Commit graph

60 commits

Author SHA1 Message Date
MascaraSnake
ee3f77865f Allow angle/flags/parameter descriptions to be changed per Thing type 2016-01-15 20:03:10 +01:00
MascaraSnake
a03d5c5291 Allow angle/flags/parameter descriptions to be changed per Thing type 2016-01-15 19:34:02 +01:00
MascaraSnake
984c021fe0 If multiple Things/linedefs of different types are selected, show generic flag names 2016-01-15 18:06:38 +01:00
MascaraSnake
89b6b878e8 Changed the way slopes are set up in the config 2016-01-15 15:21:53 +01:00
MascaraSnake
057a5b16c3 3D floor types are now handled via the config, including changes when certain linedef flags are set 2016-01-15 14:40:36 +01:00
MascaraSnake
cbb210e1ae Slope types are now handled via the config 2016-01-15 00:47:32 +01:00
MascaraSnake
16d8bb39c6 Centered hitboxes are now handled via the config 2016-01-14 23:44:00 +01:00
MascaraSnake
e29f7af427 Unflippable Thing types and Thing types where the Z position is ignored are now handled via the config 2016-01-14 23:33:17 +01:00
MascaraSnake
23f7be610a Things that float when the Ambush flag is checked are now handled via the config 2016-01-14 23:13:34 +01:00
MascaraSnake
92ddece4d4 Enlarged the linedef edit window a bit so you can see all the flags without scrolling 2016-01-14 21:01:13 +01:00
MascaraSnake
6dd3635a38 Allow linedef flags text to be changed per type (config isn't updated yet) 2016-01-14 20:31:27 +01:00
MascaraSnake
4e988bb61f Reset Thing flags when switching from a type with renamed flags to an unknown type 2016-01-14 20:27:23 +01:00
MascaraSnake
f3a756c7d4 Allow Thing flags text to be changed per type 2016-01-14 19:31:21 +01:00
MascaraSnake
841f4087b6 Special Z position handling for NiGHTS path items and hoops 2016-01-13 22:28:16 +01:00
MascaraSnake
1e10c8b129 Render Things whose Z position indicates the position of the center rather than the bottom accordingly 2016-01-13 21:39:26 +01:00
MascaraSnake
ed44947404 Things that float when given the Ambush flag are now displayed as such in Visual Mode 2016-01-13 20:17:19 +01:00
MascaraSnake
7b276580fb Allow a Thing's flags value field to be edited even when "Absolute Height" is checked, but uncheck it after editing 2016-01-13 19:35:42 +01:00
MascaraSnake
36ec727743 Added functionality for rendering only sides/planes of a 3D floor 2016-01-13 19:27:21 +01:00
MascaraSnake
f54af8087f Added exceptions for Thing types on which the Object Flip flag has no effect 2016-01-13 17:42:53 +01:00
MascaraSnake
b2696af491 Made flags value field writable 2016-01-13 00:35:07 +01:00
MascaraSnake
ef6f15d919 Now that Thing.GetFlagsValue() exists, might as well use it 2016-01-12 22:48:14 +01:00
MascaraSnake
e81c8d6acc Added multimare support 2016-01-12 22:07:23 +01:00
MascaraSnake
c7aa31db7c Don't capitalize lowercase lump names when saving a map 2016-01-12 14:45:22 +01:00
MascaraSnake
4e043b510f Made the precision with which the NiGHTS circles are drawn configurable 2016-01-12 10:54:23 +01:00
MascaraSnake
1e107dcd46 Added toolbar button for toggling NiGHTS path rendering and allowed the control to be binded to a key 2016-01-12 10:25:19 +01:00
MascaraSnake
4b565d69ee Changed the "About Zone Builder..." icon 2016-01-12 10:14:21 +01:00
MascaraSnake
32f3fbbd70 Made NiGHTS path color configurable 2016-01-12 01:05:42 +01:00
MascaraSnake
652ff5aaf3 Render all lines in one pass 2016-01-12 00:35:42 +01:00
MascaraSnake
4611851122 Added capability for rendering the NiGHTS path 2016-01-12 00:26:00 +01:00
MascaraSnake
70beb450d2 SRB2 can have more than 32678 segs 2016-01-11 23:10:35 +01:00
MascaraSnake
368d0ce1bd Added option to extend the crosshair in classic modes to the map boundaries 2016-01-11 20:33:37 +01:00
MascaraSnake
b5d255d91d Don't allow negative Thing heights for SRB2 maps 2016-01-10 22:54:39 +01:00
MascaraSnake
b27073aa40 Changed version number for v1.1 release 2016-01-10 20:20:18 +01:00
MascaraSnake
9acf74041c Made the number of file backups configurable 2016-01-10 20:10:35 +01:00
MascaraSnake
ed3b687284 Display linedef angles like in SRB2 (0° means the linedef goes from west to east) 2016-01-10 18:18:25 +01:00
MascaraSnake
4f6f748b31 Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
MascaraSnake
df0d4e2e09 Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too 2016-01-05 15:48:48 +01:00
MascaraSnake
e8d7a324a0 Added "All files" filter for open/save map dialogs (not for choosing the IWAD though, because that's always .wad or .srb) 2016-01-05 14:31:30 +01:00
MascaraSnake
b22a22317f Show .srb files directly in the IWAD file dialog 2016-01-05 11:03:57 +01:00
MascaraSnake
a3f2f131a1 Render translucent walls in Visual Mode 2016-01-04 20:26:34 +01:00
MascaraSnake
4abdf3a65b Render the insides of fog blocks 2016-01-04 15:34:14 +01:00
MascaraSnake
cb6cac84eb Corrected alpha value parsing for colormaps 2016-01-04 14:56:32 +01:00
MascaraSnake
d99602fc51 Changed version number to 1.0 in preparation of release 2016-01-04 12:56:13 +01:00
MascaraSnake
760dff9df0 Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed. 2016-01-04 12:55:41 +01:00
MascaraSnake
f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) 2016-01-04 00:01:07 +01:00
MascaraSnake
c21705ed87 Hid the updater and a few other options that aren't relevant for SRB2 2016-01-03 21:32:52 +01:00
MascaraSnake
3e9a3d91ea Added an "About Zone Builder" tab to the About window 2016-01-03 18:33:42 +01:00
MascaraSnake
85c53c2d42 Only add Z position to flags value for SRB2 2016-01-03 16:54:53 +01:00
MascaraSnake
0489386e7a Handle the Object Flip flag in Visual Mode. 2016-01-03 13:07:14 +01:00
MascaraSnake
e773c543e5 Thing position, linedef offset and sector height boxes now all change in increments of 8 (16 with Shift, 1 with Ctrl). 2016-01-02 15:30:01 +01:00