfxInfo_f();
//ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" );
}
/*
===============
RE_Shutdown
===============
*/
extern void R_ShutdownWorldEffects(void);
void RE_Shutdown( qboolean destroyWindow, qboolean restarting ) {
for ( size_t i = 0; i < numCommands; i++ )
ri.Cmd_RemoveCommand( commands[i].cmd );
#ifndef HAVE_GLES
if ( r_DynamicGlow && r_DynamicGlow->integer )
{
// Release the Glow Vertex Shader.
if ( tr.glowVShader )
{
qglDeleteProgramsARB( 1, &tr.glowVShader );
}
// Release Pixel Shader.
if ( tr.glowPShader )
{
if ( qglCombinerParameteriNV )
{
// Release the Glow Regcom call list.
qglDeleteLists( tr.glowPShader, 1 );
}
else if ( qglGenProgramsARB )
{
// Release the Glow Fragment Shader.
qglDeleteProgramsARB( 1, &tr.glowPShader );
}
}
// Release the scene glow texture.
qglDeleteTextures( 1, &tr.screenGlow );
// Release the scene texture.
qglDeleteTextures( 1, &tr.sceneImage );
// Release the blur texture.
qglDeleteTextures( 1, &tr.blurImage );
}
#endif
R_ShutdownWorldEffects();
R_ShutdownFonts();
if ( tr.registered )
{
R_IssuePendingRenderCommands();
if ( destroyWindow )
{
R_DeleteTextures(); // only do this for vid_restart now, not during things like map load
if ( restarting )
{
SaveGhoul2InfoArray();
}
}
}
// shut down platform specific OpenGL stuff
if ( destroyWindow ) {
ri.WIN_Shutdown();
}
tr.registered = qfalse;
}
/*
=============
RE_EndRegistration
Touch all images to make sure they are resident
=============
*/
void RE_EndRegistration( void ) {
R_IssuePendingRenderCommands();
}
void RE_GetLightStyle(int style, color4ub_t color)
{
if (style >= MAX_LIGHT_STYLES)
{
Com_Error( ERR_FATAL, "RE_GetLightStyle: %d is out of range", (int)style );
return;
}
byteAlias_t *baDest = (byteAlias_t *)&color, *baSource = (byteAlias_t *)&styleColors[style];
baDest->i = baSource->i;
}
void RE_SetLightStyle(int style, int color)
{
if (style >= MAX_LIGHT_STYLES)
{
Com_Error( ERR_FATAL, "RE_SetLightStyle: %d is out of range", (int)style );
return;
}
byteAlias_t *ba = (byteAlias_t *)&styleColors[style];
if ( ba->i != color) {
ba->i = color;
styleUpdated[style] = true;
}
}
/*
=====================
tr_distortionX
DLL glue
=====================
*/
extern float tr_distortionAlpha;
extern float tr_distortionStretch;
extern qboolean tr_distortionPrePost;
extern qboolean tr_distortionNegate;
float *get_tr_distortionAlpha( void )
{
return &tr_distortionAlpha;
}
float *get_tr_distortionStretch( void )
{
return &tr_distortionStretch;
}
qboolean *get_tr_distortionPrePost( void )
{
return &tr_distortionPrePost;
}
qboolean *get_tr_distortionNegate( void )
{
return &tr_distortionNegate;
}
float g_oldRangedFog = 0.0f;
void RE_SetRangedFog( float dist )
{
if (tr.rangedFog <= 0.0f)
{
g_oldRangedFog = tr.rangedFog;
}
tr.rangedFog = dist;
if (tr.rangedFog == 0.0f && g_oldRangedFog)
{ //restore to previous state if applicable
tr.rangedFog = g_oldRangedFog;
}
}
//bool inServer = false;
void RE_SVModelInit( void )
{
tr.numModels = 0;
tr.numShaders = 0;
tr.numSkins = 0;
R_InitImages();
//inServer = true;
R_InitShaders();
//inServer = false;
R_ModelInit();
}
/*
@@@@@@@@@@@@@@@@@@@@@
GetRefAPI
@@@@@@@@@@@@@@@@@@@@@
*/
extern void R_LoadImage( const char *shortname, byte **pic, int *width, int *height );
extern void R_WorldEffectCommand(const char *command);
extern qboolean R_inPVS( vec3_t p1, vec3_t p2 );
extern void RE_GetModelBounds(refEntity_t *refEnt, vec3_t bounds1, vec3_t bounds2);
extern void G2API_AnimateG2Models(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params);
extern qboolean G2API_GetRagBonePos(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale);
extern qboolean G2API_RagEffectorKick(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity);
extern qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force);
extern qboolean G2API_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
extern qboolean G2API_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params);
extern qboolean G2API_RagEffectorGoal(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos);
extern qboolean G2API_RagPCJGradientSpeed(CGhoul2Info_v &ghoul2, const char *boneName, const float speed);
extern qboolean G2API_RagPCJConstraint(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max);
extern void G2API_SetRagDoll(CGhoul2Info_v &ghoul2,CRagDollParams *parms);
#ifdef G2_PERFORMANCE_ANALYSIS
extern void G2Time_ResetTimers(void);
extern void G2Time_ReportTimers(void);
#endif
extern IGhoul2InfoArray &TheGhoul2InfoArray();
#ifdef JK2_MODE
unsigned int AnyLanguage_ReadCharFromString_JK2 ( char **text, qboolean *pbIsTrailingPunctuation ) {
return AnyLanguage_ReadCharFromString (text, pbIsTrailingPunctuation);
}
#endif
extern "C" Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *refimp ) {
static refexport_t re;
ri = *refimp;
memset( &re, 0, sizeof( re ) );
if ( apiVersion != REF_API_VERSION ) {
ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n",
REF_API_VERSION, apiVersion );
return NULL;
}
// the RE_ functions are Renderer Entry points
#define REX(x) re.x = RE_##x
REX(Shutdown);
REX(BeginRegistration);
REX(RegisterModel);
REX(RegisterSkin);
REX(GetAnimationCFG);
REX(RegisterShader);
REX(RegisterShaderNoMip);
re.LoadWorld = RE_LoadWorldMap;
re.R_LoadImage = R_LoadImage;
REX(RegisterMedia_LevelLoadBegin);
REX(RegisterMedia_LevelLoadEnd);
REX(RegisterMedia_GetLevel);
REX(RegisterImages_LevelLoadEnd);
REX(RegisterModels_LevelLoadEnd);
REX(SetWorldVisData);
REX(EndRegistration);
REX(ClearScene);
REX(AddRefEntityToScene);
REX(GetLighting);
REX(AddPolyToScene);
REX(AddLightToScene);
REX(RenderScene);
REX(GetLighting);
REX(SetColor);
re.DrawStretchPic = RE_StretchPic;
re.DrawRotatePic = RE_RotatePic;
re.DrawRotatePic2 = RE_RotatePic2;
REX(LAGoggles);
REX(Scissor);
re.DrawStretchRaw = RE_StretchRaw;
REX(UploadCinematic);
REX(BeginFrame);
REX(EndFrame);
REX(SubmitStereoFrame);
REX(ProcessDissolve);
REX(InitDissolve);
REX(GetScreenShot);
#ifdef JK2_MODE
REX(SaveJPGToBuffer);
re.LoadJPGFromBuffer = LoadJPGFromBuffer;
#endif
REX(TempRawImage_ReadFromFile);
REX(TempRawImage_CleanUp);
re.MarkFragments = R_MarkFragments;
re.LerpTag = R_LerpTag;
re.ModelBounds = R_ModelBounds;
REX(GetLightStyle);
REX(SetLightStyle);
REX(GetBModelVerts);
re.WorldEffectCommand = R_WorldEffectCommand;
REX(GetModelBounds);
REX(SVModelInit);
REX(RegisterFont);
REX(Font_HeightPixels);
REX(Font_StrLenPixels);
REX(Font_DrawString);
REX(Font_StrLenChars);
re.Language_IsAsian = Language_IsAsian;
re.Language_UsesSpaces = Language_UsesSpaces;
re.AnyLanguage_ReadCharFromString = AnyLanguage_ReadCharFromString;
#ifdef JK2_MODE
re.AnyLanguage_ReadCharFromString2 = AnyLanguage_ReadCharFromString_JK2;
#endif
re.R_InitWorldEffects = R_InitWorldEffects;
re.R_ClearStuffToStopGhoul2CrashingThings = R_ClearStuffToStopGhoul2CrashingThings;
re.R_inPVS = R_inPVS;
re.tr_distortionAlpha = get_tr_distortionAlpha;
re.tr_distortionStretch = get_tr_distortionStretch;
re.tr_distortionPrePost = get_tr_distortionPrePost;
re.tr_distortionNegate = get_tr_distortionNegate;
re.GetWindVector = R_GetWindVector;
re.GetWindGusting = R_GetWindGusting;
re.IsOutside = R_IsOutside;
re.IsOutsideCausingPain = R_IsOutsideCausingPain;
re.GetChanceOfSaberFizz = R_GetChanceOfSaberFizz;
re.IsShaking = R_IsShaking;
re.AddWeatherZone = R_AddWeatherZone;
re.SetTempGlobalFogColor = R_SetTempGlobalFogColor;
REX(SetRangedFog);
re.TheGhoul2InfoArray = TheGhoul2InfoArray;
#define G2EX(x) re.G2API_##x = G2API_##x
G2EX(AddBolt);
G2EX(AddBoltSurfNum);
G2EX(AddSurface);
G2EX(AnimateG2Models);
G2EX(AttachEnt);
G2EX(AttachG2Model);
G2EX(CollisionDetect);
G2EX(CleanGhoul2Models);
G2EX(CopyGhoul2Instance);
G2EX(DetachEnt);
G2EX(DetachG2Model);
G2EX(GetAnimFileName);
G2EX(GetAnimFileNameIndex);
G2EX(GetAnimFileInternalNameIndex);
G2EX(GetAnimIndex);
G2EX(GetAnimRange);
G2EX(GetAnimRangeIndex);
G2EX(GetBoneAnim);
G2EX(GetBoneAnimIndex);
G2EX(GetBoneIndex);
G2EX(GetBoltMatrix);
G2EX(GetGhoul2ModelFlags);
G2EX(GetGLAName);
G2EX(GetParentSurface);
G2EX(GetRagBonePos);
G2EX(GetSurfaceIndex);
G2EX(GetSurfaceName);
G2EX(GetSurfaceRenderStatus);
G2EX(GetTime);
G2EX(GiveMeVectorFromMatrix);
G2EX(HaveWeGhoul2Models);
G2EX(IKMove);
G2EX(InitGhoul2Model);
G2EX(IsPaused);
G2EX(ListBones);
G2EX(ListSurfaces);
G2EX(LoadGhoul2Models);
G2EX(LoadSaveCodeDestructGhoul2Info);
G2EX(PauseBoneAnim);
G2EX(PauseBoneAnimIndex);
G2EX(PrecacheGhoul2Model);
G2EX(RagEffectorGoal);
G2EX(RagEffectorKick);
G2EX(RagForceSolve);
G2EX(RagPCJConstraint);
G2EX(RagPCJGradientSpeed);
G2EX(RemoveBolt);
G2EX(RemoveBone);
G2EX(RemoveGhoul2Model);
G2EX(RemoveSurface);
G2EX(SaveGhoul2Models);
G2EX(SetAnimIndex);
G2EX(SetBoneAnim);
G2EX(SetBoneAnimIndex);
G2EX(SetBoneAngles);
G2EX(SetBoneAnglesIndex);
G2EX(SetBoneAnglesMatrix);
G2EX(SetBoneIKState);
G2EX(SetGhoul2ModelFlags);
G2EX(SetGhoul2ModelIndexes);
G2EX(SetLodBias);
//G2EX(SetModelIndexes);
G2EX(SetNewOrigin);
G2EX(SetRagDoll);
G2EX(SetRootSurface);
G2EX(SetShader);
G2EX(SetSkin);
G2EX(SetSurfaceOnOff);
G2EX(SetTime);
G2EX(StopBoneAnim);
G2EX(StopBoneAnimIndex);
G2EX(StopBoneAngles);
G2EX(StopBoneAnglesIndex);
#ifdef _G2_GORE
G2EX(AddSkinGore);
G2EX(ClearSkinGore);
#endif
#ifdef G2_PERFORMANCE_ANALYSIS
re.G2Time_ReportTimers = G2Time_ReportTimers;
re.G2Time_ResetTimers = G2Time_ResetTimers;
#endif
//Swap_Init();
return &re;
}