Commit Graph

1757 Commits

Author SHA1 Message Date
Zack Middleton b9a33f84be Remove unused config string code from botlib 2013-02-27 15:55:01 -06:00
Zack Middleton 57cb0b2d89 be_ai_weap.c: s/move state/weapon state/g 2013-02-27 15:39:28 -06:00
Zack Middleton c7059fbf28 Move noise function declations to tr_common.h
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton eb7e554c46 Fix comment in snd_codec_opus.c 2013-02-27 15:31:26 -06:00
Zack Middleton eef897b3c1 Remove Sys_SnapVector 2013-02-18 19:05:37 -06:00
James Canete 5b5f7f5c0a Fix compiling opusfile on mingw32 2013-02-18 19:00:41 -06:00
Zack Middleton 7987b71a9d Fix last commit 2013-02-17 20:42:18 -06:00
Zack Middleton a41354f3f7 Add missing config_types.h for libogg
It's usally generated by configure, most platform cases are handled in os_types.h
2013-02-17 20:34:45 -06:00
Zack Middleton 5c3d76665f Fix compiling opus using mingw 2013-02-17 18:56:31 -06:00
Zack Middleton 2a31f33fc6 Add libogg 1.3.0 2013-02-17 18:56:06 -06:00
Zack Middleton 6d56d8bb33 Add libopus 1.0.2 and libopusfile 0.2 2013-02-17 18:33:39 -06:00
Zack Middleton 3dd5c5d862 Add Ogg Opus support 2013-02-17 18:32:05 -06:00
Zack Middleton 1b0fb6e8d8 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
Zack Middleton f4d56e5429 Add GPL header to tr_common.h 2013-02-16 15:46:09 -06:00
Tim Angus d201443350 Remove a few name tags 2013-02-16 21:03:56 +00:00
Tim Angus 2da0fd6de8 Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
Tim Angus 93e6183ce3 Move some things into renderercommon 2013-02-16 12:15:36 +00:00
Zack Middleton 372b07a97a Fix freeing source while parsing botfiles/items.c 2013-02-16 04:40:27 -06:00
Ensiform 3041eee0cf condump improvements
Default output file extension to ".txt"
Show output filename in error message.
Use Windows line endings on Windows.
Dynamically allocate line buffer. (by ZTM)
2013-02-15 22:49:08 -06:00
Ensiform e5f7e1de52 Remove unneeded variable extern 2013-02-15 22:03:34 -06:00
Zack Middleton 2e45edb550 5717 - Gamecode can open file "" for reading 2013-02-15 21:08:47 -06:00
Zack Middleton 92573270de 5097 - Menu corrupted on start (on IRIX) 2013-02-15 20:14:02 -06:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
SmileTheory bff574e04e #5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list. 2013-02-12 20:53:59 -08:00
Zack Middleton c0d5ba9e06 Fix compiling 2013-02-11 20:45:17 -06:00
Zack Middleton 91194bfc3e Fix possible delta from invalid entity 2013-02-11 20:36:14 -06:00
Zack Middleton 62cef99b28 Extend Team Arena name edit fields to MAX_NAME_LENGTH 2013-02-11 19:51:36 -06:00
Zack Middleton 6f88df262c Don't add pk3dirs if connecting to a pure server
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton ebee21157c Change pk3dir README / comments to fit in better 2013-02-11 18:02:40 -06:00
Andrew Browne 37a9614179 5289 - Support for .pk3dir 2013-02-11 17:58:24 -06:00
Zack Middleton c9137d9d14 Update invalid g_gametype right away 2013-02-11 16:43:18 -06:00
Zack Middleton 50e85b23b3 Remove newlines from Rend2 error messages 2013-02-11 16:37:00 -06:00
Zack Middleton eab1f9720a Add missing traps to cg_local.h 2013-02-11 16:28:41 -06:00
Tobias Kuehnhammer 2147f2b7c2 Adds Z checking to CanDamage function. 2013-02-11 16:02:01 -06:00
Zack Middleton ac621642ac Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
Zack Middleton d815052df0 Fix renderering TrueType Fonts in Rend2
Reported by Axel Isouard (exidl)
2013-02-11 14:33:38 -06:00
Zack Middleton 75598f1a2b Fix IPv6 favorites in q3_ui
This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton 81f92fe7f0 Extend Team Arena Favorite Address edit field to hold an IPv6 address 2013-02-08 18:10:22 -06:00
Zack Middleton 7b34987823 Fix resolving IPv6 favorites in Team Arena UI 2013-02-08 16:47:27 -06:00
Zack Middleton 2b7bf5b37e Merge branch 'master' of https://github.com/ioquake/ioq3 2013-02-07 21:04:28 -06:00
Zack Middleton 7ccdff6e12 Fix creating favorite when not on view favorite servers 2013-02-07 21:03:33 -06:00
Zack Middleton fe47952bf5 Increase favorite address buffer size in Team Arena UI
Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
SmileTheory 649f0c351f Merge branch 'reactionmerge' 2013-02-04 20:34:58 -08:00
SmileTheory 9bace5bac7 Merge Reaction renderer features, remove "#ifdef REACTION"s 2013-02-04 20:33:58 -08:00
Zack Middleton 80b0792980 Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd 2013-02-02 22:26:22 -06:00
Jeremy Davis 617107429d Use Q_strncpyz in G_AddRandomBot 2013-02-02 21:58:01 -06:00
Zack Middleton 9c741f95ea Remove some unused defines from msg.c 2013-02-02 21:40:03 -06:00
Zack Middleton b4ad5a8411 Fix MSG_ReadDeltaKey setting bit 1<<bits often
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
SmileTheory cda1c46e3a Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-01-30 17:28:34 -08:00
SmileTheory 974b938f8f Starting sunlight experimentation branch 2013-01-30 17:27:36 -08:00
Tim Angus 51df89ab13 Remove the SMP renderer feature 2013-01-24 22:53:08 +00:00
Jeremy Davis 3f489fe5f2 Make UI_CVAR_CREATE use VM specific code
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-01-17 15:21:29 -06:00
Zack Middleton 9c701a781b Run toggleconsole in binds while in menu or message mode 2013-01-16 23:06:35 -06:00
Zack Middleton 4ba14425ed Add togglemenu to q3_ui controls menu 2013-01-16 23:04:50 -06:00
Zack Middleton bf2b04254a Add togglemenu command
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Jeremy Davis 4de32b1c1a Fix error message in BG_EvaluateTrajectory 2013-01-14 14:50:12 -06:00
Jeremy Davis 76f906703e Fix error message in BG_EvaluateTrajectoryDelta 2013-01-14 00:22:57 -06:00
Tim Angus 70b165ee33 Fix screwed up whitespace in files.c
Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus 5fd456ff7c Fix FS_FOpenFileRead corner case
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton 693e51c654 Remove old FIXME, pmove_framecount isn't networked 2013-01-11 17:29:39 -06:00
Zack Middleton 2d6b68edd8 Fix win32 console partial print being overwritten 2013-01-10 16:29:54 -06:00
Zack Middleton 20cd170993 Make win32 console cursor visible 2013-01-10 15:34:54 -06:00
Zack Middleton c1ddacf5be Fix win32 input left on buffer and overwritten
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.

Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton eb6b5e5eab Merge branch 'master' of https://github.com/ioquake/ioq3 2013-01-09 23:18:41 -06:00
Mark a99a214589 Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory ed87774a77 #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00
Zack Middleton daa9619913 Don't look for colors past win32 input line length 2013-01-09 15:42:21 -06:00
Zack Middleton 768083b46f Fix win32 dedicated input line printing to backlog
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.

"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton c501c1ad8a Colorize text on win32 console
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory 3d311bdbe3 #5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass. 2013-01-07 21:29:19 -08:00
SmileTheory af77b93597 #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
Zachary Slater 20a77764dd Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
Richard Allen 6a7a67a497 More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
Zack Middleton 45bb0f7b53 Fix bot skill format so it doesn't always have a space at the beginning of it. 2012-12-29 03:35:48 +00:00
Zack Middleton a57a5cfd9b Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton b791040f42 - Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Richard Allen 1c8fa31c0d Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries 2012-12-20 00:15:17 +00:00
James Canete 98677b1c72 Missed a file in the previous commit. 2012-12-18 06:21:47 +00:00
James Canete 78b4a3bb7a Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00
Zack Middleton 26b1fcc471 Save all arguments from connect for reconnect command.
Remove unnecessary localhost check from reconnect command.
2012-12-16 19:20:08 +00:00
Zack Middleton 8ef0f36a3f Fix dedicated server crashing when using MSG_ReadDelta*, though it only happens if someone modifies the engine. (#5449) 2012-12-16 00:15:14 +00:00
Zack Middleton aac23d6934 Fix reconnect command to work after leaving server. (#5794) 2012-12-15 23:33:02 +00:00
Zack Middleton c5af65fe5f Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.)
Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2012-12-15 21:55:07 +00:00
Zack Middleton b943d506bf Fix clients being able to reset their player state and respawn using donedl. 2012-12-15 08:08:46 +00:00
James Canete 3bb7138b84 Fix a couple files not ending with a newline. 2012-12-15 00:40:08 +00:00
James Canete 082ecc4d6c Only declare var_SampleToView in lightall shader when it is actually used. 2012-12-15 00:39:17 +00:00
Zack Middleton d79ea2e5cd - Allow changing cl_voip without restarting.
- Fix assert failing in CL_ParseVoip() while flipping cl_voip off and on.
2012-12-14 07:32:07 +00:00
Zack Middleton 50475fc37b Fix server ignoring client move commands if voip data is included. 2012-12-13 23:54:58 +00:00
Zack Middleton 7786f95c06 Fix writting voip data in demos (broke in r2102). 2012-12-13 05:25:50 +00:00
James Canete f4a0a78b43 Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813. 2012-12-10 22:35:57 +00:00
James Canete b356dac903 From /dev/humancontroller: Typo. 2012-12-06 21:53:52 +00:00
James Canete 374c551404 #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders. 2012-12-06 01:55:45 +00:00
James Canete 736e1d5170 Oops, fix line endings in new files in previous commit 2012-12-04 03:05:34 +00:00
James Canete edb414b34a #5808 - Include and use .glsl in source (rend2) 2012-12-04 01:56:52 +00:00
Thilo Schulz 6b811ada7a Add length check here as well, thanks Ensiform 2012-12-03 17:58:55 +00:00
Zack Middleton 311acbe263 In q3_ui if uis.demoversion is set, hide "Team Arena" and "Mods" in main menu. (They aren't shown in id's q3a demo and use to be drawn under demo message). 2012-12-01 23:17:14 +00:00
Zack Middleton 29c406c9ec Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform. 2012-11-29 17:09:28 +00:00
Zack Middleton 10a574e6ed Remove unused function CL_DisconnectPacket. Pointed out by Ensiform. 2012-11-24 20:55:47 +00:00
Zack Middleton b785f8a241 Changes suggested by DevHC:
- Remove "!target" checks from tell, vtell, and gc commands. Target was just set, cannot be NULL.
- Validate "order" in gc command before "player id."
2012-11-20 22:51:48 +00:00
James Canete 467619c034 Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able. 2012-11-20 03:34:16 +00:00