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Fixed, Find & Replace mode: fixed a bug when "Find Sector Effect" search mode returned all map sectors when the effect to find was not generalized.
Updated ZDoom_DECORATE.cfg.
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97dcfb0275
commit
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2 changed files with 30 additions and 41 deletions
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@ -1120,15 +1120,19 @@ namespace CodeImp.DoomBuilder.Config
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if(effect > 0)
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{
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int cureffect = effect;
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for(int i = options.Count - 1; i > -1; i--)
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if(General.Map.Config.GeneralizedEffects)
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{
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for(int j = options[i].Bits.Count - 1; j > -1; j--)
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for(int i = options.Count - 1; i > -1; i--)
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{
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GeneralizedBit bit = options[i].Bits[j];
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if(bit.Index > 0 && (cureffect & bit.Index) == bit.Index)
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for(int j = options[i].Bits.Count - 1; j > -1; j--)
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{
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cureffect -= bit.Index;
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result.GeneralizedBits.Add(bit.Index);
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GeneralizedBit bit = options[i].Bits[j];
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if(bit.Index > 0 && (cureffect & bit.Index) == bit.Index)
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{
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cureffect -= bit.Index;
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result.GeneralizedBits.Add(bit.Index);
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}
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}
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}
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}
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@ -93,16 +93,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(int.TryParse(value, out effect))
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{
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//mxd
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List<int> expectedbits = GetGeneralizedBits(effect);
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SectorEffectData sd = General.Map.Config.GetSectorEffectData(effect);
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// Where to search?
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ICollection<Sector> list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors;
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ICollection<Sector> list = (withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors);
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// Go for all sectors
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foreach(Sector s in list)
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{
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// Effect matches? -1 means any effect (mxd)
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if((effect == -1 && s.Effect > 0) || (effect > -1 && (s.Effect == effect || BitsMatch(s.Effect, expectedbits))))
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bool match = false;
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//mxd. Effect matches? -1 means any effect
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if(effect == -1)
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{
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match = s.Effect > 0;
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}
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else if(effect == s.Effect)
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{
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match = true;
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}
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else if(General.Map.Config.GeneralizedEffects && effect != 0 && s.Effect != 0)
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{
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SectorEffectData sdo = General.Map.Config.GetSectorEffectData(s.Effect);
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match = (sd.Effect == sdo.Effect || (sd.GeneralizedBits.Count == sdo.GeneralizedBits.Count && sd.GeneralizedBits.Overlaps(sdo.GeneralizedBits)));
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}
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if(match)
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{
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// Replace
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if(replace) s.Effect = replaceeffect;
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@ -119,37 +135,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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return objs.ToArray();
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}
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//mxd
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private static List<int> GetGeneralizedBits(int effect)
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{
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if(!General.Map.Config.GeneralizedEffects) return new List<int>();
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List<int> bits = new List<int>();
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foreach(GeneralizedOption option in General.Map.Config.GenEffectOptions)
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{
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foreach(GeneralizedBit bit in option.Bits)
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{
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if(bit.Index > 0 && (effect & bit.Index) == bit.Index)
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bits.Add(bit.Index);
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}
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}
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return bits;
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}
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//mxd
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private static bool BitsMatch(int effect, IEnumerable<int> expectedbits)
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{
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if(!General.Map.Config.GeneralizedEffects) return false;
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foreach(int bit in expectedbits)
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{
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if((effect & bit) != bit) return false;
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}
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return true;
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}
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#endregion
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}
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}
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