biwa
51fa48a160
Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled
2023-04-25 00:55:30 +02:00
spherallic
337d868c2f
Update flavor text some more
2023-04-25 00:53:30 +02:00
biwa
672e5ba6f6
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
2023-04-25 00:48:44 +02:00
ZZYZX
af365fed73
Fixed: a single selected linedef was deselected after flipping it
2023-04-25 00:48:16 +02:00
biwa
6318a096df
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
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Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2023-04-25 00:46:47 +02:00
biwa
541c754a78
Linedefs Mode: increased rendering speed
2023-04-25 00:46:22 +02:00
spherallic
cc427694b7
forgot to stage
2023-04-25 00:44:49 +02:00
biwa
24c2b9896d
Added option to reselect changed map elements after undo/redo
2023-04-25 00:43:09 +02:00
biwa
8d4bb17ccf
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
2023-04-25 00:30:16 +02:00
biwa
985dd54f99
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
2023-04-25 00:28:15 +02:00
biwa
550683daab
Sectors Mode: significantly increased rendering speed
2023-04-25 00:26:51 +02:00
biwa
5884ca770e
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2023-04-25 00:24:54 +02:00
biwa
f097fec1a2
Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors
2023-04-25 00:22:34 +02:00
biwa
f4307a4c64
Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
2023-04-24 23:57:52 +02:00
biwa
997c8ebef3
Fixed a crash that happened when entering Edit Selection Mode while performing the Edit action
2023-04-24 23:53:02 +02:00
spherallic
f8c313abaa
Add action for removing FOF planes from Visual Mode selection
2023-04-21 22:11:57 +02:00
spherallic
c76ff0aab9
Add "clear midtextures" action
2023-04-21 02:29:53 +02:00
spherallic
8c12299583
Revert "Fix geometry constantly being rebuilt in some situations"
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This reverts commit 4f4f074c3f
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2023-04-20 12:26:53 +02:00
spherallic
cdda06a85f
Update some flavor text
2023-04-18 22:41:31 +02:00
biwa
6f7b24291d
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
2023-04-18 01:18:52 +02:00
biwa
b31dec526c
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2023-04-18 01:14:53 +02:00
Magnus Norddahl
4f4f074c3f
Fix geometry constantly being rebuilt in some situations
2023-04-18 01:11:09 +02:00
biwa
35da8fee2c
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337 .
2023-04-18 00:57:38 +02:00
biwa
330ab8d367
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
2023-04-18 00:53:08 +02:00
ZZYZX
1b552471e0
Fixed collection modification inside foreach. (reported by Lud)
2023-04-18 00:50:59 +02:00
ZZYZX
2953dc8715
Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10)
2023-04-18 00:48:57 +02:00
ZZYZX
2eb454ae07
Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)
2023-04-18 00:48:10 +02:00
ZZYZX
505865d135
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
2023-04-18 00:47:10 +02:00
spherallic
eb8b86ac85
Add usage hints to lower/middle/upper-specific sidedef texture search
2023-04-11 11:52:23 +02:00
biwa
aa9bb84f3f
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
2023-04-05 01:13:44 +02:00
MaxED
83c63bc5c7
Fixed, Find & Replace mode: fixed a bug when "Find Sector Effect" search mode returned all map sectors when the effect to find was not generalized.
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Updated ZDoom_DECORATE.cfg.
2023-04-05 01:13:31 +02:00
MaxED
97dcfb0275
Added, Automap mode: added "Show hidden lines" top menu button.
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Added, Automap mode: added "Show secrets" top menu button.
Added, Automap mode: added "Color preset" top menu drop-down.
2023-04-05 01:12:02 +02:00
spherallic
9afe69ffef
Paste Properties window: highlight OK by default instead of Cancel
2023-03-22 20:31:46 +01:00
spherallic
448f85d7ad
Make linedef angles match SRB2 again
2023-02-16 01:22:54 +01:00
spherallic
90b59fcebc
Allow rotation actions in Edit Selection mode
2023-02-14 23:39:45 +01:00
spherallic
41d26c1d14
Some more fixes for angle loop handling
2023-02-14 14:28:49 +01:00
spherallic
e3b2c25fb0
Fix copy-paste typo
2023-02-08 21:48:06 +01:00
spherallic
e6cff92056
Fix possible error with resetting linedef actions/tags
2023-02-02 10:54:09 +01:00
spherallic
667c15b59a
Fix inconsistencies in Preferences forms
2023-01-09 15:31:09 +01:00
MaxED
0d726c6884
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
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Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area.
Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode.
Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
2023-01-08 13:20:01 +01:00
spherallic
3f70ad23f1
Restore some thing-related functionality for SRB2
2023-01-08 13:05:33 +01:00
MaxED
79531796e6
Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
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Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
2023-01-06 14:37:51 +01:00
MaxED
7eafaa4d1a
Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
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Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing.
Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
2023-01-06 14:35:18 +01:00
MaxED
fe61fe3af8
Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit.
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Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way.
Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry.
Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging.
Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
2023-01-06 14:27:21 +01:00
MaxED
52940badf6
Optimized map geometry merging performance when creating drawn lines.
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Optimized map geometry merging performance when pasting map geometry.
Added, Curve Linedefs mode: added "Flip Curve" button.
Updater: partially rewrote fix from the previous commit.
2023-01-06 14:27:04 +01:00
spherallic
c56f6137ec
resource bullshit
2023-01-06 14:24:09 +01:00
MaxED
36169dc15f
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active).
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Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts.
Changed, Curve Linedefs mode: curve vertices are now drawn.
Updated ZDoom_DECORATE.cfg.
2023-01-06 14:16:03 +01:00
MaxED
41ae6b3c55
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
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Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources.
Updated: sector triangulation logic now works ~20% faster.
Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error.
Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors).
Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location.
Updated documentation.
2023-01-06 14:02:41 +01:00
MaxED
924c10968b
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
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Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed.
Game configurations: added "internalsoundnames" property.
Updated documentation ("Game Configuration - Basic Settings" page).
2023-01-06 13:37:41 +01:00
MaxED
66f4b43184
Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.
2023-01-06 13:35:19 +01:00