Commit Graph

69 Commits

Author SHA1 Message Date
MascaraSnake c09949b344 Display sprites for NiGHTS items beyond the first mare 2016-01-13 19:54:36 +01:00
MascaraSnake 7b276580fb Allow a Thing's flags value field to be edited even when "Absolute Height" is checked, but uncheck it after editing 2016-01-13 19:35:42 +01:00
MascaraSnake 36ec727743 Added functionality for rendering only sides/planes of a 3D floor 2016-01-13 19:27:21 +01:00
MascaraSnake f54af8087f Added exceptions for Thing types on which the Object Flip flag has no effect 2016-01-13 17:42:53 +01:00
MascaraSnake 2fa219a5c7 Corrected a typo in the config 2016-01-13 15:21:53 +01:00
MascaraSnake b2696af491 Made flags value field writable 2016-01-13 00:35:07 +01:00
MascaraSnake ef6f15d919 Now that Thing.GetFlagsValue() exists, might as well use it 2016-01-12 22:48:14 +01:00
MascaraSnake e81c8d6acc Added multimare support 2016-01-12 22:07:23 +01:00
MascaraSnake c7aa31db7c Don't capitalize lowercase lump names when saving a map 2016-01-12 14:45:22 +01:00
MascaraSnake 4e043b510f Made the precision with which the NiGHTS circles are drawn configurable 2016-01-12 10:54:23 +01:00
MascaraSnake 1e107dcd46 Added toolbar button for toggling NiGHTS path rendering and allowed the control to be binded to a key 2016-01-12 10:25:19 +01:00
MascaraSnake 4b565d69ee Changed the "About Zone Builder..." icon 2016-01-12 10:14:21 +01:00
MascaraSnake 32f3fbbd70 Made NiGHTS path color configurable 2016-01-12 01:05:42 +01:00
MascaraSnake 652ff5aaf3 Render all lines in one pass 2016-01-12 00:35:42 +01:00
MascaraSnake 4611851122 Added capability for rendering the NiGHTS path 2016-01-12 00:26:00 +01:00
MascaraSnake 70beb450d2 SRB2 can have more than 32678 segs 2016-01-11 23:10:35 +01:00
MascaraSnake 368d0ce1bd Added option to extend the crosshair in classic modes to the map boundaries 2016-01-11 20:33:37 +01:00
MascaraSnake b5d255d91d Don't allow negative Thing heights for SRB2 maps 2016-01-10 22:54:39 +01:00
MascaraSnake 6388c93034 Lowered the minimum segment length for the Draw Curve tool to 1 2016-01-10 22:38:52 +01:00
MascaraSnake b27073aa40 Changed version number for v1.1 release 2016-01-10 20:20:18 +01:00
MascaraSnake 9acf74041c Made the number of file backups configurable 2016-01-10 20:10:35 +01:00
MascaraSnake ed3b687284 Display linedef angles like in SRB2 (0° means the linedef goes from west to east) 2016-01-10 18:18:25 +01:00
MascaraSnake 645ff67d8d Render slope vertices so that their center intersects with the slope, rather than the bottom 2016-01-10 17:37:08 +01:00
MascaraSnake 6c739c1a07 Fixed flat rotation (0° is east in SRB2) 2016-01-10 17:25:09 +01:00
MascaraSnake 4f6f748b31 Use BSP tree instead of blockmap to find the sector a Thing is in (unless explicitly disabled in Preferences) 2016-01-10 17:15:27 +01:00
MascaraSnake c9037f18f3 Don't automatically clear the selection in Visual Mode 2016-01-08 17:28:29 +01:00
MascaraSnake 48d1fcb4c7 Corrected the conditions for repeating middle textures 2016-01-06 23:56:45 +01:00
MascaraSnake 27626192fa Use the absolute Z position to calculate a vertex slope plane, not the one relative to the floor 2016-01-05 16:24:36 +01:00
MascaraSnake df0d4e2e09 Actually, the "IWAD file dialog" is for adding general assets, so allow all files there too 2016-01-05 15:48:48 +01:00
MascaraSnake e8d7a324a0 Added "All files" filter for open/save map dialogs (not for choosing the IWAD though, because that's always .wad or .srb) 2016-01-05 14:31:30 +01:00
MascaraSnake b22a22317f Show .srb files directly in the IWAD file dialog 2016-01-05 11:03:57 +01:00
MascaraSnake a3f2f131a1 Render translucent walls in Visual Mode 2016-01-04 20:26:34 +01:00
MascaraSnake 13316bab39 Disabled dynamic grid size by default, since some people don't like it 2016-01-04 18:54:10 +01:00
MascaraSnake 092f8581ab Render SRB2's repeating midtextures in Visual Mode 2016-01-04 17:45:46 +01:00
MascaraSnake 4abdf3a65b Render the insides of fog blocks 2016-01-04 15:34:14 +01:00
MascaraSnake cb6cac84eb Corrected alpha value parsing for colormaps 2016-01-04 14:56:32 +01:00
MascaraSnake d99602fc51 Changed version number to 1.0 in preparation of release 2016-01-04 12:56:13 +01:00
MascaraSnake 760dff9df0 Display sector flat alignment in Visual Mode and reset colormap in Visual Mode when linedef special is removed. 2016-01-04 12:55:41 +01:00
MascaraSnake c1295b7cb8 Some changes to the installer 2016-01-04 00:47:42 +01:00
MascaraSnake f69597c6d1 Added colormap rendering to Visual Mode (alpha value is ignored for now) 2016-01-04 00:01:07 +01:00
MascaraSnake a609c3c565 Renamed reference manual 2016-01-03 21:54:46 +01:00
MascaraSnake c21705ed87 Hid the updater and a few other options that aren't relevant for SRB2 2016-01-03 21:32:52 +01:00
MascaraSnake 3e9a3d91ea Added an "About Zone Builder" tab to the About window 2016-01-03 18:33:42 +01:00
MascaraSnake 85c53c2d42 Only add Z position to flags value for SRB2 2016-01-03 16:54:53 +01:00
MascaraSnake d0c9aeb79d Renamed the config 2016-01-03 16:54:32 +01:00
MascaraSnake 99cb93b0ae Made texture autoalignment work with SRB2's 3D floors 2016-01-03 16:32:53 +01:00
MascaraSnake 8b5a2916b8 Changed texture offset behavior of 3D floors to match with SRB2 2016-01-03 15:54:29 +01:00
MascaraSnake 0489386e7a Handle the Object Flip flag in Visual Mode. 2016-01-03 13:07:14 +01:00
MascaraSnake 5e5da324d5 Slope vertices are always placed relative to the "normal" floor, not the sloped floor. 2016-01-03 01:12:07 +01:00
MascaraSnake 3e7202000e Don't allow a Thing's Z position to be scrolled out of bounds in Visual Mode. 2016-01-03 00:26:06 +01:00